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Cleaned up, added history and rough roadmap.
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img.feature {
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@ -9,7 +9,12 @@ root: ..
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</div></div>
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<div class="container">
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<p>Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!</p>
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<p>
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Here are some of the premier projects using Torque 3D right now. This isn't
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an exhaustive list, just a showcase of some of our favourite projects. If
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you'd like your project to feature on this page, let us know!
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</p>
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<div class="row">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.frozenendzone.com/">
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@ -19,8 +24,10 @@ root: ..
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<h4 class="media-heading"><a href="http://www.frozenendzone.com/">Frozen Endzone</a></h4>
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<p>
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Frozen Endzone is the premier tactical future sports game!
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It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic.
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You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage.
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It combines the strategic depth of Frozen Synapse with completely
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original creative gameplay and a thrilling futuristic aesthetic.
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You must design a play to get the ball into your opponent's endzone,
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using the stadium's procedurally-generated terrain to your advantage.
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</p>
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</div>
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</div>
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@ -33,10 +40,9 @@ root: ..
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<h4 class="media-heading"><a href="http://www.yorkshirerifles.com/">Airship Dragoon</a></h4>
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<p>
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Conquer the super-continent of Pangea with an invasion of Airships!
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Battle Dastardly Pirate Insurgents!
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Keep the locals happy or else they will be revolting!
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Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay.
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No two games the same.
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Battle Dastardly Pirate Insurgents! Keep the locals happy or else
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they will be revolting! Turn-based Steampunk squad tactical combat
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and global strategy with emergent gameplay. No two games the same.
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</p>
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</div>
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</div>
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@ -50,8 +56,11 @@ root: ..
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
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<p>
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AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.
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Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes.
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AfterWorld is a "free market economy" persistent-world massively
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multiplayer online game set in a science fiction setting of post-
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apocalyptic Siberia. Enjoy a complex skills-based role-playing
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system, an advanced crafting system, and more than 100 square
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kilometers of vast Siberian landscapes.
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</p>
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</div>
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</div>
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@ -77,8 +86,11 @@ root: ..
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<div class="media-body">
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<h4 class="media-heading"><a href="http://lifeisfeudal.com">Life is Feudal</a></h4>
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<p>
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Life Is Feudal challenges you to go back in time and discover living medieval life. You must not only survive, but find a way to prosper. How will you fend for yourself? Where will you live?
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How will you defend against other players and predators from the wild? Will you establish or join a peaceful community?
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Life Is Feudal challenges you to go back in time and discover
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living medieval life. You must not only survive, but find a way
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to prosper. How will you fend for yourself? Where will you live?
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How will you defend against other players and predators from the
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wild? Will you establish or join a peaceful community?
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</p>
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</div>
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</div>
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@ -90,7 +102,9 @@ root: ..
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Something Else</a></h4>
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<p>
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Something Else is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games.
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Something Else is not a shooter. That doesn't mean you won't have
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to handle a weapon, but it may be a bit different from what you
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have experienced in other games.
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</p>
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</div>
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</div>
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@ -104,8 +118,11 @@ root: ..
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Deadly Matter</a></h4>
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<p>
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Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games.
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The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence.
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Deadly Matter is not a shooter. That doesn't mean you won't have
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to handle a weapon, but it may be a bit different from what you
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have experienced in other games. The story behind the game is
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based on science and history. Be prepared for the unknown and
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face immense forces that threaten our existence.
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</p>
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</div>
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</div>
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@ -117,8 +134,11 @@ root: ..
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<div class="media-body">
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<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood & Mana</a></h4>
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<p>
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Blood & Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes.
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Choose from a vast collection of armor, weapons, spells, skills, and items.
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Blood & Mana is a fast-paced multiplayer medieval arena combat
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game, mixing elements of the RPG and FPS genres. Equip your
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character for each battle with no restrictions, no levels, and no
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classes. Choose from a vast collection of armor, weapons, spells,
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skills, and items.
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</p>
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</div>
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</div>
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@ -244,8 +264,35 @@ root: ..
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<div class="container">
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<p>
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When I finally found myself adrift and free, I had but little idea of my surroundings. Never a competent navigator, I could only guess vaguely by the sun and stars that I was somewhat south of the equator. Of the longitude I knew nothing, and no island or coast-line was in sight. The weather kept fair, and for uncounted days I drifted aimlessly beneath the scorching sun; waiting either for some passing ship, or to be cast on the shores of some habitable land. But neither ship nor land appeared, and I began to despair in my solitude upon the heaving vastnesses of unbroken blue.
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Please note that the roadmap is currently being debated by the Steering Committee.
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This version represents our rough ideas and intentions and may change when we
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settle on an actual plan! When that happens we will document future engine
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versions here with their planned outcomes.
