mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 23:54:35 +00:00
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
This commit is contained in:
commit
062e6f3364
95 changed files with 4237 additions and 2024 deletions
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@ -299,6 +299,20 @@
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function CreateNewTerrainGui::onWake( %this )
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{
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%this-->theName.setText( "" );
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//Run through and grab any TerrainMaterialAssets
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%assetQuery = new AssetQuery();
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AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
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%count = %assetQuery.getCount();
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for(%i=0; %i < %count; %i++)
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{
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%assetId = %assetQuery.getAsset(%i);
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AssetDatabase.acquireAsset(%assetId);
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}
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%assetQuery.delete();
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%matList = %this-->theMaterialList;
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%matList.clear();
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@ -313,8 +327,8 @@ function CreateNewTerrainGui::onWake( %this )
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%rezList.add( "512", 512 );
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%rezList.add( "1024", 1024 );
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%rezList.add( "2048", 2048 );
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//%rezList.add( "4096", 4096 );
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%rezList.setSelected( 256 );
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%rezList.add( "4096", 4096 );
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%rezList.setSelected( 512 );
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%this-->flatRadio.setStateOn( true );
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}
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File diff suppressed because it is too large
Load diff
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@ -227,6 +227,77 @@ function ObjectBuilderGui::gotFileName(%this, %name)
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//%this.controls[%this.currentControl].setValue(%name);
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}
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//------------------------------------------------------------------------------
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function ObjectBuilderGui::createTerrainAssetType(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::createTerrainAssetType: invalid field");
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return;
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}
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//
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if(%this.field[%index, text] $= "")
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%name = %this.field[%index, name];
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else
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%name = %this.field[%index, text];
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//
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%this.textControls[%this.numControls] = new GuiTextCtrl() {
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profile = "ToolsGuiTextRightProfile";
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text = %name;
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extent = %this.fieldNameExtent;
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position = %this.curXPos @ " " @ %this.curYPos;
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modal = "1";
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};
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//
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%this.controls[%this.numControls] = new GuiButtonCtrl() {
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HorizSizing = "width";
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profile = "ToolsGuiButtonProfile";
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extent = %this.fileButtonExtent;
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position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
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modal = "1";
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command = %this @ ".getTerrainAsset(" @ %index @ ");";
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};
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%val = %this.field[%index, value];
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%this.controls[%this.numControls].setValue(fileBase(%val) @ fileExt(%val));
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%this.numControls++;
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%this.curYPos += %this.defaultFieldStep;
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}
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function ObjectBuilderGui::getTerrainAsset(%this, %index)
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{
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if(%index >= %this.numFields || %this.field[%index, name] $= "")
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{
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error("ObjectBuilderGui::getTerrainAsset: invalid field");
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return;
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}
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%val = %this.field[%index, ext];
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//%path = filePath(%val);
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//%ext = fileExt(%val);
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%this.currentControl = %index;
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AssetBrowser.showDialog("TerrainAsset", %this @ ".gotTerrainAsset", "", "", "");
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//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
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}
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function ObjectBuilderGui::gotTerrainAsset(%this, %name)
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{
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%index = %this.currentControl;
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%this.field[%index, value] = %name;
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%this.controls[%this.currentControl].setText(fileBase(%name) @ fileExt(%name));
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%this.lastPath = %name;
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// This doesn't work for button controls as getValue returns their state!
