Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip

This commit is contained in:
AzaezelX 2019-11-07 01:39:50 -06:00
commit 062e6f3364
95 changed files with 4237 additions and 2024 deletions

View file

@ -1,56 +1,56 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<AssetImportSettings>
<Group name="TestConfig">
<Group name="Meshes">
<Setting name="DoUpAxisOverride">0</Setting>
<Setting name="IgnoreNodeScale">0</Setting>
<Setting name="ScaleOverride">1</Setting>
<Setting name="CollapseSubmeshes">0</Setting>
<Setting name="AdjustCenter">0</Setting>
<Setting name="AdjustFloor">0</Setting>
<Setting name="UpAxisOverride">Z_AXIS</Setting>
<Setting name="LODType">TrailingNumber</Setting>
<Group name="Animations">
<Setting name="SeparateAnimations">1</Setting>
<Setting name="ImportAnimations">1</Setting>
</Group>
<Group name="Materials">
<Setting name="ImportMaterials">1</Setting>
<Setting name="CreateComposites">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting name="UseExistingMaterials">1</Setting>
<Setting name="IgnoreMaterials">ColorEffect*,</Setting>
<Setting name="UseExistingMaterials">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting name="CreateComposites">1</Setting>
<Setting name="ImportMaterials">1</Setting>
</Group>
<Group name="Meshes">
<Setting name="AdjustFloor">0</Setting>
<Setting name="CollapseSubmeshes">0</Setting>
<Setting name="IgnoreNodeScale">0</Setting>
<Setting name="UpAxisOverride">Z_AXIS</Setting>
<Setting name="ScaleOverride">1</Setting>
<Setting name="LODType">TrailingNumber</Setting>
<Setting name="AdjustCenter">0</Setting>
<Setting name="DoUpAxisOverride">0</Setting>
</Group>
<Group name="Images">
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="UseMips">1</Setting>
<Setting name="Compressed">1</Setting>
<Setting name="TextureFilteringMode">Bilinear</Setting>
<Setting name="GenerateMaterialOnImport">1</Setting>
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
<Setting name="IsHDR">0</Setting>
<Setting name="Scaling">1.0</Setting>
<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,</Setting>
<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
<Setting name="ImageType">N/A</Setting>
<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
<Setting name="UseMips">1</Setting>
<Setting name="TextureFilteringMode">Bilinear</Setting>
<Setting name="IsHDR">0</Setting>
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting name="ImageType">N/A</Setting>
<Setting name="Compressed">1</Setting>
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="GenerateMaterialOnImport">1</Setting>
<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
</Group>
<Group name="Collision">
<Setting name="GenerateLOSCollisions">1</Setting>
<Setting name="GenerateCollisions">1</Setting>
<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
<Setting name="CollisionMeshPrefix">Col</Setting>
<Setting name="GenCollisionType">CollisionMesh</Setting>
<Setting name="GenerateCollisions">1</Setting>
<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
</Group>
<Group name="Animations">
<Setting name="ImportAnimations">1</Setting>
<Setting name="SeparateAnimations">1</Setting>
</Group>
<Group name="Sounds">
<Setting name="PitchAdjust">1.0</Setting>
<Setting name="Compressed">0</Setting>
<Setting name="VolumeAdjust">1.0</Setting>
<Setting name="Compressed">0</Setting>
</Group>
<Group name="General">
<Setting name="DuplicatAutoResolution">AutoPrune</Setting>

View file

@ -13,13 +13,23 @@
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
AddNewArtAssetPopup = "18222";
AddNewAssetPopup = "18223";
AddNewScriptAssetPopup = "18221";
AddNewArtAssetPopup = "18110";
AddNewAssetPopup = "18112";
AddNewCppAssetPopup = "18111";
AddNewScriptAssetPopup = "18109";
coreModulesFilter = "0";
currentPreviewPage = "0";
enabled = "1";
Enabled = "1";
importAssetFinalListArray = "20689";
ImportAssetResolutionsPopup = "18119";
importAssetUnprocessedListArray = "20688";
importingFilesArray = "20687";
isReImportingAsset = "0";
navigationHistoryIdx = "0";
onlyShowModulesWithAssets = "0";
previewData = "19953";
previewSize = "80";
templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
totalPages = "1";
treeFilterMode = "list";
@ -201,7 +211,7 @@
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "50 22";
position = "52 22";
extent = "45 19";
minExtent = "8 2";
horizSizing = "right";
@ -215,97 +225,107 @@
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiWindowCtrl(TagFilterWindow) {
text = "New Window";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
canCollapse = "0";
edgeSnap = "1";
docking = "None";
margin = "4 4 4 4";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "0";
anchorLeft = "0";
anchorRight = "0";
position = "129 62";
extent = "161 250";
minExtent = "161 86";
horizSizing = "windowRelative";
vertSizing = "windowRelative";
profile = "ToolsGuiToolbarWindowProfile";
visible = "0";
new GuiBitmapButtonCtrl(AssetBrowser_NavigateBackBtn) {
bitmap = "tools/gui/images/folderUp.png";
bitmapMode = "Centered";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "98 21";
extent = "22 22";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.navigateHistoryBack();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapButtonCtrl(AssetBrowser_NavigateForwardBtn) {
bitmap = "tools/gui/images/folderDown.png";
bitmapMode = "Centered";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "120 21";
extent = "22 22";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.navigateHistoryForward();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiStackControl(AssetBrowser_BreadcrumbBar) {
stackingType = "Horizontal";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "0";
dynamicSize = "0";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "0";
changeChildPosition = "1";
position = "156 21";
extent = "326 23";
minExtent = "16 16";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "VisibilityLayerWindow";
hidden = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
lockHorizScroll = "1";
lockVertScroll = "0";
constantThumbHeight = "0";
childMargin = "2 0";
mouseWheelScrollSpeed = "-1";
docking = "Client";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "1 9";
extent = "159 238";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiStackControl(TagFilterList) {
stackingType = "Vertical";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "-2";
dynamicSize = "1";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "1";
changeChildPosition = "1";
position = "3 1";
extent = "153 16";
minExtent = "16 16";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "theVisOptionsList";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
new GuiSplitContainer() {
new GuiBitmapButtonCtrl(AssetBrowser_VisibilityOptions) {
bitmap = "tools/gui/images/visible";
bitmapMode = "Centered";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "487 21";
extent = "23 23";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.showVisibiltyOptions();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Visibility Options";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiSplitContainer(AssetBrowser_MainSplit) {
orientation = "Vertical";
splitterSize = "2";
splitPoint = "149 100";
@ -323,7 +343,7 @@
minExtent = "64 64";
horizSizing = "relative";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@ -332,7 +352,7 @@
canSave = "1";
canSaveDynamicFields = "0";
new GuiPanel() {
new GuiPanel(AssetBrowser_FoldersPanel) {
docking = "Client";
margin = "0 0 0 0";
padding = "0 0 0 0";
@ -342,10 +362,10 @@
anchorRight = "0";
position = "0 0";
extent = "147 509";
minExtent = "16 16";
minExtent = "0 0";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@ -376,8 +396,13 @@
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl() {
text = "Filters";
new GuiTextEditCtrl(AssetBrowserFolderSearchFilter) {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "Search Folders...";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
@ -385,23 +410,24 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "5 0";
extent = "30 16";
position = "0 0";
extent = "148 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
class = "AssetBrowserSearchFilterTxt";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/visible";
bitmapMode = "Stretched";
new GuiBitmapButtonCtrl(AssetBrowser_ClearFolderFilterBtn) {
bitmap = "tools/gui/images/clear-icon";
bitmapMode = "Centered";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
@ -409,17 +435,15 @@
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "128 -1";
extent = "18 19";
position = "132 0";
extent = "15 15";
minExtent = "8 2";
horizSizing = "right";
horizSizing = "left";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.showFilterPopup();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Views assets via module-oriented list tree.";
hovertime = "1000";
isContainer = "0";
canSave = "1";
@ -438,7 +462,7 @@
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@ -471,7 +495,7 @@
profile = "GuiEditorScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiDefaultProfile";
tooltipProfile = "ToolsGuiSolidDefaultProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
@ -500,7 +524,7 @@
canRenameObjects = "1";
renameInternal = "0";
position = "1 1";
extent = "145 252";
extent = "145 147";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
@ -517,7 +541,7 @@
};
};
};
new GuiPanel() {
new GuiPanel(AssetBrowser_AssetsPanel) {
docking = "Client";
margin = "0 0 0 0";
padding = "0 0 0 0";
@ -530,7 +554,7 @@
minExtent = "16 16";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@ -548,7 +572,7 @@
anchorLeft = "1";
anchorRight = "0";
position = "1 0";
extent = "354 41";
extent = "354 19";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
@ -561,65 +585,13 @@
canSave = "1";
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/new";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "42 22";
extent = "15 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.createNewAsset();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Create New Asset";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/delete";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "23 22";
extent = "15 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.showDeleteDialog();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Delete Asset";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl(AssetBrowserSearchFilter) {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "\c2Filter...";
text = "Search Assets...";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
@ -627,8 +599,8 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "62 19";
extent = "273 18";
position = "21 1";
extent = "314 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
@ -638,12 +610,12 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
class = "AssetBrowserSearchFilterText";
class = "AssetBrowserSearchFilterTxt";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapButtonCtrl(TagFilterButton) {
bitmap = "tools/gui/images/visible";
new GuiBitmapButtonCtrl(AssetBrowser_ClearAssetFilterBtn) {
bitmap = "tools/gui/images/clear-icon";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
@ -652,46 +624,49 @@
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "4 19";
extent = "20 20";
position = "321 1";
extent = "15 15";
minExtent = "8 2";
horizSizing = "right";
horizSizing = "left";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.toggleTagFilterPopup();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Create New Asset";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Assets";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "5 0";
extent = "53 16";
new GuiBitmapButtonCtrl(AssetBrowser_ToggleFolderPanel) {
bitmap = "tools/gui/images/iconList.png";
bitmapMode = "Centered";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "1 1";
extent = "15 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.toggleFolderCollapseButton();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Toggles the display of the folders panel";
hovertime = "1000";
isContainer = "1";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/delete";
new GuiBitmapButtonCtrl(AssetBrowser_FilterOptionsBtn) {
bitmap = "tools/gui/images/filter.png";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
@ -700,17 +675,17 @@
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "337 22";
position = "337 1";
extent = "15 15";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
command = "AssetBrowser.showDeleteDialog();";
command = "AssetBrowser.showFilterOptions();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Delete Asset";
tooltip = "Filter Options";
hovertime = "1000";
isContainer = "0";
canSave = "1";
@ -724,12 +699,12 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "1";
position = "1 40";
extent = "354 468";
position = "1 17";
extent = "354 487";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@ -755,19 +730,35 @@
anchorLeft = "1";
anchorRight = "0";
position = "0 0";
extent = "354 448";
extent = "354 467";
minExtent = "8 8";
horizSizing = "width";
vertSizing = "height";
profile = "GuiEditorScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiDefaultProfile";
tooltipProfile = "ToolsGuiSolidDefaultProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiMouseEventCtrl(AssetListPanelInputs) {
lockMouse = "0";
position = "1 0";
extent = "339 467";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiStackControl() {
stackingType = "Vertical";
horizStacking = "Left to Right";
@ -778,8 +769,8 @@
dynamicPos = "0";
changeChildSizeToFit = "1";
changeChildPosition = "0";
position = "1 1";
extent = "352 254";
position = "2 1";
extent = "339 124";
minExtent = "16 16";
horizSizing = "width";
vertSizing = "bottom";
@ -792,25 +783,10 @@
canSave = "1";
canSaveDynamicFields = "0";
new GuiControl() {
position = "0 0";
extent = "352 4";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiDynamicCtrlArrayControl() {
colCount = "3";
colSize = "100";
rowCount = "2";
rowCount = "1";
rowSize = "124";
rowSpacing = "2";
colSpacing = "2";
@ -819,8 +795,8 @@
fillRowFirst = "1";
dynamicSize = "1";
padding = "0 0 0 0";
position = "3 4";
extent = "352 250";
position = "3 0";
extent = "339 124";
minExtent = "8 8";
horizSizing = "width";
vertSizing = "bottom";
@ -830,7 +806,7 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "materialSelection";
internalName = "assetList";
canSave = "1";
canSaveDynamicFields = "0";
};
@ -844,12 +820,12 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 448";
position = "0 467";
extent = "354 20";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@ -859,13 +835,35 @@
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(AssetBrowser_FooterText) {
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 470";
extent = "269 23";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "top";
profile = "ToolsGuiTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiButtonCtrl() {
text = "Select";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "242 491";
position = "301 488";
extent = "53 19";
minExtent = "8 2";
horizSizing = "left";
@ -882,26 +880,6 @@
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl() {
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "300 491";
extent = "52 19";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "top";
profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
command = "AssetBrowser.hideDialog();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
};

