mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-20 02:54:46 +00:00
initial work on SquadInvitationRequestMessage packet, originally by aphedox; initial work on packet and tests for CharacterKnowledgeMessage; re-organization of SquadService workflow; prototyping for SquadSwitchboard
This commit is contained in:
parent
f81c87ce22
commit
24691ec239
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@ -595,8 +595,8 @@ object GamePacketOpcode extends Enumeration {
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case 0xe8 => game.SquadDetailDefinitionUpdateMessage.decode
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case 0xe9 => noDecoder(TacticsMessage)
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case 0xea => noDecoder(RabbitUpdateMessage)
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case 0xeb => noDecoder(SquadInvitationRequestMessage)
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case 0xec => noDecoder(CharacterKnowledgeMessage)
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case 0xeb => game.SquadInvitationRequestMessage.decode
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case 0xec => game.CharacterKnowledgeMessage.decode
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case 0xed => noDecoder(GameScoreUpdateMessage)
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case 0xee => noDecoder(UnknownMessage238)
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case 0xef => noDecoder(OrderTerminalBugMessage)
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@ -0,0 +1,57 @@
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// Copyright (c) 2019 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import net.psforever.types.CertificationType
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import scodec.Codec
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import scodec.codecs._
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import shapeless.{::, HNil}
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final case class CharacterKnowledgeInfo(name : String,
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permissions : Set[CertificationType.Value],
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unk1 : Int,
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unk2 : Int,
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unk3 : PlanetSideGUID)
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final case class CharacterKnowledgeMessage(char_id : Long,
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info : Option[CharacterKnowledgeInfo])
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extends PlanetSideGamePacket {
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type Packet = CharacterKnowledgeMessage
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def opcode = GamePacketOpcode.CharacterKnowledgeMessage
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def encode = CharacterKnowledgeMessage.encode(this)
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}
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object CharacterKnowledgeMessage extends Marshallable[CharacterKnowledgeMessage] {
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def apply(char_id : Long) : CharacterKnowledgeMessage =
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CharacterKnowledgeMessage(char_id, None)
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def apply(char_id : Long, info : CharacterKnowledgeInfo) : CharacterKnowledgeMessage =
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CharacterKnowledgeMessage(char_id, Some(info))
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private val inverter : Codec[Boolean] = bool.xmap[Boolean] (
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state => !state,
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state => !state
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)
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private val info_codec : Codec[CharacterKnowledgeInfo] = (
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("name" | PacketHelpers.encodedWideStringAligned(adjustment = 7)) ::
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("permissions" | ulongL(bits = 46)) ::
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("unk1" | uint(bits = 6)) ::
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("unk2" | uint(bits = 3)) ::
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("unk3" | PlanetSideGUID.codec)
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).xmap[CharacterKnowledgeInfo] (
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{
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case name :: permissions :: u1 :: u2 :: u3 :: HNil =>
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CharacterKnowledgeInfo(name, CertificationType.fromEncodedLong(permissions), u1, u2, u3)
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},
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{
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case CharacterKnowledgeInfo(name, permissions, u1, u2, u3) =>
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name :: CertificationType.toEncodedLong(permissions) :: u1 :: u2 :: u3 :: HNil
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}
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)
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implicit val codec : Codec[CharacterKnowledgeMessage] = (
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("char_id" | uint32L) ::
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("info" | optional(inverter, info_codec))
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).as[CharacterKnowledgeMessage]
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}
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@ -0,0 +1,41 @@
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// Copyright (c) 2019 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* A message for communicating squad invitation.
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* When received by a client, the event message "You have invited `name` to join your squad" is produced
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* and a `SquadMembershipRequest` packet of type `Invite`
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* using `char_id` as the optional unique character identifier field is dispatched to the server.
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* The message is equivalent to a dispatched packet of type `SquadMembershipResponse`
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* with an `Invite` event with the referral field set to `true`.
