From 4e203f21b3cc28b02f7bdec318e90e5576318e91 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Tue, 13 May 2014 17:40:25 -0500 Subject: [PATCH] debris collision mask expanded so that it also hits buildings and the like. --- Engine/source/T3D/debris.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/debris.cpp b/Engine/source/T3D/debris.cpp index 8b07154ec..ab65304d0 100644 --- a/Engine/source/T3D/debris.cpp +++ b/Engine/source/T3D/debris.cpp @@ -41,7 +41,7 @@ #include "lighting/lightQuery.h" -const U32 csmStaticCollisionMask = TerrainObjectType; +const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType; const U32 csmDynamicCollisionMask = StaticShapeObjectType;