Removed redundant check

This commit is contained in:
Klaus Silveira 2013-12-08 01:23:24 -02:00
parent 0d610b7aac
commit 55cb5a6752

View file

@ -156,9 +156,7 @@ void SceneManager::renderScene( ScenePassType passType, U32 objectMask )
{
// Store the camera state so if we lock, this will become the
// locked state.
if( passType == SPT_Diffuse )
smLockedDiffuseCamera = cameraState;
smLockedDiffuseCamera = cameraState;
}
// Create the render state.