initial work on SquadInvitationRequestMessage packet, originally by aphedox; initial work on packet and tests for CharacterKnowledgeMessage; re-organization of SquadService workflow; prototyping for SquadSwitchboard

This commit is contained in:
FateJH 2019-07-30 11:30:57 -04:00
parent f81c87ce22
commit 24691ec239
8 changed files with 765 additions and 393 deletions

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@ -595,8 +595,8 @@ object GamePacketOpcode extends Enumeration {
case 0xe8 => game.SquadDetailDefinitionUpdateMessage.decode
case 0xe9 => noDecoder(TacticsMessage)
case 0xea => noDecoder(RabbitUpdateMessage)
case 0xeb => noDecoder(SquadInvitationRequestMessage)
case 0xec => noDecoder(CharacterKnowledgeMessage)
case 0xeb => game.SquadInvitationRequestMessage.decode
case 0xec => game.CharacterKnowledgeMessage.decode
case 0xed => noDecoder(GameScoreUpdateMessage)
case 0xee => noDecoder(UnknownMessage238)
case 0xef => noDecoder(OrderTerminalBugMessage)

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@ -0,0 +1,57 @@
// Copyright (c) 2019 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import net.psforever.types.CertificationType
import scodec.Codec
import scodec.codecs._
import shapeless.{::, HNil}
final case class CharacterKnowledgeInfo(name : String,
permissions : Set[CertificationType.Value],
unk1 : Int,
unk2 : Int,
unk3 : PlanetSideGUID)
final case class CharacterKnowledgeMessage(char_id : Long,
info : Option[CharacterKnowledgeInfo])
extends PlanetSideGamePacket {
type Packet = CharacterKnowledgeMessage
def opcode = GamePacketOpcode.CharacterKnowledgeMessage
def encode = CharacterKnowledgeMessage.encode(this)
}
object CharacterKnowledgeMessage extends Marshallable[CharacterKnowledgeMessage] {
def apply(char_id : Long) : CharacterKnowledgeMessage =
CharacterKnowledgeMessage(char_id, None)
def apply(char_id : Long, info : CharacterKnowledgeInfo) : CharacterKnowledgeMessage =
CharacterKnowledgeMessage(char_id, Some(info))
private val inverter : Codec[Boolean] = bool.xmap[Boolean] (
state => !state,
state => !state
)
private val info_codec : Codec[CharacterKnowledgeInfo] = (
("name" | PacketHelpers.encodedWideStringAligned(adjustment = 7)) ::
("permissions" | ulongL(bits = 46)) ::
("unk1" | uint(bits = 6)) ::
("unk2" | uint(bits = 3)) ::
("unk3" | PlanetSideGUID.codec)
).xmap[CharacterKnowledgeInfo] (
{
case name :: permissions :: u1 :: u2 :: u3 :: HNil =>
CharacterKnowledgeInfo(name, CertificationType.fromEncodedLong(permissions), u1, u2, u3)
},
{
case CharacterKnowledgeInfo(name, permissions, u1, u2, u3) =>
name :: CertificationType.toEncodedLong(permissions) :: u1 :: u2 :: u3 :: HNil
}
)
implicit val codec : Codec[CharacterKnowledgeMessage] = (
("char_id" | uint32L) ::
("info" | optional(inverter, info_codec))
).as[CharacterKnowledgeMessage]
}

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@ -0,0 +1,41 @@
// Copyright (c) 2019 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* A message for communicating squad invitation.
* When received by a client, the event message "You have invited `name` to join your squad" is produced
* and a `SquadMembershipRequest` packet of type `Invite`
* using `char_id` as the optional unique character identifier field is dispatched to the server.
* The message is equivalent to a dispatched packet of type `SquadMembershipResponse`
* with an `Invite` event with the referral field set to `true`.
* @see `SquadMembershipResponse`
* @param squad_guid the squad's GUID
* @param slot a potentially valid slot index;
* 0-9; higher numbers produce no response
* @param char_id the unique character identifier
* @param name the character's name;
* frequently, though that does not produce a coherent message,
* the avatar's own name is supplied in the event message instead of the name of another player
*/
final case class SquadInvitationRequestMessage(squad_guid : PlanetSideGUID,
slot : Int,
char_id : Long,
name : String)
extends PlanetSideGamePacket {
type Packet = SquadInvitationRequestMessage
def opcode = GamePacketOpcode.SquadInvitationRequestMessage
def encode = SquadInvitationRequestMessage.encode(this)
}
object SquadInvitationRequestMessage extends Marshallable[SquadInvitationRequestMessage] {
implicit val codec : Codec[SquadInvitationRequestMessage] = (
("squad_guid" | PlanetSideGUID.codec) ::
("slot" | uint4) ::
("char_id" | uint32L) ::
("name" | PacketHelpers.encodedWideStringAligned(adjustment = 4))
).as[SquadInvitationRequestMessage]
}

