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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1551 from Azaezel/alpha41/deDupeDsq
dsqs are a subset of dts data
This commit is contained in:
commit
5d84b612bd
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@ -993,21 +993,24 @@ TSShape* assimpLoadShape(const Torque::Path &path)
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tss->write(&dtsStream);
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}
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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if (tss->meshes.empty())
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{
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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}
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}
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loader.updateMaterialsScript(path);
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@ -737,23 +737,25 @@ TSShape* loadColladaShape(const Torque::Path &path)
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tss->write(&dtsStream);
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}
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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if (tss->meshes.empty())
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{
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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}
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}
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#endif // DAE2DTS_TOOL
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// Add collada materials to materials.tscript
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@ -681,7 +681,7 @@ class TSShape
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S32 setDetailSize(S32 oldSize, S32 newSize);
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bool removeDetail(S32 size);
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bool isShapeFileType(Torque::Path filePath);
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static bool isShapeFileType(Torque::Path filePath);
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bool addSequence(const Torque::Path& path, const String& fromSeq, const String& name, S32 startFrame, S32 endFrame, bool padRotKeys, bool padTransKeys);
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bool removeSequence(const String& name);
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@ -11,23 +11,14 @@ function ShapeAnimationAsset::buildBrowserElement(%this, %previewData)
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{
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%previewData.assetName = %this.animationName;
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%previewData.assetPath = %this.scriptFile;
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//Lotta prepwork
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/*%previewData.doubleClickCommand = %assetDef@".materialDefinitionName.reload(); "
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@ "$Tools::materialEditorList = \"\";"
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@ "EWorldEditor.clearSelection();"
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@ "MaterialEditorGui.currentObject = 0;"
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@ "MaterialEditorGui.currentMode = \"asset\";"
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@ "MaterialEditorGui.currentMaterial = "@%assetDef@".materialDefinitionName;"
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@ "MaterialEditorGui.setActiveMaterial( "@%assetDef@".materialDefinitionName );"
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@ "EditorGui.setEditor(MaterialEditorPlugin); "
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@ "AssetBrowser.hideDialog();";*/
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%previewData.previewImage = "ToolsModule:animationIcon_image";
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%previewData.assetFriendlyName = %this.assetName;
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%previewData.assetDesc = %this.description;
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%previewData.tooltip = %this.friendlyName @ "\n"
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@ %this @ "\nShape File path: "
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@ %this.getShapePath();
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%previewData.tooltip = "Asset Name: " @ %this.assetName @ "\n" @
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"Asset Type: Animation Asset\n" @
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"Asset Definition ID: " @ %this @ "\n" @
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"Animation File path: " @ %this.getAnimationPath();
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}
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