Torque3D/Engine/source/gui/editor/popupMenu.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/editor/popupMenu.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "gui/core/guiCanvas.h"
#include "core/util/safeDelete.h"
#include "gui/editor/guiPopupMenuCtrl.h"
#include "gui/editor/guiMenuBar.h"
static U32 sMaxPopupGUID = 0;
PopupMenuEvent PopupMenu::smPopupMenuEvent;
bool PopupMenu::smSelectionEventHandled = false;
/// Event class used to remove popup menus from the event notification in a safe way
class PopUpNotifyRemoveEvent : public SimEvent
{
public:
void process(SimObject *object)
{
PopupMenu::smPopupMenuEvent.remove((PopupMenu *)object, &PopupMenu::handleSelectEvent);
}
};
//-----------------------------------------------------------------------------
// Constructor/Destructor
//-----------------------------------------------------------------------------
PopupMenu::PopupMenu()
{
mMenuItems = NULL;
mMenuBarCtrl = nullptr;
mBarTitle = StringTable->EmptyString();
mBounds = RectI(0, 0, 64, 64);
mVisible = false;
mBitmapIndex = -1;
mDrawBitmapOnly = false;
mDrawBorder = false;
mTextList = nullptr;
mIsSubmenu = false;
mRadioSelection = true;
}
PopupMenu::~PopupMenu()
{
PopupMenu::smPopupMenuEvent.remove(this, &PopupMenu::handleSelectEvent);
}
IMPLEMENT_CONOBJECT(PopupMenu);
ConsoleDocClass( PopupMenu,
"@brief PopupMenu represents a system menu.\n\n"
"You can add menu items to the menu, but there is no torque object associated "
"with these menu items, they exist only in a platform specific manner.\n\n"
"@note Internal use only\n\n"
"@internal"
);
//-----------------------------------------------------------------------------
void PopupMenu::initPersistFields()
{
Parent::initPersistFields();
addField("barTitle", TypeCaseString, Offset(mBarTitle, PopupMenu), "");
addField("radioSelection", TypeBool, Offset(mRadioSelection, PopupMenu), "");
addField("visible", TypeBool, Offset(mVisible, PopupMenu), "");
}
//-----------------------------------------------------------------------------
bool PopupMenu::onAdd()
{
if(! Parent::onAdd())
return false;
Con::executef(this, "onAdd");
return true;
}
void PopupMenu::onRemove()
{
Con::executef(this, "onRemove");
Parent::onRemove();
}
//-----------------------------------------------------------------------------
void PopupMenu::onMenuSelect()
{
Con::executef(this, "onMenuSelect");
}
//-----------------------------------------------------------------------------
void PopupMenu::handleSelectEvent(U32 popID, U32 command)
{
}
//-----------------------------------------------------------------------------
bool PopupMenu::onMessageReceived(StringTableEntry queue, const char* event, const char* data)
{
return Con::executef(this, "onMessageReceived", queue, event, data);
}
bool PopupMenu::onMessageObjectReceived(StringTableEntry queue, Message *msg )
{
return Con::executef(this, "onMessageReceived", queue, Con::getIntArg(msg->getId()));
}
//////////////////////////////////////////////////////////////////////////
// Platform Menu Data
//////////////////////////////////////////////////////////////////////////
GuiMenuBar* PopupMenu::getMenuBarCtrl()
{
return mMenuBarCtrl;
}
//////////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////////
S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd, S32 bitmapIndex)
{
String titleString = title;
MenuItem newItem;
newItem.mID = pos;
newItem.mText = titleString;
newItem.mCMD = cmd;
newItem.mBitmapIndex = bitmapIndex;
if (titleString.isEmpty() || titleString == String("-"))
newItem.mIsSpacer = true;
else
newItem.mIsSpacer = false;
if (accelerator[0])
newItem.mAccelerator = dStrdup(accelerator);
else
newItem.mAccelerator = NULL;
newItem.mVisible = true;
newItem.mIsChecked = false;
newItem.mAcceleratorIndex = 0;
newItem.mEnabled = !newItem.mIsSpacer;
newItem.mIsSubmenu = false;
newItem.mSubMenu = nullptr;
newItem.mSubMenuParentMenu = nullptr;
mMenuItems.push_back(newItem);
return pos;
}
S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
{
S32 itemPos = insertItem(pos, title, "", "");
mMenuItems[itemPos].mIsSubmenu = true;
mMenuItems[itemPos].mSubMenu = submenu;
mMenuItems[itemPos].mSubMenuParentMenu = this;
submenu->mIsSubmenu = true;
return itemPos;
}
bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
String titleString = title;
for (U32 i = 0; i < mMenuItems.size(); i++)
{
if (mMenuItems[i].mText == titleString)
{
mMenuItems[i].mID = pos;
mMenuItems[i].mCMD = cmd;
if (accelerator && accelerator[0])
mMenuItems[i].mAccelerator = dStrdup(accelerator);