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//%this.controls[%this.currentControl].setValue(%name);
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}
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//------------------------------------------------------------------------------
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function ObjectBuilderGui::createMaterialNameType(%this, %index)
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@ -489,6 +560,9 @@ function ObjectBuilderGui::process(%this)
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case "TypeFile":
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%this.createFileType(%i);
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case "TypeTerrainAsset":
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%this.createTerrainAssetType(%i);
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case "TypeMaterialName":
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%this.createMaterialNameType(%i);
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@ -830,6 +904,7 @@ function ObjectBuilderGui::buildTerrainBlock(%this)
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%this.createCallback = "ETerrainEditor.attachTerrain();";
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%this.addField("terrainFile", "TypeFile", "Terrain file", "", "*.ter");
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%this.addField("terrainAsset", "TypeTerrainAsset", "Terrain Asset", "", "");
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%this.addField("squareSize", "TypeInt", "Square size", "8");
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%this.process();
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|
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@ -1885,6 +1885,9 @@ function Editor::open(%this)
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Canvas.setContent(EditorGui);
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$isFirstPersonVar = true;
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EditorGui.syncCameraGui();
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if(EditorSettings.value("WorldEditor/Layout/LayoutMode", "Classic") $= "Modern")
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togglePanelLayout();
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}
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function Editor::close(%this, %gui)
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|
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@ -164,7 +164,7 @@ function toggleEditor(%make)
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//------------------------------------------------------------------------------
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// The editor action maps are defined in editor.bind.cs
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GlobalActionMap.bind(keyboard, "f11", toggleEditor);
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GlobalActionMap.bind(keyboard, "f11", fastLoadWorldEdit);
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// The scenario:
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@ -60,6 +60,8 @@ EditorSettings.endGroup();
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EditorSettings.beginGroup( "Tools" );
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EditorSettings.setDefaultValue( "snapGround", "0" );
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EditorSettings.setDefaultValue( "TerrainSnapOffsetZ", "0" );
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EditorSettings.setDefaultValue( "OffsetZValue", "0.01" );
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EditorSettings.setDefaultValue( "snapSoft", "0" );
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EditorSettings.setDefaultValue( "snapSoftSize", "2.0" );
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EditorSettings.setDefaultValue( "boundingBoxCollision", "0" );
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@ -215,6 +217,8 @@ function EditorGui::readWorldEditorSettings(%this)
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EditorSettings.beginGroup( "Tools" );
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EWorldEditor.stickToGround = EditorSettings.value("snapGround"); //$pref::WorldEditor::snapGround;
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EWorldEditor.TerrainSnapOffsetZ = EditorSettings.value("TerrainSnapOffsetZ"); //$pref::WorldEditor::TerrainSnapOffsetZ;
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EWorldEditor.OffsetZValue = EditorSettings.value("OffsetZValue"); //$pref::WorldEditor::OffsetZValue;
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EWorldEditor.setSoftSnap( EditorSettings.value("snapSoft") ); //$pref::WorldEditor::snapSoft
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EWorldEditor.setSoftSnapSize( EditorSettings.value("snapSoftSize") ); //$pref::WorldEditor::snapSoftSize
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EWorldEditor.boundingBoxCollision = EditorSettings.value("boundingBoxCollision"); //$pref::WorldEditor::boundingBoxCollision;
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@ -310,6 +314,8 @@ function EditorGui::writeWorldEditorSettings(%this)
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EditorSettings.beginGroup( "Tools" );
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EditorSettings.setValue( "snapGround", EWorldEditor.stickToGround ); //$Pref::WorldEditor::snapGround
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EditorSettings.setValue( "TerrainSnapOffsetZ", EWorldEditor.TerrainSnapOffsetZ ); //$pref::WorldEditor::TerrainSnapOffsetZ;
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EditorSettings.setValue( "OffsetZValue", EWorldEditor.OffsetZValue ); //$pref::WorldEditor::OffsetZValue;
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EditorSettings.setValue( "snapSoft", EWorldEditor.getSoftSnap() ); //$Pref::WorldEditor::snapSoft
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EditorSettings.setValue( "snapSoftSize", EWorldEditor.getSoftSnapSize() ); //$Pref::WorldEditor::snapSoftSize
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EditorSettings.setValue( "boundingBoxCollision", EWorldEditor.boundingBoxCollision ); //$Pref::WorldEditor::boundingBoxCollision
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|
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@ -83,6 +83,20 @@ function TerrainMaterialDlg::onWake( %this )
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if( !isObject( TerrainMaterialDlgDeleteGroup ) )
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new SimGroup( TerrainMaterialDlgDeleteGroup );
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//Run through and grab any TerrainMaterialAssets
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%assetQuery = new AssetQuery();
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AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
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%count = %assetQuery.getCount();
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for(%i=0; %i < %count; %i++)
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{
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%assetId = %assetQuery.getAsset(%i);
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AssetDatabase.acquireAsset(%assetId);
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}
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%assetQuery.delete();
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// Snapshot the materials.
