Torque3D/Engine/source/sim/actionMap.cpp

2424 lines
84 KiB
C++
Raw Normal View History

2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "sim/actionMap.h"
#include "console/console.h"
#include "platform/platform.h"
#include "platform/platformInput.h"
#include "platform/platformAssert.h"
#include "core/stream/fileStream.h"
#include "math/mMathFn.h"
#include "console/engineAPI.h"
#include "math/mQuat.h"
#include "math/mAngAxis.h"
2012-09-19 15:15:01 +00:00
#define CONST_E 2.7182818284590452353602874f
IMPLEMENT_CONOBJECT(ActionMap);
ConsoleDocClass( ActionMap,
2017-01-07 04:10:14 +00:00
"@brief ActionMaps assign platform input events to console commands.\n\n"
"Any platform input event can be bound in a single, generic way. In theory, the game doesn't need to know if the event came from the keyboard, mouse, joystick "
"or some other input device. This allows users of the game to map keys and actions according to their own preferences. "
"Game action maps are arranged in a stack for processing so individual parts of the game can define specific "
"actions. For example, when the player jumps into a vehicle it could push a vehicle action map and pop the default player action map.\n\n"
"@section ActionMap_creation Creating an ActionMap\n"
"The input system allows for the creation of multiple ActionMaps, so long as they have unique names and do not already exist. It's a simple "
"three step process.\n\n"
"1. Check to see if the ActionMap exists\n"
"2. Delete it if it exists\n"
"3. Instantiate the ActionMap\n\n"
"The following is an example of how to create a new ActionMap:\n"
"@tsexample\n"
"if ( isObject( moveMap ) )\n"
" moveMap.delete();\n"
"new ActionMap(moveMap);"
"@endtsexample\n\n\n"
"@section ActionMap_binding Binding Functions\n"
"Once you have created an ActionMap, you can start binding functionality to events. Currently, Torque 3D supports the following devices out of the box\n\n"
"* Mouse\n\n"
"* Keyboard\n\n"
"* Joystick/Gamepad\n\n"
"* Xbox 360 Controller\n\n"
"The two most commonly used binding methods are bind() and bindCmd(). Both are similar in that they will bind functionality to a device and event, "
2012-09-19 15:15:01 +00:00
"but different in how the event is interpreted. With bind(), "
2017-01-07 04:10:14 +00:00
"you specify a device, action to bind, then a function to be called when the event happens.\n\n"
"@tsexample\n"
"// Simple function that prints to console\n"
"// %val - Sent by the device letting the user know\n"
"// if an input was pressed (true) or released (false)\n"
"function testInput(%val)\n"
"{\n"
" if(%val)\n"
" echo(\"Key is down\");\n"
" else\n"
" echo(\"Key was released\");\n"
"}\n\n"
"// Bind the \'K\' key to the testInput function\n"
"moveMap.bind(keyboard, \"k\", testInput);\n\n"
"@endtsexample\n\n\n"
"bindCmd is an alternative method for binding commands. This function is similar to bind(), "
2012-09-19 15:15:01 +00:00
"except two functions are set to be called when the event is processed.\n\n"
2017-01-07 04:10:14 +00:00
"One will be called when the event is activated (input down), while the other is activated when the event is broken (input release). "
2012-09-19 15:15:01 +00:00
"When using bindCmd(), pass the functions as strings rather than the function names.\n\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Print to the console when the spacebar is pressed\n"
"function onSpaceDown()\n"
"{\n"
" echo(\"Space bar down!\");\n"
"}\n\n"
"// Print to the console when the spacebar is released\n"
"function onSpaceUp()\n"
"{\n"
" echo(\"Space bar up!\");\n"
"}\n\n"
"// Bind the commands onSpaceDown and onSpaceUp to spacebar events\n"
"moveMap.bindCmd(keyboard, \"space\", \"onSpaceDown();\", \"onSpaceUp();\");\n"
"@endtsexample\n\n"
"@section ActionMap_switching Switching ActionMaps\n"
"Let's say you want to have different ActionMaps activated based on game play situations. A classic example would be first person shooter controls and racing controls "
"in the same game. On foot, spacebar may cause your player to jump. In a vehicle, it may cause some kind of \"turbo charge\". You simply need to push/pop the ActionMaps appropriately:\n\n"
"First, create two separate ActionMaps:\n\n"
"@tsexample\n"
"// Create the two ActionMaps\n"
"if ( isObject( moveMap ) )\n"
" moveMap.delete();\n"
"new ActionMap(moveMap);\n\n"
"if ( isObject( carMap ) )\n"
" carMap.delete();\n"
"new ActionMap(carMap);\n\n"
"@endtsexample\n\n"
"Next, create the two separate functions. Both will be bound to spacebar, but not the same ActionMap:\n\n"
"@tsexample\n"
"// Print to the console the player is jumping\n"
"function playerJump(%val)\n"
"{\n"
" if(%val)\n"
" echo(\"Player jumping!\");\n"
"}\n\n"
"// Print to the console the vehicle is charging\n"
"function turboCharge()\n"
"{\n"
" if(%val)\n"
" echo(\"Vehicle turbo charging!\");\n"
"}\n"
"@endtsexample\n\n"
"You are now ready to bind functions to your ActionMaps' devices:\n\n"
"@tsexample\n"
"// Bind the spacebar to the playerJump function\n"
"// when moveMap is the active ActionMap\n"
"moveMap.bind(keyboard, \"space\", playerJump);\n\n"
"// Bind the spacebar to the turboCharge function\n"
"// when carMap is the active ActionMap\n"
"carMap.bind(keyboard, \"space\", turboCharge);\n"
"@endtsexample\n"
"Finally, you can use the push() and pop() commands on each ActionMap to toggle activation. To activate an ActionMap, use push():\n\n"
"@tsexample\n"
"// Make moveMap the active action map\n"
"// You should now be able to activate playerJump with spacebar\n"
"moveMap.push();\n"
"@endtsexample\n\n"
"To switch ActionMaps, first pop() the old one. Then you can push() the new one:\n\n"
"@tsexample\n"
"// Deactivate moveMap\n"
"moveMap.pop();\n\n"
"// Activate carMap\n"
"carMap.push();\n\n"
"@endtsexample\n\n\n"
"@ingroup Input"
2012-09-19 15:15:01 +00:00
);
// This is used for determing keys that have ascii codes for the foreign keyboards. IsAlpha doesn't work on foreign keys.
static inline bool dIsDecentChar(U8 c)
{
return ((U8(0xa0) <= c) || (( U8(0x21) <= c) && (c <= U8(0x7e))) || ((U8(0x91) <= c) && (c <= U8(0x92))));
}
struct AsciiMapping
{
const char* pDescription;
U16 asciiCode;
};
extern AsciiMapping gAsciiMap[];
//------------------------------------------------------------------------------
//-------------------------------------- Action maps
//
Vector<ActionMap::BreakEntry> ActionMap::smBreakTable(__FILE__, __LINE__);
//------------------------------------------------------------------------------
ActionMap::ActionMap()
{
VECTOR_SET_ASSOCIATION(mDeviceMaps);
}
//------------------------------------------------------------------------------
ActionMap::~ActionMap()
{
for (U32 i = 0; i < mDeviceMaps.size(); i++)
delete mDeviceMaps[i];
mDeviceMaps.clear();
}
//------------------------------------------------------------------------------
ActionMap::DeviceMap::~DeviceMap()
{
for(U32 i = 0; i < nodeMap.size(); i++)
{
dFree(nodeMap[i].makeConsoleCommand);
dFree(nodeMap[i].breakConsoleCommand);
}
}
//------------------------------------------------------------------------------
bool ActionMap::onAdd()
{
if (Parent::onAdd() == false)
return false;
Sim::getActionMapGroup()->addObject(this);
return true;
}
//--------------------------------------------------------------------------
void ActionMap::dumpActionMap(const char* fileName, const bool append) const
{
if (fileName != NULL) {
// Dump the deletion, and creation script commands, followed by all the binds
// to a script.
FileStream *iostrm;
if((iostrm = FileStream::createAndOpen( fileName, append ? Torque::FS::File::WriteAppend : Torque::FS::File::Write )) == NULL)
{
Con::errorf( "Unable to open file '%s' for writing.", fileName );
return;
}
char lineBuffer[1024];
if ( append )
iostrm->setPosition( iostrm->getStreamSize() );
else
{
// IMPORTANT -- do NOT change the following line, it identifies the file as an input map file
dStrcpy( lineBuffer, "// Torque Input Map File\n" );
iostrm->write( dStrlen( lineBuffer ), lineBuffer );
}
dSprintf(lineBuffer, 1023, "if (isObject(%s)) %s.delete();\n"
"new ActionMap(%s);\n", getName(), getName(), getName());
iostrm->write(dStrlen(lineBuffer), lineBuffer);
// Dump all the binds to the console...
for (S32 i = 0; i < mDeviceMaps.size(); i++) {
const DeviceMap* pDevMap = mDeviceMaps[i];
char devbuffer[32];
getDeviceName(pDevMap->deviceType, pDevMap->deviceInst, devbuffer);
for (S32 j = 0; j < pDevMap->nodeMap.size(); j++) {
const Node& rNode = pDevMap->nodeMap[j];
const char* pModifierString = getModifierString(rNode.modifiers);
char objectbuffer[64];
if (getKeyString(rNode.action, objectbuffer) == false)
continue;
const char* command;
if (rNode.flags & Node::BindCmd)
command = "bindCmd";
else if (rNode.flags & Node::Held)
command = "held";
else
command = "bind";
2012-09-19 15:15:01 +00:00
dSprintf(lineBuffer, 1023, "%s.%s(%s, \"%s%s\"",
getName(),
command,
devbuffer,
pModifierString, objectbuffer);
if (rNode.flags & (Node::HasScale|Node::HasDeadZone|Node::Ranged|Node::Inverted)) {
char buff[10];
U32 curr = 0;
buff[curr++] = ',';
buff[curr++] = ' ';
if (rNode.flags & Node::HasScale)
buff[curr++] = 'S';
if (rNode.flags & Node::Ranged)
buff[curr++] = 'R';
if (rNode.flags & Node::HasDeadZone)
buff[curr++] = 'D';
if (rNode.flags & Node::Inverted)
buff[curr++] = 'I';
buff[curr] = '\0';
dStrcat(lineBuffer, buff);
}
if (rNode.flags & Node::HasDeadZone) {
char buff[64];
dSprintf(buff, 63, ", \"%g %g\"", rNode.deadZoneBegin, rNode.deadZoneEnd);
dStrcat(lineBuffer, buff);
}
if (rNode.flags & Node::HasScale) {
char buff[64];
dSprintf(buff, 63, ", %g", rNode.scaleFactor);
dStrcat(lineBuffer, buff);
}
if (rNode.flags & Node::BindCmd) {
if (rNode.makeConsoleCommand) {
dStrcat(lineBuffer, ", \"");
U32 pos = dStrlen(lineBuffer);
expandEscape(lineBuffer + pos, rNode.makeConsoleCommand);
dStrcat(lineBuffer, "\"");
} else {
dStrcat(lineBuffer, ", \"\"");
}
if (rNode.breakConsoleCommand) {
dStrcat(lineBuffer, ", \"");
U32 pos = dStrlen(lineBuffer);
expandEscape(lineBuffer + pos, rNode.breakConsoleCommand);
dStrcat(lineBuffer, "\"");
}
else
dStrcat(lineBuffer, ", \"\"");
}
else if (rNode.flags & Node::Held)
{
dStrcat(lineBuffer, ", ");
dStrcat(lineBuffer, rNode.consoleFunction);
dStrcat(lineBuffer, ", ");
dStrcat(lineBuffer, rNode.contextEvent->mConsoleFunctionHeld);
}
else {
2012-09-19 15:15:01 +00:00
dStrcat(lineBuffer, ", ");
dStrcat(lineBuffer, rNode.consoleFunction);
}
dStrcat(lineBuffer, ");\n");
iostrm->write(dStrlen(lineBuffer), lineBuffer);
}
}
delete iostrm;
}
else {
// Dump all the binds to the console...