else
mMenuItems[i].mAccelerator = NULL;
return true;
}
}
return false;
}
void PopupMenu::removeItem(S32 itemPos)
{
if (mMenuItems.empty() || mMenuItems.size() < itemPos || itemPos < 0)
return;
mMenuItems.erase(itemPos);
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::enableItem(S32 pos, bool enable)
{
if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
return;
mMenuItems[pos].mEnabled = enable;
}
void PopupMenu::checkItem(S32 pos, bool checked)
{
if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
return;
if (checked && mMenuItems[pos].mCheckGroup != -1 && mRadioSelection)
{
// first, uncheck everything in the group:
for (U32 i = 0; i < mMenuItems.size(); i++)
if (mMenuItems[i].mCheckGroup == mMenuItems[pos].mCheckGroup && mMenuItems[i].mIsChecked)
mMenuItems[i].mIsChecked = false;
}
mMenuItems[pos].mIsChecked = checked;
}
void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
{
for (U32 i = 0; i < mMenuItems.size(); i++)
{
if (mMenuItems[i].mID >= firstPos && mMenuItems[i].mID <= lastPos)
{
mMenuItems[i].mIsChecked = false;
}
}
}
bool PopupMenu::isItemChecked(S32 pos)
{
if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
return false;
return mMenuItems[pos].mIsChecked;
}
U32 PopupMenu::getItemCount()
{
return mMenuItems.size();
}
void PopupMenu::clearItems()
{
mMenuItems.clear();
}
String PopupMenu::getItemText(S32 pos)
{
if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
return String::EmptyString;
return mMenuItems[pos].mText;
}
//////////////////////////////////////////////////////////////////////////
bool PopupMenu::canHandleID(U32 id)
{
return true;
}
bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
{
return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
{
if (owner == NULL)
return;
GuiPopupMenuBackgroundCtrl* backgroundCtrl;
Sim::findObject("PopUpMenuControl", backgroundCtrl);
GuiControlProfile* profile;
Sim::findObject("ToolsGuiMenuBarProfile", profile);
if (!profile)
return;
if (mTextList == nullptr)
{
mTextList = new GuiPopupMenuTextListCtrl();
mTextList->registerObject();
mTextList->setControlProfile(profile);
mTextList->mRowHeightPadding = 5;
mTextList->mPopup = this;
mTextList->mMenuBar = getMenuBarCtrl();
}
if (!backgroundCtrl)
{
backgroundCtrl = new GuiPopupMenuBackgroundCtrl();
backgroundCtrl->registerObject("PopUpMenuControl");
}
if (!backgroundCtrl || !mTextList)
return;
if (!mIsSubmenu)
{
//if we're a 'parent' menu, then tell the background to clear out all existing other popups
backgroundCtrl->clearPopups();
}
//find out if we're doing a first-time add
S32 popupIndex = backgroundCtrl->findPopupMenu(this);
if (popupIndex == -1)
{
backgroundCtrl->addObject(mTextList);
backgroundCtrl->mPopups.push_back(this);
}
mTextList->mBackground = backgroundCtrl;
owner->pushDialogControl(backgroundCtrl, 10);
//Set the background control's menubar, if any, and if it's not already set
if(backgroundCtrl->mMenuBarCtrl == nullptr)
backgroundCtrl->mMenuBarCtrl = getMenuBarCtrl();
backgroundCtrl->setExtent(owner->getExtent());
mTextList->clear();
S32 textWidth = 0, width = 0;
S32 acceleratorWidth = 0;
GFont *font = profile->mFont;
Point2I maxBitmapSize = Point2I(0, 0);
S32 numBitmaps = profile->mBitmapArrayRects.size();
if (numBitmaps)
{
RectI *bitmapBounds = profile->mBitmapArrayRects.address();
for (S32 i = 0; i < numBitmaps; i++)
{
if (bitmapBounds[i].extent.x > maxBitmapSize.x)
maxBitmapSize.x = bitmapBounds[i].extent.x;
if (bitmapBounds[i].extent.y > maxBitmapSize.y)
maxBitmapSize.y = bitmapBounds[i].extent.y;
}
}
for (U32 i = 0; i < mMenuItems.size(); i++)
{
if (!mMenuItems[i].mVisible)
continue;
S32 iTextWidth = font->getStrWidth(mMenuItems[i].mText.c_str());
S32 iAcceleratorWidth = mMenuItems[i].mAccelerator ? font->getStrWidth(mMenuItems[i].mAccelerator) : 0;
if (iTextWidth > textWidth)
textWidth = iTextWidth;
if (iAcceleratorWidth > acceleratorWidth)
acceleratorWidth = iAcceleratorWidth;
}
width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4;
mTextList->setCellSize(Point2I(width, font->getHeight() + 2));
mTextList->clearColumnOffsets();
mTextList->addColumnOffset(-1); // add an empty column in for the bitmap index.
mTextList->addColumnOffset(maxBitmapSize.x + 1);
mTextList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4);
U32 entryCount = 0;
for (U32 i = 0; i < mMenuItems.size(); i++)
{
if (!mMenuItems[i].mVisible)
continue;
char buf[512];
// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
// an arrow should be drawn. Otherwise set the isSubmenu normally.