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%this.snapshotMaterials();
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@ -292,12 +306,33 @@ function TerrainMaterialDlg::changeNormal( %this )
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%ctrl.setBitmap( %file );
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}
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//-----------------------------------------------------------------------------
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function TerrainMaterialDlg::changePBRConfig( %this )
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{
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%ctrl = %this-->pbrConfigTexCtrl;
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%file = %ctrl.bitmap;
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if( getSubStr( %file, 0 , 6 ) $= "tools/" )
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%file = "";
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%file = TerrainMaterialDlg._selectTextureFileDialog( %file );
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if( %file $= "" )
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{
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if( %ctrl.bitmap !$= "" )
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%file = %ctrl.bitmap;
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else
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%file = "tools/materialEditor/gui/unknownImage";
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}
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%file = makeRelativePath( %file, getMainDotCsDir() );
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%ctrl.setBitmap( %file );
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}
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//-----------------------------------------------------------------------------
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function TerrainMaterialDlg::newMat( %this )
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{
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// Create a unique material name.
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%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
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/*%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
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// Create the new material.
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%newMat = new TerrainMaterial()
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@ -308,12 +343,16 @@ function TerrainMaterialDlg::newMat( %this )
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%newMat.setFileName( "art/terrains/materials.cs" );
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// Mark it as dirty and to be saved in the default location.
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ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );
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%matLibTree = %this-->matLibTree;
|
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%matLibTree.buildVisibleTree( true );
|
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%item = %matLibTree.findItemByObjectId( %newMat );
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%matLibTree.selectItem( %item );
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ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );*/
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%scene = getRootScene();
|
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%path = filePath(%scene.getFilename());
|
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%module = AssetBrowser.getModuleFromAddress(%path);
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AssetBrowser.selectedModule = %module.moduleID;
|
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|
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AssetBrowser.currentAddress = "data/" @ %module.moduleID;
