diff --git a/Engine/source/T3D/accumulationVolume.h b/Engine/source/T3D/accumulationVolume.h index 2a42315bf..85b78cb53 100644 --- a/Engine/source/T3D/accumulationVolume.h +++ b/Engine/source/T3D/accumulationVolume.h @@ -74,7 +74,7 @@ class AccumulationVolume : public ScenePolyhedralSpace // SimObject. DECLARE_CONOBJECT( AccumulationVolume ); DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." ); - DECLARE_CATEGORY( "Area" ); + DECLARE_CATEGORY("Volume"); virtual bool onAdd(); virtual void onRemove(); diff --git a/Engine/source/T3D/occlusionVolume.h b/Engine/source/T3D/occlusionVolume.h index 64945115d..4c1d6f75d 100644 --- a/Engine/source/T3D/occlusionVolume.h +++ b/Engine/source/T3D/occlusionVolume.h @@ -64,7 +64,7 @@ class OcclusionVolume : public ScenePolyhedralSpace // SimObject. DECLARE_CONOBJECT( OcclusionVolume ); DECLARE_DESCRIPTION( "A visibility blocking volume." ); - DECLARE_CATEGORY("Area"); + DECLARE_CATEGORY("Volume"); virtual bool onAdd(); diff --git a/Engine/source/T3D/physicalZone.h b/Engine/source/T3D/physicalZone.h index d265f0c87..33aec9ad4 100644 --- a/Engine/source/T3D/physicalZone.h +++ b/Engine/source/T3D/physicalZone.h @@ -77,7 +77,7 @@ class PhysicalZone : public SceneObject // SimObject DECLARE_CONOBJECT(PhysicalZone); - DECLARE_CATEGORY("Area"); + DECLARE_CATEGORY("Volume"); static void consoleInit(); static void initPersistFields(); bool onAdd(); diff --git a/Engine/source/T3D/portal.h b/Engine/source/T3D/portal.h index a9574b57f..7a13b1348 100644 --- a/Engine/source/T3D/portal.h +++ b/Engine/source/T3D/portal.h @@ -185,7 +185,7 @@ class Portal : public Zone // SimObject. DECLARE_CONOBJECT( Portal ); - DECLARE_CATEGORY("Area"); + DECLARE_CATEGORY("Volume"); static void initPersistFields(); static void consoleInit(); diff --git a/Engine/source/T3D/scopeAlwaysShape.cpp b/Engine/source/T3D/scopeAlwaysShape.cpp index ea804cf69..92b5c1ee7 100644 --- a/Engine/source/T3D/scopeAlwaysShape.cpp +++ b/Engine/source/T3D/scopeAlwaysShape.cpp @@ -30,6 +30,7 @@ class ScopeAlwaysShape : public StaticShape ScopeAlwaysShape(); static void initPersistFields(); DECLARE_CONOBJECT(ScopeAlwaysShape); + DECLARE_CATEGORY("UNLISTED"); }; ScopeAlwaysShape::ScopeAlwaysShape() diff --git a/Engine/source/T3D/sfx/sfxSpace.h b/Engine/source/T3D/sfx/sfxSpace.h index 354a91a11..d43339c30 100644 --- a/Engine/source/T3D/sfx/sfxSpace.h +++ b/Engine/source/T3D/sfx/sfxSpace.h @@ -55,7 +55,7 @@ class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpa // SimObject. DECLARE_CONOBJECT( SFXSpace ); DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." ); - DECLARE_CATEGORY("Area"); + DECLARE_CATEGORY("Volume"); static void consoleInit(); }; diff --git a/Engine/source/T3D/trigger.h b/Engine/source/T3D/trigger.h index 74ab150b8..a661c32bd 100644 --- a/Engine/source/T3D/trigger.h +++ b/Engine/source/T3D/trigger.h @@ -127,7 +127,7 @@ class Trigger : public GameBase // SimObject DECLARE_CONOBJECT(Trigger); - DECLARE_CATEGORY("Area"); + DECLARE_CATEGORY("Volume"); DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) ); DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) ); diff --git a/Engine/source/T3D/vehicles/vehicleBlocker.h b/Engine/source/T3D/vehicles/vehicleBlocker.h index d670da0a9..12441b044 100644 --- a/Engine/source/T3D/vehicles/vehicleBlocker.h +++ b/Engine/source/T3D/vehicles/vehicleBlocker.h @@ -52,7 +52,7 @@ class VehicleBlocker : public SceneObject ~VehicleBlocker(); DECLARE_CONOBJECT(VehicleBlocker); - DECLARE_CATEGORY("Area"); + DECLARE_CATEGORY("Volume"); static void initPersistFields(); U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); diff --git a/Engine/source/T3D/zone.h b/Engine/source/T3D/zone.h index 3aedcc93a..090764aea 100644 --- a/Engine/source/T3D/zone.h +++ b/Engine/source/T3D/zone.h @@ -68,7 +68,7 @@ class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone > // SimObject DECLARE_CONOBJECT( Zone ); DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." ); - DECLARE_CATEGORY( "Area" ); + DECLARE_CATEGORY("Volume"); static void consoleInit(); };