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* @see `SquadMembershipResponse`
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* @param squad_guid the squad's GUID
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* @param slot a potentially valid slot index;
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* 0-9; higher numbers produce no response
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* @param char_id the unique character identifier
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* @param name the character's name;
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* frequently, though that does not produce a coherent message,
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* the avatar's own name is supplied in the event message instead of the name of another player
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*/
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final case class SquadInvitationRequestMessage(squad_guid : PlanetSideGUID,
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slot : Int,
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char_id : Long,
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name : String)
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extends PlanetSideGamePacket {
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type Packet = SquadInvitationRequestMessage
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def opcode = GamePacketOpcode.SquadInvitationRequestMessage
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def encode = SquadInvitationRequestMessage.encode(this)
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}
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object SquadInvitationRequestMessage extends Marshallable[SquadInvitationRequestMessage] {
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implicit val codec : Codec[SquadInvitationRequestMessage] = (
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("squad_guid" | PlanetSideGUID.codec) ::
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("slot" | uint4) ::
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("char_id" | uint32L) ::
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("name" | PacketHelpers.encodedWideStringAligned(adjustment = 4))
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).as[SquadInvitationRequestMessage]
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}
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@ -21,7 +21,7 @@ object SquadResponse {
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final case class Join(squad : Squad, positionsToUpdate : List[Int]) extends Response
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final case class Leave(squad : Squad, positionsToUpdate : List[(Long, Int)]) extends Response
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final case class UpdateMembers(squad : Squad, update_info : List[SquadAction.Update]) extends Response
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final case class SwapMember(squad : Squad, from_index : Int, to_index : Int) extends Response
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final case class AssignMember(squad : Squad, from_index : Int, to_index : Int) extends Response
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final case class Detail(guid : PlanetSideGUID, leader : String, task : String, zone : PlanetSideZoneID, member_info : List[SquadPositionDetail]) extends Response
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final case class Detail(guid : PlanetSideGUID, squad_detail : SquadDetail) extends Response
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}
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File diff suppressed because it is too large
Load diff
142
common/src/main/scala/services/teamwork/SquadSwitchboard.scala
Normal file
142
common/src/main/scala/services/teamwork/SquadSwitchboard.scala
Normal file
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@ -0,0 +1,142 @@
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// Copyright (c) 2019 PSForever
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package services.teamwork
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import akka.actor.{Actor, ActorRef, Terminated}
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import scala.collection.mutable
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/**
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* The dedicated messaging switchboard for members and observers of a given squad.
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* It almost always dispatches messages to `WorldSessionActor` instances, much like any other `Service`.
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* The sole purpose of this `ActorBus` container is to manage a subscription model
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* that can involuntarily drop subscribers without informing them explicitly
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* or can just vanish without having to properly clean itself up.
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*/
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class SquadSwitchboard extends Actor {
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/**
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* This collection contains the message-sending contact reference for squad members.
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* Users are added to this collection via the `SquadSwitchboard.Join` message, or a
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* combination of the `SquadSwitchboard.DelayJoin` message followed by a
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* `SquadSwitchboard.Join` message with or without an `ActorRef` hook.
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* The message `SquadSwitchboard.Leave` removes the user from this collection.
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* key - unique character id; value - `Actor` reference for that character
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*/
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val UserActorMap : mutable.LongMap[ActorRef] = mutable.LongMap[ActorRef]()
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/**
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* This collection contains the message-sending contact information for would-be squad members.
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* Users are added to this collection via the `SquadSwitchboard.DelayJoin` message
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* and are promoted to an actual squad member through a `SquadSwitchboard.Join` message.
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* The message `SquadSwitchboard.Leave` removes the user from this collection.
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* key - unique character id; value - `Actor` reference for that character
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*/
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val DelayedJoin : mutable.LongMap[ActorRef] = mutable.LongMap[ActorRef]()
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/**
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* This collection contains the message-sending contact information for squad observers.
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* Squad observers only get "details" messages as opposed to the sort of messages squad members receive.
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* Squad observers are promoted to an actual squad member through a `SquadSwitchboard.Watch` message.
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* The message `SquadSwitchboard.Leave` removes the user from this collection.
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* The message `SquadSwitchboard.Unwatch` also removes the user from this collection.
