From 0dde7022c20a195729d20ec494b87147da59018a Mon Sep 17 00:00:00 2001 From: Azaezel Date: Thu, 23 Oct 2014 05:03:28 -0500 Subject: [PATCH] engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. immediate purpose: corrected display long term purpose: deferred display. --- Engine/source/T3D/guiObjectView.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Engine/source/T3D/guiObjectView.cpp b/Engine/source/T3D/guiObjectView.cpp index 00e5de0df..32c1b1565 100644 --- a/Engine/source/T3D/guiObjectView.cpp +++ b/Engine/source/T3D/guiObjectView.cpp @@ -110,7 +110,7 @@ GuiObjectView::GuiObjectView() { mCameraMatrix.identity(); mCameraRot.set( 0.0f, 0.0f, 3.9f ); - mCameraPos.set( 0.0f, 1.75f, 1.25f ); + mCameraPos.set( 0.0f, 0.0f, 0.0f ); mCameraMatrix.setColumn( 3, mCameraPos ); mOrbitPos.set( 0.0f, 0.0f, 0.0f ); @@ -520,9 +520,9 @@ void GuiObjectView::renderWorld( const RectI& updateRect ) ( gClientSceneGraph, SPT_Diffuse, - SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ), + SceneCameraState( GFX->getViewport(), frust, MatrixF::Identity, GFX->getProjectionMatrix() ), renderPass, - false + true ); // Set up our TS render state here.