Torque3D/Engine/source/sim/netObject.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
#include "console/simBase.h"
#include "core/dnet.h"
#include "sim/netConnection.h"
#include "sim/netObject.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
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#ifdef TORQUE_AFX_ENABLED
#include "afx/arcaneFX.h"
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#endif
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IMPLEMENT_CONOBJECT(NetObject);
// More information can be found in the Torque Manual (CHM)
ConsoleDocClass( NetObject,
"@brief Superclass for all ghostable networked objects.\n\n"
"@ingroup Networking\n");
//----------------------------------------------------------------------------
NetObject *NetObject::mDirtyList = NULL;
NetObject::NetObject()
{
// netFlags will clear itself to 0
mNetIndex = U32(-1);
mFirstObjectRef = NULL;
mPrevDirtyList = NULL;
mNextDirtyList = NULL;
mDirtyMaskBits = 0;
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#ifdef TORQUE_AFX_ENABLED
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mScope_id = 0;
mScope_refs = 0;
mScope_registered = false;
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#endif
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}
NetObject::~NetObject()
{
if(mDirtyMaskBits)
{
if(mPrevDirtyList)
mPrevDirtyList->mNextDirtyList = mNextDirtyList;
else
mDirtyList = mNextDirtyList;
if(mNextDirtyList)
mNextDirtyList->mPrevDirtyList = mPrevDirtyList;
}
}
String NetObject::describeSelf() const
{
String desc = Parent::describeSelf();
if( isClientObject() )
desc += "|net: client";
else
desc += "|net: server";
return desc;
}
void NetObject::setMaskBits(U32 orMask)
{
AssertFatal(orMask != 0, "Invalid net mask bits set.");
AssertFatal(mDirtyMaskBits == 0 || (mPrevDirtyList != NULL || mNextDirtyList != NULL || mDirtyList == this), "Invalid dirty list state.");
if(!mDirtyMaskBits)
{
AssertFatal(mNextDirtyList == NULL && mPrevDirtyList == NULL, "Object with zero mask already in list.");
if(mDirtyList)
{
mNextDirtyList = mDirtyList;
mDirtyList->mPrevDirtyList = this;
}
mDirtyList = this;
}
mDirtyMaskBits |= orMask;
AssertFatal(mDirtyMaskBits == 0 || (mPrevDirtyList != NULL || mNextDirtyList != NULL || mDirtyList == this), "Invalid dirty list state.");
}
void NetObject::clearMaskBits(U32 orMask)
{
if(isDeleted())
return;
if(mDirtyMaskBits)
{
mDirtyMaskBits &= ~orMask;
if(!mDirtyMaskBits)
{
if(mPrevDirtyList)
mPrevDirtyList->mNextDirtyList = mNextDirtyList;
else
mDirtyList = mNextDirtyList;
if(mNextDirtyList)
mNextDirtyList->mPrevDirtyList = mPrevDirtyList;
mNextDirtyList = mPrevDirtyList = NULL;
}
}
for(GhostInfo *walk = mFirstObjectRef; walk; walk = walk->nextObjectRef)
{
if(walk->updateMask && walk->updateMask == orMask)
{
walk->updateMask = 0;
walk->connection->ghostPushToZero(walk);
}
else
walk->updateMask &= ~orMask;
}
}
void NetObject::collapseDirtyList()
{
#ifdef TORQUE_DEBUG
Vector<NetObject *> tempV;
for(NetObject *t = mDirtyList; t; t = t->mNextDirtyList)
tempV.push_back(t);
#endif
for(NetObject *obj = mDirtyList; obj; )
{
NetObject *next = obj->mNextDirtyList;
U32 dirtyMask = obj->mDirtyMaskBits;
obj->mNextDirtyList = NULL;
obj->mPrevDirtyList = NULL;
obj->mDirtyMaskBits = 0;
if(!obj->isDeleted() && dirtyMask)
{
for(GhostInfo *walk = obj->mFirstObjectRef; walk; walk = walk->nextObjectRef)
{
U32 orMask = obj->filterMaskBits(dirtyMask,walk->connection);
if(!walk->updateMask && orMask)
{
walk->updateMask = orMask;
walk->connection->ghostPushNonZero(walk);
}
else
walk->updateMask |= orMask;
}
}
obj = next;
}
mDirtyList = NULL;
#ifdef TORQUE_DEBUG
for(U32 i = 0; i < tempV.size(); i++)
{
AssertFatal(tempV[i]->mNextDirtyList == NULL && tempV[i]->mPrevDirtyList == NULL && tempV[i]->mDirtyMaskBits == 0, "Error in collapse");
}
#endif
}
//-----------------------------------------------------------------------------
DefineEngineMethod( NetObject, scopeToClient, void, ( NetConnection* client),,
"@brief Cause the NetObject to be forced as scoped on the specified NetConnection.\n\n"
"@param client The connection this object will always be scoped to\n\n"
"@tsexample\n"
"// Called to create new cameras in TorqueScript\n"
"// %this - The active GameConnection\n"
"// %spawnPoint - The spawn point location where we creat the camera\n"
"function GameConnection::spawnCamera(%this, %spawnPoint)\n"
"{\n"
" // If this connection's camera exists\n"
" if(isObject(%this.camera))\n"
" {\n"
" // Add it to the mission group to be cleaned up later\n"
" MissionCleanup.add( %this.camera );\n\n"
" // Force it to scope to the client side\n"
" %this.camera.scopeToClient(%this);\n"
" }\n"
"}\n"
"@endtsexample\n\n"
"@see clearScopeToClient()\n")
{
if(!client)
{
Con::errorf(ConsoleLogEntry::General, "NetObject::scopeToClient: Couldn't find connection %s", client);
return;
}
client->objectLocalScopeAlways(object);
}
//ConsoleMethod(NetObject,scopeToClient,void,3,3,"(NetConnection %client)"
// "Cause the NetObject to be forced as scoped on the specified NetConnection.")
