Torque3D/Engine/source/environment/basicClouds.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BASICCLOUDS_H_
#define _BASICCLOUDS_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef _GFXSTATEBLOCK_H_
#include "gfx/gfxStateBlock.h"
#endif
#ifndef _GFXSHADER_H_
#include "gfx/gfxShader.h"
#endif
class BaseMatInstance;
class BasicClouds : public SceneObject
{
typedef SceneObject Parent;
enum
{
BasicCloudsMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1,
};
#define TEX_COUNT 3
public:
BasicClouds();
virtual ~BasicClouds() {}
DECLARE_CONOBJECT( BasicClouds );
// ConsoleObject
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void inspectPostApply();
// NetObject
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
// SceneObject
virtual void prepRenderImage( SceneRenderState *state );
void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi );
protected:
void _initTexture();
void _initBuffers();
void _initBuffer( F32 height, GFXVertexBufferHandle<GFXVertexPT> *vb, GFXPrimitiveBufferHandle *pb );
protected:
static U32 smVertStride;
static U32 smStrideMinusOne;
static U32 smVertCount;
static U32 smTriangleCount;
GFXTexHandle mTexture[TEX_COUNT];
GFXStateBlockRef mStateblock;
GFXShaderRef mShader;
GFXShaderConstBufferRef mShaderConsts;
GFXShaderConstHandle *mTimeSC;
GFXShaderConstHandle *mModelViewProjSC;
GFXShaderConstHandle *mTexScaleSC;
GFXShaderConstHandle *mTexDirectionSC;
GFXShaderConstHandle *mTexOffsetSC;
GFXShaderConstHandle *mDiffuseMapSC;
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GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT];
GFXPrimitiveBufferHandle mPB;
// Fields...
bool mLayerEnabled[TEX_COUNT];
String mTexName[TEX_COUNT];
F32 mTexScale[TEX_COUNT];
Point2F mTexDirection[TEX_COUNT];
F32 mTexSpeed[TEX_COUNT];
Point2F mTexOffset[TEX_COUNT];
F32 mHeight[TEX_COUNT];
};
#endif // _BASICCLOUDS_H_