diff --git a/Engine/source/scene/sceneManager.cpp b/Engine/source/scene/sceneManager.cpp index 3fcd37422..fa6721ac7 100644 --- a/Engine/source/scene/sceneManager.cpp +++ b/Engine/source/scene/sceneManager.cpp @@ -156,9 +156,7 @@ void SceneManager::renderScene( ScenePassType passType, U32 objectMask ) { // Store the camera state so if we lock, this will become the // locked state. - - if( passType == SPT_Diffuse ) - smLockedDiffuseCamera = cameraState; + smLockedDiffuseCamera = cameraState; } // Create the render state.