View file

@ -224,7 +224,7 @@
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiScrollCtrl() {
new GuiScrollCtrl(ImportAssetConfigEditorScroll) {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "dynamic";

View file

@ -30,6 +30,32 @@ function initializeAssetBrowser()
{
echo(" % - Initializing Asset Browser");
$AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
$AssetBrowser::currentImportConfig = "";
if(!isObject(AssetFilterTypeList))
{
new ArrayObject(AssetFilterTypeList);
AssetFilterTypeList.add("Component");
AssetFilterTypeList.add("Cpp");
AssetFilterTypeList.add("Cubemap");
AssetFilterTypeList.add("GameObjects");
AssetFilterTypeList.add("GUIs");
AssetFilterTypeList.add("Images");
AssetFilterTypeList.add("Levels");
AssetFilterTypeList.add("Materials");
AssetFilterTypeList.add("Particles");
AssetFilterTypeList.add("PostFXs");
AssetFilterTypeList.add("Scripts");
AssetFilterTypeList.add("Shapes");
AssetFilterTypeList.add("ShapeAnimations");
AssetFilterTypeList.add("Sounds");
AssetFilterTypeList.add("StateMachines");
AssetFilterTypeList.add("Terrain");
AssetFilterTypeList.add("TerrainMaterials");
}
exec("./guis/assetBrowser.gui");
exec("./guis/addModuleWindow.gui");
exec("./guis/gameObjectCreator.gui");
@ -67,6 +93,9 @@ function initializeAssetBrowser()
exec("./scripts/assetTypes/sound.cs");
exec("./scripts/assetTypes/stateMachine.cs");
exec("./scripts/assetTypes/cubemap.cs");
exec("./scripts/assetTypes/folder.cs");
exec("./scripts/assetTypes/terrain.cs");
exec("./scripts/assetTypes/terrainMaterial.cs");
exec("./scripts/fieldTypes/fieldTypes.cs");
exec("./scripts/fieldTypes/listField.cs");

View file

@ -85,6 +85,7 @@ function AssetBrowser::onBeginDropFiles( %this )
//prep the import control
Canvas.pushDialog(AssetImportCtrl);
AssetImportCtrl.setHidden(true);
ImportAssetTree.clear();
ImportAssetTree.insertItem(0, "Importing Assets");
AssetBrowser.unprocessedAssetsCount = 0;
@ -161,136 +162,39 @@ function AssetBrowser::onDropZipFile(%this, %filePath)
}
}
function AssetBrowser::onDropImageFile(%this, %filePath)
{
if(!%this.isVisible())
return;
// File Information madness
%fileName = %filePath;
%fileOnlyName = fileName( %fileName );
%fileBase = validateDatablockName(fileBase( %fileName ) @ "ImageMap");
// [neo, 5/17/2007 - #3117]
// Check if the file being dropped is already in data/images or a sub dir by checking if
// the file path up to length of check path is the same as check path.
%defaultPath = EditorSettings.value( "WorldEditor/defaultMaterialsPath" );
%checkPath = expandFilename( "^"@%defaultPath );
%fileOnlyPath = expandFileName( %filePath ); //filePath( expandFileName( %filePath ) );
%fileBasePath = getSubStr( %fileOnlyPath, 0, strlen( %checkPath ) );
if( %checkPath !$= %fileBasePath )
{
// No match so file is from outside images directory and we need to copy it in
%fileNewLocation = expandFilename("^"@%defaultPath) @ "/" @ fileBase( %fileName ) @ fileExt( %fileName );
// Move to final location
if( !pathCopy( %filePath, %fileNewLocation ) )
return;
}
else
{
// Already in images path somewhere so just link to it
%fileNewLocation = %filePath;
}
addResPath( filePath( %fileNewLocation ) );
%matName = fileBase( %fileName );
// Create Material
%imap = new Material(%matName)
{
mapTo = fileBase( %matName );
diffuseMap[0] = %defaultPath @ "/" @ fileBase( %fileName ) @ fileExt( %fileName );
};
//%imap.setName( %fileBase );
//%imap.imageName = %fileNewLocation;
//%imap.imageMode = "FULL";
//%imap.filterPad = false;
//%imap.compile();
%diffusecheck = %imap.diffuseMap[0];
// Bad Creation!
if( !isObject( %imap ) )
return;
%this.addDatablock( %fileBase, false );
}
function AssetBrowser::onDropSoundFile(%this, %filePath)
{
if(!%this.isVisible())
return;
// File Information madness
%fileName = %filePath;
%fileOnlyName = fileName( %fileName );
%fileBase = validateDatablockName(fileBase( %fileName ) @ "ImageMap");
// [neo, 5/17/2007 - #3117]
// Check if the file being dropped is already in data/images or a sub dir by checking if
// the file path up to length of check path is the same as check path.
%defaultPath = EditorSettings.value( "WorldEditor/defaultMaterialsPath" );
%checkPath = expandFilename( "^"@%defaultPath );
%fileOnlyPath = expandFileName( %filePath ); //filePath( expandFileName( %filePath ) );
%fileBasePath = getSubStr( %fileOnlyPath, 0, strlen( %checkPath ) );
if( %checkPath !$= %fileBasePath )
{
// No match so file is from outside images directory and we need to copy it in
%fileNewLocation = expandFilename("^"@%defaultPath) @ "/" @ fileBase( %fileName ) @ fileExt( %fileName );
// Move to final location
if( !pathCopy( %filePath, %fileNewLocation ) )
return;
}
else
{
// Already in images path somewhere so just link to it
%fileNewLocation = %filePath;
}
addResPath( filePath( %fileNewLocation ) );
%matName = fileBase( %fileName );
// Create Material
%imap = new Material(%matName)
{
mapTo = fileBase( %matName );
diffuseMap[0] = %defaultPath @ "/" @ fileBase( %fileName ) @ fileExt( %fileName );
};
//%imap.setName( %fileBase );
//%imap.imageName = %fileNewLocation;
//%imap.imageMode = "FULL";
//%imap.filterPad = false;
//%imap.compile();
%diffusecheck = %imap.diffuseMap[0];
// Bad Creation!
if( !isObject( %imap ) )
return;
%this.addDatablock( %fileBase, false );
}
function AssetBrowser::onEndDropFiles( %this )
{
if(!%this.isVisible())
return;
//we have assets to import, so go ahead and display the window for that now
AssetImportCtrl.setHidden(false);
ImportAssetWindow.visible = true;
//ImportAssetWindow.validateAssets();
ImportAssetWindow.refresh();
ImportAssetWindow.selectWindow();
%hasIssues = ImportAssetWindow.validateAssets();
//If we have a valid config file set and we've set to auto-import, and we have no
//issues for importing, then go ahead and run the import immediately, don't
//bother showing the window.
//If any of these conditions fail, we'll display the import window so it can be handled
//by the user
if(ImportAssetWindow.importConfigsList.count() != 0 &&
EditorSettings.value("Assets/AssetImporDefaultConfig") !$= "" &&
EditorSettings.value("Assets/AutoImport", false) == true
&& %hasIssues == false)
{
AssetImportCtrl.setHidden(true);
ImportAssetWindow.visible = false;
//Go ahead and check if we have any issues, and if not, run the import!
ImportAssetWindow.ImportAssets();
}
else
{
//we have assets to import, so go ahead and display the window for that now
AssetImportCtrl.setHidden(false);
ImportAssetWindow.visible = true;
ImportAssetWindow.selectWindow();
}
// Update object library
GuiFormManager::SendContentMessage($LBCreateSiderBar, %this, "refreshAll 1");
@ -503,9 +407,6 @@ function ImportAssetWindow::onWake(%this)
//Lets refresh our list
if(!ImportAssetWindow.isVisible())
return;
$AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
$AssetBrowser::currentImportConfig = "";
if(!isObject(AssetImportSettings))
{
@ -526,7 +427,11 @@ function ImportAssetWindow::onWake(%this)
function ImportAssetWindow::reloadImportOptionConfigs(%this)
{
ImportAssetWindow.importConfigsList = new ArrayObject();
if(!isObject(ImportAssetWindow.importConfigsList))
ImportAssetWindow.importConfigsList = new ArrayObject();
else
ImportAssetWindow.importConfigsList.empty();
ImportAssetConfigList.clear();
%xmlDoc = new SimXMLDocument();
@ -1168,10 +1073,12 @@ function ImportAssetWindow::validateAssets(%this)
//Clear any status
%this.resetAssetsValidationStatus();
ImportAssetWindow.importIssues = false;
%id = ImportAssetTree.getChild(1);
%hasIssues = %this.validateAsset(%id);
if(%hasIssues)
if(ImportAssetWindow.importIssues == false)
return false;
else
return true;
@ -1179,6 +1086,7 @@ function ImportAssetWindow::validateAssets(%this)
function ImportAssetWindow::validateAsset(%this, %id)
{
%moduleName = ImportAssetModuleList.getText();
while (%id > 0)
@ -1229,21 +1137,17 @@ function ImportAssetWindow::validateAsset(%this, %id)
{
%foundCollision = true;
%assetItem.status = "Warning";
%assetItem.status = "error";
%assetItem.statusType = "DuplicateAsset";
%assetItem.statusInfo = "Duplicate asset names found with the target module!\nAsset \"" @
%assetItem.assetName @ "\" of type \"" @ %assetItem.assetType @ "\" has a matching name.\nPlease rename it and try again!";
//Clean up our queries
%assetQuery.delete();
break;
}
}
if(%foundCollision == true)
{
%hasIssues = true;
//yup, a collision, prompt for the change and bail out
/*MessageBoxOK( "Error!", "Duplicate asset names found with the target module!\nAsset \"" @
%assetItemA.assetName @ "\" of type \"" @ %assetItemA.assetType @ "\" has a matching name.\nPlease rename it and try again!");*/
@ -1259,7 +1163,6 @@ function ImportAssetWindow::validateAsset(%this, %id)
//Check if we were given a file path(so not generated) but somehow isn't a valid file
if(%assetItem.filePath !$= "" && !%assetItem.generatedAsset && !isFile(%assetItem.filePath))
{
%hasIssues = true;
%assetItem.status = "error";
%assetItem.statusType = "MissingFile";
%assetItem.statusInfo = "Unable to find file to be imported. Please select asset file.";
@ -1273,6 +1176,9 @@ function ImportAssetWindow::validateAsset(%this, %id)
}
}
if(%assetItem.status $= "error")
ImportAssetWindow.importIssues = true;
if(ImportAssetTree.isParentItem(%id))
{
%childItem = ImportAssetTree.getChild(%id);