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AssetBrowser.setupCreateNewAsset("TerrainMaterialAsset", AssetBrowser.selectedModule);
|
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}
|
||||
|
||||
//-----------------------------------------------------------------------------
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|
@ -380,6 +419,11 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
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}else{
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%this-->baseTexCtrl.setBitmap( %mat.diffuseMap );
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}
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if (%mat.pbrConfigMap $= ""){
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%this-->pbrConfigTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
|
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}else{
|
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%this-->pbrConfigTexCtrl.setBitmap( %mat.pbrConfigMap );
|
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}
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if (%mat.detailMap $= ""){
|
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%this-->detailTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
|
||||
}else{
|
||||
|
|
@ -438,6 +482,11 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
}else{
|
||||
%newNormal = %this-->normTexCtrl.bitmap;
|
||||
}
|
||||
if (%this-->pbrConfigTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
|
||||
%newPBRConfig = "";
|
||||
}else{
|
||||
%newPBRConfig = %this-->pbrConfigTexCtrl.bitmap;
|
||||
}
|
||||
if (%this-->detailTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
|
||||
%newDetail = "";
|
||||
}else{
|
||||
|
|
@ -466,6 +515,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.diffuseMap $= %newDiffuse &&
|
||||
%mat.normalMap $= %newNormal &&
|
||||
%mat.detailMap $= %newDetail &&
|
||||
%mat.pbrConfigMap $= %newPBRConfig &&
|
||||
%mat.macroMap $= %newMacro &&
|
||||
%mat.detailSize == %detailSize &&
|
||||
%mat.diffuseSize == %diffuseSize &&
|
||||
|
|
@ -497,7 +547,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
}
|
||||
|
||||
%mat.diffuseMap = %newDiffuse;
|
||||
%mat.normalMap = %newNormal;
|
||||
%mat.normalMap = %newNormal;
|
||||
%mat.pbrConfigMap = %newPBRConfig;
|
||||
%mat.detailMap = %newDetail;
|
||||
%mat.macroMap = %newMacro;
|
||||
%mat.detailSize = %detailSize;
|
||||
|
|
@ -543,6 +594,7 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
|
|||
internalName = %mat.internalName;
|
||||
diffuseMap = %mat.diffuseMap;
|
||||
normalMap = %mat.normalMap;
|
||||
pbrConfigMap = %mat.pbrConfigMap;
|
||||
detailMap = %mat.detailMap;
|
||||
macroMap = %mat.macroMap;
|
||||
detailSize = %mat.detailSize;
|
||||
|
|
@ -577,6 +629,7 @@ function TerrainMaterialDlg::restoreMaterials( %this )
|
|||
%mat.setInternalName( %obj.internalName );
|
||||
%mat.diffuseMap = %obj.diffuseMap;
|
||||
%mat.normalMap = %obj.normalMap;
|
||||
%mat.pbrConfigMap = %obj.pbrConfigMap;
|
||||
%mat.detailMap = %obj.detailMap;
|
||||
%mat.macroMap = %obj.macroMap;
|
||||
%mat.detailSize = %obj.detailSize;
|
||||
|
|
|
|||
|
|
@ -280,7 +280,17 @@ function EditorSaveMission()
|
|||
initContainerTypeSearch($TypeMasks::TerrainObjectType);
|
||||
|
||||
while ((%terrainObject = containerSearchNext()) != 0)
|
||||
%terrainObject.save(%terrainObject.terrainFile);
|
||||
{
|
||||
if(%terrainObject.terrainAsset !$= "")
|
||||
{
|
||||
//we utilize a terrain asset, so we'll update our dependencies while we're at it
|
||||
%terrainObject.saveAsset();
|
||||
}
|
||||
else
|
||||
{
|
||||
%terrainObject.save(%terrainObject.terrainFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ETerrainPersistMan.saveDirty();
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
// Debug Shaders.
|
||||
new ShaderData( AL_ColorBufferShader )
|
||||
singleton shaderData( AL_ColorBufferShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgColorBufferP.hlsl";
|
||||
|
|
@ -59,7 +59,7 @@ function toggleColorBufferViz( %enable )
|
|||
}
|
||||
}
|
||||
|
||||