for (S32 i = 0; i < mDeviceMaps.size(); i++) {
const DeviceMap* pDevMap = mDeviceMaps[i];
char devbuffer[32];
getDeviceName(pDevMap->deviceType, pDevMap->deviceInst, devbuffer);
for (S32 j = 0; j < pDevMap->nodeMap.size(); j++) {
const Node& rNode = pDevMap->nodeMap[j];
const char* pModifierString = getModifierString(rNode.modifiers);
char keybuffer[64];
if (getKeyString(rNode.action, keybuffer) == false)
continue;
const char* command;
if (rNode.flags & Node::BindCmd)
command = "bindCmd";
else if (rNode.flags & Node::Held)
command = "held";
else
command = "bind";
2012-09-19 15:15:01 +00:00
char finalBuffer[1024];
dSprintf(finalBuffer, 1023, "%s.%s(%s, \"%s%s\"",
getName(),
command,
devbuffer,
pModifierString, keybuffer);
if (rNode.flags & (Node::HasScale|Node::HasDeadZone|Node::Ranged|Node::Inverted)) {
char buff[10];
U32 curr = 0;
buff[curr++] = ',';
buff[curr++] = ' ';
if (rNode.flags & Node::HasScale)
buff[curr++] = 'S';
if (rNode.flags & Node::Ranged)
buff[curr++] = 'R';
if (rNode.flags & Node::HasDeadZone)
buff[curr++] = 'D';
if (rNode.flags & Node::Inverted)
buff[curr++] = 'I';
buff[curr] = '\0';
dStrcat(finalBuffer, buff);
}
if (rNode.flags & Node::HasDeadZone) {
char buff[64];
dSprintf(buff, 63, ", \"%g %g\"", rNode.deadZoneBegin, rNode.deadZoneEnd);
dStrcat(finalBuffer, buff);
}
if (rNode.flags & Node::HasScale) {
char buff[64];
dSprintf(buff, 63, ", %g", rNode.scaleFactor);
dStrcat(finalBuffer, buff);
}
if (rNode.flags & Node::BindCmd) {
if (rNode.makeConsoleCommand) {
dStrcat(finalBuffer, ", \"");
dStrcat(finalBuffer, rNode.makeConsoleCommand);
dStrcat(finalBuffer, "\"");
} else {
dStrcat(finalBuffer, ", \"\"");
}
if (rNode.breakConsoleCommand) {
dStrcat(finalBuffer, ", \"");
dStrcat(finalBuffer, rNode.breakConsoleCommand);
dStrcat(finalBuffer, "\"");
}
else
dStrcat(finalBuffer, ", \"\"");
}
else if (rNode.flags & Node::Held)
{
dStrcat(finalBuffer, ", ");
dStrcat(finalBuffer, rNode.consoleFunction);
dStrcat(finalBuffer, ", ");
dStrcat(finalBuffer, rNode.contextEvent->mConsoleFunctionHeld);
}
else {
2012-09-19 15:15:01 +00:00
dStrcat(finalBuffer, ", ");
dStrcat(finalBuffer, rNode.consoleFunction);
}
dStrcat(finalBuffer, ");");
Con::printf(finalBuffer);
}
}
}
}
//--------------------------------------------------------------------------
bool ActionMap::createEventDescriptor(const char* pEventString, EventDescriptor* pDescriptor)
{
char copyBuffer[256];
dStrcpy(copyBuffer, pEventString);
// Do we have modifiers?
char* pSpace = dStrchr(copyBuffer, ' ');
char* pObjectString;
if (pSpace != NULL) {
// Yes. Parse them out...
//
pDescriptor->flags = 0;
pObjectString = pSpace + 1;
pSpace[0] = '\0';
char* pModifier = dStrtok(copyBuffer, "-");
while (pModifier != NULL) {
if (dStricmp(pModifier, "shift") == 0) {
pDescriptor->flags |= SI_SHIFT;
} else if (dStricmp(pModifier, "ctrl") == 0) {
pDescriptor->flags |= SI_CTRL;
} else if (dStricmp(pModifier, "alt") == 0) {
pDescriptor->flags |= SI_ALT;
} else if (dStricmp(pModifier, "cmd") == 0) {
pDescriptor->flags |= SI_ALT;
} else if (dStricmp(pModifier, "opt") == 0) {
pDescriptor->flags |= SI_MAC_OPT;
}
pModifier = dStrtok(NULL, "-");
}
} else {
// No.
pDescriptor->flags = 0;
pObjectString = copyBuffer;
}
// Now we need to map the key string to the proper KEY code from event.h
//
AssertFatal(dStrlen(pObjectString) != 0, "Error, no key was specified!");
if (dStrlen(pObjectString) == 1)
{
if (dIsDecentChar(*pObjectString)) // includes foreign chars
{
U16 asciiCode = (*pObjectString);
// clear out the FF in upper 8bits for foreign keys??
asciiCode &= 0xFF;
U16 keyCode = Input::getKeyCode(asciiCode);
if ( keyCode >= KEY_0 )
{
pDescriptor->eventType = SI_KEY;
pDescriptor->eventCode = keyCode;
return true;
}
else if (dIsalpha(*pObjectString) == true)
{
pDescriptor->eventType = SI_KEY;
pDescriptor->eventCode = KEY_A+dTolower(*pObjectString)-'a';
return true;
}
else if (dIsdigit(*pObjectString) == true)
{
pDescriptor->eventType = SI_KEY;
pDescriptor->eventCode = KEY_0+(*pObjectString)-'0';
return true;
}
}
return false;
}
else
{
pDescriptor->eventCode = 0;
// Gotta search through the Ascii table...
for (U16 i = 0; gAsciiMap[i].asciiCode != 0xFFFF; i++)
{
if (dStricmp(pObjectString, gAsciiMap[i].pDescription) == 0)
{
U16 asciiCode = gAsciiMap[i].asciiCode;
U16 keyCode = Input::getKeyCode(asciiCode);
if ( keyCode >= KEY_0 )
{
pDescriptor->eventType = SI_KEY;
pDescriptor->eventCode = keyCode;
return(true);
}
else
{
break;
}
}
}
// Didn't find an ascii match. Check the virtual map table
//for (U32 j = 0; gVirtualMap[j].code != 0xFFFFFFFF; j++)
//{
// if (dStricmp(pObjectString, gVirtualMap[j].pDescription) == 0)
// {
// pDescriptor->eventType = gVirtualMap[j].type;
// pDescriptor->eventCode = gVirtualMap[j].code;
// return true;
// }
//}
InputEventManager::VirtualMapData* data = INPUTMGR->findVirtualMap(pObjectString);
if(data)
2012-09-19 15:15:01 +00:00
{
pDescriptor->eventType = data->type;
pDescriptor->eventCode = data->code;
return true;
2012-09-19 15:15:01 +00:00
}
}
return false;
}
//------------------------------------------------------------------------------
ActionMap::Node* ActionMap::getNode(const U32 inDeviceType, const U32 inDeviceInst,
const U32 inModifiers, const U32 inAction,SimObject* object /*= NULL*/)
{
// DMMTODO - Slow INITIAL implementation. Replace with a faster version...
//
DeviceMap* pDeviceMap = NULL;
U32 i;
for (i = 0; i < mDeviceMaps.size(); i++)
{
if (mDeviceMaps[i]->deviceType == inDeviceType &&
mDeviceMaps[i]->deviceInst == inDeviceInst) {
pDeviceMap = mDeviceMaps[i];
break;
}
}
if (pDeviceMap == NULL)
{
mDeviceMaps.increment();
mDeviceMaps.last() = new DeviceMap;
pDeviceMap = mDeviceMaps.last();
pDeviceMap->deviceInst = inDeviceInst;
pDeviceMap->deviceType = inDeviceType;
}
for (i = 0; i < pDeviceMap->nodeMap.size(); i++)
{
if (pDeviceMap->nodeMap[i].modifiers == inModifiers &&
pDeviceMap->nodeMap[i].action == inAction &&
( (object != NULL) ? object == pDeviceMap->nodeMap[i].object : true )) // Check for an object match if the object exists
{
return &pDeviceMap->nodeMap[i];
}
}
// If we're here, the node doesn't exist. create it.
pDeviceMap->nodeMap.increment();
Node* pRetNode = &pDeviceMap->nodeMap.last();
pRetNode->modifiers = inModifiers;
pRetNode->action = inAction;
pRetNode->flags = 0;
pRetNode->deadZoneBegin = 0.0;
pRetNode->deadZoneEnd = 0.0;
pRetNode->scaleFactor = 1.0;
pRetNode->consoleFunction = NULL;
pRetNode->makeConsoleCommand = NULL;
pRetNode->breakConsoleCommand = NULL;
//[neob, 5/7/2007 - #2975]
pRetNode->object = 0;
return pRetNode;
}
//------------------------------------------------------------------------------
void ActionMap::removeNode(const U32 inDeviceType, const U32 inDeviceInst, const U32 inModifiers, const U32 inAction, SimObject* object /*= NULL*/)
{
// DMMTODO - Slow INITIAL implementation. Replace with a faster version...