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* key - unique character id; value - `Actor` reference for that character
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*/
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val Watchers : mutable.LongMap[ActorRef] = mutable.LongMap[ActorRef]()
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override def postStop() : Unit = {
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UserActorMap.clear()
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DelayedJoin.clear()
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Watchers.clear()
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}
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def receive : Receive = {
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case SquadSwitchboard.Join(char_id, Some(actor)) =>
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UserActorMap(char_id) = DelayedJoin.remove(char_id).orElse( Watchers.remove(char_id)) match {
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case Some(_actor) =>
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context.watch(_actor)
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_actor
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case None =>
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context.watch(actor)
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actor
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}
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case SquadSwitchboard.Join(char_id, None) =>
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DelayedJoin.remove(char_id).orElse( Watchers.remove(char_id)) match {
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case Some(actor) =>
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UserActorMap(char_id) = actor
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case None => ;
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}
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case SquadSwitchboard.DelayJoin(char_id, actor) =>
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context.watch(actor)
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DelayedJoin(char_id) = actor
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case SquadSwitchboard.Leave(char_id) =>
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UserActorMap.find { case(charId, _) => charId == char_id }
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.orElse(DelayedJoin.find { case(charId, _) => charId == char_id })
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.orElse(Watchers.find { case(charId, _) => charId == char_id }) match {
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case Some((member, actor)) =>
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context.unwatch(actor)
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UserActorMap.remove(member)
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DelayedJoin.remove(member)
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Watchers.remove(member)
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case None => ;
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}
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case SquadSwitchboard.Watch(char_id, actor) =>
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context.watch(actor)
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Watchers(char_id) = actor
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case SquadSwitchboard.Unwatch(char_id) =>
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Watchers.remove(char_id)
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case SquadSwitchboard.To(member, msg) =>
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UserActorMap.find { case (char_id, _) => char_id == member } match {
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case Some((_, actor)) =>
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actor ! msg
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case None => ;
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}
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case SquadSwitchboard.ToAll(msg) =>
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UserActorMap
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.foreach { case (_, actor) =>
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actor ! msg
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}
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case SquadSwitchboard.Except(excluded, msg) =>
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UserActorMap
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.filterNot { case (char_id, _) => char_id == excluded }
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.foreach { case (_, actor) =>
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actor ! msg
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}
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case Terminated(actorRef) =>
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UserActorMap.find { case(_, ref) => ref == actorRef }
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.orElse(DelayedJoin.find { case(_, ref) => ref == actorRef })
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.orElse(Watchers.find { case(_, ref) => ref == actorRef }) match {
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case Some((member, actor)) =>
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context.unwatch(actor)
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UserActorMap.remove(member)
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DelayedJoin.remove(member)
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Watchers.remove(member)
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case None => ;
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}
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case _ => ;
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}
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}
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object SquadSwitchboard {
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final case class Join(char_id : Long, actor : Option[ActorRef])
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final case class DelayJoin(char_id : Long, actor : ActorRef)
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final case class Leave(char_id : Long)
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final case class Watch(char_id : Long, actor : ActorRef)
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final case class Unwatch(char_id : Long)
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final case class To(member : Long, msg : SquadServiceResponse)
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final case class ToAll(msg : SquadServiceResponse)
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final case class Except(excluded_member : Long, msg : SquadServiceResponse)
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}
