Torque3D/Templates/BaseGame/game/tools
Brian Roberts b6a1acabf8
Merge pull request #471 from Areloch/forestCreationEditingFixes
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
2021-03-14 01:12:58 -06:00
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assetBrowser Merge pull request #471 from Areloch/forestCreationEditingFixes 2021-03-14 01:12:58 -06:00
base Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
classIcons Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
componentEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
convexEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
datablockEditor Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into 2021-02-21 02:09:40 -06:00
debugger Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
decalEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
editorClasses Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
forestEditor Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows 2021-02-21 02:04:13 -06:00
gui Implements shape preview caching for shape assets 2021-01-27 01:54:26 -06:00
guiEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
levels Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
MainEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
materialEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
meshRoadEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
missionAreaEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
navEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
particleEditor ribbon particle resource port 2021-02-07 13:43:21 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
resources Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
riverEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
roadEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
shapeEditor Added the makeRelative call to the other openShapeAsset function to ensure it works both ways 2021-02-13 00:18:48 -06:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
VPathEditor Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
worldEditor Implements shape preview caching for shape assets 2021-01-27 01:54:26 -06:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Implements shape preview caching for shape assets 2021-01-27 01:54:26 -06:00
settings.xml Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images 2021-02-27 02:43:37 -06:00
Tools.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Tools.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00