Commit graph

660 commits

Author SHA1 Message Date
FateJH
c838ff3168 splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action 2018-05-21 10:15:05 -04:00
FateJH
2aabf9abe7 moved location of expansion packet; corrected medkit use after corpse update ruined it (also now delete the used medkit and update health) 2018-05-21 10:09:06 -04:00
FateJH
98fc9f5fba more petience with VehicleSeated; added independent DeadState variable (temporary?); changed conditions of vehicle deconstruction scheduler 2018-05-21 09:45:07 -04:00
Fate-JH
5e9edd789d
Merge pull request #210 from Mazo/feature/VehicleDismountImprovements
Improve vehicle dismounting
2018-05-21 09:03:55 -04:00
Fate-JH
1d732196f0
Update DismountVehicleMsgTest.scala
0 -> BailType.Normal
Should have caught this in the prior merge.
2018-05-21 08:48:14 -04:00
Fate-JH
12443c6aa5
Merge branch 'master' into feature/VehicleDismountImprovements 2018-05-21 08:34:29 -04:00
Fate-JH
a983f92354
Merge pull request #212 from Fate-JH/zone-warp
CSR: Zone and Warp
2018-05-21 08:20:53 -04:00
FateJH
70b5d79c6d better safe than sorry 2018-05-21 08:04:33 -04:00
FateJH
0b15837436 Nick wanted CSRZone and CSRWarp working, so that's what I did 2018-05-21 08:04:33 -04:00
Fate-JH
901cf23e63
Merge pull request #211 from Fate-JH/prox-term-redo
Extracting the Proximity Effect / Repair Rearm Silos
2018-05-21 08:00:32 -04:00
FateJH
26d42e9f37 fixing incorrect documentation 2018-05-21 07:29:09 -04:00
Fate-JH
d0f825366a
Merge pull request #207 from Fate-JH/arm-out
Vehicle Spawn, Put Weapon Away
2018-05-21 07:16:29 -04:00
Fate-JH
7e7a0daab7
Merge pull request #206 from Fate-JH/bundling
Responsible Packet Bundling
2018-05-21 07:09:39 -04:00
Fate-JH
80c2d76c48
Merge pull request #208 from Mazo/DontLogPasswords
Remove passwords being logged in plaintext on logins
2018-05-21 07:08:05 -04:00
Fate-JH
6176603189
Merge pull request #209 from Mazo/Readme
Update readme with clearer instructions for PSCrypto / issue workarounds
2018-05-21 07:07:23 -04:00
Mazo
def736194c Automatically despawn vehicles capable of flight if the driver bails out as a temporary fix for aircraft floating in the air with no pilot 2018-05-21 06:48:18 +01:00
Mazo
6f65603942 Add BailType enumeration and update parameters for vehicle dismounting with correct naming and type 2018-05-21 06:47:21 +01:00
Mazo
cfe2dffa44 Fix implant terminals having disconnected characters permanently occupying seat 2018-05-21 06:45:01 +01:00
Mazo
8971addc1e Update readme with clearer instructions for PSCrypto and potential workarounds for the library not being detected properly 2018-05-20 18:37:58 +01:00
Mazo
f6bb87941e Remove passwords being logged in plaintext on logins 2018-05-20 18:32:16 +01:00
FateJH
e368c8b5be added silos and air pads on z6 and on home3; undid temp lattice benefits and temp vehicle damage 2018-05-16 20:35:33 -04:00
FateJH
e9aac5514a more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
FateJH
a513f4996e working vehicle loadouts from repair/rearm silos; code documentation and expanded tests 2018-05-16 00:27:25 -04:00
FateJH
2a4fe4865e partially-working vehicle favorites system; modifications to existing favorites system, identification of packet parameters 2018-05-15 08:05:33 -04:00
FateJH
9d7d1b0456 split previous Loadout into separate InfantryLoadout and VehicleLoadout classes; moved new Loadout code into its own package and corrected import statements; corrected Terminal code and tests 2018-05-13 23:06:01 -04:00
FateJH
7673c8941b begun work on repair and rearm silos by dividing up proximity terminal behavior; terminals at Anguta wired 2018-05-13 21:57:14 -04:00
FateJH
cfdc2c9ec7 swapped arm lowering counteraction to target action: boarding the vehicle while it is being spawned 2018-05-12 20:26:46 -04:00
Fate-JH
d6325d8dfc
Merge pull request #205 from Fate-JH/loot
Press M2, Get Loot
2018-05-12 12:45:07 -04:00
FateJH
0200a688e7 mechanism for seamless bundling of packet and then emptying it towards the network 2018-05-12 02:16:41 -04:00
FateJH
34210fe581 LootItwemMessage documentation 2018-05-10 23:11:52 -04:00
FateJH
1d956c834c improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary 2018-05-10 23:03:34 -04:00
FateJH
65c8de0790 expanding Container functionality to include Fit tests; handling LootItemMessage packets 2018-05-10 19:46:19 -04:00
Fate-JH
0590b575d0
Merge pull request #204 from Fate-JH/destroy-v-term
Destroy the Vehicle Terminal
2018-05-10 19:42:27 -04:00
Fate-JH
57d92f380b
Merge pull request #203 from Fate-JH/three-grenades
Just Three More Grenades
2018-05-10 19:39:42 -04:00
FateJH
4f1e4381a4 added feature to reset the vehicle terminal if it should get stuck while fulfilling an order 2018-05-09 21:28:16 -04:00
Fate-JH
89e029c11a
Merge pull request #202 from Fate-JH/death-while-seated
Death While Seated
2018-05-09 19:03:23 -04:00
FateJH
526ab7d5ec Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests 2018-05-09 16:26:33 -04:00
FateJH
ba49b5859e replenishing supply of thrown grenades from player inventory; pulled in locker search for Player.Find to avoid wrongful indexing 2018-05-08 23:55:01 -04:00
Fate-JH
ddf2f53d8a
Merge pull request #201 from Fate-JH/move-item
Move item
2018-05-08 22:22:48 -04:00
FateJH
3812728948 re-organizing player unregistering when releasing while previously seated in vehicle 2018-05-08 21:35:02 -04:00
Fate-JH
7ddd0214fe
Merge pull request #200 from Fate-JH/decon-repair
Deconstruction Repair
2018-05-08 10:32:54 -04:00
FateJH
8059108042 Travis wants clarity 2018-05-08 10:23:49 -04:00
FateJH
ede8786f36 AvatarService test for StowEquipment message 2018-05-08 10:04:12 -04:00
FateJH
9a17eb3741 fix for locker contents being cleared 2018-05-08 09:54:30 -04:00
FateJH
e61f1dbdfc changes to how MoveItemMessage is handled; AvatarService messages for MoveItem purposes; stop shooting and put away weapon when sitting down 2018-05-08 00:07:11 -04:00
FateJH
dab6a4db94 fixed timing in tests 2018-05-06 21:25:14 -04:00
FateJH
4e0085eb20 repairs to corpse removal task; postStop for vehicle deconstruction; previously unhandled condition for MoveItemMessage logic 2018-05-06 16:58:52 -04:00
FateJH
3a9058bee9 attempting to solve issue of corpses with no guid; catching vehicles with no guid as well 2018-05-06 16:09:30 -04:00
Fate-JH
dd4b586bef
Merge pull request #199 from Fate-JH/v-spawn-pad-redo
Vehicle Spawn Pad, Again
2018-05-05 22:36:52 -04:00
FateJH
deb0e670ba moving management of ServerVehicleOverride state to WSA from Vehicle 2018-05-05 21:36:45 -04:00