//
DeviceMap* pDeviceMap = NULL;
U32 i;
for (i = 0; i < mDeviceMaps.size(); i++) {
if (mDeviceMaps[i]->deviceType == inDeviceType &&
mDeviceMaps[i]->deviceInst == inDeviceInst) {
pDeviceMap = mDeviceMaps[i];
break;
}
}
if (pDeviceMap == NULL)
return;
U32 realMods = inModifiers;
if (realMods & SI_SHIFT)
realMods |= SI_SHIFT;
if (realMods & SI_CTRL)
realMods |= SI_CTRL;
if (realMods & SI_ALT)
realMods |= SI_ALT;
if (realMods & SI_MAC_OPT)
realMods |= SI_MAC_OPT;
for (i = 0; i < pDeviceMap->nodeMap.size(); i++) {
if (pDeviceMap->nodeMap[i].modifiers == realMods &&
pDeviceMap->nodeMap[i].action == inAction &&
( (object != NULL) ? object == pDeviceMap->nodeMap[i].object : true ))
{
dFree(pDeviceMap->nodeMap[i].makeConsoleCommand);
dFree(pDeviceMap->nodeMap[i].breakConsoleCommand);
pDeviceMap->nodeMap.erase(i);
}
}
}
//------------------------------------------------------------------------------
const ActionMap::Node* ActionMap::findNode(const U32 inDeviceType, const U32 inDeviceInst,
const U32 inModifiers, const U32 inAction)
{
// DMMTODO - Slow INITIAL implementation. Replace with a faster version...
//
DeviceMap* pDeviceMap = NULL;
U32 i;
for (i = 0; i < mDeviceMaps.size(); i++)
{
if (mDeviceMaps[i]->deviceType == inDeviceType && mDeviceMaps[i]->deviceInst == inDeviceInst)
{
pDeviceMap = mDeviceMaps[i];
break;
}
}
if (pDeviceMap == NULL)
return NULL;
U32 realMods = inModifiers;
if (realMods & SI_SHIFT)
realMods |= SI_SHIFT;
if (realMods & SI_CTRL)
realMods |= SI_CTRL;
if (realMods & SI_ALT)
realMods |= SI_ALT;
if (realMods & SI_MAC_OPT)
realMods |= SI_MAC_OPT;
for (i = 0; i < pDeviceMap->nodeMap.size(); i++)
{
// Special case for an ANYKEY bind...
if (pDeviceMap->nodeMap[i].action == KEY_ANYKEY
&& pDeviceMap->nodeMap[i].modifiers == realMods
&& dIsDecentChar(inAction)
&& inAction <= U8_MAX)
return &pDeviceMap->nodeMap[i];
if (pDeviceMap->nodeMap[i].modifiers == realMods
&& pDeviceMap->nodeMap[i].action == inAction)
return &pDeviceMap->nodeMap[i];
}
return NULL;
}
//------------------------------------------------------------------------------
bool ActionMap::findBoundNode( const char* function, U32 &devMapIndex, U32 &nodeIndex )
{
devMapIndex = 0;
nodeIndex = 0;
return nextBoundNode( function, devMapIndex, nodeIndex );
}
bool ActionMap::nextBoundNode( const char* function, U32 &devMapIndex, U32 &nodeIndex )
{
// Loop through all of the existing nodes to find the one mapped to the
// given function:
for ( U32 i = devMapIndex; i < mDeviceMaps.size(); i++ )
{
const DeviceMap* dvcMap = mDeviceMaps[i];
for ( U32 j = nodeIndex; j < dvcMap->nodeMap.size(); j++ )
{
const Node* node = &dvcMap->nodeMap[j];
if ( !( node->flags & Node::BindCmd ) && ( dStricmp( function, node->consoleFunction ) == 0 ) )
{
devMapIndex = i;
nodeIndex = j;
return( true );
}
}
nodeIndex = 0;
}
return( false );
}
//------------------------------------------------------------------------------
bool ActionMap::processUnbind(const char *device, const char *action, SimObject* object /*= NULL*/)
{
U32 deviceType;
U32 deviceInst;
if(!getDeviceTypeAndInstance(device, deviceType, deviceInst))
return false;
EventDescriptor eventDescriptor;
if (!createEventDescriptor(action, &eventDescriptor))
return false;
removeNode(deviceType, deviceInst, eventDescriptor.flags,eventDescriptor.eventCode, object);
return true;
}
//------------------------------------------------------------------------------
// This function is for the use of the control remapper.
// It will only check against the console function (since all remappable commands are
// bound using bind and not bindCmd).
//
const char* ActionMap::getBinding( const char* command )
{
char* returnString = Con::getReturnBuffer( 1024 );
returnString[0] = 0;
char buffer[256];
char deviceBuffer[32];
char keyBuffer[64];
U32 devMapIndex = 0, nodeIndex = 0;
while ( nextBoundNode( command, devMapIndex, nodeIndex ) )
{
const DeviceMap* deviceMap = mDeviceMaps[devMapIndex];
if ( getDeviceName( deviceMap->deviceType, deviceMap->deviceInst, deviceBuffer ) )
{
const Node* node = &deviceMap->nodeMap[nodeIndex];
const char* modifierString = getModifierString( node->modifiers );
if ( getKeyString( node->action, keyBuffer ) )
{
dSprintf( buffer, sizeof( buffer ), "%s\t%s%s", deviceBuffer, modifierString, keyBuffer );
if ( returnString[0] )
dStrcat( returnString, "\t" );
dStrcat( returnString, buffer );
}
}
++nodeIndex;
}
return returnString;
}
//------------------------------------------------------------------------------
// This function is for the use of the control remapper.
// The intent of this function is to determine if the given event descriptor is already
// bound in this action map. If so, this function returns the command it is bound to.
// If not, it returns NULL.
//
const char* ActionMap::getCommand( const char* device, const char* action )
{
2017-01-07 04:10:14 +00:00
U32 deviceType;
U32 deviceInst;
if ( getDeviceTypeAndInstance( device, deviceType, deviceInst ) )
{
EventDescriptor eventDescriptor;
if ( createEventDescriptor( action, &eventDescriptor ) )
{
const ActionMap::Node* mapNode = findNode( deviceType, deviceInst, eventDescriptor.flags, eventDescriptor.eventCode );
if ( mapNode )
{
if ( mapNode->flags & Node::BindCmd )
{
S32 bufferLen = dStrlen( mapNode->makeConsoleCommand ) + dStrlen( mapNode->breakConsoleCommand ) + 2;
char* returnString = Con::getReturnBuffer( bufferLen );
dSprintf( returnString, bufferLen, "%s\t%s",
( mapNode->makeConsoleCommand ? mapNode->makeConsoleCommand : "" ),
( mapNode->breakConsoleCommand ? mapNode->breakConsoleCommand : "" ) );
return( returnString );
}
if (mapNode->flags & Node::Held)
{
S32 bufferLen = dStrlen(mapNode->consoleFunction) + dStrlen(mapNode->contextEvent->mConsoleFunctionHeld) + 2;
char* returnString = Con::getReturnBuffer(bufferLen);
dSprintf(returnString, bufferLen, "%st%s",
(mapNode->consoleFunction ? mapNode->consoleFunction : ""),
(mapNode->contextEvent->mConsoleFunctionHeld ? mapNode->contextEvent->mConsoleFunctionHeld : ""));
return(returnString);
}
2017-01-07 04:10:14 +00:00
else
return( mapNode->consoleFunction );
}
}
}
return( "" );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
// This function returns whether or not the mapping specified is inverted.
// Obviously, this should only be used for axes.