View file

@ -9,7 +9,9 @@ function ImportAssetConfigList::onSelect( %this, %id, %text )
ImportAssetWindow.activeImportConfigIndex = %id;
ImportAssetWindow.activeImportConfig = ImportAssetWindow.importConfigsList.getKey(%id);
AssetBrowser.reloadImportingFiles();
//If we were trying to import anything, refresh it with the new config
if( AssetBrowser.importingFilesArray.count() != 0)
AssetBrowser.reloadImportingFiles();
}
function setupImportConfigSettingsList()
@ -428,8 +430,9 @@ function ImportOptionsConfigList::changeEditorSetting(%this, %varName, %value)
if(%oldValue !$= %value)
{
%id = %this.getSelectedRow();
%this.setSelectedRow(%id);
%scollPos = ImportAssetConfigEditorScroll.getScrollPosition();
ImportAssetConfigEditorWindow.populateConfigList(ImportAssetWindow.activeImportConfig);
ImportAssetConfigEditorScroll.setScrollPosition(%scollPos.x, %scollPos.y);
}
}

View file

@ -76,7 +76,7 @@ function AssetBrowser::duplicateComponentAsset(%this, %assetId)
}
function AssetBrowser::renameGameObjectAsset(%this, %assetDef, %newAssetId, %originalName, %newName)
function AssetBrowser::renameComponentAsset(%this, %assetDef, %newAssetId, %originalName, %newName)
{
%assetPath = AssetDatabase.getAssetFilePath(%newAssetId);

View file

@ -0,0 +1,95 @@
function AssetBrowser::buildFolderPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %assetDef.dirPath;
//%previewData.previewImage = "tools/assetBrowser/art/folderIcon";
%previewData.previewImage = "tools/gui/images/folder";
//%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.dirPath;
%previewData.doubleClickCommand = "AssetBrowser.navigateTo(\""@ %assetDef.dirPath @ "/" @ %assetDef.assetName @"\")";//browseTo %assetDef.dirPath / %assetDef.assetName
}
function AssetBrowser::renameFolder(%this, %folderPath, %newFolderName)
{
%fullPath = makeFullPath(%folderPath);
%newFullPath = makeFullPath(%folderPath);
%fullPath = strreplace(%fullPath, "//", "/");
%count = getTokenCount(%fullPath, "/");
%basePath = getTokens(%fullPath, "/", 0, %count-2);
%oldName = getToken(%fullPath, "/", %count-1);
//We need to ensure that no files are 'active' while we try and clean up behind ourselves with the delete action
//so, we nix any assets active for the module, do the delete action on the old folder, and then re-acquire our assets.
//This will have the added benefit of updating paths for asset items
%module = AssetBrowser.getModuleFromAddress(AssetBrowser.currentAddress);
%moduleId = %module.ModuleId;
AssetDatabase.removeDeclaredAssets(%moduleId);
%copiedSuccess = pathCopy(%fullPath, %basePath @ "/" @ %newFolderName);
%this.deleteFolder(%fullPath);
AssetDatabase.addModuleDeclaredAssets(%moduleId);
}
function AssetBrowser::deleteFolder(%this, %folderPath)
{
doDeleteFolder(%folderPath);
%this.loadFilters();
}
function doDeleteFolder(%folderPath)
{
%fullPath = makeFullPath(%folderPath);
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
while( %file !$= "" )
{
%success = fileDelete( %file );
if(!%success)
{
error("doDeleteFolder - unable to delete file " @ %file);
return;
}
%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
}
//next, walk through and delete any subfolders that may be remaining
while(fileDelete(%fullPath) == 0)
{
//We couldn't delete the folder, so get a directory list and recurse through it, deleteing them as we go
%paths = getDirectoryList(%fullPath);
for(%i=0; %i < getFieldCount(%paths); %i++)
{
%childPath = getField(%paths, %i);
doDeleteFolder(%fullPath @ "/" @ %childPath);
}
}
}
function AssetBrowser::moveFolder(%this, %folderPath, %newFolderPath)
{
%fullPath = makeFullPath(%folderPath);
%newFullPath = makeFullPath(%newFolderPath);
%fullPath = strreplace(%fullPath, "//", "/");
%newFullPath = strreplace(%newFullPath, "//", "/");
%count = getTokenCount(%fullPath, "/");
%basePath = getTokens(%fullPath, "/", 0, %count-2);
%oldName = getToken(%fullPath, "/", %count-1);
%copiedSuccess = pathCopy(%fullPath, %newFullPath @ "/" @ %newFolderName);
%this.deleteFolder(%fullPath);
}

View file

@ -5,9 +5,11 @@ function AssetBrowser::createGUIAsset(%this)
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/GUIs/" @ %assetName @ ".asset.taml";
%guipath = %modulePath @ "/GUIs/" @ %assetName @ ".gui";
%scriptPath = %modulePath @ "/GUIs/" @ %assetName @ ".cs";
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%guipath = %assetPath @ %assetName @ ".gui";
%scriptPath = %assetPath @ %assetName @ ".cs";
%asset = new GUIAsset()
{

View file

@ -117,7 +117,7 @@ function AssetBrowser::importImageAsset(%this, %assetItem)
%assetImportSuccessful = false;
%assetId = %moduleName@":"@%assetName;
%assetPath = "data/" @ %moduleName @ "/Images";
%assetPath = AssetBrowser.currentAddress @ "/";
%assetFullPath = %assetPath @ "/" @ fileName(%filePath);
%newAsset = new ImageAsset()

View file

@ -5,14 +5,20 @@ function AssetBrowser::createLevelAsset(%this)
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/levels/" @ %assetName @ ".asset.taml";
%levelPath = %modulePath @ "/levels/" @ %assetName @ ".mis";
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%levelPath = %assetPath @ %assetName @ ".mis";
%asset = new LevelAsset()
{
AssetName = %assetName;
versionId = 1;
LevelFile = %assetName @ ".mis";
DecalsFile = %assetName @ ".mis.decals";
PostFXPresetFile = %assetName @ ".postfxpreset.cs";
ForestFile = %assetName @ ".forest";
NavmeshFile = %assetName @ ".nav";
LevelName = AssetBrowser.newAssetSettings.levelName;
AssetDescription = AssetBrowser.newAssetSettings.description;
PreviewImage = AssetBrowser.newAssetSettings.levelPreviewImage;
@ -24,6 +30,10 @@ function AssetBrowser::createLevelAsset(%this)
{
echo("Unable to copy template level file!");
}
//Generate the associated files
DecalManagerSave( %assetPath @ %asset.DecalsFile );
PostFXManager::savePresetHandler( %assetPath @ %asset.PostFXPresetFile );
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);

View file

@ -278,10 +278,10 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
%assetImportSuccessful = false;
%assetId = %moduleName@":"@%assetName;
%assetPath = "data/" @ %moduleName @ "/materials";
%tamlpath = %assetPath @ "/" @ %assetName @ ".asset.taml";
%sgfPath = %assetPath @ "/" @ %assetName @ ".sgf";
%scriptPath = %assetPath @ "/" @ %assetName @ ".cs";
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%sgfPath = %assetPath @ %assetName @ ".sgf";
%scriptPath = %assetPath @ %assetName @ ".cs";
%newAsset = new MaterialAsset()
{

