clarify var-usage via naming

This commit is contained in:
Azaezel 2015-08-21 03:06:47 -05:00
parent 5615b642df
commit 240219c423

View file

@ -616,11 +616,11 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
F32 screenBottom = rectHeight * 0.5;
const F32 fillConv = 0.0f;
const F32 frustumDepth = gfxFrustum.getNearDist() + 0.012;
verts[0].point.set( screenLeft - fillConv, frustumDepth, screenTop - fillConv );
verts[1].point.set( screenRight - fillConv, frustumDepth, screenTop - fillConv );
verts[2].point.set( screenLeft - fillConv, frustumDepth, screenBottom - fillConv );
verts[3].point.set( screenRight - fillConv, frustumDepth, screenBottom - fillConv );
const F32 frustumDepthAdjusted = gfxFrustum.getNearDist() + 0.012;
verts[0].point.set( screenLeft - fillConv, frustumDepthAdjusted, screenTop - fillConv );
verts[1].point.set( screenRight - fillConv, frustumDepthAdjusted, screenTop - fillConv );
verts[2].point.set( screenLeft - fillConv, frustumDepthAdjusted, screenBottom - fillConv );
verts[3].point.set( screenRight - fillConv, frustumDepthAdjusted, screenBottom - fillConv );
verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);