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@ -21,7 +21,7 @@ object SquadResponse {
final case class Join(squad : Squad, positionsToUpdate : List[Int]) extends Response
final case class Leave(squad : Squad, positionsToUpdate : List[(Long, Int)]) extends Response
final case class UpdateMembers(squad : Squad, update_info : List[SquadAction.Update]) extends Response
final case class SwapMember(squad : Squad, from_index : Int, to_index : Int) extends Response
final case class AssignMember(squad : Squad, from_index : Int, to_index : Int) extends Response
final case class Detail(guid : PlanetSideGUID, leader : String, task : String, zone : PlanetSideZoneID, member_info : List[SquadPositionDetail]) extends Response
final case class Detail(guid : PlanetSideGUID, squad_detail : SquadDetail) extends Response
}

File diff suppressed because it is too large Load diff

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@ -0,0 +1,142 @@
// Copyright (c) 2019 PSForever
package services.teamwork
import akka.actor.{Actor, ActorRef, Terminated}
import scala.collection.mutable
/**
* The dedicated messaging switchboard for members and observers of a given squad.
* It almost always dispatches messages to `WorldSessionActor` instances, much like any other `Service`.
* The sole purpose of this `ActorBus` container is to manage a subscription model
* that can involuntarily drop subscribers without informing them explicitly
* or can just vanish without having to properly clean itself up.
*/
class SquadSwitchboard extends Actor {
/**
* This collection contains the message-sending contact reference for squad members.
* Users are added to this collection via the `SquadSwitchboard.Join` message, or a
* combination of the `SquadSwitchboard.DelayJoin` message followed by a
* `SquadSwitchboard.Join` message with or without an `ActorRef` hook.
* The message `SquadSwitchboard.Leave` removes the user from this collection.
* key - unique character id; value - `Actor` reference for that character
*/
val UserActorMap : mutable.LongMap[ActorRef] = mutable.LongMap[ActorRef]()
/**
* This collection contains the message-sending contact information for would-be squad members.
* Users are added to this collection via the `SquadSwitchboard.DelayJoin` message
* and are promoted to an actual squad member through a `SquadSwitchboard.Join` message.
* The message `SquadSwitchboard.Leave` removes the user from this collection.
* key - unique character id; value - `Actor` reference for that character
*/
val DelayedJoin : mutable.LongMap[ActorRef] = mutable.LongMap[ActorRef]()
/**
* This collection contains the message-sending contact information for squad observers.
* Squad observers only get "details" messages as opposed to the sort of messages squad members receive.
* Squad observers are promoted to an actual squad member through a `SquadSwitchboard.Watch` message.
* The message `SquadSwitchboard.Leave` removes the user from this collection.
* The message `SquadSwitchboard.Unwatch` also removes the user from this collection.
* key - unique character id; value - `Actor` reference for that character
*/
val Watchers : mutable.LongMap[ActorRef] = mutable.LongMap[ActorRef]()
override def postStop() : Unit = {
UserActorMap.clear()
DelayedJoin.clear()
Watchers.clear()
}
def receive : Receive = {
case SquadSwitchboard.Join(char_id, Some(actor)) =>
UserActorMap(char_id) = DelayedJoin.remove(char_id).orElse( Watchers.remove(char_id)) match {
case Some(_actor) =>
context.watch(_actor)
_actor
case None =>
context.watch(actor)
actor
}
case SquadSwitchboard.Join(char_id, None) =>
DelayedJoin.remove(char_id).orElse( Watchers.remove(char_id)) match {
case Some(actor) =>
UserActorMap(char_id) = actor
case None => ;
}
case SquadSwitchboard.DelayJoin(char_id, actor) =>
context.watch(actor)
DelayedJoin(char_id) = actor
case SquadSwitchboard.Leave(char_id) =>
UserActorMap.find { case(charId, _) => charId == char_id }
.orElse(DelayedJoin.find { case(charId, _) => charId == char_id })
.orElse(Watchers.find { case(charId, _) => charId == char_id }) match {
case Some((member, actor)) =>
context.unwatch(actor)
UserActorMap.remove(member)
DelayedJoin.remove(member)
Watchers.remove(member)
case None => ;
}
case SquadSwitchboard.Watch(char_id, actor) =>
context.watch(actor)
Watchers(char_id) = actor
case SquadSwitchboard.Unwatch(char_id) =>
Watchers.remove(char_id)
case SquadSwitchboard.To(member, msg) =>
UserActorMap.find { case (char_id, _) => char_id == member } match {
case Some((_, actor)) =>
actor ! msg
case None => ;
}
case SquadSwitchboard.ToAll(msg) =>
UserActorMap
.foreach { case (_, actor) =>
actor ! msg
}
case SquadSwitchboard.Except(excluded, msg) =>
UserActorMap
.filterNot { case (char_id, _) => char_id == excluded }
.foreach { case (_, actor) =>
actor ! msg
}
case Terminated(actorRef) =>
UserActorMap.find { case(_, ref) => ref == actorRef }
.orElse(DelayedJoin.find { case(_, ref) => ref == actorRef })
.orElse(Watchers.find { case(_, ref) => ref == actorRef }) match {
case Some((member, actor)) =>
context.unwatch(actor)
UserActorMap.remove(member)
DelayedJoin.remove(member)
Watchers.remove(member)
case None => ;
}
case _ => ;
}
}
object SquadSwitchboard {
final case class Join(char_id : Long, actor : Option[ActorRef])
final case class DelayJoin(char_id : Long, actor : ActorRef)
final case class Leave(char_id : Long)
final case class Watch(char_id : Long, actor : ActorRef)
final case class Unwatch(char_id : Long)
final case class To(member : Long, msg : SquadServiceResponse)
final case class ToAll(msg : SquadServiceResponse)
final case class Except(excluded_member : Long, msg : SquadServiceResponse)
}

