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Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!
++ Here are some of the premier projects using Torque 3D right now. This isn't + an exhaustive list, just a showcase of some of our favourite projects. If + you'd like your project to feature on this page, let us know! +
+Frozen Endzone is the premier tactical future sports game! - It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic. - You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage. + It combines the strategic depth of Frozen Synapse with completely + original creative gameplay and a thrilling futuristic aesthetic. + You must design a play to get the ball into your opponent's endzone, + using the stadium's procedurally-generated terrain to your advantage.
Conquer the super-continent of Pangea with an invasion of Airships! - Battle Dastardly Pirate Insurgents! - Keep the locals happy or else they will be revolting! - Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay. - No two games the same. + Battle Dastardly Pirate Insurgents! Keep the locals happy or else + they will be revolting! Turn-based Steampunk squad tactical combat + and global strategy with emergent gameplay. No two games the same.
- AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia. - Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes. + AfterWorld is a "free market economy" persistent-world massively + multiplayer online game set in a science fiction setting of post- + apocalyptic Siberia. Enjoy a complex skills-based role-playing + system, an advanced crafting system, and more than 100 square + kilometers of vast Siberian landscapes.
- Life Is Feudal challenges you to go back in time and discover living medieval life. You must not only survive, but find a way to prosper. How will you fend for yourself? Where will you live? - How will you defend against other players and predators from the wild? Will you establish or join a peaceful community? + Life Is Feudal challenges you to go back in time and discover + living medieval life. You must not only survive, but find a way + to prosper. How will you fend for yourself? Where will you live? + How will you defend against other players and predators from the + wild? Will you establish or join a peaceful community?
- Something Else is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games. + Something Else is not a shooter. That doesn't mean you won't have + to handle a weapon, but it may be a bit different from what you + have experienced in other games.
- Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games. - The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence. + Deadly Matter is not a shooter. That doesn't mean you won't have + to handle a weapon, but it may be a bit different from what you + have experienced in other games. The story behind the game is + based on science and history. Be prepared for the unknown and + face immense forces that threaten our existence.
- Blood & Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes. - Choose from a vast collection of armor, weapons, spells, skills, and items. + Blood & Mana is a fast-paced multiplayer medieval arena combat + game, mixing elements of the RPG and FPS genres. Equip your + character for each battle with no restrictions, no levels, and no + classes. Choose from a vast collection of armor, weapons, spells, + skills, and items.
- When I finally found myself adrift and free, I had but little idea of my surroundings. Never a competent navigator, I could only guess vaguely by the sun and stars that I was somewhat south of the equator. Of the longitude I knew nothing, and no island or coast-line was in sight. The weather kept fair, and for uncounted days I drifted aimlessly beneath the scorching sun; waiting either for some passing ship, or to be cast on the shores of some habitable land. But neither ship nor land appeared, and I began to despair in my solitude upon the heaving vastnesses of unbroken blue. + Please note that the roadmap is currently being debated by the Steering Committee. + This version represents our rough ideas and intentions and may change when we + settle on an actual plan! When that happens we will document future engine + versions here with their planned outcomes.
++ The theme of our immediate efforts will be cleaning up the state of the repository, + forging new links with the community, and putting in place procedures that will + make the Committee more effective in the future. +
+- The change happened whilst I slept. Its details I shall never know; for my slumber, though troubled and dream-infested, was continuous. When at last I awaked, it was to discover myself half sucked into a slimy expanse of hellish black mire which extended about me in monotonous undulations as far as I could see, and in which my boat lay grounded some distance away. + Torque began as the game engine behind Starsiege: Tribes, one of the venerable + online shooters of the late 90s. When Dynamix folded after releasing Tribes 2, + members of the company decided to continue by reconfiguring the game engine + as a standalone product called the Torque Game Engine. The game engine was + written in C++ (with a couple of files of assembly to do the heavy lifting of + terrain texture blending), used TorqueScript for gameplay scripting, and ran + on the Big Three - Windows, Linux and Mac. +
+ ++ GarageGames sold TGE for around $100USD throughout the product's lifetime, + increasing this to $150 with the release of TGE 1.5. Its selling point against + other engines was its strong networking (that had powered 128-player games + of Tribes 2), its terrain rendering, and the fact that a license bought you + the entire engine source code. During this time, GarageGames spun off numerous + other products - TorqueX focused on delivering the same strengths to the XNA + platform, and Torque Game Builder refactored the engine to render 2D graphics + instead of 3D, though using the same platform core and scripting engine. +
+ ++ Eventually, as game technology moved on, TGE was superseded by TGEA, the Torque + Game Engine Advanced. This kept a lot of TGE's strengths (and weaknesses) but + added more modern graphics capabilities and enhancements to the terrain system. + TGEA was available for roughly twice the price of TGE, with the same open-source + (not free and open source) license. Eventually, TGEA was replaced by + Torque 3D, which brought the engines all the way to the modern era with a + deferred rendering engine, Collada asset loading, and revamped editors. At + this point, unfortunately, the burden on GarageGames of maintaining OSX and + Linux versions began to show. Linux support was dropped entirely and OSX support + began to lag behind (the last version of T3D that officially supported OSX + was 1.01). +
+ ++ Shortly after the release of Torque 3D, business machinations forced GarageGames + to increase the engine's price to $1000, and introduce a script-only version + that sold without access to the engine source code, only the TorqueScript + starter projects and editors. The company began to run into difficulty and + found it increasingly difficult to sell licenses at a profit. When their parent + company folded, GarageGames was left looking for a buyer to keep them alive. +
+ ++ They found one, who stepped in and encouraged GarageGames to re-release Torque 3D + under the original source-included license for just $100. Unfortunately even + after several updates, Torque 3D (and its new sibling, Torque 2D) were not + able to sustain GarageGames. Faced with the inability to continue being solely + engine developers, they released both Torque 3D and Torque 3D as free open-source + software for the community to maintain, and moved their focus to consulting + in video game software. +
+ ++ Torque 3D's first two years as an open-source project have been rocky at times + and exuberant at others. GarageGames set up the first Steering Committee, a + body of members nominated from the existing developer community to become + custodians of the official repository, determining the future direction the + engine should take and guiding community contributions in this direction. + Under their leadership, Torque made great advances such as integration with + the Oculus Rift virtual reality display and Razer Hydra and Leap Motion input + devices. Unfortunately the first Committee, after several membership changes, + found itself unable to perform for a variety of reasons, and a second committee + was enlisted from old and new community members.