char isSubmenu = 1;
if (mMenuItems[i].mIsSubmenu)
isSubmenu = 2;
char bitmapIndex = 1;
if (mMenuItems[i].mBitmapIndex >= 0 && (mMenuItems[i].mBitmapIndex * 3 <= profile->mBitmapArrayRects.size()))
bitmapIndex = mMenuItems[i].mBitmapIndex + 2;
dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, mMenuItems[i].mText.c_str(), mMenuItems[i].mAccelerator ? mMenuItems[i].mAccelerator : "");
mTextList->addEntry(entryCount, buf);
if (!mMenuItems[i].mEnabled)
mTextList->setEntryActive(entryCount, false);
entryCount++;
}
Point2I pos = Point2I::Zero;
if (x == -1 && y == -1)
pos = owner->getCursorPos();
else
pos = Point2I(x, y);
mTextList->setPosition(pos);
//nudge in if we'd overshoot the screen
S32 widthDiff = (mTextList->getPosition().x + mTextList->getExtent().x) - backgroundCtrl->getWidth();
if (widthDiff > 0)
{
Point2I popupPos = mTextList->getPosition();
mTextList->setPosition(popupPos.x - widthDiff, popupPos.y);
}
//If we'd overshoot the screen vertically, just mirror the axis so we're above the mouse
S32 heightDiff = (mTextList->getPosition().y + mTextList->getExtent().y) - backgroundCtrl->getHeight();
if (heightDiff > 0)
{
Point2I popupPos = mTextList->getPosition();
mTextList->setPosition(popupPos.x, popupPos.y - mTextList->getExtent().y);
}
mTextList->setHidden(false);
mVisible = true;
}
void PopupMenu::hidePopup()
{
if (mTextList)
{
mTextList->setHidden(true);
}
hidePopupSubmenus();
mVisible = false;
}
void PopupMenu::hidePopupSubmenus()
{
for (U32 i = 0; i < mMenuItems.size(); i++)
{
if (mMenuItems[i].mSubMenu != nullptr)
mMenuItems[i].mSubMenu->hidePopup();
}
}
//-----------------------------------------------------------------------------
// Console Methods
//-----------------------------------------------------------------------------
DefineEngineMethod(PopupMenu, insertItem, S32, (S32 pos, const char * title, const char * accelerator, const char* cmd, S32 bitmapIndex), ("", "", "", -1), "(pos[, title][, accelerator][, cmd][, bitmapIndex])")
{
return object->insertItem(pos, title, accelerator, cmd, bitmapIndex);
}
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DefineEngineMethod(PopupMenu, removeItem, void, (S32 pos), , "(pos)")
{
object->removeItem(pos);
}
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DefineEngineMethod(PopupMenu, insertSubMenu, S32, (S32 pos, String title, String subMenu), , "(pos, title, subMenu)")
{
PopupMenu *mnu = dynamic_cast<PopupMenu *>(Sim::findObject(subMenu));
if(mnu == NULL)
{
Con::errorf("PopupMenu::insertSubMenu - Invalid PopupMenu object specified for submenu");
return -1;
}
return object->insertSubMenu(pos, title, mnu);
}
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DefineEngineMethod(PopupMenu, setItem, bool, (S32 pos, const char * title, const char * accelerator, const char *cmd), (""), "(pos, title[, accelerator][, cmd])")
{
return object->setItem(pos, title, accelerator, cmd);
}
//-----------------------------------------------------------------------------
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DefineEngineMethod(PopupMenu, enableItem, void, (S32 pos, bool enabled), , "(pos, enabled)")
{
object->enableItem(pos, enabled);
}
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DefineEngineMethod(PopupMenu, checkItem, void, (S32 pos, bool checked), , "(pos, checked)")
{
object->checkItem(pos, checked);
}
DefineEngineMethod(PopupMenu, getItemText, const char*, (S32 pos), , "(pos)")
{
return object->getItemText(pos).c_str();
}
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DefineEngineMethod(PopupMenu, checkRadioItem, void, (S32 firstPos, S32 lastPos, S32 checkPos), , "(firstPos, lastPos, checkPos)")
{
object->checkRadioItem(firstPos, lastPos, checkPos);
}
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DefineEngineMethod(PopupMenu, isItemChecked, bool, (S32 pos), , "(pos)")
{
return object->isItemChecked(pos);
}
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DefineEngineMethod(PopupMenu, getItemCount, S32, (), , "()")
{
return object->getItemCount();
}
DefineEngineMethod(PopupMenu, clearItems, void, (), , "()")
{
return object->clearItems();
}
//-----------------------------------------------------------------------------
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DefineEngineMethod(PopupMenu, showPopup, void, (const char * canvasName, S32 x, S32 y), ( -1, -1), "(Canvas,[x, y])")
{
GuiCanvas *pCanvas = dynamic_cast<GuiCanvas*>(Sim::findObject(canvasName));
object->showPopup(pCanvas, x, y);
}