Commit graph

1040 commits

Author SHA1 Message Date
pschord ce99ea6ffc
Merge pull request #276 from Fate-JH/squad-work
Teamwork
2019-10-21 21:58:20 -04:00
FateJH 5916fa68be SquadAction and SquadResponse were worked into SquadServiceMessage and SquadServiceResponse, respectively, so that traits could be sealed; the continuous join request prompt has been exorcised from squad operations; switching to auto-approve for squads will now resolve all pending join requests; enumerated shared cases in SDAM 2019-10-21 19:41:29 -04:00
pschord 33e4f2b35e
SBT: add support for unified docs (#284)
Unified documentation can be generated with the sbt unidoc command.
2019-10-21 16:29:36 -04:00
pschord 88f4ef293b
Add additional debugging info to server start (#282) 2019-10-21 14:12:57 -04:00
pschord c3d19b5377
Create PSForever config framework (#283)
We can now parse arbitrary INI configuration entries. This will allow
server customization and testing without recompiling the server.
2019-10-21 14:12:26 -04:00
FateJH 93f2264f61 added enumeration for squad waypoints and changed field datatypes where appriopriate; added assertions to squad detail packet; removed old logic from squad request and squad response enumerations; WSA lfs -> lfsm 2019-10-20 15:34:01 -04:00
FateJH aa2e0089a4 stop player from inviting himself to own squad; periodic squad updates; fixed squad listing hangup; fixed damage calculation tests 2019-10-19 17:24:12 -04:00
FateJH 0c105f3826 repaired some broken tests; LoadoutManager respects length; squad ids attempt to reset only when no players are logged in 2019-10-17 16:27:19 -04:00
FateJH 35a8d87941 /kick support; fixing a bug with the supplemental squad id 2019-10-16 15:26:55 -04:00
FateJH 1f578c9e5d removed squad testing crouches 2019-10-14 18:54:03 -04:00
FateJH 16afb63b34 removed redundant subscription; made sure to publish waypoint events properly 2019-10-14 16:20:51 -04:00
pschord 4b71d76cb2
TravisCI: temporary build matrix fix to avoid #279
Reference: https://docs.travis-ci.com/user/customizing-the-build/#build-matrix
2019-10-11 12:14:28 -04:00
Chord 6a876d5b57 Add feature flag to SBT scalac options 2019-10-11 11:50:00 -04:00
Chord f6939098ec Unbreak build 2019-10-11 11:10:06 -04:00
pschord 3c4d1ff2d7
TravisCI: add SBT dependency caching 2019-10-11 10:34:18 -04:00
pschord 1f744f5a5f
TravisCI: Compile everything before testing
This should allow TravisCI builds to fail-fast on any compilation errors instead of wasting time testing on an already failed build (see https://travis-ci.org/psforever/PSF-LoginServer/builds/596611848)
2019-10-11 10:00:37 -04:00
pschord 833b7b1f0a
Pin TravisCI dist to Trusty for Java 8 support
We should migrate to a modern JDK for a supported release of Ubuntu, but for now this should unbreak the initial steps of the build.
2019-10-11 09:47:14 -04:00
FateJH 7d9d5105f6 was going to try blocking characters who have been refused from squad from getting squad updates but forgot it wouldn't be safe to do this here 2019-10-08 20:01:52 -04:00
FateJH 5a1527ae10 small touch-up 2019-10-08 18:47:03 -04:00
FateJH f7098618d7 Members and Squads now deal with their own inherent availabilities; code to transfer knowledge of character squad association by color; old code 2019-10-08 09:12:22 -04:00
FateJH 2a93e6a8be too much to itemize; still getting squads working, more or less 2019-10-08 09:11:44 -04:00
FateJH 3e631657b8 significant refactoring in SquadService operations; properly force the player to leave any participating squad when WSA stops 2019-10-08 09:10:56 -04:00
FateJH ad4b259014 Looking For Squad player operations and interaction with squad services; evene more conditions to resolve joining/forming a squad 2019-10-08 09:10:56 -04:00
FateJH 60d65e22d3 added a refactored squad joining entrypoint; initial work and test on SquadWaypointEvent packet; initial work on SquadWaypointRequest packet; squad waypoints up to #5 (squad experience) should be working 2019-10-08 09:10:56 -04:00
FateJH 56d8748e99 modified squad user initialization messages to better focus on specific steps of the process; dealt with different methods of communicating squad information to users, though not yet ready to implement the switchboard protocol 2019-10-08 09:10:56 -04:00
FateJH e5b2efd381 better support for the various ways to join a squad, and the various ways to leave a squad; squad-based messages; jury-rigged 'player wants to join' operations 2019-10-08 09:10:56 -04:00
FateJH 24691ec239 initial work on SquadInvitationRequestMessage packet, originally by aphedox; initial work on packet and tests for CharacterKnowledgeMessage; re-organization of SquadService workflow; prototyping for SquadSwitchboard 2019-10-08 09:10:56 -04:00
FateJH f81c87ce22 split original aphedox SquadRequestType's into two different enumerations, one for Request and the other for Response; added functionality for more squad interactions; squad favorites, excepting the ability to actually load them onto one's client; extensive comments about SquadResponseMessage events 2019-10-08 09:10:56 -04:00
FateJH 640a96ae9c wrote comments for SquadState, SquadMembershipRequest, and SquadMembershipResponse; messaging for players joining and leaving squads in WSA and SquadService; char_id is now a required field for Avatars 2019-10-08 09:10:06 -04:00
FateJH 60a11b8c52 sufficient functionality that allows the UI for squads to display properly on squad joining and on squad leaving; clarification for SquadMemberEvent fields; QoL support functionality intergrated into SDDUM streams 2019-10-08 09:10:06 -04:00
FateJH 2a1b051710 completed form of SquadDetailDefinitionUpdate 2019-10-08 09:09:33 -04:00
FateJH d9619e4185 conversion of variable field SquadDetailDefinitionUpdateMessage mostly complete, handling more than 99% of cases in our captures; modifications to existing test-important SSDUM packet in WSA 2019-10-08 09:09:33 -04:00
FateJH fd9a3a0216 commit before changes, and to switch gears momentarily; making charId somewhat native to Avatar and its converter, though not yet essential; protype for squad definition loadouts, even though no example of functionality exists; a lot of unimplemented work in preparation to convert SquadDetailDefinitionUpdateMessage from a static format to a variable-field format 2019-10-08 09:09:33 -04:00
FateJH 14bdcb7a7e a lot of squad-relatd setup for little payoff; initial packet and test for SquadMemberEvent, originally by Aphedox; initial packet and tests for SquadState; new SquadDefinitionAction actions; a common initial SquadDetailDefinitionUpdate form 2019-10-08 09:09:33 -04:00
FateJH 9cf1cd92cc communication of the details information for a squad and refactored messaging back to WSA; removed an unused description field from the squad and added two fields that were actually represented 2019-10-08 09:09:33 -04:00
FateJH 5c433204cf initial work and dummy tests for SquadDetailDefinitionUpdateMessage packet; 46-bit certification encoding; indicating four previously unhandled SquadAction types; the squad leader is allowed to move around his squad 2019-10-08 09:09:33 -04:00
FateJH ceb145d94f introduced service-level squad management operations, specifically to read SquadDefinitionAction packets from WorldSessionActor and send ReplicationStreamMessage packets back to relevant WSA when necessary 2019-10-08 09:09:33 -04:00
FateJH afb10f57c3 restored SquadDefinitionActionMessage to the past upgrade form that was lost; preliminary objects for squad infromation and squad member position information 2019-10-08 09:07:52 -04:00
FateJH 6fdc617a87 overhaul of ReplicationStreamMessage to make the object form of the packet less of a hassle to compose; updated tests for RSM 2019-10-08 09:07:52 -04:00
FateJH e44d21520a initial SquadMembershipResponse packet and tests; re-naming some SquadRequestType values 2019-10-08 09:06:57 -04:00
FateJH f45420b511 ; moved from brnach squad-req, due to branch incompatibilities 2019-10-08 09:06:57 -04:00
Mazo 9ea78e2801 Rudimentary SOI & Pain field functionality (#274)
* Rudimentary SOI & Pain field functionality

