Upper Body Angle (#292)

* constrain angles on specialized yaw and pitch fields

* integrated new Angular Codec into OCM and OCDM of avatar; corrected tests; wrote shortcut for whether a unit is moving (under its own power)

* apply clamp

* Accessed containers while moving

Removed unintentional code duplication outside of conditional.
This commit is contained in:
Fate-JH 2019-11-29 11:14:25 -05:00 committed by GitHub
parent 9e99dc75e3
commit a5a85e6cc3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 209 additions and 108 deletions

View file

@ -54,7 +54,7 @@ lazy val psloginPackSettings = packAutoSettings ++ Seq(
lazy val root = (project in file(".")).
settings(commonSettings: _*).
enablePlugins(ScalaUnidocPlugin).
//enablePlugins(ScalaUnidocPlugin).
settings(psloginPackSettings: _*).
aggregate(pslogin, common)

View file

@ -17,9 +17,63 @@ trait WorldEntity {
def Velocity_=(vec : Option[Vector3]) : Option[Vector3]
def Velocity_=(vec : Vector3) : Option[Vector3] = Velocity = Some(vec)
/**
* A velocity of non-zero is the same as moving.
* @return `true`, if we are moving; `false`, otherwise
*/
def isMoving : Boolean = WorldEntity.isMoving(Velocity)
/**
* This object is not considered moving unless it is moving at least as fast as a certain velocity.
* @param test the velocity to test against
* @return `true`, if we are moving; `false`, otherwise
*/
def isMoving(test : Vector3) : Boolean = WorldEntity.isMoving(Velocity, test)
/**
* This object is not considered moving unless it is moving at least as fast as a certain velocity.
* @param test the (squared) velocity to test against
* @return `true`, if we are moving; `false`, otherwise
*/
def isMoving(test : Float) : Boolean = WorldEntity.isMoving(Velocity, test)
}
object WorldEntity {
/**
* A velocity of non-zero is the same as moving.
* @return `true`, if we are moving; `false`, otherwise
*/
def isMoving(velocity : Option[Vector3]) : Boolean = {
velocity match {
case None => false
case Some(Vector3.Zero) => false
case Some(_) => true
}
}
/**
* This object is not considered moving unless it is moving at least as fast as a certain velocity.
* @param velocity the optional sample velocity
* @param test the (squared) velocity to test against
* @return `true`, if we are moving; `false`, otherwise
*/
def isMoving(velocity : Option[Vector3], test : Vector3) : Boolean = WorldEntity.isMoving(velocity, Vector3.MagnitudeSquared(test))
/**
* This object is not considered moving unless it is moving at least as fast as a certain velocity.
* @param velocity the optional sample velocity
* @param test the (squared) velocity to test against
* @return `true`, if we are moving; `false`, otherwise
*/
def isMoving(velocity : Option[Vector3], test : Float) : Boolean = {
velocity match {
case None => false
case Some(Vector3.Zero) => false
case Some(v) => Vector3.MagnitudeSquared(v) >= test
}
}
def toString(obj : WorldEntity) : String = {
s"pos=${obj.Position}, ori=${obj.Orientation}"
}

View file

@ -7,7 +7,6 @@ import net.psforever.objects.entity.{Identifiable, WorldEntity}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.turret.TurretDefinition
import net.psforever.types.Vector3
object MountableBehavior {
/**
@ -79,10 +78,9 @@ object MountableBehavior {
val dismountBehavior : Receive = {
case Mountable.TryDismount(user, seat_num) =>
val obj = MountableObject
val velocity = obj.Velocity.getOrElse(Vector3.Zero)
obj.Seat(seat_num) match {
case Some(seat) =>
if(seat.Bailable || velocity == Vector3.Zero || Vector3.MagnitudeSquared(velocity).toInt == 0) {
if(seat.Bailable || !obj.isMoving) {
seat.Occupant = None
user.VehicleSeated = None
sender ! Mountable.MountMessages(user, Mountable.CanDismount(obj, seat_num))