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@ -0,0 +1,70 @@
// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import net.psforever.types.CertificationType
import scodec.bits._
class CharacterKnowledgeMessageTest extends Specification {
val string = hex"ec cc637a02 45804600720061006e006b0065006e00740061006e006b0003c022dc0008f01800"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case CharacterKnowledgeMessage(char_id, Some(info)) =>
char_id mustEqual 41575372L
info mustEqual CharacterKnowledgeInfo(
"Frankentank",
Set(
CertificationType.StandardAssault,
CertificationType.ArmoredAssault1,
CertificationType.MediumAssault,
CertificationType.ReinforcedExoSuit,
CertificationType.Harasser,
CertificationType.Engineering,
CertificationType.GroundSupport,
CertificationType.AgileExoSuit,
CertificationType.AIMAX,
CertificationType.StandardExoSuit,
CertificationType.AAMAX,
CertificationType.ArmoredAssault2
),
15,
0,
PlanetSideGUID(12)
)
case _ =>
ko
}
}
"encode" in {
val msg = CharacterKnowledgeMessage(
41575372L,
CharacterKnowledgeInfo(
"Frankentank",
Set(
CertificationType.StandardAssault,
CertificationType.ArmoredAssault1,
CertificationType.MediumAssault,
CertificationType.ReinforcedExoSuit,
CertificationType.Harasser,
CertificationType.Engineering,
CertificationType.GroundSupport,
CertificationType.AgileExoSuit,
CertificationType.AIMAX,
CertificationType.StandardExoSuit,
CertificationType.AAMAX,
CertificationType.ArmoredAssault2
),
15,
0,
PlanetSideGUID(12)
)
)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

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@ -376,19 +376,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
)
case SquadResponse.Detail(guid, leader, task, zone, member_info) =>
sendResponse(
SquadDetailDefinitionUpdateMessage(
guid,
SquadDetail()
.LeaderCharId(member_info.find(_.name.contains(leader)).get.char_id.get)
.LeaderName(leader)
.Task(task)
.ZoneId(zone)
.Members(member_info.zipWithIndex.map { case (a, b) => SquadPositionEntry(b, a) })
.Complete
)
)
case SquadResponse.Detail(guid, detail) =>
sendResponse(SquadDetailDefinitionUpdateMessage(guid, detail))
case SquadResponse.InitSquad(squad_guid) =>
sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.Unknown(16)))
@ -414,7 +403,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
membershipPositions.find({ case(member, _) => member.CharId == avatar.CharId }) match {
case Some((ourMember, ourIndex)) =>
//we are joining the squad
sendResponse(SquadMembershipResponse(SquadResponseType.Accept, 0, 0, player.CharId, Some(leader.CharId), player.Name, true, Some(None)))
//load each member's entry (our own too)
membershipPositions.foreach { case(member, index) =>
sendResponse(SquadMemberEvent(0, id, member.CharId, index, Some(member.Name), Some(member.ZoneId), Some(0)))
@ -447,7 +435,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
positionsToUpdate.find({ case(member, _) => member == avatar.CharId }) match {
case Some((ourMember, ourIndex)) =>
//we are leaving the squad
sendResponse(SquadMembershipResponse(SquadResponseType.Leave, 0,1, avatar.CharId, Some(avatar.CharId), avatar.name, true, Some(None)))
//remove each member's entry (our own too)
positionsToUpdate.foreach { case(member, index) =>
sendResponse(SquadMemberEvent(1, id, member, index, None, None, None))
@ -498,23 +485,53 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
}
case SquadResponse.SwapMember(squad, to_index, from_index) =>
//this failsafe is not supported by normal squad member operations
val member = squad.Membership(to_index)
val charId = member.CharId
val elem = squadUI(charId)
val id = 11
squadUI(charId) = SquadUIElement(elem.name, to_index, elem.zone, elem.health, elem.armor, elem.position)
sendResponse(SquadMemberEvent(1, id, charId, from_index, None, None, None))
sendResponse(SquadMemberEvent(0, id, charId, to_index, Some(elem.name), Some(elem.zone), Some(0)))
sendResponse(
SquadState(
PlanetSideGUID(id),
List(SquadStateInfo(charId, elem.health, elem.armor, elem.position, 2,2, false, 429, None,None))
)
)
if(charId == avatar.CharId) {
sendResponse(PlanetsideAttributeMessage(player.GUID, 32, to_index))
case SquadResponse.AssignMember(squad, from_index, to_index) =>
if(squadUI.nonEmpty) {
val toMember = squad.Membership(to_index)
val toCharId = toMember.CharId
val fromMember = squad.Membership(from_index)
val fromCharId = fromMember.CharId
val id = 11
if(fromCharId > 0) {
//toMember and fromMember have swapped places
val fromElem = squadUI(fromCharId)
val toElem = squadUI(toCharId)
sendResponse(SquadMemberEvent(1, id, toCharId, from_index, None, None, None))
sendResponse(SquadMemberEvent(1, id, fromCharId, to_index, None, None, None))
squadUI(toCharId) = SquadUIElement(fromElem.name, to_index, fromElem.zone, fromElem.health, fromElem.armor, fromElem.position)
squadUI(fromCharId) = SquadUIElement(toElem.name, from_index, toElem.zone, toElem.health, toElem.armor, toElem.position)
sendResponse(SquadMemberEvent(0, id, toCharId, to_index, Some(fromElem.name), Some(fromElem.zone), Some(0)))
sendResponse(SquadMemberEvent(0, id, fromCharId, from_index, Some(toElem.name), Some(toElem.zone), Some(0)))
sendResponse(
SquadState(
PlanetSideGUID(id),
List(
SquadStateInfo(fromCharId, toElem.health, toElem.armor, toElem.position, 2, 2, false, 429, None, None),
SquadStateInfo(toCharId, fromElem.health, fromElem.armor, fromElem.position, 2, 2, false, 429, None, None)
)
)
)
}
else {
//previous fromMember has moved toMember
val elem = squadUI(fromCharId)
sendResponse(SquadMemberEvent(1, id, toCharId, from_index, None, None, None))
squadUI(toCharId) = SquadUIElement(elem.name, to_index, elem.zone, elem.health, elem.armor, elem.position)
sendResponse(SquadMemberEvent(0, id, toCharId, to_index, Some(elem.name), Some(elem.zone), Some(0)))
sendResponse(
SquadState(
PlanetSideGUID(id),
List(SquadStateInfo(toCharId, elem.health, elem.armor, elem.position, 2, 2, false, 429, None, None))
)
)
}
val charId = avatar.CharId
if(toCharId == charId) {
sendResponse(PlanetsideAttributeMessage(player.GUID, 32, to_index))
}
else if(fromCharId == charId) {
sendResponse(PlanetsideAttributeMessage(player.GUID, 32, from_index))
}
}
case _ => ;
@ -3454,7 +3471,32 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
if(deadState == DeadState.Alive) {
if(!player.Crouching && is_crouching) { //SQUAD TESTING CODE
sendResponse(SquadMembershipResponse(SquadResponseType.Unk01, 0, 0, player.CharId, None, "Dummy", false, Some(None)))
sendResponse(
CharacterKnowledgeMessage(
41577140L,
CharacterKnowledgeInfo(
"Degrado",
Set(
CertificationType.StandardAssault,
CertificationType.ArmoredAssault1,
CertificationType.MediumAssault,
CertificationType.ReinforcedExoSuit,
CertificationType.Harasser,
CertificationType.Engineering,
CertificationType.GroundSupport,
CertificationType.AgileExoSuit,
CertificationType.AIMAX,
CertificationType.StandardExoSuit,
CertificationType.AAMAX,
CertificationType.ArmoredAssault2
),
9,
0,
PlanetSideGUID(1)
)
)
)
sendResponse(SquadInvitationRequestMessage(PlanetSideGUID(1), 9, 41577140L, "Degrado"))
}
player.Position = pos
player.Velocity = vel