2021-01-01 20:05:21 +00:00
|
|
|
#ifndef _GFXGLTEXTUREARRAY_H_
|
|
|
|
|
#define _GFXGLTEXTUREARRAY_H_
|
|
|
|
|
|
|
|
|
|
#include <glad/glad.h>
|
|
|
|
|
|
|
|
|
|
#include "gfx/gfxTextureArray.h"
|
|
|
|
|
#include "gfx/gfxTextureManager.h"
|
|
|
|
|
|
|
|
|
|
class GFXGLTextureArray : public GFXTextureArray
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
GFXGLTextureArray();
|
|
|
|
|
|
2021-01-01 20:05:11 +00:00
|
|
|
~GFXGLTextureArray() { Release(); };
|
|
|
|
|
|
2021-10-05 00:04:21 +00:00
|
|
|
void init() override;
|
2021-01-01 20:05:21 +00:00
|
|
|
|
|
|
|
|
void setToTexUnit(U32 tuNum) override;
|
|
|
|
|
|
|
|
|
|
void bind(U32 textureUnit) const;
|
|
|
|
|
|
|
|
|
|
// GFXResource interface
|
|
|
|
|
void zombify() override;
|
|
|
|
|
void resurrect() override;
|
|
|
|
|
void Release() override;
|
|
|
|
|
|
2021-01-01 20:05:11 +00:00
|
|
|
protected:
|
|
|
|
|
void _setTexture(const GFXTexHandle& texture, U32 slot) override;
|
|
|
|
|
|
2021-01-01 20:05:21 +00:00
|
|
|
private:
|
|
|
|
|
GLuint mTextureArray;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|