View file

@ -3,10 +3,12 @@ function AssetBrowser::createScriptAsset(%this)
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/scripts/" @ %assetName @ ".asset.taml";
%scriptPath = %modulePath @ "/scripts/" @ %assetName @ ".cs";
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%scriptPath = %assetPath @ %assetName @ ".cs";
%asset = new ScriptAsset()
{

View file

@ -5,8 +5,10 @@ function AssetBrowser::createShapeAsset(%this)
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/shapes/" @ %assetName @ ".asset.taml";
%shapeFilePath = %modulePath @ "/shapes/" @ %assetName @ ".dae";
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%shapeFilePath = %assetPath @ %assetName @ ".dae";
%asset = new ShapeAsset()
{

View file

@ -1,5 +1,38 @@
function AssetBrowser::createTerrainAsset(%this)
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%assetType = AssetBrowser.newAssetSettings.assetType;
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%terPath = %assetPath @ %assetName @ ".ter";
%asset = new TerrainAsset()
{
AssetName = %assetName;
versionId = 1;
terrainFile = %assetName @ ".ter";
};
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
AssetBrowserFilterTree.onSelect(%smItem);
//Save out a basic terrain block here
%terrBlock = new TerrainBlock() { terrainFile = %terPath; };
%terrBlock.save(%terPath);
%terrBlock.delete();
return %tamlpath;
}
function AssetBrowser::editTerrainAsset(%this, %assetDef)

View file

@ -1,9 +1,70 @@
function AssetBrowser::createTerrainMaterialAsset(%this)
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%assetType = AssetBrowser.newAssetSettings.assetType;
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%scriptPath = %assetPath @ %assetName @ ".cs";
%asset = new TerrainMaterialAsset()
{
AssetName = %assetName;
versionId = 1;
scriptFile = %assetName @ ".cs";
materialDefinitionName = %assetName;
};
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
AssetBrowserFilterTree.onSelect(%smItem);
%file = new FileObject();
%templateFile = new FileObject();
%templateFilePath = %this.templateFilesPath @ "terrainMaterial.cs.template";
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%templateFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@", %assetName );
%file.writeline(%line);
//echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreateNewTerrainMaterialAsset - Something went wrong and we couldn't write thescript file!");
}
//If we've got the terrain mat editor open, go ahead and update it all
TerrainMaterialDlg.onWake();
return %tamlpath;
}
function AssetBrowser::editTerrainMaterialAsset(%this, %assetDef)
{
TerrainMaterialDlg.show(0, 0, 0);
TerrainMaterialDlg.setActiveMaterial(%assetDef.assetName);
}
function AssetBrowser::duplicateTerrainMaterialAsset(%this, %assetDef, %targetModule)

View file

@ -76,7 +76,7 @@ function AssetBrowser::refreshAsset(%this, %assetId)
function AssetBrowser::renameAsset(%this)
{
//Find out what type it is
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%curFirstResponder = AssetBrowser.getFirstResponder();
@ -92,36 +92,56 @@ function AssetBrowser::performRenameAsset(%this, %originalAssetName, %newName)
//if the name is different to the asset's original name, rename it!
if(%originalAssetName !$= %newName)
{
%moduleName = AssetBrowser.selectedModule;
//do a rename!
%success = AssetDatabase.renameDeclaredAsset(%moduleName @ ":" @ %originalAssetName, %moduleName @ ":" @ %newName);
if(%success)
echo("AssetBrowser - renaming of asset " @ %moduleName @ ":" @ %originalAssetName @ " to " @ %moduleName @ ":" @ %newName @ " was a success.");
else
echo("AssetBrowser - renaming of asset " @ %moduleName @ ":" @ %originalAssetName @ " to " @ %moduleName @ ":" @ %newName @ " was a failure.");
if(%success)
if(EditAssetPopup.assetType !$= "Folder")
{
%newAssetId = %moduleName @ ":" @ %newName;
%assetPath = AssetDatabase.getAssetFilePath(%newAssetId);
%moduleName = AssetBrowser.selectedModule;
//Rename any associated files as well
%assetDef = AssetDatabase.acquireAsset(%newAssetId);
%assetType = %assetDef.getClassName();
//do a rename!
%success = AssetDatabase.renameDeclaredAsset(%moduleName @ ":" @ %originalAssetName, %moduleName @ ":" @ %newName);
//rename the file to match
%path = filePath(%assetPath);
if(%success)
echo("AssetBrowser - renaming of asset " @ %moduleName @ ":" @ %originalAssetName @ " to " @ %moduleName @ ":" @ %newName @ " was a success.");
else
echo("AssetBrowser - renaming of asset " @ %moduleName @ ":" @ %originalAssetName @ " to " @ %moduleName @ ":" @ %newName @ " was a failure.");
//Do the rename command
%buildCommand = %this @ ".rename" @ %assetType @ "(" @ %assetDef @ "," @ %newAssetId @ ");";
eval(%buildCommand);
if(%success)
{
%newAssetId = %moduleName @ ":" @ %newName;
%assetPath = AssetDatabase.getAssetFilePath(%newAssetId);
//Rename any associated files as well
%assetDef = AssetDatabase.acquireAsset(%newAssetId);
%assetType = %assetDef.getClassName();
//rename the file to match
%path = filePath(%assetPath);
//Do the rename command
%buildCommand = %this @ ".rename" @ %assetType @ "(" @ %assetDef @ "," @ %newAssetId @ ");";
eval(%buildCommand);
}
}
else
{
%buildCommand = %this @ ".renameFolder(\"" @ EditAssetPopup.assetId @ "\",\"" @ %newName @ "\");";
eval(%buildCommand);
}
}
//Make sure everything is refreshed
AssetBrowser.loadFilters();
//Update the selection to immediately jump to the new asset
AssetBrowser-->filterTree.clearSelection();
%ModuleItem = AssetBrowser-->filterTree.findItemByName(%moduleName);
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%ModuleItem, %assetType);
AssetBrowser-->filterTree.selectItem(%assetTypeId);
%selectedItem = AssetBrowser-->filterTree.getSelectedItem();
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree();
}
function AssetNameField::onReturn(%this)
@ -132,6 +152,26 @@ function AssetNameField::onReturn(%this)
AssetBrowser.performRenameAsset(%this.originalAssetName, %this.getText());
}
//------------------------------------------------------------
function AssetBrowser::moveAsset(%this, %destination)
{
if(EditAssetPopup.assetType $= "Folder")
{
//Do any cleanup required given the type
if(%this.isMethod("moveFolder"))
eval(%this @ ".moveFolder("@EditAssetPopup.assetId@",\""@%destination@"\");");
}
else
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetType);
//Do any cleanup required given the type
if(%this.isMethod("move"@%assetType))
eval(%this @ ".move"@%assetType@"("@%assetDef@");");
}
}
//------------------------------------------------------------
function AssetBrowser::duplicateAsset(%this, %targetModule)
@ -157,10 +197,10 @@ function AssetBrowser::duplicateAsset(%this, %targetModule)
function AssetBrowser::deleteAsset(%this)
{
//Find out what type it is
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = %assetDef.getClassName();
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
//%assetType = %assetDef.getClassName();
MessageBoxOKCancel("Warning!", "This will delete the selected asset and the files associated to it, do you wish to continue?",
MessageBoxOKCancel("Warning!", "This will delete the selected content and the files associated to it, do you wish to continue?",
"AssetBrowser.confirmDeleteAsset();", "");
}
@ -169,14 +209,23 @@ function AssetBrowser::confirmDeleteAsset(%this)
%currentSelectedItem = AssetBrowserFilterTree.getSelectedItem();
%currentItemParent = AssetBrowserFilterTree.getParentItem(%currentSelectedItem);
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
//Do any cleanup required given the type
if(%this.isMethod("delete"@%assetType))
eval(%this @ ".delete"@%assetType@"("@%assetDef@");");
AssetDatabase.deleteAsset(EditAssetPopup.assetId, false);
if(EditAssetPopup.assetType $= "Folder")
{
//Do any cleanup required given the type
if(%this.isMethod("deleteFolder"))
eval(%this @ ".deleteFolder(\""@EditAssetPopup.assetId@"\");");
}
else
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetType);
//Do any cleanup required given the type
if(%this.isMethod("delete"@%assetType))
eval(%this @ ".delete"@%assetType@"("@%assetDef@");");
AssetDatabase.deleteAsset(EditAssetPopup.assetId, false);
}
%this.loadFilters();

View file

@ -191,6 +191,18 @@ function CreateNewAsset()
%callbackCommand = "" @ AssetBrowser_newAsset.callbackFunc @ "(\"" @ %moduleName @ ":" @ %assetName @ "\");";
eval(%callbackCommand);
}
//Update the selection to immediately jump to the new asset
AssetBrowser-->filterTree.clearSelection();
%ModuleItem = AssetBrowser-->filterTree.findItemByName(%moduleName);
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%ModuleItem, %assetType);
AssetBrowser-->filterTree.selectItem(%assetTypeId);
%selectedItem = AssetBrowser-->filterTree.getSelectedItem();
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree();
}
function ParentComponentList::onWake(%this)

