diff --git a/Engine/source/gui/3d/guiTSControl.cpp b/Engine/source/gui/3d/guiTSControl.cpp index 63f4d236d..efe553d73 100644 --- a/Engine/source/gui/3d/guiTSControl.cpp +++ b/Engine/source/gui/3d/guiTSControl.cpp @@ -616,11 +616,11 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect) F32 screenBottom = rectHeight * 0.5; const F32 fillConv = 0.0f; - const F32 frustumDepth = gfxFrustum.getNearDist() + 0.012; - verts[0].point.set( screenLeft - fillConv, frustumDepth, screenTop - fillConv ); - verts[1].point.set( screenRight - fillConv, frustumDepth, screenTop - fillConv ); - verts[2].point.set( screenLeft - fillConv, frustumDepth, screenBottom - fillConv ); - verts[3].point.set( screenRight - fillConv, frustumDepth, screenBottom - fillConv ); + const F32 frustumDepthAdjusted = gfxFrustum.getNearDist() + 0.012; + verts[0].point.set( screenLeft - fillConv, frustumDepthAdjusted, screenTop - fillConv ); + verts[1].point.set( screenRight - fillConv, frustumDepthAdjusted, screenTop - fillConv ); + verts[2].point.set( screenLeft - fillConv, frustumDepthAdjusted, screenBottom - fillConv ); + verts[3].point.set( screenRight - fillConv, frustumDepthAdjusted, screenBottom - fillConv ); verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);