bool ActionMap::isInverted( const char* device, const char* action )
{
2017-01-07 04:10:14 +00:00
U32 deviceType;
U32 deviceInst;
if ( getDeviceTypeAndInstance( device, deviceType, deviceInst ) )
{
EventDescriptor eventDescriptor;
if ( createEventDescriptor( action, &eventDescriptor ) )
{
const ActionMap::Node* mapNode = findNode( deviceType, deviceInst, eventDescriptor.flags, eventDescriptor.eventCode );
if ( mapNode )
return( mapNode->flags & Node::Inverted );
}
}
Con::errorf( "The input event specified by %s %s is not in this action map!", device, action );
return( false );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
F32 ActionMap::getScale( const char* device, const char* action )
{
2017-01-07 04:10:14 +00:00
U32 deviceType;
U32 deviceInst;
if ( getDeviceTypeAndInstance( device, deviceType, deviceInst ) )
{
EventDescriptor eventDescriptor;
if ( createEventDescriptor( action, &eventDescriptor ) )
{
const ActionMap::Node* mapNode = findNode( deviceType, deviceInst, eventDescriptor.flags, eventDescriptor.eventCode );
if ( mapNode )
{
if ( mapNode->flags & Node::HasScale )
return( mapNode->scaleFactor );
2012-09-19 15:15:01 +00:00
else
return( 1.0f );
}
2017-01-07 04:10:14 +00:00
}
}
2012-09-19 15:15:01 +00:00
2017-01-07 04:10:14 +00:00
Con::errorf( "The input event specified by %s %s is not in this action map!", device, action );
return( 1.0f );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
const char* ActionMap::getDeadZone( const char* device, const char* action )
{
2017-01-07 04:10:14 +00:00
U32 deviceType;
U32 deviceInst;
if ( getDeviceTypeAndInstance( device, deviceType, deviceInst ) )
{
EventDescriptor eventDescriptor;
if ( createEventDescriptor( action, &eventDescriptor ) )
{
const ActionMap::Node* mapNode = findNode( deviceType, deviceInst, eventDescriptor.flags, eventDescriptor.eventCode );
if ( mapNode )
{
if ( mapNode->flags & Node::HasDeadZone )
2012-09-19 15:15:01 +00:00
{
2017-01-07 04:10:14 +00:00
char buf[64];
dSprintf( buf, sizeof( buf ), "%g %g", mapNode->deadZoneBegin, mapNode->deadZoneEnd );
char* returnString = Con::getReturnBuffer( dStrlen( buf ) + 1 );
dStrcpy( returnString, buf );
return( returnString );
}
else
return( "0 0" );
}
}
}
Con::errorf( "The input event specified by %s %s is not in this action map!", device, action );
return( "" );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
const char* ActionMap::buildActionString( const InputEventInfo* event )
{
2017-01-07 04:10:14 +00:00
const char* modifierString = getModifierString( event->modifier );
2012-09-19 15:15:01 +00:00
2017-01-07 04:10:14 +00:00
char objectBuffer[64];
if ( !getKeyString( event->objInst, objectBuffer ) )
return( "" );
2012-09-19 15:15:01 +00:00
2017-01-07 04:10:14 +00:00
U32 returnLen = dStrlen( modifierString ) + dStrlen( objectBuffer ) + 2;
char* returnString = Con::getReturnBuffer( returnLen );
dSprintf( returnString, returnLen - 1, "%s%s", modifierString, objectBuffer );
return( returnString );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
bool ActionMap::getDeviceTypeAndInstance(const char *pDeviceName, U32 &deviceType, U32 &deviceInstance)
{
U32 offset = 0;
U32 inputMgrDeviceType = 0;
2012-09-19 15:15:01 +00:00
if (dStrnicmp(pDeviceName, "keyboard", dStrlen("keyboard")) == 0)
{
deviceType = KeyboardDeviceType;
offset = dStrlen("keyboard");
}
else if (dStrnicmp(pDeviceName, "mouse", dStrlen("mouse")) == 0)
{
deviceType = MouseDeviceType;
offset = dStrlen("mouse");
}
else if (dStrnicmp(pDeviceName, "joystick", dStrlen("joystick")) == 0)
{
deviceType = JoystickDeviceType;
offset = dStrlen("joystick");
}
else if (dStrnicmp(pDeviceName, "gamepad", dStrlen("gamepad")) == 0)
{
deviceType = GamepadDeviceType;
offset = dStrlen("gamepad");
}
else if(INPUTMGR->isRegisteredDeviceWithAttributes(pDeviceName, inputMgrDeviceType, offset))
{
deviceType = inputMgrDeviceType;
}
2012-09-19 15:15:01 +00:00
else
{
return false;
}
if (dStrlen(pDeviceName) > offset)
{
const char* pInst = pDeviceName + offset;
S32 instNum = dAtoi(pInst);
if (instNum < 0)
deviceInstance = 0;
else
deviceInstance = instNum;
}
else
{
deviceInstance = 0;
}
return true;
}
//------------------------------------------------------------------------------
bool ActionMap::getDeviceName(const U32 deviceType, const U32 deviceInstance, char* buffer)
{
switch (deviceType) {
case KeyboardDeviceType:
dStrcpy(buffer, "keyboard");
break;
case MouseDeviceType:
dSprintf(buffer, 16, "mouse%d", deviceInstance);
break;
case JoystickDeviceType:
dSprintf(buffer, 16, "joystick%d", deviceInstance);
break;
case GamepadDeviceType:
dSprintf(buffer, 16, "gamepad%d", deviceInstance);
break;
default:
{
const char* name = INPUTMGR->getRegisteredDeviceName(deviceType);
if(!name)
{
Con::errorf( "ActionMap::getDeviceName: unknown device type specified, %d (inst: %d)", deviceType, deviceInstance);
return false;
}
dSprintf(buffer, 16, "%s%d", name, deviceInstance);
break;
}
2012-09-19 15:15:01 +00:00
}
return true;
}
//------------------------------------------------------------------------------
const char* ActionMap::getModifierString(const U32 modifiers)
{
2017-01-07 04:10:14 +00:00
U32 realModifiers = modifiers;
if ( modifiers & SI_LSHIFT || modifiers & SI_RSHIFT )
realModifiers |= SI_SHIFT;
if ( modifiers & SI_LCTRL || modifiers & SI_RCTRL )
realModifiers |= SI_CTRL;
if ( modifiers & SI_LALT || modifiers & SI_RALT )
realModifiers |= SI_ALT;
if ( modifiers & SI_MAC_LOPT || modifiers & SI_MAC_ROPT )
realModifiers |= SI_MAC_OPT;
2012-09-19 15:15:01 +00:00
switch (realModifiers & (SI_SHIFT|SI_CTRL|SI_ALT|SI_MAC_OPT))
{
#if defined(TORQUE_OS_MAC)
// optional code, to output alt as cmd on mac.
// interpreter sees them as the same...
case (SI_SHIFT|SI_CTRL|SI_ALT):
return "cmd-shift-ctrl ";
case (SI_SHIFT|SI_ALT):
return "cmd-shift ";
case (SI_CTRL|SI_ALT):
return "cmd-ctrl ";
case (SI_ALT):
return "cmd ";
#else
case (SI_SHIFT|SI_CTRL|SI_ALT):
return "shift-ctrl-alt ";
case (SI_SHIFT|SI_ALT):
return "shift-alt ";
case (SI_CTRL|SI_ALT):
return "ctrl-alt ";
case (SI_ALT):
return "alt ";
#endif
case (SI_SHIFT|SI_CTRL):
return "shift-ctrl ";
case (SI_SHIFT):
return "shift ";
case (SI_CTRL):
return "ctrl ";
// plus new mac cases:
case (SI_ALT|SI_SHIFT|SI_CTRL|SI_MAC_OPT):
return "cmd-shift-ctrl-opt ";
case (SI_ALT|SI_SHIFT|SI_MAC_OPT):
return "cmd-shift-opt ";
case (SI_ALT|SI_CTRL|SI_MAC_OPT):
return "cmd-ctrl-opt ";
case (SI_ALT|SI_MAC_OPT):
return "cmd-opt ";
case (SI_SHIFT|SI_CTRL|SI_MAC_OPT):
return "shift-ctrl-opt ";
case (SI_SHIFT|SI_MAC_OPT):
return "shift-opt ";
case (SI_CTRL|SI_MAC_OPT):
return "ctrl-opt ";
case (SI_MAC_OPT):
return "opt ";
case 0:
return "";
default:
AssertFatal(false, "Error, should never reach the default case in getModifierString");
return "";
}
}
//------------------------------------------------------------------------------
bool ActionMap::getKeyString(const U32 action, char* buffer)
{
U16 asciiCode = 0;
// This is a special case.... numpad keys do have ascii values
// but for the purposes of this method we want to return the
// description from the gVirtualMap.
if ( !( KEY_NUMPAD0 <= action && action <= KEY_NUMPAD9 ) )
asciiCode = Input::getAscii( action, STATE_LOWER );
// if (action >= KEY_A && action <= KEY_Z) {
// buffer[0] = char(action - KEY_A + 'a');
// buffer[1] = '\0';
// return true;
// } else if (action >= KEY_0 && action <= KEY_9) {
// buffer[0] = char(action - KEY_0 + '0');
// buffer[1] = '\0';
if ( (asciiCode != 0) && dIsDecentChar((char)asciiCode))
{
for (U32 i = 0; gAsciiMap[i].asciiCode != 0xFFFF; i++) {
if (gAsciiMap[i].asciiCode == asciiCode)
{
dStrcpy(buffer, gAsciiMap[i].pDescription);
return true;
}
}
// Must not have found a string for that ascii code just record the char
buffer[0] = char(asciiCode);
buffer[1] = '\0';
return true;
}
else
{
if (action >= KEY_A && action <= KEY_Z)
{
buffer[0] = char(action - KEY_A + 'a');
buffer[1] = '\0';
return true;
}
else if (action >= KEY_0 && action <= KEY_9) {
buffer[0] = char(action - KEY_0 + '0');
buffer[1] = '\0';
return true;
}
//for (U32 i = 0; gVirtualMap[i].code != 0xFFFFFFFF; i++) {
// if (gVirtualMap[i].code == action) {
// dStrcpy(buffer, gVirtualMap[i].pDescription);
// return true;
// }
//}
const char* desc = INPUTMGR->findVirtualMapDescFromCode(action);
if(desc)
{
dStrcpy(buffer, desc);
return true;
2012-09-19 15:15:01 +00:00
}
}
Con::errorf( "ActionMap::getKeyString: no string for action %d", action );
return false;
}
//--------------------------------------------------------------------------
bool ActionMap::processBindCmd(const char *device, const char *action, const char *makeCmd, const char *breakCmd)
{
U32 deviceType;
U32 deviceInst;
if(!getDeviceTypeAndInstance(device, deviceType, deviceInst))
{
Con::printf("processBindCmd: unknown device: %s", device);
return false;
}
// Ok, we now have the deviceType and instance. Create an event descriptor
// for the bind...
//
EventDescriptor eventDescriptor;
if (createEventDescriptor(action, &eventDescriptor) == false) {
Con::printf("Could not create a description for binding: %s", action);
return false;
}
// SI_POV == SI_MOVE, and the POV works fine with bindCmd, so we have to add these manually.
if( ( eventDescriptor.eventCode == SI_XAXIS ) ||
( eventDescriptor.eventCode == SI_YAXIS ) ||
( eventDescriptor.eventCode == SI_ZAXIS ) ||
( eventDescriptor.eventCode == SI_RXAXIS ) ||
( eventDescriptor.eventCode == SI_RYAXIS ) ||
( eventDescriptor.eventCode == SI_RZAXIS ) ||
( eventDescriptor.eventCode == SI_SLIDER ) ||
( eventDescriptor.eventCode == SI_XPOV ) ||
( eventDescriptor.eventCode == SI_YPOV ) ||
( eventDescriptor.eventCode == SI_XPOV2 ) ||
( eventDescriptor.eventCode == SI_YPOV2 ) )
{
Con::warnf( "ActionMap::processBindCmd - Cannot use 'bindCmd' with a move event type. Use 'bind' instead." );
return false;
}
// Create the full bind entry, and place it in the map
//
// DMMTODO
Node* pBindNode = getNode(deviceType, deviceInst,
eventDescriptor.flags,
eventDescriptor.eventCode);
pBindNode->flags = Node::BindCmd;
pBindNode->deadZoneBegin = 0;
pBindNode->deadZoneEnd = 0;
pBindNode->scaleFactor = 1;
if( pBindNode->makeConsoleCommand )
dFree( pBindNode->makeConsoleCommand );
if( pBindNode->breakConsoleCommand )
dFree( pBindNode->breakConsoleCommand );
if(makeCmd[0])
pBindNode->makeConsoleCommand = dStrdup(makeCmd);
else
pBindNode->makeConsoleCommand = dStrdup("");
if(breakCmd[0])
pBindNode->breakConsoleCommand = dStrdup(breakCmd);
else
pBindNode->breakConsoleCommand = dStrdup("");
return true;
}
//------------------------------------------------------------------------------
bool ActionMap::processBind(const U32 argc, const char** argv, SimObject* object)
{
// Ok, the bind will come in the following format:
// [device] [key or button] <[param spec] [param] ...> [fnName]
//
const char* pDeviceName = argv[0];
const char* pEvent = argv[1];
const char* pFnName = argv[argc - 1];
// Determine the device
U32 deviceType;
U32 deviceInst;
if(!getDeviceTypeAndInstance(argv[0], deviceType, deviceInst))
{
Con::printf("processBind: unknown device: %s", pDeviceName);
return false;
}
// Ok, we now have the deviceType and instance. Create an event descriptor
// for the bind...