View file

@ -14,7 +14,8 @@ function AssetBrowser::buildPopupMenus(%this)
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditAssetPopup ) )
{
new PopupMenu( EditAssetPopup )
@ -55,9 +56,9 @@ function AssetBrowser::buildPopupMenus(%this)
item[ 5 ] = "-";
Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 7 ] = "-";
item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
item[ 9 ] = "-";
item[ 10 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
//item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
//item[ 9 ] = "-";
item[ 8 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
@ -105,20 +106,23 @@ function AssetBrowser::buildPopupMenus(%this)
//isPopup = true;
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "-";
item[ 3 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 4 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 7 ] = "-";
item[ 8 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 9 ] = "-";
item[ 10 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 11 ] = "-";
item[ 12 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 13 ] = "-";
item[ 14 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 3 ] = "-";
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 8 ] = "-";
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 10 ] = "-";
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 12 ] = "-";
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 14 ] = "-";
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 16 ] = "-";
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
};
}
@ -148,15 +152,17 @@ function AssetBrowser::buildPopupMenus(%this)
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Create Code Asset" TAB AddNewScriptAssetPopup;
item[0] = "Create Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
item[1] = "-";
item[2] = "Create Art Asset" TAB AddNewArtAssetPopup;
item[2] = "Create Code Asset" TAB AddNewScriptAssetPopup;
item[3] = "-";
item[4] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
item[4] = "Create Art Asset" TAB AddNewArtAssetPopup;
item[5] = "-";
item[6] = "Create C++ Asset" TAB AddNewCppAssetPopup;
item[6] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
item[7] = "-";
item[8] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
item[8] = "Create C++ Asset" TAB AddNewCppAssetPopup;
item[9] = "-";
item[10] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
};
}
@ -181,10 +187,27 @@ function AssetBrowser::buildPopupMenus(%this)
}
//Some assets are not yet ready/implemented, so disable their creation here
AddNewArtAssetPopup.enableItem(3, false); //shape
AddNewArtAssetPopup.enableItem(4, false); //shape animation
AddNewArtAssetPopup.enableItem(10, false); //sound asset
AddNewArtAssetPopup.enableItem(12, false); //particle effect
AddNewArtAssetPopup.enableItem(6, false); //shape
AddNewArtAssetPopup.enableItem(7, false); //shape animation
AddNewArtAssetPopup.enableItem(13, false); //sound asset
AddNewArtAssetPopup.enableItem(15, false); //particle effect
if( !isObject( EditFolderPopup ) )
{
new PopupMenu( EditFolderPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
Item[ 0 ] = "Create in Folder" TAB AddNewAssetPopup;
item[ 1 ] = "-";
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 4 ] = "-";
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
};
}
if( !isObject( EditAssetCategoryPopup ) )
{
@ -198,6 +221,38 @@ function AssetBrowser::buildPopupMenus(%this)
};
}
//Asset Preview size presets
if( !isObject( AssetPreviewSizePopup ) )
{
new PopupMenu( AssetPreviewSizePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[ 0 ] = "Small" TAB "" TAB "AssetBrowser.setPreviewSize(\"Small\");";
item[ 1 ] = "Medium" TAB "" TAB "AssetBrowser.setPreviewSize(\"Medium\");";
Item[ 2 ] = "Large" TAB "" TAB "AssetBrowser.setPreviewSize(\"Large\");";
};
AssetPreviewSizePopup.checkItem(0, true);
}
if( !isObject( AssetTypeListPopup ) )
{
new PopupMenu( AssetTypeListPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
};
/*for(%i=0; %i < AssetFilterTypeList.Count(); %i++)
{
%assetTypeName = AssetFilterTypeList.getKey(%i);
AssetTypeListPopup.insertItem(%i, %assetTypeName, "", "AssetBrowser.toggleAssetTypeFilter(" @ %i @ ");");
}*/
}
//Browser visibility menu
if( !isObject( BrowserVisibilityPopup ) )
{
@ -208,13 +263,26 @@ function AssetBrowser::buildPopupMenus(%this)
//isPopup = true;
item[ 0 ] = "Toggle Show Core Modules" TAB "" TAB "AssetBrowser.viewCoreModulesFilter();";
item[ 1 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
Item[ 2 ] = "-";
item[ 3 ] = "Show Assets as list" TAB "" TAB "AssetBrowser.viewListFilter();";
Item[ 4 ] = "Show Assets with tags" TAB "" TAB "AssetBrowser.viewTagsFilter();";
item[ 1 ] = "Toggle Show Tools Modules" TAB "" TAB "AssetBrowser.viewToolsModulesFilter();";
item[ 2 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
Item[ 3 ] = "-";
item[ 4 ] = "Show Folders" TAB "" TAB "AssetBrowser.toggleShowingFolders();";
item[ 5 ] = "Show Empty Folders" TAB "" TAB "AssetBrowser.toggleShowingEmptyFolders();";
item[ 6 ] = "-";
item[ 7 ] = "Filter by Asset Type" TAB AssetTypeListPopup;
item[ 8 ] = "-";
item[ 9 ] = "Enable Auto-refresh" TAB "" TAB "AssetBrowser.toggleAutorefresh();";
Item[ 10 ] = "-";
Item[ 11 ] = "Asset Preview Size" TAB AssetPreviewSizePopup;
};
BrowserVisibilityPopup.enableItem(5, false);
BrowserVisibilityPopup.enableItem(7, false);
BrowserVisibilityPopup.enableItem(9, false);
}
//
//Import Legacy menus
if( !isObject( ImportAssetsPopup ) )
{
@ -266,6 +334,7 @@ function AssetBrowser::buildPopupMenus(%this)
};
}
}
function AddNewScriptAssetPopupMenu::onSelectItem(%this, %id, %text)

View file

@ -0,0 +1,24 @@
singleton Material(TerrainFX_@)
{
mapTo = "@";
footstepSoundId = 0;
terrainMaterials = "1";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
effectColor[0] = "0.42 0.42 0 1";
effectColor[1] = "0.42 0.42 0 1";
impactSoundId = "0";
};
new TerrainMaterial(@)
{
internalName = "@";
diffuseMap = "";
detailMap = "";
detailSize = "10";
isManaged = "1";
detailBrightness = "1";
Enabled = "1";
diffuseSize = "200";
};

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@ -20,7 +20,7 @@
minExtent = "8 2";
horizSizing = "center";
vertSizing = "center";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";

View file

@ -32,6 +32,7 @@ function ESettingsWindow::startup( %this )
%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
%this.addEditorSettingsPage("Theme", "Theme");
%this.addEditorSettingsPage("AssetEditing", "Asset Editing");
%this.addGameSettingsPage("GameGeneral", "General");
%this.addGameSettingsPage("Gameplay", "Gameplay");
@ -185,7 +186,7 @@ function SettingsInspector::changeEditorSetting(%this, %varName, %value)
%success = ProjectSettings.write();
if(%oldValue !$= %value)
ESettingsWindow.refresh();
ESettingsWindow.schedule(15,"refresh");
}
function GuiInspectorVariableGroup::buildOptionsSettingField(%this, %fieldName, %fieldLabel, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %ownerObj)
@ -292,6 +293,12 @@ function ESettingsWindow::getGeneralSettings(%this)
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Layout");
SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
"WARNING - Modern layout is highlight experimental." @
"Updating this requires a restart of the program", "Classic,Modern");
SettingsInspector.endGroup();
}
function ESettingsWindow::getCameraSettings(%this)
@ -380,6 +387,7 @@ function ESettingsWindow::getThemeSettings(%this)
SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextNAColor", "Field Text N/A Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
@ -431,9 +439,38 @@ function ESettingsWindow::getAssetManagementSettings(%this)
SettingsInspector.addSettingsField("AssetManagement/Assets/assetExtension", "Asset Extension", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Assets/datablockCaching", "Cache Datablocks", "bool", "");
//SettingsInspector.addSettingsField("AssetManagement/Assets/moduleExtension", "Module Extension", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getAssetEditingSettings(%this)
{
ImportAssetWindow::reloadImportOptionConfigs();
for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++)
{
%configName = ImportAssetWindow.importConfigsList.getKey(%i);
%formattedConfigList = %i == 0 ? %configName : %formattedConfigList @ "," @ %configName;
}
SettingsInspector.startGroup("Assets Importing");
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @
"will attempt to automatically import any inbound assets"@
"using the default config, without prompting the import window."@
"The window will still display if any issues are detected", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Asset Browser");
SettingsInspector.addSettingsField("Assets/Browser/showCoreModule", "Show Core Module in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showToolsModule", "Show Tools Module in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showOnlyPopulatedModule", "Show Only Modules with Assets in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showFolders", "Show Folders in Tiles view in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showEmptyFolders", "Show Empty Folders in Tiles view in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/previewTileSize", "Asset Preview Tile Size", "bool", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameplaySettings(%this)
{
SettingsInspector.startGroup("Game Modes");

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@ -37,7 +37,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
mouseOverSelected = false;
// fill color
opaque = true;
opaque = false;
fillColor = EditorSettings.value("Theme/tabsColor");
fillColorHL = EditorSettings.value("Theme/tabsGLColor");
fillColorSEL = EditorSettings.value("Theme/tabsSELColor");
@ -79,7 +79,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
};
if( !isObject( ToolsGuiSolidDefaultProfile ) )
new GuiControlProfile (ToolsGuiSolidDefaultProfile)
new GuiControlProfile (ToolsGuiSolidDefaultProfile : ToolsGuiDefaultProfile)
{
opaque = true;
border = true;
@ -1109,7 +1109,7 @@ singleton GuiControlProfile( ToolsGuiMenuBarProfile )
fontColor = EditorSettings.value("Theme/headerTextColor");
fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
fontColorNA = EditorSettings.value("Theme/fieldTextSELColor");
fontColorNA = EditorSettings.value("Theme/fieldTextNAColor");
border = 0;
borderThickness = 1;
opaque = true;
@ -1123,6 +1123,8 @@ singleton GuiControlProfile( ToolsMenubarProfile : ToolsGuiDefaultProfile )
bitmap = "./menubar";
category = "Editor";
opaque = true;
fillColor = EditorSettings.value("Theme/headerColor");
fontColor = EditorSettings.value("Theme/headerTextColor");
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");

