Commit graph

14 commits

Author SHA1 Message Date
Jakob Gillich
e0defe8240
Persistence #1 featuring quill (#508)
* Add .scalafmt.conf

* Adopt quill for database access

* Removed postgresql-async
* Refactored all instances of database access
* Creating duplicate characters of the same account is no longer possible
* Rewrote large parts of LoginSessionActor

* Implement migrations

* Move overrides into subdirectory

* Make usernames case insensitive

* Use LOWER(?) comparison instead of storing lowercased username

* import scala.util.{Success, Failure}

* Add config and joda-time dependencies

* Add sbt-scalafmt

* Use defaultWithAlign scalafmt preset

* Format all

* Add scalafix

* Remove unused imports

* Don't lowercase username when inserting

* Update readme

* Listen on worldserver.Hostname address

* Remove database test on startup

It could fail when the global thread pool is busy loading zone
maps. Migrations run on the main thread and also serve the
purpose of verifying the database configuration so it's fine to
remove the test altogether.

* Refactor chat message handlers, zones

What started as a small change to how zones are stored turned
into a pretty big effort of refactoring the chat message handler.
The !hack command was removed, the /capturebase commandwas added.

* Expose db ports in docker-compose.yml

* Silence property override log

* Rework configuration

* Unify configuration using the typesafe.config library
* Add configuration option for public address
* Configuration is now loaded from application.conf rather than worldserver.ini
* Refactor PsLogin and remove unnecessary logging
* Move pslogin into net.psforever.pslogin namespace

* Fix coverage
2020-07-13 23:54:05 -04:00
FateJH
03bc52f52d moved PlanetSideGUID from .packet.game to .types; project threw a hissy fit 2020-01-09 15:32:19 -05:00
FateJH
6c76997675 adjusted CommonFieldData to support jammering effect flag; fixed tests; made jammering sound and status contingent on state, but made cancelling sound and status always call up 2020-01-01 09:21:17 -05:00
Fate-JH
a5a85e6cc3
Upper Body Angle (#292)
* constrain angles on specialized yaw and pitch fields

* integrated new Angular Codec into OCM and OCDM of avatar; corrected tests; wrote shortcut for whether a unit is moving (under its own power)

* apply clamp

* Accessed containers while moving

Removed unintentional code duplication outside of conditional.
2019-11-29 11:14:25 -05:00
FateJH
fd9a3a0216 commit before changes, and to switch gears momentarily; making charId somewhat native to Avatar and its converter, though not yet essential; protype for squad definition loadouts, even though no example of functionality exists; a lot of unimplemented work in preparation to convert SquadDetailDefinitionUpdateMessage from a static format to a variable-field format 2019-10-08 09:09:33 -04:00
Fate-JH
337cfbe5d2
ObjectCreateMessage Alterations, Class Object Adjustments (#243)
* power outage failure resulting in the destruction of the original ocm-fixes branch; the git branch refs were corrupted during commit, but the up-to-date changed files remained intact

* eliminating the need for CommonFieldData2 and CommonFieldData2WithPlacement

* in the middle of integrating CommonFieldData into DetailedLockerContainerData (but not standard LockerContainerData); added field for final boolean in WeaponData

* adding faction affinity to Equipment (to match functionality; not becuase I know what ends ...)

* in the middle of integrating CommonFieldData into DetailedCommandDetonaterData

* applying faction affinity to objects at time of terminal production (but to what ends?); required BoomerTrigger and AmmoBox to always report as NEUTRAL internally

* completed the transition from using the old class-based order terminal system to the page-based order terminal system; unused terminal classes have been eliminated

* more closely aligned TelepadDeployableData and InternalTelepadDeployableData

* modifying TelepadDeployableData make it generic and eliminate the need for InternalTelepadDeployableData after fixing a packet converter to utilize DroppedItemData

* modified Terminal operation to branch further outwards from Terminal.Request to the TerminalDefinition's Request method; modified tests to reflect update

* loosening up matrix terminal definition limitations

* modified ProximityTerminal to support a custom defintition class

* rendered the message passing system for Terminals general (Any) in the full scale so it can be specific in instance cases

* refactored and moved both EquipmentSlot and ExoSuitDefinition

* (re)load Favorites each time player (re)spawns
2019-03-03 08:23:30 -05:00
FateJH
59569f1a7d added params for all CharacterAppearanceData codec regions; added a param for the three bits of CharacterData not previously supported; repaired CharacterData tests; over-all: padding calculations are not yet adequate 2018-10-17 12:39:57 -04:00
FateJH
bf72d553e1 enhancing the three primary character codecs thanks to new analysis 2018-10-17 12:39:57 -04:00
FateJH
a20e75d07c added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
FateJH
292a9bad23 attached version of the OCM for avatars works; known encoding issues with OCDM encoding for avatars, specifically the calculated bit length 2018-06-04 08:03:03 -04:00
FateJH
caf56c4e72 added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits 2018-06-04 08:03:03 -04:00
FateJH
389d0b4d82 added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests 2018-06-04 08:03:03 -04:00
FateJH
052a318285 Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired. 2018-06-04 08:03:03 -04:00
FateJH
3aee0ab4e8 added and expanded tests in hopes of increasing code coverage score
added tests for AvatarService and PacketCodingActor; especially PCA tests
2017-12-06 19:51:43 -05:00