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Merge pull request #1552 from Areloch/terrainLoadedStateFix
Makes sure the loading code for terrain assets is properly assigned.
This commit is contained in:
commit
099da1764f
1 changed files with 15 additions and 3 deletions
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@ -191,8 +191,14 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
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U32 TerrainAsset::load()
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U32 TerrainAsset::load()
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{
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{
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if (mLoadedState == AssetErrCode::Ok)
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return mLoadedState;
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if (!Torque::FS::IsFile(mTerrainFilePath))
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if (!Torque::FS::IsFile(mTerrainFilePath))
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return BadFileReference;
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{
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mLoadedState = BadFileReference;
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return mLoadedState;
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}
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mTerrMaterialAssets.clear();
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mTerrMaterialAssets.clear();
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mTerrMaterialAssetIds.clear();
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mTerrMaterialAssetIds.clear();
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@ -229,9 +235,15 @@ U32 TerrainAsset::load()
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mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
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mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
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if (mTerrainFile)
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if (mTerrainFile)
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return Ok;
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{
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mLoadedState = Ok;
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}
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else
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{
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mLoadedState = BadFileReference;
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}
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return BadFileReference;
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return mLoadedState;
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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