View file

@ -1,5 +1,193 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<EditorSettings>
<Group name="MeshRoadEditor">
<Setting name="HoverSplineColor">255 0 0 255</Setting>
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
<Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
<Setting name="DefaultWidth">10</Setting>
<Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
<Setting name="DefaultNormal">0 0 1</Setting>
</Group>
<Group name="TerrainEditor">
<Setting name="currentAction">lowerHeight</Setting>
<Group name="ActionValues">
<Setting name="softSelectRadius">50</Setting>
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
<Setting name="setHeightVal">100</Setting>
<Setting name="scaleVal">1</Setting>
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
<Setting name="SlopeMaxAngle">90</Setting>
<Setting name="SlopeMinAngle">0</Setting>
<Setting name="smoothFactor">0.1</Setting>
<Setting name="noiseFactor">1</Setting>
<Setting name="adjustHeightVal">10</Setting>
</Group>
<Group name="Brush">
<Setting name="brushSize">40 40</Setting>
<Setting name="maxBrushSize">40 40</Setting>
<Setting name="brushSoftness">1</Setting>
<Setting name="brushPressure">1</Setting>
<Setting name="brushType">ellipse</Setting>
</Group>
</Group>
<Group name="Theme">
<Setting name="dividerDarkColor">17 16 15 255</Setting>
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
<Setting name="fieldTextColor">178 175 172 255</Setting>
<Setting name="fieldTextSELColor">255 255 255 255</Setting>
<Setting name="fieldBGHLColor">72 70 68 255</Setting>
<Setting name="dividerMidColor">50 49 48 255</Setting>
<Setting name="tooltipBGColor">43 43 43 255</Setting>
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
<Setting name="fieldBGColor">59 58 57 255</Setting>
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
<Setting name="tabsColor">37 36 35 255</Setting>
<Setting name="tabsHLColor">50 49 48 255</Setting>
<Setting name="headerColor">50 49 48 255</Setting>
<Setting name="fieldTextNAColor">77 77 77 255</Setting>
<Setting name="tooltipTextColor">255 255 255 255</Setting>
<Setting name="headerTextColor">236 234 232 255</Setting>
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
<Setting name="tabsSELColor">59 58 57 255</Setting>
<Setting name="dividerLightColor">96 94 92 255</Setting>
</Group>
<Group name="GuiEditor">
<Setting name="lastPath">tools/worldEditor/gui</Setting>
<Setting name="previewResolution">1024 768</Setting>
<Group name="Library">
<Setting name="viewType">Categorized</Setting>
</Group>
<Group name="Snapping">
<Setting name="snapToCanvas">1</Setting>
<Setting name="snapToCenters">1</Setting>
<Setting name="sensitivity">2</Setting>
<Setting name="snap2Grid">0</Setting>
<Setting name="snap2GridSize">8</Setting>
<Setting name="snapToControls">1</Setting>
<Setting name="snapToEdges">1</Setting>
<Setting name="snapToGuides">1</Setting>
</Group>
<Group name="Rendering">
<Setting name="drawGuides">1</Setting>
<Setting name="drawBorderLines">1</Setting>
</Group>
<Group name="Help">
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
</Group>
<Group name="Selection">
<Setting name="fullBox">0</Setting>
</Group>
<Group name="EngineDevelopment">
<Setting name="showEditorProfiles">0</Setting>
<Setting name="toggleIntoEditor">0</Setting>
<Setting name="showEditorGuis">0</Setting>
</Group>
</Group>
<Group name="ShapeEditor">
<Setting name="SunAngleZ">135</Setting>
<Setting name="gridDimension">40 40</Setting>
<Setting name="gridSize">0.1</Setting>
<Setting name="showObjBox">1</Setting>
<Setting name="AdvancedWndVisible">1</Setting>
<Setting name="showNodes">1</Setting>
<Setting name="ShowGrid">1</Setting>
<Setting name="SunDiffuseColor">255 255 255 255</Setting>
<Setting name="SunAngleX">45</Setting>
<Setting name="highlightMaterial">1</Setting>
<Setting name="backgroundColor">0 0 0 100</Setting>
<Setting name="renderMounts">1</Setting>
<Setting name="RenderCollision">0</Setting>
<Setting name="showBounds">0</Setting>
<Setting name="SunAmbientColor">180 180 180 255</Setting>
</Group>
<Group name="WorldEditor">
<Setting name="forceLoadDAE">0</Setting>
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
<Setting name="orthoFOV">50</Setting>
<Setting name="undoLimit">40</Setting>
<Setting name="EditorLayoutMode">Modern</Setting>
<Setting name="dropType">screenCenter</Setting>
<Setting name="orthoShowGrid">1</Setting>
<Setting name="displayType">6</Setting>
<Setting name="currentEditor">TerrainPainterPlugin</Setting>
<Group name="Images">
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
</Group>
<Group name="Docs">
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
</Group>
<Group name="Theme">
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
</Group>
<Group name="Grid">
<Setting name="gridColor">102 102 102 100</Setting>
<Setting name="gridOriginColor">255 255 255 100</Setting>
<Setting name="gridMinorColor">51 51 51 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridSnap">1</Setting>
</Group>
<Group name="ObjectIcons">
<Setting name="fadeIcons">1</Setting>
<Setting name="fadeIconsStartDist">8</Setting>
<Setting name="fadeIconsEndDist">20</Setting>
<Setting name="fadeIconsEndAlpha">0</Setting>
<Setting name="fadeIconsStartAlpha">255</Setting>
</Group>
<Group name="Tools">
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="TerrainSnapOffsetZ">0</Setting>
<Setting name="OffsetZValue">0.01</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
<Setting name="boundingBoxCollision">0</Setting>
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="snapGround">0</Setting>
<Setting name="snapSoft">0</Setting>
<Setting name="snapSoftSize">2</Setting>
</Group>
<Group name="Render">
<Setting name="renderObjText">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
<Setting name="showMousePopupInfo">1</Setting>
<Setting name="renderSelectionBox">1</Setting>
<Setting name="renderObjHandle">1</Setting>
</Group>
<Group name="Color">
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
<Setting name="objSelectColor">255 0 0 255</Setting>
<Setting name="objMouseOverColor">0 255 0 255</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
</Group>
<Group name="Layout">
<Setting name="LayoutMode">Classic</Setting>
</Group>
</Group>
<Group name="AssetCreation">
<Setting name="CubemapAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
<Setting name="LevelAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;AssetName&gt;/</Setting>
<Setting name="AssetImporDefaultConfig">TestConfig</Setting>
<Setting name="PostFXAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
<Setting name="CppAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
<Setting name="StatemachineAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
<Setting name="TerrainMatAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
<Setting name="ScriptAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
<Setting name="AutoImport">1</Setting>
<Setting name="TerrainAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
<Setting name="GUIAssetSubdirectoryFormat">&lt;AssetType&gt;/OtherFolder/</Setting>
</Group>
<Group name="LevelInformation">
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
<Group name="levels">
@ -11,209 +199,51 @@
</Group>
</Group>
</Group>
<Group name="MeshRoadEditor">
<Setting name="DefaultNormal">0 0 1</Setting>
<Setting name="DefaultWidth">10</Setting>
<Setting name="HoverSplineColor">255 0 0 255</Setting>
<Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
<Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
</Group>
<Group name="Theme">
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
<Setting name="tooltipTextColor">255 255 255 255</Setting>
<Setting name="headerColor">50 49 48 255</Setting>
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
<Setting name="dividerMidColor">50 49 48 255</Setting>
<Setting name="dividerDarkColor">17 16 15 255</Setting>
<Setting name="dividerLightColor">96 94 92 255</Setting>
<Setting name="fieldBGHLColor">72 70 68 255</Setting>
<Setting name="fieldTextSELColor">255 255 255 255</Setting>
<Setting name="tooltipBGColor">43 43 43 255</Setting>
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
<Setting name="tabsHLColor">50 49 48 255</Setting>
<Setting name="fieldTextColor">178 175 172 255</Setting>
<Setting name="fieldBGColor">59 58 57 255</Setting>
<Setting name="tabsColor">37 36 35 255</Setting>
<Setting name="tabsSELColor">59 58 57 255</Setting>
<Setting name="headerTextColor">236 234 232 255</Setting>
</Group>
<Group name="AxisGizmo">
<Setting name="renderInfoText">1</Setting>
<Setting name="mouseRotateScalar">0.8</Setting>
<Setting name="renderWhenUsed">0</Setting>
<Setting name="snapRotations">0</Setting>
<Setting name="axisGizmoMaxScreenLen">100</Setting>
<Setting name="mouseScaleScalar">0.8</Setting>
<Setting name="rotationSnap">15</Setting>
<Group name="Grid">
<Setting name="snapToGrid">0</Setting>
<Setting name="planeDim">500</Setting>
<Setting name="renderPlane">0</Setting>
<Setting name="gridSize">10 10 10</Setting>
<Setting name="gridColor">255 255 255 20</Setting>
<Setting name="renderPlaneHashes">0</Setting>
<Group name="Assets">
<Setting name="AssetImporDefaultConfig">TestConfig</Setting>
<Setting name="AutoImport">0</Setting>
<Group name="Browser">
<Setting name="previewTileSize">small</Setting>
</Group>
</Group>
<Group name="GuiEditor">
<Setting name="lastPath">tools/gui</Setting>
<Setting name="previewResolution">1024 768</Setting>
<Group name="EngineDevelopment">
<Setting name="showEditorProfiles">0</Setting>
<Setting name="toggleIntoEditor">0</Setting>
<Setting name="showEditorGuis">0</Setting>
</Group>
<Group name="Library">
<Setting name="viewType">Categorized</Setting>
</Group>
<Group name="Snapping">
<Setting name="snapToCenters">1</Setting>
<Setting name="snapToControls">1</Setting>
<Setting name="snap2GridSize">8</Setting>
<Setting name="snap2Grid">0</Setting>
<Setting name="snapToCanvas">1</Setting>
<Setting name="snapToGuides">1</Setting>
<Setting name="sensitivity">2</Setting>
<Setting name="snapToEdges">1</Setting>
</Group>
<Group name="Help">
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
</Group>
<Group name="Rendering">
<Setting name="drawBorderLines">1</Setting>
<Setting name="drawGuides">1</Setting>
</Group>
<Group name="Selection">
<Setting name="fullBox">0</Setting>
</Group>
</Group>
<Group name="WorldEditor">
<Setting name="orthoFOV">50</Setting>
<Setting name="orthoShowGrid">1</Setting>
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
<Setting name="forceLoadDAE">0</Setting>
<Setting name="displayType">6</Setting>
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
<Setting name="dropType">screenCenter</Setting>
<Setting name="undoLimit">40</Setting>
<Group name="Render">
<Setting name="showMousePopupInfo">1</Setting>
<Setting name="renderObjText">1</Setting>
<Setting name="renderSelectionBox">1</Setting>
<Setting name="renderObjHandle">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
</Group>
<Group name="Color">
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
<Setting name="objMouseOverColor">0 255 0 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
<Setting name="objSelectColor">255 0 0 255</Setting>
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
</Group>
<Group name="Grid">
<Setting name="gridMinorColor">51 51 51 100</Setting>
<Setting name="gridColor">102 102 102 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridOriginColor">255 255 255 100</Setting>
<Setting name="gridSnap">0</Setting>
</Group>
<Group name="ObjectIcons">
<Setting name="fadeIconsEndDist">20</Setting>
<Setting name="fadeIconsStartDist">8</Setting>
<Setting name="fadeIcons">1</Setting>
<Setting name="fadeIconsEndAlpha">0</Setting>
<Setting name="fadeIconsStartAlpha">255</Setting>
</Group>
<Group name="Docs">
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
</Group>
<Group name="Tools">
<Setting name="boundingBoxCollision">0</Setting>
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="snapSoftSize">2</Setting>
<Setting name="snapSoft">0</Setting>
<Setting name="snapGround">0</Setting>
</Group>
<Group name="Theme">
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
</Group>
<Group name="Images">
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
</Group>
</Group>
<Group name="ShapeEditor">
<Setting name="SunAmbientColor">180 180 180 255</Setting>
<Setting name="RenderCollision">0</Setting>
<Setting name="showBounds">0</Setting>
<Setting name="renderMounts">1</Setting>
<Setting name="gridSize">0.1</Setting>
<Setting name="SunAngleZ">135</Setting>
<Setting name="showNodes">1</Setting>
<Setting name="highlightMaterial">1</Setting>
<Setting name="showObjBox">1</Setting>
<Setting name="SunDiffuseColor">255 255 255 255</Setting>
<Setting name="backgroundColor">0 0 0 100</Setting>
<Setting name="AdvancedWndVisible">1</Setting>
<Setting name="SunAngleX">45</Setting>
<Setting name="ShowGrid">1</Setting>
<Setting name="gridDimension">40 40</Setting>
</Group>
<Group name="TerrainEditor">
<Setting name="currentAction">lowerHeight</Setting>
<Group name="Brush">
<Setting name="brushPressure">1</Setting>
<Setting name="brushSize">40 40</Setting>
<Setting name="maxBrushSize">40 40</Setting>
<Setting name="brushSoftness">1</Setting>
<Setting name="brushType">ellipse</Setting>
</Group>
<Group name="ActionValues">
<Setting name="setHeightVal">100</Setting>
<Setting name="scaleVal">1</Setting>
<Setting name="SlopeMinAngle">0</Setting>
<Setting name="adjustHeightVal">10</Setting>
<Setting name="softSelectRadius">50</Setting>
<Setting name="SlopeMaxAngle">90</Setting>
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
<Setting name="noiseFactor">1</Setting>
<Setting name="smoothFactor">0.1</Setting>
</Group>
</Group>
<Group name="RiverEditor">
<Setting name="DefaultNormal">0 0 1</Setting>
<Setting name="HoverNodeColor">255 255 255 255</Setting>
<Setting name="HoverSplineColor">255 0 0 255</Setting>
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
<Setting name="DefaultWidth">10</Setting>
<Setting name="DefaultDepth">5</Setting>
</Group>
<Group name="NavEditor">
<Setting name="backgroundBuild">1</Setting>
<Setting name="SpawnClass">AIPlayer</Setting>
<Setting name="spawnDatablock">DefaultPlayerData</Setting>
<Setting name="SpawnClass">AIPlayer</Setting>
</Group>
<Group name="RiverEditor">
<Setting name="DefaultNormal">0 0 1</Setting>
<Setting name="HoverSplineColor">255 0 0 255</Setting>
<Setting name="DefaultWidth">10</Setting>
<Setting name="DefaultDepth">5</Setting>
<Setting name="HoverNodeColor">255 255 255 255</Setting>
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
</Group>
<Group name="AxisGizmo">
<Setting name="rotationSnap">15</Setting>
<Setting name="mouseRotateScalar">0.8</Setting>
<Setting name="snapRotations">0</Setting>
<Setting name="mouseScaleScalar">0.8</Setting>
<Setting name="renderInfoText">1</Setting>
<Setting name="renderWhenUsed">0</Setting>
<Setting name="axisGizmoMaxScreenLen">100</Setting>
<Group name="Grid">
<Setting name="gridSize">1 1 1</Setting>
<Setting name="planeDim">500</Setting>
<Setting name="gridColor">255 255 255 20</Setting>
<Setting name="renderPlane">0</Setting>
<Setting name="snapToGrid">1</Setting>
<Setting name="renderPlaneHashes">0</Setting>
</Group>
</Group>
<Group name="AssetBrowser">
<Setting name="previewSize">Small</Setting>
</Group>
<Group name="RoadEditor">
<Setting name="HoverNodeColor">255 255 255 255</Setting>
<Setting name="DefaultWidth">10</Setting>
<Setting name="materialName">DefaultDecalRoadMaterial</Setting>
<Setting name="DefaultWidth">10</Setting>
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
<Setting name="HoverNodeColor">255 255 255 255</Setting>
</Group>
<Group name="ConvexEditor">
<Setting name="materialName">Grid_512_Orange</Setting>

