From 55cb5a6752bd079f5e4117ad78649fdc274afb57 Mon Sep 17 00:00:00 2001 From: Klaus Silveira Date: Sun, 8 Dec 2013 01:23:24 -0200 Subject: [PATCH] Removed redundant check --- Engine/source/scene/sceneManager.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Engine/source/scene/sceneManager.cpp b/Engine/source/scene/sceneManager.cpp index 3fcd37422..fa6721ac7 100644 --- a/Engine/source/scene/sceneManager.cpp +++ b/Engine/source/scene/sceneManager.cpp @@ -156,9 +156,7 @@ void SceneManager::renderScene( ScenePassType passType, U32 objectMask ) { // Store the camera state so if we lock, this will become the // locked state. - - if( passType == SPT_Diffuse ) - smLockedDiffuseCamera = cameraState; + smLockedDiffuseCamera = cameraState; } // Create the render state.