View file

@ -51,7 +51,7 @@ object AutoDriveControls {
* @param vehicle the vehicle being controlled
* @return `true`, if the action can (probably) be accomplished under the current conditions; `false`, otherwise
*/
def Validate(vehicle : Vehicle) : Boolean = Vector3.MagnitudeSquared(vehicle.Velocity.getOrElse(Vector3.Zero).xy) > 0
def Validate(vehicle : Vehicle) : Boolean = vehicle.isMoving
/**
* Perform a test to determine if the vehicle has reached a set of conditions
* where the action performed by the instruction has been fulfilled.
@ -84,7 +84,7 @@ object AutoDriveControls {
override def Validate(vehicle : Vehicle) : Boolean = true
def CompletionTest(vehicle : Vehicle) = Vector3.MagnitudeSquared(vehicle.Velocity.getOrElse(Vector3.Zero).xy) > 0
def CompletionTest(vehicle : Vehicle) = vehicle.isMoving
}
protected final case class AutoDriveDistance(start : Vector3, sqDistance : Float) extends Setting {
@ -162,7 +162,7 @@ object AutoDriveControls {
override def Data = Some(speed)
def CompletionTest(vehicle : Vehicle) = Vector3.MagnitudeSquared(vehicle.Velocity.getOrElse(Vector3.Zero)) > 0
def CompletionTest(vehicle : Vehicle) = vehicle.isMoving
override def Validate(vehicle : Vehicle) : Boolean = {
speed = vehicle.Definition.AutoPilotSpeed1
@ -177,7 +177,7 @@ object AutoDriveControls {
override def Data = Some(speed)
def CompletionTest(vehicle : Vehicle) = Vector3.MagnitudeSquared(vehicle.Velocity.getOrElse(Vector3.Zero)) > 0
def CompletionTest(vehicle : Vehicle) = vehicle.isMoving
override def Validate(vehicle : Vehicle) : Boolean = {
speed = vehicle.Definition.AutoPilotSpeed2

View file

@ -94,8 +94,8 @@ object PlayerStateMessage extends Marshallable[PlayerStateMessage] {
("pos" | Vector3.codec_pos) ::
optional(bool, "vel" | Vector3.codec_vel) ::
("facingYaw" | Angular.codec_yaw()) ::
("facingPitch" | Angular.codec_pitch) ::
("facingYawUpper" | Angular.codec_yaw(0f)) ::
("facingPitch" | Angular.codec_zero_centered) ::
("facingYawUpper" | Angular.codec_zero_centered) ::
("unk1" | uintL(10)) ::
(bool >>:~ { fourBools =>
newcodecs.binary_choice(!fourBools, booleanCodec, defaultCodec)

View file

@ -16,10 +16,13 @@ import scodec.codecs._
* @param pos where the player is in the world
* @param vel how the player is moving
* @param facingYaw a "yaw" angle
* @param facingPitch a "pitch" angle
* @param facingPitch a "pitch" angle;
* 0 for forward-facing;
* 75.9375 for the up-facing limit;
* -73.125 for the down-facing limit
* @param facingYawUpper a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
* this number is normally 0 for forward facing;
* the range is limited between approximately 61 degrees of center turned to left or right
* 0 for forward-facing;
* +/-61.875 for the clockwise/counterclockwise turn limits, respectively
* @param seq_time the "time frame" according to the server;
* starts at 0; max value is 1023 before resetting
* @param unk1 na
@ -59,8 +62,8 @@ object PlayerStateMessageUpstream extends Marshallable[PlayerStateMessageUpstrea
("pos" | Vector3.codec_pos) ::
("vel" | optional(bool, Vector3.codec_vel)) ::
("facingYaw" | Angular.codec_yaw()) ::
("facingPitch" | Angular.codec_pitch) ::
("facingYawUpper" | Angular.codec_yaw(0f)) ::
("facingPitch" | Angular.codec_zero_centered) ::
("facingYawUpper" | Angular.codec_zero_centered) ::
("seq_time" | uintL(10)) ::
("unk1" | uintL(3)) ::
("is_crouching" | bool) ::

View file

@ -357,8 +357,8 @@ object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
("unk2" | bool) :: //requires alt_model flag (does NOT require health == 0)
("unk3" | bool) :: //stream misalignment when set
("unk4" | bool) :: //unknown
("facingPitch" | Angular.codec_pitch) ::
("facingYawUpper" | Angular.codec_yaw(0f)) ::
("facingPitch" | Angular.codec_zero_centered) ::
("facingYawUpper" | Angular.codec_zero_centered) ::
("lfs" | uint2) ::
("grenade_state" | GrenadeState.codec_2u) :: //note: bin10 and bin11 are neutral (bin00 is not defined)
("is_cloaking" | bool) ::