View file

@ -299,6 +299,20 @@
function CreateNewTerrainGui::onWake( %this )
{
%this-->theName.setText( "" );
//Run through and grab any TerrainMaterialAssets
%assetQuery = new AssetQuery();
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
%count = %assetQuery.getCount();
for(%i=0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
AssetDatabase.acquireAsset(%assetId);
}
%assetQuery.delete();
%matList = %this-->theMaterialList;
%matList.clear();
@ -313,8 +327,8 @@ function CreateNewTerrainGui::onWake( %this )
%rezList.add( "512", 512 );
%rezList.add( "1024", 1024 );
%rezList.add( "2048", 2048 );
//%rezList.add( "4096", 4096 );
%rezList.setSelected( 256 );
%rezList.add( "4096", 4096 );
%rezList.setSelected( 512 );
%this-->flatRadio.setStateOn( true );
}

View file

@ -227,6 +227,77 @@ function ObjectBuilderGui::gotFileName(%this, %name)
//%this.controls[%this.currentControl].setValue(%name);
}
//------------------------------------------------------------------------------
function ObjectBuilderGui::createTerrainAssetType(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::createTerrainAssetType: invalid field");
return;
}
//
if(%this.field[%index, text] $= "")
%name = %this.field[%index, name];
else
%name = %this.field[%index, text];
//
%this.textControls[%this.numControls] = new GuiTextCtrl() {
profile = "ToolsGuiTextRightProfile";
text = %name;
extent = %this.fieldNameExtent;
position = %this.curXPos @ " " @ %this.curYPos;
modal = "1";
};
//
%this.controls[%this.numControls] = new GuiButtonCtrl() {
HorizSizing = "width";
profile = "ToolsGuiButtonProfile";
extent = %this.fileButtonExtent;
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
modal = "1";
command = %this @ ".getTerrainAsset(" @ %index @ ");";
};
%val = %this.field[%index, value];
%this.controls[%this.numControls].setValue(fileBase(%val) @ fileExt(%val));
%this.numControls++;
%this.curYPos += %this.defaultFieldStep;
}
function ObjectBuilderGui::getTerrainAsset(%this, %index)
{
if(%index >= %this.numFields || %this.field[%index, name] $= "")
{
error("ObjectBuilderGui::getTerrainAsset: invalid field");
return;
}
%val = %this.field[%index, ext];
//%path = filePath(%val);
//%ext = fileExt(%val);
%this.currentControl = %index;
AssetBrowser.showDialog("TerrainAsset", %this @ ".gotTerrainAsset", "", "", "");
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
}
function ObjectBuilderGui::gotTerrainAsset(%this, %name)
{
%index = %this.currentControl;
%this.field[%index, value] = %name;
%this.controls[%this.currentControl].setText(fileBase(%name) @ fileExt(%name));
%this.lastPath = %name;
// This doesn't work for button controls as getValue returns their state!
//%this.controls[%this.currentControl].setValue(%name);
}
//------------------------------------------------------------------------------
function ObjectBuilderGui::createMaterialNameType(%this, %index)
@ -489,6 +560,9 @@ function ObjectBuilderGui::process(%this)
case "TypeFile":
%this.createFileType(%i);
case "TypeTerrainAsset":
%this.createTerrainAssetType(%i);
case "TypeMaterialName":
%this.createMaterialNameType(%i);
@ -830,6 +904,7 @@ function ObjectBuilderGui::buildTerrainBlock(%this)
%this.createCallback = "ETerrainEditor.attachTerrain();";
%this.addField("terrainFile", "TypeFile", "Terrain file", "", "*.ter");
%this.addField("terrainAsset", "TypeTerrainAsset", "Terrain Asset", "", "");
%this.addField("squareSize", "TypeInt", "Square size", "8");
%this.process();

View file

@ -1885,6 +1885,9 @@ function Editor::open(%this)
Canvas.setContent(EditorGui);
$isFirstPersonVar = true;
EditorGui.syncCameraGui();
if(EditorSettings.value("WorldEditor/Layout/LayoutMode", "Classic") $= "Modern")
togglePanelLayout();
}
function Editor::close(%this, %gui)

View file

@ -164,7 +164,7 @@ function toggleEditor(%make)
//------------------------------------------------------------------------------
// The editor action maps are defined in editor.bind.cs
GlobalActionMap.bind(keyboard, "f11", toggleEditor);
GlobalActionMap.bind(keyboard, "f11", fastLoadWorldEdit);
// The scenario:

View file

@ -60,6 +60,8 @@ EditorSettings.endGroup();
EditorSettings.beginGroup( "Tools" );
EditorSettings.setDefaultValue( "snapGround", "0" );
EditorSettings.setDefaultValue( "TerrainSnapOffsetZ", "0" );
EditorSettings.setDefaultValue( "OffsetZValue", "0.01" );
EditorSettings.setDefaultValue( "snapSoft", "0" );
EditorSettings.setDefaultValue( "snapSoftSize", "2.0" );
EditorSettings.setDefaultValue( "boundingBoxCollision", "0" );
@ -215,6 +217,8 @@ function EditorGui::readWorldEditorSettings(%this)
EditorSettings.beginGroup( "Tools" );
EWorldEditor.stickToGround = EditorSettings.value("snapGround"); //$pref::WorldEditor::snapGround;
EWorldEditor.TerrainSnapOffsetZ = EditorSettings.value("TerrainSnapOffsetZ"); //$pref::WorldEditor::TerrainSnapOffsetZ;
EWorldEditor.OffsetZValue = EditorSettings.value("OffsetZValue"); //$pref::WorldEditor::OffsetZValue;
EWorldEditor.setSoftSnap( EditorSettings.value("snapSoft") ); //$pref::WorldEditor::snapSoft
EWorldEditor.setSoftSnapSize( EditorSettings.value("snapSoftSize") ); //$pref::WorldEditor::snapSoftSize
EWorldEditor.boundingBoxCollision = EditorSettings.value("boundingBoxCollision"); //$pref::WorldEditor::boundingBoxCollision;
@ -310,6 +314,8 @@ function EditorGui::writeWorldEditorSettings(%this)
EditorSettings.beginGroup( "Tools" );
EditorSettings.setValue( "snapGround", EWorldEditor.stickToGround ); //$Pref::WorldEditor::snapGround
EditorSettings.setValue( "TerrainSnapOffsetZ", EWorldEditor.TerrainSnapOffsetZ ); //$pref::WorldEditor::TerrainSnapOffsetZ;
EditorSettings.setValue( "OffsetZValue", EWorldEditor.OffsetZValue ); //$pref::WorldEditor::OffsetZValue;
EditorSettings.setValue( "snapSoft", EWorldEditor.getSoftSnap() ); //$Pref::WorldEditor::snapSoft
EditorSettings.setValue( "snapSoftSize", EWorldEditor.getSoftSnapSize() ); //$Pref::WorldEditor::snapSoftSize
EditorSettings.setValue( "boundingBoxCollision", EWorldEditor.boundingBoxCollision ); //$Pref::WorldEditor::boundingBoxCollision