//
EventDescriptor eventDescriptor;
if (createEventDescriptor(pEvent, &eventDescriptor) == false)
{
Con::printf("Could not create a description for binding: %s", pEvent);
return false;
}
// Event has now been described, and device determined. we need now to extract
// any modifiers that the action map will apply to incoming events before
// calling the bound function...
//
// DMMTODO
U32 assignedFlags = 0;
F32 deadZoneBegin = 0.0f;
F32 deadZoneEnd = 0.0f;
F32 scaleFactor = 1.0f;
if (argc != 3) {
// We have the following: "[DSIR]" [deadZone] [scale]
//
const char* pSpec = argv[2];
for (U32 i = 0; pSpec[i] != '\0'; i++) {
switch (pSpec[i]) {
case 'r': case 'R':
assignedFlags |= Node::Ranged;
break;
case 's': case 'S':
assignedFlags |= Node::HasScale;
break;
case 'd': case 'D':
assignedFlags |= Node::HasDeadZone;
break;
case 'i': case 'I':
assignedFlags |= Node::Inverted;
break;
case 'n': case 'N':
assignedFlags |= Node::NonLinear;
break;
default:
AssertFatal(false, avar("Misunderstood specifier in bind (spec string: %s)",
pSpec));
}
}
// Ok, we have the flags. Scan the dead zone and scale, if any.
//
U32 curArg = 3;
if (assignedFlags & Node::HasDeadZone) {
dSscanf(argv[curArg], "%g %g", &deadZoneBegin, &deadZoneEnd);
curArg++;
}
if (assignedFlags & Node::HasScale) {
scaleFactor = dAtof(argv[curArg]);
curArg++;
}
if (curArg != (argc - 1)) {
AssertFatal(curArg == (argc - 1), "error in bind spec somewhere...");
Con::printf("Improperly specified bind for key: %s", argv[2]);
return false;
}
}
// Ensure that the console function is properly specified?
//
// DMMTODO
// Create the full bind entry, and place it in the map
//
// DMMTODO
Node* pBindNode = getNode(deviceType, deviceInst,
eventDescriptor.flags,
eventDescriptor.eventCode, object);
pBindNode->flags = assignedFlags;
pBindNode->deadZoneBegin = deadZoneBegin;
pBindNode->deadZoneEnd = deadZoneEnd;
pBindNode->scaleFactor = scaleFactor;
pBindNode->object = object;
pBindNode->consoleFunction = StringTable->insert(pFnName);
return true;
}
//------------------------------------------------------------------------------
bool ActionMap::processHoldBind(const char *device, const char *action, const char *holdFunc, const char *tapFunc, const U32 holdTime, const bool holdOnly, const bool retHoldTime)
{
U32 deviceType;
U32 deviceInst;
if (!getDeviceTypeAndInstance(device, deviceType, deviceInst))
{
Con::printf("processBindCmd: unknown device: %s", device);
return false;
}
// Ok, we now have the deviceType and instance. Create an event descriptor
// for the bind...
//
EventDescriptor eventDescriptor;
if (createEventDescriptor(action, &eventDescriptor) == false) {
Con::printf("Could not create a description for binding: %s", action);
return false;
}
// SI_POV == SI_MOVE, and the POV works fine with bindCmd, so we have to add these manually.
if ((eventDescriptor.eventCode == SI_XAXIS) ||
(eventDescriptor.eventCode == SI_YAXIS) ||
(eventDescriptor.eventCode == SI_ZAXIS) ||
(eventDescriptor.eventCode == SI_RXAXIS) ||
(eventDescriptor.eventCode == SI_RYAXIS) ||
(eventDescriptor.eventCode == SI_RZAXIS) ||
(eventDescriptor.eventCode == SI_SLIDER) ||
(eventDescriptor.eventCode == SI_XPOV) ||
(eventDescriptor.eventCode == SI_YPOV) ||
(eventDescriptor.eventCode == SI_XPOV2) ||
(eventDescriptor.eventCode == SI_YPOV2))
{
Con::warnf("ActionMap::processBindCmd - Cannot use 'bindCmd' with a move event type. Use 'bind' instead.");
return false;
}
// Event has now been described, and device determined. we need now to extract
// any modifiers that the action map will apply to incoming events before
// calling the bound function...
//
// DMMTODO
F32 deadZoneBegin = 0.0f;
F32 deadZoneEnd = 0.0f;
F32 scaleFactor = 1.0f;
// Ensure that the console function is properly specified?
//
// DMMTODO
// Create the full bind entry, and place it in the map
//
// DMMTODO
Node* pBindNode = getNode(deviceType, deviceInst,
eventDescriptor.flags,
eventDescriptor.eventCode);
pBindNode->flags = Node::Held;
pBindNode->deadZoneBegin = deadZoneBegin;
pBindNode->deadZoneEnd = deadZoneEnd;
pBindNode->scaleFactor = scaleFactor;
pBindNode->consoleFunction = StringTable->insert(dStrdup(tapFunc));
pBindNode->contextEvent = new ContextAction(StringTable->insert(dStrdup(holdFunc)), holdTime, pBindNode, holdOnly);
pBindNode->contextEvent->mReturnHoldTime = retHoldTime;
return true;
}
2012-09-19 15:15:01 +00:00
//------------------------------------------------------------------------------
bool ActionMap::processAction(const InputEventInfo* pEvent)
{
// Suppress excluded input events, like alt-tab.
if(Platform::checkKeyboardInputExclusion(pEvent))
return false;
static const char *argv[5];
2012-09-19 15:15:01 +00:00
if (pEvent->action == SI_MAKE) {
const Node* pNode = findNode(pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst);
if( pNode == NULL )
return false;
// Enter the break into the table if this is a make event...
// Do this now rather than after command is processed because
// command might add a binding which can move the vector of nodes.
// Filter to prevent Hold buttons from being eaten
if (!(pNode->flags & Node::Held))
enterBreakEvent(pEvent, pNode);
2012-09-19 15:15:01 +00:00
// Whadda ya know, we have this bound. Set up, and call the console
// function associated with it...
//
F32 value = pEvent->fValue;
if (pNode->flags & Node::Ranged) {
value = (value * 2.0f) - 1.0f;
if (pNode->flags & Node::Inverted)
value *= -1.0f;
} else {
if (pNode->flags & Node::Inverted)
value = 1.0f - value;
}
if (pNode->flags & Node::HasScale)
value *= pNode->scaleFactor;
if ( pNode->flags & Node::HasDeadZone )
{
if ( value >= pNode->deadZoneBegin && value <= pNode->deadZoneEnd )
value = 0.0f;
else
{
if( value > 0 )
value = ( value - pNode->deadZoneBegin ) * ( 1.f / ( 1.f - pNode->deadZoneBegin ) );
else
value = ( value + pNode->deadZoneBegin ) * ( 1.f / ( 1.f - pNode->deadZoneBegin ) );
}
}
if( pNode->flags & Node::NonLinear )
value = ( value < 0.f ? -1.f : 1.f ) * mPow( mFabs( value ), CONST_E );
// Ok, we're all set up, call the function.
if(pNode->flags & Node::BindCmd)
{
// it's a bind command
if(pNode->makeConsoleCommand)
Con::evaluate(pNode->makeConsoleCommand);
}
else if (pNode->flags & Node::Held)
{
//check if we're already holding, if not, start our timer
if (!pNode->contextEvent->mActive) {
pNode->contextEvent->mActive = true;
pNode->contextEvent->mStartTime = Sim::getCurrentTime();
pNode->contextEvent->mEventValue = value;
}
}
2012-09-19 15:15:01 +00:00
else if ( pNode->consoleFunction[0] )
{
argv[0] = pNode->consoleFunction;
argv[1] = Con::getFloatArg(value);
if (pNode->object)
Con::executef(pNode->object, argv[0], argv[1]);
else
Con::execute(2, argv);
}
return true;
} else if (pEvent->action == SI_MOVE) {
if (pEvent->deviceType == MouseDeviceType) {
const Node* pNode = findNode(pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst);
if( pNode == NULL )
return false;
// "Do nothing" bind:
if ( !pNode->consoleFunction[0] )
return( true );
// Whadda ya know, we have this bound. Set up, and call the console
// function associated with it. Mouse events ignore range and dead
// zone params.
//
F32 value = pEvent->fValue;
if (pNode->flags & Node::Inverted)
value *= -1.0f;
if (pNode->flags & Node::HasScale)
value *= pNode->scaleFactor;
// Ok, we're all set up, call the function.
argv[0] = pNode->consoleFunction;
argv[1] = Con::getFloatArg(value);
if (pNode->object)
Con::executef(pNode->object, argv[0], argv[1]);
else
Con::execute(2, argv);
return true;
}
else if ( (pEvent->objType == SI_POS || pEvent->objType == SI_FLOAT || pEvent->objType == SI_ROT || pEvent->objType == SI_INT)
&& INPUTMGR->isRegisteredDevice(pEvent->deviceType)
)
{
const Node* pNode = findNode(pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst);
if( pNode == NULL )
return false;
// Ok, we're all set up, call the function.
argv[0] = pNode->consoleFunction;
S32 argc = 1;
if (pEvent->objType == SI_INT)
{
// Handle the integer as some sort of motion such as a
// single component to an absolute position
argv[1] = Con::getIntArg( pEvent->iValue );
argc += 1;
}
else if (pEvent->objType == SI_FLOAT)
{
// Handle float as some sort of motion such as a
// single component to an absolute position
argv[1] = Con::getFloatArg( pEvent->fValue );
argc += 1;
}
else if (pEvent->objType == SI_POS)
{
// Handle Point3F type position
argv[1] = Con::getFloatArg( pEvent->fValue );
argv[2] = Con::getFloatArg( pEvent->fValue2 );
argv[3] = Con::getFloatArg( pEvent->fValue3 );
argc += 3;
}
else
{
// Handle rotation (AngAxisF)
AngAxisF aa(Point3F(pEvent->fValue, pEvent->fValue2, pEvent->fValue3), pEvent->fValue4);
aa.axis.normalize();
argv[1] = Con::getFloatArg( aa.axis.x );
argv[2] = Con::getFloatArg( aa.axis.y );
argv[3] = Con::getFloatArg( aa.axis.z );
argv[4] = Con::getFloatArg( mRadToDeg(aa.angle) );
argc += 4;
}
if (pNode->object)
{
Con::execute(pNode->object, argc, argv);
}
else
{
Con::execute(argc, argv);
}
return true;
}
2012-09-19 15:15:01 +00:00
else if ( pEvent->deviceType == JoystickDeviceType
|| pEvent->deviceType == GamepadDeviceType
|| INPUTMGR->isRegisteredDevice(pEvent->deviceType)
2012-09-19 15:15:01 +00:00
)
{
// Joystick events...
const Node* pNode = findNode( pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst );
if( pNode == NULL )
return false;
// "Do nothing" bind:
if ( !pNode->consoleFunction[0] )
return( true );
// Whadda ya know, we have this bound. Set up, and call the console
// function associated with it. Joystick move events are the same as mouse
// move events except that they don't ignore dead zone.
