Torque3D/Engine/source/T3D/physicalZone.h

135 lines
4.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _H_PHYSICALZONE
#define _H_PHYSICALZONE
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _EARLYOUTPOLYLIST_H_
#include "collision/earlyOutPolyList.h"
#endif
#ifndef _MPOLYHEDRON_H_
#include "math/mPolyhedron.h"
#endif
class Convex;
class PhysicalZone : public SceneObject
{
typedef SceneObject Parent;
enum UpdateMasks {
ActiveMask = Parent::NextFreeMask << 0,
SettingsMask = Parent::NextFreeMask << 1,
FadeMask = Parent::NextFreeMask << 2,
PolyhedronMask = Parent::NextFreeMask << 3,
MoveMask = Parent::NextFreeMask << 4,
ExclusionMask = Parent::NextFreeMask << 5,
NextFreeMask = Parent::NextFreeMask << 6
};
protected:
static bool smRenderPZones;
F32 mVelocityMod;
F32 mGravityMod;
Point3F mAppliedForce;
// Basically ripped from trigger
Polyhedron mPolyhedron;
EarlyOutPolyList mClippedList;
bool mActive;
Convex* mConvexList;
void buildConvex(const Box3F& box, Convex* convex);
public:
PhysicalZone();
~PhysicalZone();
// SimObject
DECLARE_CONOBJECT(PhysicalZone);
DECLARE_CATEGORY("Volume");
static void consoleInit();
static void initPersistFields();
bool onAdd();
void onRemove();
void inspectPostApply();
// NetObject
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
// SceneObject
void setTransform(const MatrixF &mat);
void prepRenderImage( SceneRenderState* state );
inline F32 getVelocityMod() const { return mVelocityMod; }
inline F32 getGravityMod() const { return mGravityMod; }
// the scene object is now passed in to getForce() where
// it is needed to calculate the applied force when the
// force is radial.
const Point3F& getForce(const Point3F* center=0) const;
void setPolyhedron(const Polyhedron&);
bool testObject(SceneObject*);
bool testBox( const Box3F &box ) const;
void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
void activate();
void deactivate();
inline bool isActive() const { return mActive; }
protected:
friend class afxPhysicalZoneData;
friend class afxEA_PhysicalZone;
Vector<SceneObject*> excluded_objects;
S32 force_type;
F32 force_mag;
bool orient_force;
F32 fade_amt;
void setFadeAmount(F32 amt) { fade_amt = amt; if (fade_amt < 1.0f) setMaskBits(FadeMask); }
public:
enum ForceType { VECTOR, SPHERICAL, CYLINDRICAL };
enum { FORCE_TYPE_BITS = 2 };
virtual void onStaticModified(const char* slotName, const char*newValue = NULL);
bool isExcludedObject(SceneObject*) const;
void registerExcludedObject(SceneObject*);
void unregisterExcludedObject(SceneObject*);
};
typedef PhysicalZone::ForceType PhysicalZone_ForceType;
DefineEnumType( PhysicalZone_ForceType );
#endif // _H_PHYSICALZONE