View file

@ -83,6 +83,20 @@ function TerrainMaterialDlg::onWake( %this )
if( !isObject( TerrainMaterialDlgDeleteGroup ) )
new SimGroup( TerrainMaterialDlgDeleteGroup );
//Run through and grab any TerrainMaterialAssets
%assetQuery = new AssetQuery();
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
%count = %assetQuery.getCount();
for(%i=0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
AssetDatabase.acquireAsset(%assetId);
}
%assetQuery.delete();
// Snapshot the materials.
%this.snapshotMaterials();
@ -292,12 +306,33 @@ function TerrainMaterialDlg::changeNormal( %this )
%ctrl.setBitmap( %file );
}
//-----------------------------------------------------------------------------
function TerrainMaterialDlg::changePBRConfig( %this )
{
%ctrl = %this-->pbrConfigTexCtrl;
%file = %ctrl.bitmap;
if( getSubStr( %file, 0 , 6 ) $= "tools/" )
%file = "";
%file = TerrainMaterialDlg._selectTextureFileDialog( %file );
if( %file $= "" )
{
if( %ctrl.bitmap !$= "" )
%file = %ctrl.bitmap;
else
%file = "tools/materialEditor/gui/unknownImage";
}
%file = makeRelativePath( %file, getMainDotCsDir() );
%ctrl.setBitmap( %file );
}
//-----------------------------------------------------------------------------
function TerrainMaterialDlg::newMat( %this )
{
// Create a unique material name.
%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
/*%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
// Create the new material.
%newMat = new TerrainMaterial()
@ -308,12 +343,16 @@ function TerrainMaterialDlg::newMat( %this )
%newMat.setFileName( "art/terrains/materials.cs" );
// Mark it as dirty and to be saved in the default location.
ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );
%matLibTree = %this-->matLibTree;
%matLibTree.buildVisibleTree( true );
%item = %matLibTree.findItemByObjectId( %newMat );
%matLibTree.selectItem( %item );
ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );*/
%scene = getRootScene();
%path = filePath(%scene.getFilename());
%module = AssetBrowser.getModuleFromAddress(%path);
AssetBrowser.selectedModule = %module.moduleID;
AssetBrowser.currentAddress = "data/" @ %module.moduleID;
AssetBrowser.setupCreateNewAsset("TerrainMaterialAsset", AssetBrowser.selectedModule);
}
//-----------------------------------------------------------------------------
@ -380,6 +419,11 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
}else{
%this-->baseTexCtrl.setBitmap( %mat.diffuseMap );
}
if (%mat.pbrConfigMap $= ""){
%this-->pbrConfigTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
}else{
%this-->pbrConfigTexCtrl.setBitmap( %mat.pbrConfigMap );
}
if (%mat.detailMap $= ""){
%this-->detailTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
}else{
@ -438,6 +482,11 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
}else{
%newNormal = %this-->normTexCtrl.bitmap;
}
if (%this-->pbrConfigTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
%newPBRConfig = "";
}else{
%newPBRConfig = %this-->pbrConfigTexCtrl.bitmap;
}
if (%this-->detailTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
%newDetail = "";
}else{
@ -466,6 +515,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
%mat.diffuseMap $= %newDiffuse &&
%mat.normalMap $= %newNormal &&
%mat.detailMap $= %newDetail &&
%mat.pbrConfigMap $= %newPBRConfig &&
%mat.macroMap $= %newMacro &&
%mat.detailSize == %detailSize &&
%mat.diffuseSize == %diffuseSize &&
@ -497,7 +547,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
}
%mat.diffuseMap = %newDiffuse;
%mat.normalMap = %newNormal;
%mat.normalMap = %newNormal;
%mat.pbrConfigMap = %newPBRConfig;
%mat.detailMap = %newDetail;
%mat.macroMap = %newMacro;
%mat.detailSize = %detailSize;
@ -543,6 +594,7 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
internalName = %mat.internalName;
diffuseMap = %mat.diffuseMap;
normalMap = %mat.normalMap;
pbrConfigMap = %mat.pbrConfigMap;
detailMap = %mat.detailMap;
macroMap = %mat.macroMap;
detailSize = %mat.detailSize;
@ -577,6 +629,7 @@ function TerrainMaterialDlg::restoreMaterials( %this )
%mat.setInternalName( %obj.internalName );
%mat.diffuseMap = %obj.diffuseMap;
%mat.normalMap = %obj.normalMap;
%mat.pbrConfigMap = %obj.pbrConfigMap;
%mat.detailMap = %obj.detailMap;
%mat.macroMap = %obj.macroMap;
%mat.detailSize = %obj.detailSize;

View file

@ -280,7 +280,17 @@ function EditorSaveMission()
initContainerTypeSearch($TypeMasks::TerrainObjectType);
while ((%terrainObject = containerSearchNext()) != 0)
%terrainObject.save(%terrainObject.terrainFile);
{
if(%terrainObject.terrainAsset !$= "")
{
//we utilize a terrain asset, so we'll update our dependencies while we're at it
%terrainObject.saveAsset();
}
else
{
%terrainObject.save(%terrainObject.terrainFile);
}
}
}
ETerrainPersistMan.saveDirty();

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Debug Shaders.
new ShaderData( AL_ColorBufferShader )
singleton shaderData( AL_ColorBufferShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgColorBufferP.hlsl";
@ -59,7 +59,7 @@ function toggleColorBufferViz( %enable )
}
}
new ShaderData( AL_SpecMapShader )
singleton shaderData( AL_SpecMapShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgSpecMapVisualizeP.hlsl";
@ -94,7 +94,7 @@ function toggleSpecMapViz( %enable )
AL_SpecMapVisualize.disable();
}
new GFXStateBlockData( AL_DepthVisualizeState )
singleton GFXStateBlockData( AL_DepthVisualizeState )
{
zDefined = true;
zEnable = false;
@ -105,7 +105,7 @@ new GFXStateBlockData( AL_DepthVisualizeState )
samplerStates[1] = SamplerClampLinear; // viz color lookup
};
new GFXStateBlockData( AL_DefaultVisualizeState )
singleton GFXStateBlockData( AL_DefaultVisualizeState )
{
blendDefined = true;
blendEnable = true;
@ -121,7 +121,7 @@ new GFXStateBlockData( AL_DefaultVisualizeState )
samplerStates[1] = SamplerClampLinear; // depthviz
};
new ShaderData( AL_DepthVisualizeShader )
singleton shaderData( AL_DepthVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgDepthVisualizeP.hlsl";
@ -157,7 +157,7 @@ function AL_DepthVisualize::onEnabled( %this )
return true;
}
new ShaderData( AL_GlowVisualizeShader )
singleton shaderData( AL_GlowVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgGlowVisualizeP.hlsl";
@ -178,7 +178,7 @@ singleton PostEffect( AL_GlowVisualize )
renderPriority = 9999;
};
new ShaderData( AL_NormalsVisualizeShader )
singleton shaderData( AL_NormalsVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgNormalVisualizeP.hlsl";
@ -214,7 +214,7 @@ function AL_NormalsVisualize::onEnabled( %this )
new ShaderData( AL_LightColorVisualizeShader )
singleton shaderData( AL_LightColorVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgLightColorVisualizeP.hlsl";
@ -249,7 +249,7 @@ function AL_LightColorVisualize::onEnabled( %this )
}
new ShaderData( AL_LightSpecularVisualizeShader )
singleton shaderData( AL_LightSpecularVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/dbgLightSpecularVisualizeP.hlsl";

View file

@ -1,4 +1,4 @@
new GFXStateBlockData( Viz_DefaultVisualizeState )
singleton GFXStateBlockData( Viz_DefaultVisualizeState )
{
/*alphaDefined = true;
alphaTestEnable = true;
@ -39,7 +39,7 @@ new GFXStateBlockData( Viz_DefaultVisualizeState )
samplerStates[4] = SamplerClampLinear; // depthviz
};
new ShaderData( Viz_TexelDensity )
singleton shaderData( Viz_TexelDensity )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/Viz_TexelDensityP.hlsl";
@ -79,7 +79,7 @@ function toggleTexelDensityViz( %enable )
//
//
new ShaderData( Viz_SurfaceProperties )
singleton shaderData( Viz_SurfaceProperties )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/Viz_SurfacePropertiesP.hlsl";
@ -203,7 +203,7 @@ function Viz_SurfacePropertiesPFX::onEnabled( %this )
//
//
//
new ShaderData( Viz_ColorBlindness )
singleton shaderData( Viz_ColorBlindness )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./shaders/Viz_ColorblindnessP.hlsl";
@ -307,7 +307,7 @@ function Viz_ColorBlindnessPFX::onEnabled( %this )
//
//Material Complexity Viz
new ShaderData( Viz_MaterialComplexity )
singleton shaderData( Viz_MaterialComplexity )
{
DXVertexShaderFile = "./shaders/Viz_materialComplexityV.hlsl";
DXPixelShaderFile = "./shaders/Viz_materialComplexityP.hlsl";

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
new ShaderData( AL_ShadowVisualizeShader )
singleton shaderData( AL_ShadowVisualizeShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/guiMaterialV.hlsl";
DXPixelShaderFile = "./shaders/dbgShadowVisualizeP.hlsl";