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</p>
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<h2>Short-term</h2>
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<p>
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The theme of our immediate efforts will be cleaning up the state of the repository,
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forging new links with the community, and putting in place procedures that will
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make the Committee more effective in the future.
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</p>
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<ul>
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<li>Complete and launch this website!</li>
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<li>Set up automated testing to increase confidence in pull requests.</li>
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<li>Merge (possibly into unstable branches) or reject all outstanding pull-requests.</li>
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</ul>
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<h2>Middle-term</h2>
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<ul>
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<li>Linux and OSX support via OpenGL rendering layer.</li>
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<li>Clean up engine source code (e.g. use of non-STL container replacements, signed/unsigned mismatches).</li>
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<li>New modular script templates and content distribution.</li>
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</ul>
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<h2>Long-term</h2>
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<ul>
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<li>Modularise scripting engine, paving the way for other scripting languages.</li>
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<li>Replace project generator with CMake or other appropriate solution.</li>
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<li>Entity/component system replacing hardcoded gameplay classes.</li>
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<li>64-bit support.</li>
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</ul>
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</div>
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<div class="banner"><div class="container">
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@ -253,7 +300,76 @@ root: ..
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</div></div>
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<div class="container">
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<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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The change happened whilst I slept. Its details I shall never know; for my slumber, though troubled and dream-infested, was continuous. When at last I awaked, it was to discover myself half sucked into a slimy expanse of hellish black mire which extended about me in monotonous undulations as far as I could see, and in which my boat lay grounded some distance away.
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Torque began as the game engine behind Starsiege: Tribes, one of the venerable
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online shooters of the late 90s. When Dynamix folded after releasing Tribes 2,
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members of the company decided to continue by reconfiguring the game engine
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as a standalone product called the Torque Game Engine. The game engine was
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written in C++ (with a couple of files of assembly to do the heavy lifting of
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terrain texture blending), used TorqueScript for gameplay scripting, and ran
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on the Big Three - Windows, Linux and Mac.
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</p>
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<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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GarageGames sold TGE for around $100USD throughout the product's lifetime,
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increasing this to $150 with the release of TGE 1.5. Its selling point against
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other engines was its strong networking (that had powered 128-player games
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of Tribes 2), its terrain rendering, and the fact that a license bought you
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the entire engine source code. During this time, GarageGames spun off numerous
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other products - TorqueX focused on delivering the same strengths to the XNA
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platform, and Torque Game Builder refactored the engine to render 2D graphics
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instead of 3D, though using the same platform core and scripting engine.
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</p>
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<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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Eventually, as game technology moved on, TGE was superseded by TGEA, the Torque
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Game Engine Advanced. This kept a lot of TGE's strengths (and weaknesses) but
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added more modern graphics capabilities and enhancements to the terrain system.
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TGEA was available for roughly twice the price of TGE, with the same open-source
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(not <i>free</i> and open source) license. Eventually, TGEA was replaced by
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Torque 3D, which brought the engines all the way to the modern era with a
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deferred rendering engine, Collada asset loading, and revamped editors. At
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this point, unfortunately, the burden on GarageGames of maintaining OSX and
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Linux versions began to show. Linux support was dropped entirely and OSX support
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began to lag behind (the last version of T3D that officially supported OSX
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was 1.01).
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</p>
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<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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Shortly after the release of Torque 3D, business machinations forced GarageGames
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to increase the engine's price to $1000, and introduce a script-only version
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that sold without access to the engine source code, only the TorqueScript
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starter projects and editors. The company began to run into difficulty and
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found it increasingly difficult to sell licenses at a profit. When their parent
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company folded, GarageGames was left looking for a buyer to keep them alive.
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</p>
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<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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They found one, who stepped in and encouraged GarageGames to re-release Torque 3D
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under the original source-included license for just $100. Unfortunately even
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after several updates, Torque 3D (and its new sibling, Torque 2D) were not
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able to sustain GarageGames. Faced with the inability to continue being solely
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engine developers, they released both Torque 3D and Torque 3D as free open-source
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software for the community to maintain, and moved their focus to consulting
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in video game software.
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</p>
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<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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Torque 3D's first two years as an open-source project have been rocky at times
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and exuberant at others. GarageGames set up the first Steering Committee, a
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body of members nominated from the existing developer community to become
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custodians of the official repository, determining the future direction the
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engine should take and guiding community contributions in this direction.
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Under their leadership, Torque made great advances such as integration with
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the Oculus Rift virtual reality display and Razer Hydra and Leap Motion input
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devices. Unfortunately the first Committee, after several membership changes,
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found itself unable to perform for a variety of reasons, and a second committee
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was enlisted from old and new community members.
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</p>
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</div>
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