new ShaderData( AL_SpecMapShader )
|
||||
singleton shaderData( AL_SpecMapShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgSpecMapVisualizeP.hlsl";
|
||||
|
|
@ -94,7 +94,7 @@ function toggleSpecMapViz( %enable )
|
|||
AL_SpecMapVisualize.disable();
|
||||
}
|
||||
|
||||
new GFXStateBlockData( AL_DepthVisualizeState )
|
||||
singleton GFXStateBlockData( AL_DepthVisualizeState )
|
||||
{
|
||||
zDefined = true;
|
||||
zEnable = false;
|
||||
|
|
@ -105,7 +105,7 @@ new GFXStateBlockData( AL_DepthVisualizeState )
|
|||
samplerStates[1] = SamplerClampLinear; // viz color lookup
|
||||
};
|
||||
|
||||
new GFXStateBlockData( AL_DefaultVisualizeState )
|
||||
singleton GFXStateBlockData( AL_DefaultVisualizeState )
|
||||
{
|
||||
blendDefined = true;
|
||||
blendEnable = true;
|
||||
|
|
@ -121,7 +121,7 @@ new GFXStateBlockData( AL_DefaultVisualizeState )
|
|||
samplerStates[1] = SamplerClampLinear; // depthviz
|
||||
};
|
||||
|
||||
new ShaderData( AL_DepthVisualizeShader )
|
||||
singleton shaderData( AL_DepthVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgDepthVisualizeP.hlsl";
|
||||
|
|
@ -157,7 +157,7 @@ function AL_DepthVisualize::onEnabled( %this )
|
|||
return true;
|
||||
}
|
||||
|
||||
new ShaderData( AL_GlowVisualizeShader )
|
||||
singleton shaderData( AL_GlowVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgGlowVisualizeP.hlsl";
|
||||
|
|
@ -178,7 +178,7 @@ singleton PostEffect( AL_GlowVisualize )
|
|||
renderPriority = 9999;
|
||||
};
|
||||
|
||||
new ShaderData( AL_NormalsVisualizeShader )
|
||||
singleton shaderData( AL_NormalsVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgNormalVisualizeP.hlsl";
|
||||
|
|
@ -214,7 +214,7 @@ function AL_NormalsVisualize::onEnabled( %this )
|
|||
|
||||
|
||||
|
||||
new ShaderData( AL_LightColorVisualizeShader )
|
||||
singleton shaderData( AL_LightColorVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgLightColorVisualizeP.hlsl";
|
||||
|
|
@ -249,7 +249,7 @@ function AL_LightColorVisualize::onEnabled( %this )
|
|||
}
|
||||
|
||||
|
||||
new ShaderData( AL_LightSpecularVisualizeShader )
|
||||
singleton shaderData( AL_LightSpecularVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgLightSpecularVisualizeP.hlsl";
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
new GFXStateBlockData( Viz_DefaultVisualizeState )
|
||||
singleton GFXStateBlockData( Viz_DefaultVisualizeState )
|
||||
{
|
||||
/*alphaDefined = true;
|
||||
alphaTestEnable = true;
|
||||
|
|
@ -39,7 +39,7 @@ new GFXStateBlockData( Viz_DefaultVisualizeState )
|
|||
samplerStates[4] = SamplerClampLinear; // depthviz
|
||||
};
|
||||
|
||||
new ShaderData( Viz_TexelDensity )
|
||||
singleton shaderData( Viz_TexelDensity )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/Viz_TexelDensityP.hlsl";
|
||||
|
|
@ -79,7 +79,7 @@ function toggleTexelDensityViz( %enable )
|
|||
|
||||
//
|
||||
//
|
||||
new ShaderData( Viz_SurfaceProperties )
|
||||
singleton shaderData( Viz_SurfaceProperties )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/Viz_SurfacePropertiesP.hlsl";
|
||||
|
|
@ -203,7 +203,7 @@ function Viz_SurfacePropertiesPFX::onEnabled( %this )
|
|||
//
|
||||
//
|
||||
//
|
||||
new ShaderData( Viz_ColorBlindness )
|
||||
singleton shaderData( Viz_ColorBlindness )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/Viz_ColorblindnessP.hlsl";
|
||||
|
|
@ -307,7 +307,7 @@ function Viz_ColorBlindnessPFX::onEnabled( %this )
|
|||
|
||||
//
|
||||
//Material Complexity Viz
|
||||
new ShaderData( Viz_MaterialComplexity )
|
||||
singleton shaderData( Viz_MaterialComplexity )
|
||||
{
|
||||
DXVertexShaderFile = "./shaders/Viz_materialComplexityV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/Viz_materialComplexityP.hlsl";
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
new ShaderData( AL_ShadowVisualizeShader )
|
||||
singleton shaderData( AL_ShadowVisualizeShader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/guiMaterialV.hlsl";
|
||||
DXPixelShaderFile = "./shaders/dbgShadowVisualizeP.hlsl";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue