mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
Removed redundant check
This commit is contained in:
parent
0d610b7aac
commit
55cb5a6752
1 changed files with 1 additions and 3 deletions
|
|
@ -156,9 +156,7 @@ void SceneManager::renderScene( ScenePassType passType, U32 objectMask )
|
||||||
{
|
{
|
||||||
// Store the camera state so if we lock, this will become the
|
// Store the camera state so if we lock, this will become the
|
||||||
// locked state.
|
// locked state.
|
||||||
|
smLockedDiffuseCamera = cameraState;
|
||||||
if( passType == SPT_Diffuse )
|
|
||||||
smLockedDiffuseCamera = cameraState;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the render state.
|
// Create the render state.
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue