2019-05-13 05:28:23 +00:00
|
|
|
|
|
|
|
|
function ToolsModule::onCreate(%this)
|
|
|
|
|
{
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
// Initialize core sub system functionality such as audio, the Canvas, PostFX,
|
|
|
|
|
// rendermanager, light managers, etc.
|
|
|
|
|
//
|
|
|
|
|
// Note that not all of these need to be initialized before the client, although
|
|
|
|
|
// the audio should and the canvas definitely needs to be. I've put things here
|
|
|
|
|
// to distinguish between the purpose and functionality of the various client
|
|
|
|
|
// scripts. Game specific script isn't needed until we reach the shell menus
|
|
|
|
|
// and start a game or connect to a server. We get the various subsystems ready
|
|
|
|
|
// to go, and then use initClient() to handle the rest of the startup sequence.
|
|
|
|
|
//
|
|
|
|
|
// If this is too convoluted we can reduce this complexity after futher testing
|
|
|
|
|
// to find exactly which subsystems should be readied before kicking things off.
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
2020-08-19 23:30:42 +00:00
|
|
|
//ModuleDatabase.LoadExplicit( "MainEditor" );
|
2019-11-11 07:40:55 +00:00
|
|
|
//ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
2019-05-13 05:28:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function ToolsModule::onDestroy(%this)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|