* Tweaks to painbox positioning and size
2019-10-06 14:09:25 -04:00
Fate-JH 242cc4f7c2
Turret Fix (#267)
* created a transitional period within facility turret upgrades structured around a completion boolean; the turret upgrader responds properly to this boolean and also possesses a new task flow for GUID registration; facility turrets now have variable weapon rendering, a custom mounting function, and a back door in case they get stuck upgrading

* moving the code to reset the turret upgrade process from the case for RequestDestory to ChatMsg, alongside the vehicle terminal reset
2019-10-06 14:05:17 -04:00
Mazo d7a950a16f Fix resecuring CC (#268) 2019-10-06 14:03:58 -04:00
Fate-JH 4c77c2788b
Cloak Fix (#269)
* player maintains cloaked state during continent transfers; cloak state is properly communicated to any vehicle the player spawns that can cloak

* cloaking/mounting excpetion for the Wraith
2019-10-06 14:03:31 -04:00
Fate-JH 612bceb440
re-initialized vehicle utility actors properly depending in regards to what zone the vehicle belongs; this affects pretty much every utility (initially observed in AMS terminals specifically); touch-up on pickup and drop item ops (#271) 2019-10-06 14:02:44 -04:00
Fate-JH 4fe871455d
issue where MAXes that have traversed a warp gate can not fire their arm weapon; in theory, should also have affected a few more instances (#270) 2019-10-06 14:02:11 -04:00
Mazo 6cc6a663f5 Fix for implants causing map loading hang (#275) 2019-10-06 14:00:28 -04:00
Mazo c4706134cc Fix "The data on your client does not match the data on the server" error on zoning (#272) 2019-10-06 14:00:00 -04:00
Mazo 9e42171ca5 Fix vehicle ownership bug (#273) 2019-10-06 13:58:06 -04:00