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@ -0,0 +1,70 @@
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// Copyright (c) 2017 PSForever
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types.CertificationType
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import scodec.bits._
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class CharacterKnowledgeMessageTest extends Specification {
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val string = hex"ec cc637a02 45804600720061006e006b0065006e00740061006e006b0003c022dc0008f01800"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case CharacterKnowledgeMessage(char_id, Some(info)) =>
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char_id mustEqual 41575372L
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info mustEqual CharacterKnowledgeInfo(
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"Frankentank",
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Set(
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CertificationType.StandardAssault,
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CertificationType.ArmoredAssault1,
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CertificationType.MediumAssault,
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CertificationType.ReinforcedExoSuit,
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CertificationType.Harasser,
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CertificationType.Engineering,
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CertificationType.GroundSupport,
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CertificationType.AgileExoSuit,
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CertificationType.AIMAX,
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CertificationType.StandardExoSuit,
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CertificationType.AAMAX,
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CertificationType.ArmoredAssault2
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),
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15,
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0,
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PlanetSideGUID(12)
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)
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = CharacterKnowledgeMessage(
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41575372L,
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CharacterKnowledgeInfo(
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"Frankentank",
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Set(
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CertificationType.StandardAssault,
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CertificationType.ArmoredAssault1,
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CertificationType.MediumAssault,
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CertificationType.ReinforcedExoSuit,
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CertificationType.Harasser,
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CertificationType.Engineering,
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CertificationType.GroundSupport,
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CertificationType.AgileExoSuit,
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CertificationType.AIMAX,
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CertificationType.StandardExoSuit,
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CertificationType.AAMAX,
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CertificationType.ArmoredAssault2
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),
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15,
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0,
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PlanetSideGUID(12)
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)
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)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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@ -376,19 +376,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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)
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)
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case SquadResponse.Detail(guid, leader, task, zone, member_info) =>
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sendResponse(
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SquadDetailDefinitionUpdateMessage(
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guid,
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SquadDetail()
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.LeaderCharId(member_info.find(_.name.contains(leader)).get.char_id.get)
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.LeaderName(leader)
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.Task(task)
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.ZoneId(zone)
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.Members(member_info.zipWithIndex.map { case (a, b) => SquadPositionEntry(b, a) })
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.Complete
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)
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)
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case SquadResponse.Detail(guid, detail) =>
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sendResponse(SquadDetailDefinitionUpdateMessage(guid, detail))
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case SquadResponse.InitSquad(squad_guid) =>
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sendResponse(SquadDefinitionActionMessage(squad_guid, 0, SquadAction.Unknown(16)))
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@ -414,7 +403,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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membershipPositions.find({ case(member, _) => member.CharId == avatar.CharId }) match {
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case Some((ourMember, ourIndex)) =>
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//we are joining the squad
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sendResponse(SquadMembershipResponse(SquadResponseType.Accept, 0, 0, player.CharId, Some(leader.CharId), player.Name, true, Some(None)))
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//load each member's entry (our own too)
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membershipPositions.foreach { case(member, index) =>
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sendResponse(SquadMemberEvent(0, id, member.CharId, index, Some(member.Name), Some(member.ZoneId), Some(0)))
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@ -447,7 +435,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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positionsToUpdate.find({ case(member, _) => member == avatar.CharId }) match {
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case Some((ourMember, ourIndex)) =>
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//we are leaving the squad
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sendResponse(SquadMembershipResponse(SquadResponseType.Leave, 0,1, avatar.CharId, Some(avatar.CharId), avatar.name, true, Some(None)))
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//remove each member's entry (our own too)
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positionsToUpdate.foreach { case(member, index) =>
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sendResponse(SquadMemberEvent(1, id, member, index, None, None, None))
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@ -498,23 +485,53 @@ class WorldSessionActor extends Actor with MDCContextAware {
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)
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}
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case SquadResponse.SwapMember(squad, to_index, from_index) =>
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//this failsafe is not supported by normal squad member operations
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val member = squad.Membership(to_index)
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val charId = member.CharId
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val elem = squadUI(charId)
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val id = 11
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squadUI(charId) = SquadUIElement(elem.name, to_index, elem.zone, elem.health, elem.armor, elem.position)
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sendResponse(SquadMemberEvent(1, id, charId, from_index, None, None, None))
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sendResponse(SquadMemberEvent(0, id, charId, to_index, Some(elem.name), Some(elem.zone), Some(0)))
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sendResponse(
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SquadState(
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PlanetSideGUID(id),
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List(SquadStateInfo(charId, elem.health, elem.armor, elem.position, 2,2, false, 429, None,None))
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)
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)
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if(charId == avatar.CharId) {
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sendResponse(PlanetsideAttributeMessage(player.GUID, 32, to_index))
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case SquadResponse.AssignMember(squad, from_index, to_index) =>
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if(squadUI.nonEmpty) {
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val toMember = squad.Membership(to_index)
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val toCharId = toMember.CharId
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val fromMember = squad.Membership(from_index)
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val fromCharId = fromMember.CharId
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val id = 11
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if(fromCharId > 0) {
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//toMember and fromMember have swapped places
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val fromElem = squadUI(fromCharId)
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val toElem = squadUI(toCharId)
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sendResponse(SquadMemberEvent(1, id, toCharId, from_index, None, None, None))
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sendResponse(SquadMemberEvent(1, id, fromCharId, to_index, None, None, None))
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squadUI(toCharId) = SquadUIElement(fromElem.name, to_index, fromElem.zone, fromElem.health, fromElem.armor, fromElem.position)
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squadUI(fromCharId) = SquadUIElement(toElem.name, from_index, toElem.zone, toElem.health, toElem.armor, toElem.position)
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sendResponse(SquadMemberEvent(0, id, toCharId, to_index, Some(fromElem.name), Some(fromElem.zone), Some(0)))
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sendResponse(SquadMemberEvent(0, id, fromCharId, from_index, Some(toElem.name), Some(toElem.zone), Some(0)))
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sendResponse(
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SquadState(
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PlanetSideGUID(id),
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List(
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SquadStateInfo(fromCharId, toElem.health, toElem.armor, toElem.position, 2, 2, false, 429, None, None),
|
||||
SquadStateInfo(toCharId, fromElem.health, fromElem.armor, fromElem.position, 2, 2, false, 429, None, None)
|
||||
)
|
||||
)
|
||||
)
|
||||
}
|
||||
else {
|
||||
//previous fromMember has moved toMember
|
||||
val elem = squadUI(fromCharId)
|
||||
sendResponse(SquadMemberEvent(1, id, toCharId, from_index, None, None, None))
|
||||
squadUI(toCharId) = SquadUIElement(elem.name, to_index, elem.zone, elem.health, elem.armor, elem.position)
|
||||
sendResponse(SquadMemberEvent(0, id, toCharId, to_index, Some(elem.name), Some(elem.zone), Some(0)))
|
||||
sendResponse(
|
||||
SquadState(
|
||||
PlanetSideGUID(id),
|
||||
List(SquadStateInfo(toCharId, elem.health, elem.armor, elem.position, 2, 2, false, 429, None, None))
|
||||
)
|
||||
)
|
||||
}
|
||||
val charId = avatar.CharId
|
||||
if(toCharId == charId) {
|
||||
sendResponse(PlanetsideAttributeMessage(player.GUID, 32, to_index))
|
||||
}
|
||||
else if(fromCharId == charId) {
|
||||
sendResponse(PlanetsideAttributeMessage(player.GUID, 32, from_index))
|
||||
}
|
||||
}
|
||||
|
||||
case _ => ;
|
||||
|
|
@ -3454,7 +3471,32 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
|
||||
if(deadState == DeadState.Alive) {
|
||||
if(!player.Crouching && is_crouching) { //SQUAD TESTING CODE
|
||||
sendResponse(SquadMembershipResponse(SquadResponseType.Unk01, 0, 0, player.CharId, None, "Dummy", false, Some(None)))
|
||||
sendResponse(
|
||||
CharacterKnowledgeMessage(
|
||||
41577140L,
|
||||
CharacterKnowledgeInfo(
|
||||
"Degrado",
|
||||
Set(
|
||||
CertificationType.StandardAssault,
|
||||
CertificationType.ArmoredAssault1,
|
||||
CertificationType.MediumAssault,
|
||||
CertificationType.ReinforcedExoSuit,
|
||||
CertificationType.Harasser,
|
||||
CertificationType.Engineering,
|
||||
CertificationType.GroundSupport,
|
||||
CertificationType.AgileExoSuit,
|
||||
CertificationType.AIMAX,
|
||||
CertificationType.StandardExoSuit,
|
||||
CertificationType.AAMAX,
|
||||
CertificationType.ArmoredAssault2
|
||||
),
|
||||
9,
|
||||
0,
|
||||
PlanetSideGUID(1)
|
||||
)
|
||||
)
|
||||
)
|
||||
sendResponse(SquadInvitationRequestMessage(PlanetSideGUID(1), 9, 41577140L, "Degrado"))
|
||||
}
|
||||
player.Position = pos
|
||||
player.Velocity = vel
|
||||
|
|
|
|||
Loading…
Reference in a new issue