//
F32 value = pEvent->fValue;
if ( pNode->flags & Node::Inverted )
value *= -1.0f;
if ( pNode->flags & Node::HasScale )
value *= pNode->scaleFactor;
if ( pNode->flags & Node::HasDeadZone )
{
if ( value >= pNode->deadZoneBegin &&
value <= pNode->deadZoneEnd )
value = 0.0f;
else
{
if( value > 0 )
value = ( value - pNode->deadZoneEnd ) * ( 1.f / ( 1.f - pNode->deadZoneEnd ) );
2012-09-19 15:15:01 +00:00
else
value = ( value - pNode->deadZoneBegin ) * ( 1.f / ( 1.f + pNode->deadZoneBegin ) );
2012-09-19 15:15:01 +00:00
}
}
if( pNode->flags & Node::NonLinear )
value = ( value < 0.f ? -1.f : 1.f ) * mPow( mFabs( value ), CONST_E );
// Ok, we're all set up, call the function.
argv[0] = pNode->consoleFunction;
argv[1] = Con::getFloatArg( value );
if (pNode->object)
Con::executef(pNode->object, argv[0], argv[1]);
else
Con::execute(2, argv);
return true;
}
}
else if (pEvent->action == SI_BREAK)
{
const Node* button = findNode(pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst);
if (button != NULL)
{
if (button->flags == Node::Held)
{
if (!button->contextEvent->mBreakEvent)
button->contextEvent->mBreakEvent = true;
return true;
}
}
2012-09-19 15:15:01 +00:00
return checkBreakTable(pEvent);
}
else if (pEvent->action == SI_VALUE)
{
if ( (pEvent->objType == SI_FLOAT || pEvent->objType == SI_INT)
&& INPUTMGR->isRegisteredDevice(pEvent->deviceType)
)
{
const Node* pNode = findNode(pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst);
if( pNode == NULL )
return false;
// Ok, we're all set up, call the function.
argv[0] = pNode->consoleFunction;
S32 argc = 1;
if (pEvent->objType == SI_INT)
{
// Handle the integer as some sort of motion such as a
// single component to an absolute position
argv[1] = Con::getIntArg( pEvent->iValue );
argc += 1;
}
else if (pEvent->objType == SI_FLOAT)
{
// Handle float as some sort of motion such as a
// single component to an absolute position
argv[1] = Con::getFloatArg( pEvent->fValue );
argc += 1;
}
if (pNode->object)
{
Con::execute(pNode->object, argc, argv);
}
else
{
Con::execute(argc, argv);
}
return true;
}
}
2012-09-19 15:15:01 +00:00
return false;
}
//------------------------------------------------------------------------------
bool ActionMap::isAction( U32 deviceType, U32 deviceInst, U32 modifiers, U32 action )
{
return ( findNode( deviceType, deviceInst, modifiers, action ) != NULL );
}
//------------------------------------------------------------------------------
ActionMap* ActionMap::getGlobalMap()
{
SimSet* pActionMapSet = Sim::getActiveActionMapSet();
AssertFatal( pActionMapSet && pActionMapSet->size() != 0,
"error, no ActiveMapSet or no global action map...");
return ( ( ActionMap* ) pActionMapSet->first() );
}
//------------------------------------------------------------------------------
void ActionMap::enterBreakEvent(const InputEventInfo* pEvent, const Node* pNode)
{
// There aren't likely to be many breaks outstanding at any one given time,
// so a simple linear search is probably sufficient. Note that the break table
// is static to the class, all breaks are directed to the action map that received
// the make.
//
S32 entry = -1;
for (U32 i = 0; i < smBreakTable.size(); i++) {
if (smBreakTable[i].deviceType == U32(pEvent->deviceType) &&
smBreakTable[i].deviceInst == U32(pEvent->deviceInst) &&
smBreakTable[i].objInst == U32(pEvent->objInst)) {
// Match.
entry = i;
break;
}
}
if (entry == -1) {
smBreakTable.increment();
entry = smBreakTable.size() - 1;
smBreakTable[entry].deviceType = pEvent->deviceType;
smBreakTable[entry].deviceInst = pEvent->deviceInst;
smBreakTable[entry].objInst = pEvent->objInst;
}
// Ok, we now have the entry, and know that the device desc. and the objInst match.
// Copy out the node information...
//
smBreakTable[entry].object = pNode->object;
smBreakTable[entry].consoleFunction = pNode->consoleFunction;
if(pNode->breakConsoleCommand)
smBreakTable[entry].breakConsoleCommand = dStrdup(pNode->breakConsoleCommand);
else
smBreakTable[entry].breakConsoleCommand = NULL;
smBreakTable[entry].flags = pNode->flags;
smBreakTable[entry].deadZoneBegin = pNode->deadZoneBegin;
smBreakTable[entry].deadZoneEnd = pNode->deadZoneEnd;
smBreakTable[entry].scaleFactor = pNode->scaleFactor;
}
//------------------------------------------------------------------------------
bool ActionMap::checkBreakTable(const InputEventInfo* pEvent)
{
for (U32 i = 0; i < smBreakTable.size(); i++)
{
if (smBreakTable[i].deviceType == U32(pEvent->deviceType) &&
smBreakTable[i].deviceInst == U32(pEvent->deviceInst) &&
smBreakTable[i].objInst == U32(pEvent->objInst))
{
fireBreakEvent(i, pEvent->fValue);
return true;
}
}
return false;
}
//------------------------------------------------------------------------------
bool ActionMap::handleEvent(const InputEventInfo* pEvent)
{
// Interate through the ActionMapSet until we get a map that
// handles the event or we run out of maps...
//
SimSet* pActionMapSet = Sim::getActiveActionMapSet();
AssertFatal(pActionMapSet && pActionMapSet->size() != 0,
"error, no ActiveMapSet or no global action map...");
for (SimSet::iterator itr = pActionMapSet->end() - 1;
itr > pActionMapSet->begin(); itr--) {
ActionMap* pMap = static_cast<ActionMap*>(*itr);
if (pMap->processAction(pEvent) == true)
return true;
}
// Found no matching action. Try with the modifiers stripped.
InputEventInfo eventNoModifiers = *pEvent;
eventNoModifiers.modifier = ( InputModifiers ) 0;
for (SimSet::iterator itr = pActionMapSet->end() - 1;
itr > pActionMapSet->begin(); itr--) {
ActionMap* pMap = static_cast<ActionMap*>(*itr);
if( pMap->processAction( &eventNoModifiers ) )
return true;
}
return false;
}
//------------------------------------------------------------------------------
bool ActionMap::handleEventGlobal(const InputEventInfo* pEvent)
{
return getGlobalMap()->processAction( pEvent );
}
//------------------------------------------------------------------------------
bool ActionMap::checkAsciiGlobal( U16 key, U32 modifiers )
{
// Does this ascii map to a key?
U16 keyCode = Input::getKeyCode(key);
if(keyCode == 0)
return false;
// Grab the action map set.
SimSet* pActionMapSet = Sim::getActiveActionMapSet();
AssertFatal(pActionMapSet && pActionMapSet->size() != 0,
"error, no ActiveMapSet or no global action map...");
// Grab the device maps for the first ActionMap.
Vector<DeviceMap*> &maps = ((ActionMap*)pActionMapSet->first())->mDeviceMaps;
// Find the keyboard.
DeviceMap *keyMap = NULL;
for(S32 i=0; i<maps.size(); i++)
{
// CodeReview Doesn't deal with multiple keyboards [bjg, 5/16/07]
if(maps[i]->deviceType == KeyboardDeviceType)
{
keyMap = maps[i];
break;
}
}
if(!keyMap)
return false;
// Normalize modifiers.
U32 realMods = modifiers;
if (realMods & SI_SHIFT)
realMods |= SI_SHIFT;
if (realMods & SI_CTRL)
realMods |= SI_CTRL;
if (realMods & SI_ALT)
realMods |= SI_ALT;
if (realMods & SI_MAC_OPT)
realMods |= SI_MAC_OPT;
// Now find a matching node, if there is one.
for(S32 i=0; i<keyMap->nodeMap.size(); i++)
{
Node &n = keyMap->nodeMap[i];
if(n.action == keyCode && (n.modifiers == modifiers))
return true;
}
return false;
}
void ActionMap::clearAllBreaks()
{
while(smBreakTable.size())
fireBreakEvent(smBreakTable.size()-1);
}
void ActionMap::fireBreakEvent( U32 i, F32 fValue )
{
// Match. Issue the break event...
