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Added early-out check if we're already successfully loaded
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@ -191,6 +191,9 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
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U32 TerrainAsset::load()
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{
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if (mLoadedState == AssetErrCode::Ok)
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return mLoadedState;
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if (!Torque::FS::IsFile(mTerrainFilePath))
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{
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mLoadedState = BadFileReference;
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