diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl index db171321c..42bf7d17f 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl @@ -53,7 +53,7 @@ uniform float whitePoint; uniform float logContrast; uniform float brightnessValue; uniform float saturationValue; -uniform float3 colorFilter; +uniform vec3 colorFilter; out vec4 OUT_col; diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_toneMap.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_toneMap.glsl index 973111d02..91f6d7367 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_toneMap.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_toneMap.glsl @@ -24,18 +24,18 @@ #line 24 // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT const mat3 ACESInputMat = mat3 -( - 0.59719, 0.35458, 0.04823, - 0.07600, 0.90834, 0.01566, - 0.02840, 0.13383, 0.83777 +( + 0.59719, 0.07600, 0.02840, + 0.35458, 0.90834, 0.13383, + 0.04823, 0.01566, 0.83777 ); // ODT_SAT => XYZ => D60_2_D65 => sRGB const mat3 ACESOutputMat = mat3 -( - 1.60475, -0.53108, -0.07367, - -0.10208, 1.10813, -0.00605, - -0.00327, -0.07276, 1.07602 +( + 1.60475, -0.10208, -0.00327, + -0.53108, 1.10813, -0.07276, + -0.07367, -0.00605, 1.07602 ); vec3 RRTAndODTFit(vec3 x, float w)