//
F32 value = fValue;
if (smBreakTable[i].flags & Node::Ranged) {
value = (value * 2.0f) - 1.0f;
if (smBreakTable[i].flags & Node::Inverted)
value *= -1.0f;
} else {
if (smBreakTable[i].flags & Node::Inverted)
value = 1.0f - value;
}
if (smBreakTable[i].flags & Node::HasScale)
value *= smBreakTable[i].scaleFactor;
if (smBreakTable[i].flags & Node::HasDeadZone)
{
if (value >= smBreakTable[i].deadZoneBegin &&
value <= smBreakTable[i].deadZoneEnd)
value = 0.0f;
else
{
if( value > 0 )
value = ( value - smBreakTable[i].deadZoneBegin ) * ( 1.f / ( 1.f - smBreakTable[i].deadZoneBegin ) );
else
value = ( value + smBreakTable[i].deadZoneBegin ) * ( 1.f / ( 1.f - smBreakTable[i].deadZoneBegin ) );
}
}
if( smBreakTable[i].flags & Node::NonLinear )
value = ( value < 0.f ? -1.f : 1.f ) * mPow( mFabs( value ), CONST_E );
// Ok, we're all set up, call the function.
if(smBreakTable[i].consoleFunction)
{
if ( smBreakTable[i].consoleFunction[0] )
{
static const char *argv[2];
argv[0] = smBreakTable[i].consoleFunction;
argv[1] = Con::getFloatArg(value);
if (smBreakTable[i].object)
Con::executef(smBreakTable[i].object, argv[0], argv[1]);
else
Con::execute(2, argv);
}
}
else if(smBreakTable[i].breakConsoleCommand)
{
Con::evaluate(smBreakTable[i].breakConsoleCommand);
dFree(smBreakTable[i].breakConsoleCommand);
}
smBreakTable.erase(i);
}
//------------------------------------------------------------------------------
//Context actions
ContextAction::ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly)
: mStartTime(0), mEventValue(1.0f), mBreakEvent(false), mDidHold(false), mActive(false), mReturnHoldTime(false)
{
mButton = button;
mMinHoldTime = minHoldTime;
mConsoleFunctionHeld = func;
mHoldOnly = holdOnly;
}
void ContextAction::processTick()
{
if (mActive)
{
F32 currTime = Sim::getCurrentTime();
static const char *argv[2];
//see if this key even is still active
if (!mBreakEvent)
{
//are we only checking if it's holding?
if (mHoldOnly)
{
//yes, we are, and since it's held, we fire off our function
if (mReturnHoldTime)
{
argv[0] = mConsoleFunctionHeld;
argv[1] = Con::getFloatArg(mEventValue);
argv[2] = Con::getFloatArg((currTime - mStartTime));
Con::execute(3, argv);
}
else
{
argv[0] = mConsoleFunctionHeld;
argv[1] = Con::getFloatArg(mEventValue);
Con::execute(2, argv);
}
}
//if we don't care if we're just holding, check our time
//have we passed our min limit?
else if ((currTime - mStartTime) >= mMinHoldTime)
{
//holy crap, we have, fire off our hold function
mDidHold = true;
argv[0] = mConsoleFunctionHeld;
argv[1] = Con::getFloatArg(mEventValue);
Con::execute(2, argv);
}
//otherwise we haven't yet, so keep our active status
return;
}
//hmm, apparently not, so see if we tapped the key instead
else
{
if (!mHoldOnly && !mDidHold)
{
//yes, we tapped and we care, so fire off the tap function.
argv[0] = mButton->consoleFunction;
argv[1] = Con::getFloatArg(mEventValue);
Con::execute(2, argv);
}
//otherwise we don't care and we're done, so reset everything
mActive = false;
mStartTime = 0;
mBreakEvent = false;
mDidHold = false;
}
}
}
2012-09-19 15:15:01 +00:00
//------------------------------------------------------------------------------
// Console interop version.
static ConsoleDocFragment _ActionMapbind1(
"@brief Associates a function to an input event.\n\n"
"When the input event is raised, the specified function will be called.\n\n"
"@param device The input device, such as mouse or keyboard.\n"
"@param action The input event, such as space, button0, etc.\n"
"@param command The function to bind to the action. Function must have a single boolean argument.\n"
"@return True if the binding was successful, false if the device was unknown or description failed.\n\n"
"@tsexample\n"
2017-01-07 04:10:14 +00:00
"// Simple function that prints to console\n"
"// %val - Sent by the device letting the user know\n"
"// if an input was pressed (true) or released (false)\n"
"function testInput(%val)\n"
"{\n"
" if(%val)\n"
" echo(\"Key is down\");\n"
" else\n"
" echo(\"Key was released\");\n"
"}\n\n"
"// Bind the \'K\' key to the testInput function\n"
"moveMap.bind(keyboard, k, testInput);\n\n"
"@endtsexample\n\n\n",
2012-09-19 15:15:01 +00:00
"ActionMap",
"bool bind( string device, string action, string command );");
static ConsoleDocFragment _ActionMapbind2(
"@brief Associates a function and input parameters to an input event.\n\n"
"When the input event is raised, the specified function will be called. Modifier flags may be specified to process "
"dead zones, input inversion, and more.\n\n"
"Valid modifier flags:\n\n"
" - R - Input is Ranged.\n"
" - S - Input is Scaled.\n"
" - I - Input is inverted.\n"
" - D - Dead zone is present.\n"
" - N - Input should be re-fit to a non-linear scale.\n\n"
"@param device The input device, such as mouse or keyboard.\n"
"@param action The input event, such as space, button0, etc.\n"
"@param flag Modifier flag assigned during binding, letting event know there are additional parameters to consider. \n"
"@param deadZone Restricted region in which device motion will not be acknowledged.\n"
"@param scale Modifies the deadZone region.\n"
"@param command The function bound to the action. Must take in a single argument.\n"
"@return True if the binding was successful, false if the device was unknown or description failed.\n\n"
"@tsexample\n"
2017-01-07 04:10:14 +00:00
"// Simple function that adjusts the pitch of the camera based on the "
2012-09-19 15:15:01 +00:00
"mouse's movement along the X axis.\n"
2017-01-07 04:10:14 +00:00
"function testPitch(%val)\n"
"{\n"
" %pitchAdj = getMouseAdjustAmount(%val);\n"
" $mvPitch += %pitchAdj;\n"
"}\n\n"
"// Bind the mouse's X axis to the testPitch function\n"
"// DI is flagged, meaning input is inverted and has a deadzone\n"
"%this.bind( mouse, \"xaxis\", \"DI\", \"-0.23 0.23\", testPitch );\n"
"@endtsexample\n\n\n",
2012-09-19 15:15:01 +00:00
"ActionMap",
"bool bind( string device, string action, string flag, string deadZone, string scale, string command );");
ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )"
2017-01-07 04:10:14 +00:00
"@hide")
2012-09-19 15:15:01 +00:00
{
StringStackWrapper args(argc - 2, argv + 2);
return object->processBind( args.count(), args, NULL );
2012-09-19 15:15:01 +00:00
}
static ConsoleDocFragment _ActionMapbindObj1(
"@brief Associates a function to an input event for a specified class or object.\n\n"
"You must specify a device, the action to bind, a function, and an object to be called when the event happens. "
"The function specified must be set to receive a single boolean value passed.\n\n"
"@param device The input device, such as mouse or keyboard.\n"
"@param action The input event, such as space, button0, etc.\n"
"@param command The function bound to the action.\n"
"@param object The object or class bound to the action.\n"
"@return True if the binding was successful, false if the device was unknown or description failed.\n\n"
"@tsexample\n"
"moveMap.bindObj(keyboard, \"numpad1\", \"rangeChange\", %player);"
"@endtsexample\n\n",
"ActionMap",
"bool bindObj( string device, string action, string command, SimObjectID object );");
static ConsoleDocFragment _ActionMapbindObj2(
"@brief Associates a function to an input event for a specified class or object.\n\n"
"You must specify a device, the action to bind, a function, and an object to be called when the event happens. "
"The function specified must be set to receive a single boolean value passed. Modifier flags may be specified to process "
"dead zones, input inversion, and more.\n\n"
"Valid modifier flags:\n\n"
" - R - Input is Ranged.\n"
" - S - Input is Scaled.\n"
" - I - Input is inverted.\n"
" - D - Dead zone is present.\n"
" - N - Input should be re-fit to a non-linear scale.\n\n"
"@param device The input device, such as mouse or keyboard.\n"
"@param action The input event, such as space, button0, etc.\n"
"@param flag Modifier flag assigned during binding, letting event know there are additional parameters to consider.\n"
"@param deadZone [Required only when flag is set] Restricted region in which device motion will not be acknowledged.\n"
"@param scale [Required only when flag is set] Modifies the deadZone region.\n"
"@param command The function bound to the action.\n"
"@param object The object or class bound to the action.\n"
"@return True if the binding was successful, false if the device was unknown or description failed.\n\n"
"@tsexample\n"
"// Bind the mouse's movement along the x-axis to the testInput function of the Player class\n"
"// DSI is flagged, meaning input is inverted, has scale and has a deadzone\n"
"%this.bindObj( mouse, \"xaxis\", \"DSI\", %deadZone, %scale, \"testInput\", %player );\n"
"@endtsexample\n\n\n",
"ActionMap",
"bool bindObj( string device, string action, string flag, string deadZone, string scale, string command, SimObjectID object );");
ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier, spec, mod...], command, object)"
2017-01-07 04:10:14 +00:00
"@hide")
2012-09-19 15:15:01 +00:00
{
SimObject* simObject = Sim::findObject(argv[argc - 1]);
if ( simObject == NULL )
{
Con::warnf("ActionMap::bindObj() - Cannot bind, specified object was not found!");
return false;
}
StringStackWrapper args(argc - 3, argv + 2);
return object->processBind( args.count(), args, simObject );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
DefineEngineMethod( ActionMap, bindCmd, bool, ( const char* device, const char* action, const char* makeCmd, const char* breakCmd ), ( "" ),
"@brief Associates a make command and optional break command to a specified input device action.\n\n"
"Must include parenthesis and semicolon in the make and break command strings.\n\n"
"@param device The device to bind to. Can be a keyboard, mouse, joystick or gamepad.\n"
"@param action The device action to bind to. The action is dependant upon the device. Specify a key for keyboards.\n"
"@param makeCmd The command to execute when the device/action is made.\n"
"@param breakCmd [optional] The command to execute when the device or action is unmade.\n"
"@return True the bind was successful, false if the device was unknown or description failed.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Print to the console when the spacebar is pressed\n"
"function onSpaceDown()\n"
"{\n"
" echo(\"Space bar down!\");\n"
"}\n\n"
"// Print to the console when the spacebar is released\n"
"function onSpaceUp()\n"
"{\n"
" echo(\"Space bar up!\");\n"
"}\n\n"
2012-09-19 15:15:01 +00:00
"// Bind the commands onSpaceDown() and onSpaceUp() to spacebar events\n\n"
2017-01-07 04:10:14 +00:00
"moveMap.bindCmd(keyboard, \"space\", \"onSpaceDown();\", \"onSpaceUp();\");\n"
