diff --git a/Engine/source/gui/worldEditor/worldEditor.cpp b/Engine/source/gui/worldEditor/worldEditor.cpp index 0273ffeb4..0ff5ff8c7 100644 --- a/Engine/source/gui/worldEditor/worldEditor.cpp +++ b/Engine/source/gui/worldEditor/worldEditor.cpp @@ -1303,7 +1303,7 @@ void WorldEditor::renderObjectFace(SceneObject * obj, const VectorF & normal, co PrimBuild::color( col ); - PrimBuild::begin( GFXTriangleFan, 4 ); + PrimBuild::begin( GFXTriangleStrip, 4 ); for(U32 k = 0; k < 4; k++) { PrimBuild::vertex3f(projPnts[k].x, projPnts[k].y, projPnts[k].z); @@ -1492,7 +1492,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path) F32 tmpT = t; while (tmpT < size - 1) { - tmpT = spline.advanceDist(tmpT, 4.0f); + tmpT = spline.advanceDist(tmpT, 1.0f); vCount++; } @@ -1514,7 +1514,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path) { CameraSpline::Knot k; spline.value(t, &k); - t = spline.advanceDist(t, 4.0f); + t = spline.advanceDist(t, 1.0f); k.mRotation.mulP(a, &vb[vIdx+0].point); k.mRotation.mulP(b, &vb[vIdx+1].point); @@ -1524,9 +1524,9 @@ void WorldEditor::renderSplinePath(SimPath::Path *path) vb[vIdx+1].point += k.mPosition; vb[vIdx+2].point += k.mPosition; - vb[vIdx+0].color.set(0, 255, 0, 100); - vb[vIdx+1].color.set(0, 255, 0, 100); - vb[vIdx+2].color.set(0, 255, 0, 100); + vb[vIdx+0].color.set(0, 255, 0, 0); + vb[vIdx+1].color.set(0, 255, 0, 255); + vb[vIdx+2].color.set(0, 255, 0, 0); // vb[vIdx+3] = vb[vIdx+1];