//{
// TORQUE_UNUSED(argc);
// NetConnection *conn;
// if(!Sim::findObject(argv[2], conn))
// {
// Con::errorf(ConsoleLogEntry::General, "NetObject::scopeToClient: Couldn't find connection %s", argv[2]);
// return;
// }
// conn->objectLocalScopeAlways(object);
//}
DefineEngineMethod( NetObject, clearScopeToClient, void, ( NetConnection* client),,
"@brief Undo the effects of a scopeToClient() call.\n\n"
"@param client The connection to remove this object's scoping from \n\n"
"@see scopeToClient()\n")
{
if(!client)
{
Con::errorf(ConsoleLogEntry::General, "NetObject::clearScopeToClient: Couldn't find connection %s", client);
return;
}
client->objectLocalClearAlways(object);
}
//ConsoleMethod(NetObject,clearScopeToClient,void,3,3,"clearScopeToClient(%client)"
// "Undo the effects of a scopeToClient() call.")
//{
// TORQUE_UNUSED(argc);
// NetConnection *conn;
// if(!Sim::findObject(argv[2], conn))
// {
// Con::errorf(ConsoleLogEntry::General, "NetObject::clearScopeToClient: Couldn't find connection %s", argv[2]);
// return;
// }
// conn->objectLocalClearAlways(object);
//}
DefineEngineMethod( NetObject, setScopeAlways, void, (),,
"@brief Always scope this object on all connections.\n\n"
"The object is marked as ScopeAlways and is immediately ghosted to "
"all active connections. This function has no effect if the object "
"is not marked as Ghostable.\n\n")
{
object->setScopeAlways();
}
//ConsoleMethod(NetObject,setScopeAlways,void,2,2,"Always scope this object on all connections.")
//{
// TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
// object->setScopeAlways();
//}
void NetObject::setScopeAlways()
{
if(mNetFlags.test(Ghostable) && !mNetFlags.test(IsGhost))
{
mNetFlags.set(ScopeAlways);
// if it's a ghost always object, add it to the ghost always set
// for ClientReps created later.
Sim::getGhostAlwaysSet()->addObject(this);
// add it to all Connections that already exist.
SimGroup *clientGroup = Sim::getClientGroup();
SimGroup::iterator i;
for(i = clientGroup->begin(); i != clientGroup->end(); i++)
{
NetConnection *con = (NetConnection *) (*i);
if(con->isGhosting())
con->objectInScope(this);
}
}
}
void NetObject::clearScopeAlways()
{
if(!mNetFlags.test(IsGhost))
{
mNetFlags.clear(ScopeAlways);
Sim::getGhostAlwaysSet()->removeObject(this);
// Un ghost this object from all the connections
while(mFirstObjectRef)
mFirstObjectRef->connection->detachObject(mFirstObjectRef);
}
}
bool NetObject::onAdd()
{
if(mNetFlags.test(ScopeAlways))
setScopeAlways();
return Parent::onAdd();
}
void NetObject::onRemove()
{
while(mFirstObjectRef)
mFirstObjectRef->connection->detachObject(mFirstObjectRef);
Parent::onRemove();
}
//-----------------------------------------------------------------------------
F32 NetObject::getUpdatePriority(CameraScopeQuery*, U32, S32 updateSkips)
{
return F32(updateSkips) * 0.1;
}
U32 NetObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
return 0;
}
void NetObject::unpackUpdate(NetConnection*, BitStream*)
{
}
void NetObject::onCameraScopeQuery(NetConnection *cr, CameraScopeQuery* /*camInfo*/)
{
// default behavior -
// ghost everything that is ghostable
for (SimSetIterator obj(Sim::getRootGroup()); *obj; ++obj)
{
NetObject* nobj = dynamic_cast<NetObject*>(*obj);
if (nobj)
{
AssertFatal(!nobj->mNetFlags.test(NetObject::Ghostable) || !nobj->mNetFlags.test(NetObject::IsGhost),
"NetObject::onCameraScopeQuery: object marked both ghostable and as ghost");
// Some objects don't ever want to be ghosted
if (!nobj->mNetFlags.test(NetObject::Ghostable))
continue;
if (!nobj->mNetFlags.test(NetObject::ScopeAlways))
{
// it's in scope...
cr->objectInScope(nobj);
}
}
}
}
//-----------------------------------------------------------------------------
void NetObject::initPersistFields()
{
Parent::initPersistFields();
}
DefineEngineMethod( NetObject, getGhostID, S32, (),,
"@brief Get the ghost index of this object from the server.\n\n"
"@returns The ghost ID of this NetObject on the server\n"
"@tsexample\n"
"%ghostID = LocalClientConnection.getGhostId( %serverObject );\n"
"@endtsexample\n\n")
{
return object->getNetIndex();
}
//ConsoleMethod( NetObject, getGhostID, S32, 2, 2, "")
//{
// return object->getNetIndex();
//}
DefineEngineMethod( NetObject, getClientObject, S32, (),,
"@brief Returns a pointer to the client object when on a local connection.\n\n"
"Short-Circuit-Networking: this is only valid for a local-client / singleplayer situation.\n\n"
"@returns the SimObject ID of the client object.\n"
"@tsexample\n"
"// Psuedo-code, some values left out for this example\n"
"%node = new ParticleEmitterNode(){};\n"
"%clientObject = %node.getClientObject();\n"
"if(isObject(%clientObject)\n"
" %clientObject.setTransform(\"0 0 0\");\n\n"
"@endtsexample\n\n"
"@see @ref local_connections")
{
NetObject *obj = object->getClientObject();
if ( obj )
return obj->getId();
return 0;
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}
//ConsoleMethod( NetObject, getClientObject, S32, 2, 2, "Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation." )
//{
// NetObject *obj = object->getClientObject();
// if ( obj )
// return obj->getId();
//
// return NULL;
//}
DefineEngineMethod( NetObject, getServerObject, S32, (),,
"@brief Returns a pointer to the client object when on a local connection.\n\n"
"Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation.\n\n"
"@returns The SimObject ID of the server object.\n"
"@tsexample\n"
"// Psuedo-code, some values left out for this example\n"
"%node = new ParticleEmitterNode(){};\n"
"%serverObject = %node.getServerObject();\n"
"if(isObject(%serverObject)\n"
" %serverObject.setTransform(\"0 0 0\");\n\n"
"@endtsexample\n\n"
"@see @ref local_connections")
{
NetObject *obj = object->getServerObject();
if ( obj )
return obj->getId();
return 0;
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}
//ConsoleMethod( NetObject, getServerObject, S32, 2, 2, "Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation." )
//{
// NetObject *obj = object->getServerObject();
// if ( obj )
// return obj->getId();
//
// return NULL;
//}
DefineEngineMethod( NetObject, isClientObject, bool, (),,
"@brief Called to check if an object resides on the clientside.\n\n"
"@return True if the object resides on the client, false otherwise.")
{
return object->isClientObject();
}
//ConsoleMethod( NetObject, isClientObject, bool, 2, 2, "Return true for client-side objects." )
//{
// return object->isClientObject();
//}
DefineEngineMethod( NetObject, isServerObject, bool, (),,
"@brief Checks if an object resides on the server.\n\n"
"@return True if the object resides on the server, false otherwise.")
{
return object->isServerObject();
}
//ConsoleMethod( NetObject, isServerObject, bool, 2, 2, "Return true for client-side objects." )
//{
// return object->isServerObject();
//}
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#ifdef TORQUE_AFX_ENABLED
U16 NetObject::addScopeRef()
{
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if (mScope_refs == 0)
{
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mScope_id = arcaneFX::generateScopeId();
onScopeIdChange();
}
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mScope_refs++;
return mScope_id;
}
void NetObject::removeScopeRef()
{
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if (mScope_refs == 0)
return;
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mScope_refs--;
if (mScope_refs == 0)
{
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mScope_id = 0;
onScopeIdChange();
}
}
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#endif
//Networked fields
//------------------------------------------------------------------
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(
in_pFieldname,
in_fieldType,
in_fieldOffset,
1,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(
in_pFieldname,
in_fieldType,
in_fieldOffset,
in_writeDataFn,
1,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const U32 in_elementCount,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(in_pFieldname,
in_fieldType,
in_fieldOffset,
&defaultProtectedWriteFn,
in_elementCount,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const U32 in_elementCount,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
AbstractClassRep::Field f;
f.pFieldname = StringTable->insert(in_pFieldname);
if (in_pFieldDocs)
f.pFieldDocs = in_pFieldDocs;
f.type = in_fieldType;
f.offset = in_fieldOffset;
f.elementCount = in_elementCount;
f.validator = NULL;
f.flag = flags;
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = in_writeDataFn;
f.networkMask = networkMask;
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
f.table = conType->getEnumTable();
sg_tempFieldList.push_back(f);
}
DefineEngineMethod(NetObject, clearScopeAlways, void, (), ,
"@brief Clears the scope always flag on this object.\n\n")
{
object->clearScopeAlways();
}