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
return object->processBindCmd( device, action, makeCmd, breakCmd );
}
DefineEngineMethod(ActionMap, bindContext, void, (const char* device, const char* action, const char* holdFunction, const char* tapFunction, U32 holdTime),
("", "", "", "", 0), "actionMap.bindCmd( device, action, holdFunction, tapFunction, holdTime)")
{
object->processHoldBind(device, action, holdFunction, tapFunction, holdTime, false);
}
DefineEngineMethod(ActionMap, bindHold, void, (const char* device, const char* action, const char* holdFunction, bool returnHoldTime),
("", "", "", false), "actionMap.bindCmd( device, action, holdFunction, returnHoldTime)")
{
object->processHoldBind(device, action, holdFunction, "", 0, true, returnHoldTime);
}
2012-09-19 15:15:01 +00:00
DefineEngineMethod( ActionMap, unbind, bool, ( const char* device, const char* action ),,
"@brief Removes the binding on an input device and action.\n"
"@param device The device to unbind from. Can be a keyboard, mouse, joystick or a gamepad.\n"
"@param action The device action to unbind from. The action is dependant upon the device. Specify a key for keyboards.\n"
"@return True if the unbind was successful, false if the device was unknown or description failed.\n\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"moveMap.unbind(\"keyboard\", \"space\");\n"
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
return object->processUnbind( device, action );
}
DefineEngineMethod( ActionMap, unbindObj, bool, ( const char* device, const char* action, const char* obj ),,
"@brief Remove any object-binding on an input device and action.\n"
"@param device The device to bind to. Can be keyboard, mouse, joystick or gamepad.\n"
"@param action The device action to unbind from. The action is dependant upon the device. Specify a key for keyboards.\n"
"@param obj The object to perform unbind against.\n"
"@return True if the unbind was successful, false if the device was unknown or description failed.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
2012-09-19 15:15:01 +00:00
"moveMap.unbindObj(\"keyboard\", \"numpad1\", \"rangeChange\", %player);"
"@endtsexample\n\n\n")
{
SimObject* simObject = Sim::findObject(obj);
if ( simObject == NULL )
{
Con::warnf("ActionMap::unbindObj() - Cannot unbind, specified object was not found!");
return false;
}
return object->processUnbind( device, action, simObject );
}
DefineEngineMethod( ActionMap, save, void, ( const char* fileName, bool append ), ( nullAsType<const char*>(), false ),
2012-09-19 15:15:01 +00:00
"@brief Saves the ActionMap to a file or dumps it to the console.\n\n"
"@param fileName The file path to save the ActionMap to. If a filename is not specified "
" the ActionMap will be dumped to the console.\n"
"@param append Whether to write the ActionMap at the end of the file or overwrite it.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Write out the actionmap into the config.cs file\n"
2012-09-19 15:15:01 +00:00
"moveMap.save( \"scripts/client/config.cs\" );"
2017-01-07 04:10:14 +00:00
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
char buffer[1024];
if(fileName)
{
if(Con::expandScriptFilename(buffer, sizeof(buffer), fileName))
fileName = buffer;
}
object->dumpActionMap( fileName, append );
}
DefineEngineFunction( getCurrentActionMap, ActionMap*, (),,
"@brief Returns the current %ActionMap.\n"
"@see ActionMap"
2017-01-07 04:10:14 +00:00
"@ingroup Input")
2012-09-19 15:15:01 +00:00
{
SimSet* pActionMapSet = Sim::getActiveActionMapSet();
return dynamic_cast< ActionMap* >( pActionMapSet->last() );
}
DefineEngineMethod( ActionMap, push, void, (),,
"@brief Push the ActionMap onto the %ActionMap stack.\n\n"
"Activates an ActionMap and placees it at the top of the ActionMap stack.\n\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Make moveMap the active action map\n"
"moveMap.push();\n"
"@endtsexample\n\n"
2012-09-19 15:15:01 +00:00
"@see ActionMap")
{
SimSet* pActionMapSet = Sim::getActiveActionMapSet();
pActionMapSet->pushObject( object );
}
DefineEngineMethod( ActionMap, pop, void, (),,
"@brief Pop the ActionMap off the %ActionMap stack.\n\n"
"Deactivates an %ActionMap and removes it from the @ActionMap stack.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Deactivate moveMap\n"
"moveMap.pop();\n"
"@endtsexample\n\n"
2012-09-19 15:15:01 +00:00
"@see ActionMap")
{
SimSet* pActionMapSet = Sim::getActiveActionMapSet();
pActionMapSet->removeObject( object );
}
DefineEngineMethod( ActionMap, getBinding, const char*, ( const char* command ),,
"@brief Gets the ActionMap binding for the specified command.\n\n"
"Use getField() on the return value to get the device and action of the binding.\n"
"@param command The function to search bindings for.\n"
"@return The binding against the specified command. Returns an empty string(\"\") "
"if a binding wasn't found.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Find what the function \"jump()\" is bound to in moveMap\n"
"%bind = moveMap.getBinding( \"jump\" );\n\n"
"if ( %bind !$= \"\" )\n"
"{\n"
"// Find out what device is used in the binding\n"
" %device = getField( %bind, 0 );\n\n"
"// Find out what action (such as a key) is used in the binding\n"
" %action = getField( %bind, 1 );\n"
"}\n"
"@endtsexample\n\n"
2012-09-19 15:15:01 +00:00
"@see getField")
{
2017-01-07 04:10:14 +00:00
return object->getBinding( command );
2012-09-19 15:15:01 +00:00
}
DefineEngineMethod( ActionMap, getCommand, const char*, ( const char* device, const char* action ),,
"@brief Gets ActionMap command for the device and action.\n\n"
"@param device The device that was bound. Can be a keyboard, mouse, joystick or a gamepad.\n"
"@param action The device action that was bound. The action is dependant upon the device. Specify a key for keyboards.\n"
"@return The command against the specified device and action.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"// Find what function is bound to a device\'s action\n"
"// In this example, \"jump()\" was assigned to the space key in another script\n"
"%command = moveMap.getCommand(\"keyboard\", \"space\");\n\n"
"// Should print \"jump\" in the console\n"
"echo(%command)\n"
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
2017-01-07 04:10:14 +00:00
return object->getCommand( device, action );
2012-09-19 15:15:01 +00:00
}
DefineEngineMethod( ActionMap, isInverted, bool, ( const char* device, const char* action ),,
"@brief Determines if the specified device and action is inverted.\n\n"
"Should only be used for scrolling devices or gamepad/joystick axes."
"@param device The device that was bound. Can be a keyboard, mouse, joystick or a gamepad.\n"
"@param action The device action that was bound. The action is dependant upon the device. Specify a key for keyboards.\n"
"@return True if the specified device and action is inverted.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
2012-09-19 15:15:01 +00:00
"%if ( moveMap.isInverted( \"mouse\", \"xaxis\"))\n"
" echo(\"Mouse's xAxis is inverted\");"
2017-01-07 04:10:14 +00:00
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
2017-01-07 04:10:14 +00:00
return object->isInverted( device, action );
2012-09-19 15:15:01 +00:00
}
DefineEngineMethod( ActionMap, getScale, F32, ( const char* device, const char* action ),,
"@brief Get any scaling on the specified device and action.\n\n"
"@param device The device that was bound. Can be keyboard, mouse, joystick or gamepad.\n"
"@param action The device action that was bound. The action is dependant upon the device. Specify a key for keyboards.\n"
"@return Any scaling applied to the specified device and action.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"%scale = %moveMap.getScale( \"gamepad\", \"thumbrx\");\n"
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
2017-01-07 04:10:14 +00:00
return object->getScale( device, action );
2012-09-19 15:15:01 +00:00
}
DefineEngineMethod( ActionMap, getDeadZone, const char*, ( const char* device, const char* action ),,
"@brief Gets the Dead zone for the specified device and action.\n\n"
"@param device The device that was bound. Can be a keyboard, mouse, joystick or a gamepad.\n"
"@param action The device action that was bound. The action is dependant upon the device. Specify a key for keyboards.\n"
"@return The dead zone for the specified device and action. Returns \"0 0\" if there is no dead zone "
"or an empty string(\"\") if the mapping was not found.\n"
2017-01-07 04:10:14 +00:00
"@tsexample\n"
"%deadZone = moveMap.getDeadZone( \"gamepad\", \"thumbrx\");\n"
"@endtsexample\n\n")
2012-09-19 15:15:01 +00:00
{
2017-01-07 04:10:14 +00:00
return object->getDeadZone( device, action );
2012-09-19 15:15:01 +00:00
}
//------------------------------------------------------------------------------
AsciiMapping gAsciiMap[] =
{
//--- KEYBOARD EVENTS
//
{ "space", 0x0020 },
//{ "exclamation", 0x0021 },
{ "doublequote", 0x0022 },
//{ "pound", 0x0023 },
//{ "ampersand", 0x0026 },
{ "apostrophe", 0x0027 },
//{ "lparen", 0x0028 },
//{ "rparen", 0x0029 },
{ "comma", 0x002c },
{ "minus", 0x002d },
{ "period", 0x002e },
//{ "slash", 0x002f },
//{ "colon", 0x003a },
//{ "semicolon", 0x003b },
//{ "lessthan", 0x003c },
//{ "equals", 0x003d },
//{ "morethan", 0x003e },
//{ "lbracket", 0x005b },
{ "backslash", 0x005c },
//{ "rbracket", 0x005d },
//{ "circumflex", 0x005e },
//{ "underscore", 0x005f },
{ "grave", 0x0060 },
//{ "tilde", 0x007e },
//{ "vertbar", 0x007c },
//{ "exclamdown", 0x00a1 },
//{ "cent", 0x00a2 },
//{ "sterling", 0x00a3 },
//{ "currency", 0x00a4 },
//{ "brokenbar", 0x00a6 },
//{ "ring", 0x00b0 },
//{ "plusminus", 0x00b1 },
{ "super2", 0x00b2 },
{ "super3", 0x00b3 },
{ "acute", 0x00b4 },
//{ "mu", 0x00b5 },
//{ "ordmasculine", 0x00ba },
//{ "questiondown", 0x00bf },
//{ "gemandbls", 0x00df },
//{ "agrave", 0x00e0 },
//{ "aacute", 0x00e1 },
//{ "acircumflex", 0x00e2 },
//{ "atilde", 0x00e3 },
//{ "adieresis", 0x00e4 },
//{ "aring", 0x00e5 },
//{ "ae", 0x00e6 },
//{ "ccedille", 0x00e7 },
//{ "egrave", 0x00e8 },
//{ "eacute", 0x00e9 },
//{ "ecircumflex", 0x00ea },
//{ "edieresis", 0x00eb },
//{ "igrave", 0x00ec },
//{ "iacute", 0x00ed },
//{ "icircumflex", 0x00ee },
//{ "idieresis", 0x00ef },
//{ "ntilde", 0x00f1 },
//{ "ograve", 0x00f2 },
//{ "oacute", 0x00f3 },
//{ "ocircumflex", 0x00f4 },
//{ "otilde", 0x00f5 },
//{ "odieresis", 0x00f6 },
//{ "divide", 0x00f7 },
//{ "oslash", 0x00f8 },
//{ "ugrave", 0x00f9 },
//{ "uacute", 0x00fa },
//{ "ucircumflex", 0x00fb },
//{ "udieresis", 0x00fc },
//{ "ygrave", 0x00fd },
//{ "thorn", 0x00fe },
//{ "ydieresis", 0x00ff },
{ "nomatch", 0xFFFF }
};