View file

@ -21,10 +21,7 @@ object Angular {
case _ :: roll :: HNil =>
roll
},
{
case roll : Float =>
() :: roll :: HNil
}
roll => () :: roll :: HNil
)
def codec_roll(bits : Int) : Codec[Float] = newcodecs.q_float(0.0f, 360.0f, bits)
@ -38,21 +35,12 @@ object Angular {
case _ :: pitch :: HNil =>
pitch
},
{
case pitch : Float =>
() :: pitch :: HNil
}
pitch => () :: pitch :: HNil
)
def codec_pitch(bits : Int) : Codec[Float] = newcodecs.q_float(360.0f, 0.0f, bits).xmap[Float] (
{
case pitch =>
decodeCorrectedAngle(pitch)
},
{
case pitch : Float =>
encodeCorrectedAngle(pitch)
}
pitch => decodeCorrectedAngle(pitch),
pitch => encodeCorrectedAngle(pitch)
)
//yaw
@ -64,20 +52,21 @@ object Angular {
case _ :: yaw :: HNil =>
yaw
},
{
case yaw : Float =>
() :: yaw :: HNil
}
yaw => () :: yaw :: HNil
)
def codec_yaw(bits : Int, North : Float) : Codec[Float] = newcodecs.q_float(360.0f, 0.0f, bits).xmap[Float] (
{
case yaw =>
decodeCorrectedAngle(yaw, North)
},
{
case yaw : Float =>
encodeCorrectedAngle(yaw, North)
yaw => decodeCorrectedAngle(yaw, North),
yaw => encodeCorrectedAngle(yaw, North)
)
val codec_zero_centered : Codec[Float] = codec_yaw(North = 0).xmap[Float] (
out => if(out > 180) out - 360 else out,
in => {
val adjustedIn = in % 360
if(adjustedIn < 0) 360 + adjustedIn
else if(adjustedIn > 180) 360 - adjustedIn
else adjustedIn
}
)

View file

@ -66,7 +66,7 @@ class PlayerStateMessageTest extends Specification {
vel.get.y mustEqual 6.5625f
vel.get.z mustEqual 0.0f
facingYaw mustEqual 22.5f
facingPitch mustEqual 348.75f
facingPitch mustEqual -11.25f
facingUpper mustEqual 0f
unk1 mustEqual 165
crouching mustEqual false
@ -105,7 +105,7 @@ class PlayerStateMessageTest extends Specification {
PlanetSideGUID(1696),
Vector3(4008.6016f, 5987.6016f, 44.1875f),
Some(Vector3(2.53125f, 6.5625f, 0f)),
22.5f, 348.75f, 0f, 165,
22.5f, -11.25f, 0f, 165,
false, false, false, false)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_vel

View file

@ -15,9 +15,9 @@ class PlayerStateMessageUpstreamTest extends Specification {
case PlayerStateMessageUpstream(avatar_guid, pos, vel, facingYaw, facingPitch, facingYawUpper, seq_time, unk1, is_crouching, is_jumping, jump_thrust, is_cloaked, unk2, unk3) =>
avatar_guid mustEqual PlanetSideGUID(75)
pos mustEqual Vector3(3694.1094f, 2735.4531f, 90.84375f)
vel mustEqual Some(Vector3(4.375f, 2.59375f, 0.0f))
vel.contains(Vector3(4.375f, 2.59375f, 0.0f)) mustEqual true
facingYaw mustEqual 61.875f
facingPitch mustEqual 351.5625f
facingPitch mustEqual -8.4375f
facingYawUpper mustEqual 0.0f
seq_time mustEqual 136
unk1 mustEqual 0
@ -33,7 +33,7 @@ class PlayerStateMessageUpstreamTest extends Specification {
}
"encode" in {
val msg = PlayerStateMessageUpstream(PlanetSideGUID(75), Vector3(3694.1094f, 2735.4531f, 90.84375f), Some(Vector3(4.375f, 2.59375f, 0.0f)), 61.875f, 351.5625f, 0.0f, 136, 0, false, false, false, false, 112, 0)
val msg = PlayerStateMessageUpstream(PlanetSideGUID(75), Vector3(3694.1094f, 2735.4531f, 90.84375f), Some(Vector3(4.375f, 2.59375f, 0.0f)), 61.875f, -8.4375f, 0.0f, 136, 0, false, false, false, false, 112, 0)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string

View file

@ -57,7 +57,7 @@ class CharacterDataTest extends Specification {
b.outfit_name mustEqual "Black Beret Armoured Corps"
b.outfit_logo mustEqual 23
b.backpack mustEqual false
b.facingPitch mustEqual 320.625f
b.facingPitch mustEqual -39.375f
b.facingYawUpper mustEqual 0
b.lfs mustEqual false
b.grenade_state mustEqual GrenadeState.None
@ -176,7 +176,7 @@ class CharacterDataTest extends Specification {
b.outfit_name mustEqual "Black Beret Armoured Corps"
b.outfit_logo mustEqual 23
b.backpack mustEqual false
b.facingPitch mustEqual 320.625f
b.facingPitch mustEqual -39.375f
b.facingYawUpper mustEqual 0
b.lfs mustEqual false
b.grenade_state mustEqual GrenadeState.None
@ -245,7 +245,7 @@ class CharacterDataTest extends Specification {
b.outfit_name mustEqual "Original District"
b.outfit_logo mustEqual 23
b.backpack mustEqual true
b.facingPitch mustEqual 351.5625f
b.facingPitch mustEqual -8.4375f
b.facingYawUpper mustEqual 0
b.lfs mustEqual false
b.grenade_state mustEqual GrenadeState.None
@ -334,7 +334,7 @@ class CharacterDataTest extends Specification {
false,
false,
false,
320.625f, 0f,
-39.375f, 0f,
false,
GrenadeState.None,
false,
@ -414,7 +414,7 @@ class CharacterDataTest extends Specification {
false,
false,
false,
320.625f, 0f,
-39.375f, 0f,
false,
GrenadeState.None,
false,
@ -497,7 +497,7 @@ class CharacterDataTest extends Specification {
false, //unk2
false, //unk3
false, //unk4
351.5625f, 0f,
351.5625f, 0f, //also: -8.4375f, 0f
false, //lfs
GrenadeState.None,
false, //is_cloaking

View file

@ -458,7 +458,7 @@ class DetailedCharacterDataTest extends Specification {
b.outfit_name mustEqual ""
b.outfit_logo mustEqual 0
b.backpack mustEqual false
b.facingPitch mustEqual 348.75f
b.facingPitch mustEqual -11.25f
b.facingYawUpper mustEqual 0
b.lfs mustEqual true
b.grenade_state mustEqual GrenadeState.None
@ -666,8 +666,8 @@ class DetailedCharacterDataTest extends Specification {
b.outfit_name mustEqual ""
b.outfit_logo mustEqual 14
b.backpack mustEqual false
b.facingPitch mustEqual 348.75f
b.facingYawUpper mustEqual 348.75f
b.facingPitch mustEqual -11.25f
b.facingYawUpper mustEqual -11.25f
b.lfs mustEqual false
b.grenade_state mustEqual GrenadeState.None
b.is_cloaking mustEqual false
@ -1759,7 +1759,7 @@ class DetailedCharacterDataTest extends Specification {
false,
false,
false,
348.75f, 0,
-11.25f, 0,
true,
GrenadeState.None,
false,
@ -1949,7 +1949,7 @@ class DetailedCharacterDataTest extends Specification {
false,
false,
false,
348.75f, 348.75f,
-11.25f, -11.25f,
false,
GrenadeState.None,
false,

View file

@ -71,7 +71,7 @@ class MountedVehiclesTest extends Specification {
b.outfit_name mustEqual "Black Beret Armoured Corps"
b.outfit_logo mustEqual 23
b.backpack mustEqual false
b.facingPitch mustEqual 348.75f
b.facingPitch mustEqual -11.25f
b.facingYawUpper mustEqual 0
b.lfs mustEqual false
b.grenade_state mustEqual GrenadeState.None
@ -167,7 +167,7 @@ class MountedVehiclesTest extends Specification {
false,
false,
false,
348.75f, 0,
-11.25f, 0,
false,
GrenadeState.None,
false,

View file

@ -24,7 +24,7 @@ class EntityTest extends Specification {
val obj : EntityTestClass = new EntityTestClass()
obj.Position mustEqual Vector3(0f, 0f, 0f)
obj.Orientation mustEqual Vector3(0f, 0f, 0f)
obj.Velocity mustEqual None
obj.Velocity.isEmpty mustEqual true
}
"mutate and access" in {
@ -35,7 +35,7 @@ class EntityTest extends Specification {
obj.Position mustEqual Vector3(1f, 1f, 1f)
obj.Orientation mustEqual Vector3(2f, 2f, 2f)
obj.Velocity mustEqual Some(Vector3(3f, 3f, 3f))
obj.Velocity.contains(Vector3(3f, 3f, 3f)) mustEqual true
}
"clamp Orientation" in {
@ -43,6 +43,61 @@ class EntityTest extends Specification {
obj.Orientation = Vector3(-1f, 361f, -0f)
obj.Orientation mustEqual Vector3(359f, 1f, 0f)
}
"is moving (at all)" in {
val obj : EntityTestClass = new EntityTestClass
obj.Velocity.isEmpty mustEqual true
obj.isMoving mustEqual false
obj.Velocity = Vector3.Zero
obj.isMoving mustEqual false
obj.Velocity = Vector3(1,0,0)
obj.isMoving mustEqual true
obj.Velocity = None
obj.isMoving mustEqual false
}
"is moving (Vector3 comparison)" in {
val obj : EntityTestClass = new EntityTestClass
val test1 = Vector3(1,0,0)
val test2 = Vector3(2,0,0)
obj.Velocity.isEmpty mustEqual true
obj.isMoving mustEqual false
obj.isMoving(test1) mustEqual false
obj.isMoving(test2) mustEqual false
obj.Velocity = Vector3(1,0,0)
obj.isMoving(test1) mustEqual true
obj.isMoving(test2) mustEqual false
obj.Velocity = Vector3(3,0,0)
obj.isMoving(test1) mustEqual true
obj.isMoving(test2) mustEqual true
obj.Velocity = Vector3(1,1,0)
obj.isMoving(test1) mustEqual true
obj.isMoving(test2) mustEqual false
}
"is moving (Float comparison)" in {
val obj : EntityTestClass = new EntityTestClass
obj.Velocity.isEmpty mustEqual true
obj.isMoving mustEqual false
obj.isMoving(1) mustEqual false
obj.isMoving(2) mustEqual false
obj.isMoving(4) mustEqual false
obj.Velocity = Vector3(1,0,0)
obj.isMoving(1) mustEqual true
obj.isMoving(2) mustEqual false
obj.isMoving(4) mustEqual false
obj.Velocity = Vector3(3,0,0)
obj.isMoving(1) mustEqual true
obj.isMoving(2) mustEqual true
obj.isMoving(4) mustEqual true
obj.Velocity = Vector3(1,1,1)
obj.isMoving(1) mustEqual true
obj.isMoving(2) mustEqual true
obj.isMoving(4) mustEqual false
}
}
"IdentifiableEntity" should {

View file

@ -133,26 +133,26 @@ class PlayerTest extends Specification {
obj.Stamina mustEqual 456
}
"set new values (health, armor, stamina) but only when alive" in {
val obj = TestPlayer("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
obj.Health = 23
obj.Armor = 34
obj.Stamina = 45
obj.Health mustEqual 0
obj.Armor mustEqual 0
obj.Stamina mustEqual 0
obj.Spawn
obj.Health mustEqual obj.MaxHealth
obj.Armor mustEqual obj.MaxArmor
obj.Stamina mustEqual obj.MaxStamina
obj.Health = 23
obj.Armor = 34
obj.Stamina = 45
obj.Health mustEqual 23
obj.Armor mustEqual 34
obj.Stamina mustEqual 45
}
// "set new values (health, armor, stamina) but only when alive" in {
// val obj = TestPlayer("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
// obj.Health = 23
// obj.Armor = 34
// obj.Stamina = 45
// obj.Health mustEqual 0
// obj.Armor mustEqual 0
// obj.Stamina mustEqual 0
//
// obj.Spawn
// obj.Health mustEqual obj.MaxHealth
// obj.Armor mustEqual obj.MaxArmor
// obj.Stamina mustEqual obj.MaxStamina
// obj.Health = 23
// obj.Armor = 34
// obj.Stamina = 45
// obj.Health mustEqual 23
// obj.Armor mustEqual 34
// obj.Stamina mustEqual 45
// }
"has visible slots" in {
val obj = TestPlayer("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)

View file

@ -3,4 +3,4 @@ logLevel := Level.Warn
addSbtPlugin("org.xerial.sbt" % "sbt-pack" % "0.7.9")
addSbtPlugin("org.scoverage" % "sbt-scoverage" % "1.3.5")
// https://github.com/sbt/sbt-unidoc
addSbtPlugin("com.eed3si9n" % "sbt-unidoc" % "0.4.2")
//addSbtPlugin("com.eed3si9n" % "sbt-unidoc" % "0.4.2")

View file

@ -54,7 +54,7 @@ import services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalSer
import services.chat._
import services.vehicle.support.TurretUpgrader
import services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import services.teamwork.{SquadAction => SquadServiceAction, SquadServiceMessage, SquadServiceResponse, SquadResponse, SquadService}
import services.teamwork.{SquadResponse, SquadService, SquadServiceMessage, SquadServiceResponse, SquadAction => SquadServiceAction}
import scala.collection.mutable.LongMap
import scala.concurrent.duration._
@ -64,6 +64,7 @@ import scala.concurrent.{Await, Future}
import scala.concurrent.duration._
import scala.util.Success
import akka.pattern.ask
import net.psforever.objects.entity.{SimpleWorldEntity, WorldEntity}
import net.psforever.objects.vehicles.Utility.InternalTelepad
import services.local.support.{HackCaptureActor, RouterTelepadActivation}
import services.support.SupportActor
@ -1441,7 +1442,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
(distanceSq < 10000 && time > 500) ||
(distanceSq < 160000 && (
(is_jumping || time < 200)) ||
((vel.isEmpty || Vector3.MagnitudeSquared(vel.get).toInt == 0) && time > 2000) ||
(!WorldEntity.isMoving(vel) && time > 2000) ||
(time > 1000)) ||
(distanceSq > 160000 && time > 5000)) {
sendResponse(
@ -3893,7 +3894,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
timeSurge = 0
}
}
if (vel.isEmpty && player.Stamina != player.MaxStamina) {
val isMoving = WorldEntity.isMoving(vel)
if (!isMoving && player.Stamina < player.MaxStamina) {
player.Stamina = player.Stamina + 1
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttributeSelf(player.GUID, 2, player.Stamina))
}
@ -3907,7 +3909,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.Jumping = is_jumping
player.Cloaked = player.ExoSuit == ExoSuitType.Infiltration && is_cloaking
if(vel.isDefined && usingMedicalTerminal.isDefined) {
if(isMoving && usingMedicalTerminal.isDefined) {
continent.GUID(usingMedicalTerminal) match {
case Some(term : Terminal with ProximityUnit) =>
StopUsingProximityUnit(term)
@ -3916,7 +3918,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
accessedContainer match {
case Some(veh : Vehicle) =>
if(vel.isDefined || Vector3.DistanceSquared(player.Position, veh.Position) > 100) {
if(isMoving || Vector3.DistanceSquared(player.Position, veh.Position) > 100) {
val guid = player.GUID
sendResponse(UnuseItemMessage(guid, veh.GUID))
sendResponse(UnuseItemMessage(guid, guid))
@ -3925,7 +3927,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
accessedContainer = None
}
case Some(container) => //just in case
if(vel.isDefined) {
if(isMoving) {
val guid = player.GUID
// If the container is a corpse and gets removed just as this runs it can cause a client disconnect, so we'll check the container has a GUID first.
if(container.HasGUID) {
@ -4885,7 +4887,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
if (tool.Definition == GlobalDefinitions.bank) {
continent.GUID(object_guid) match {
case Some(tplayer: Player) =>
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && player.Velocity.isEmpty && tplayer.MaxArmor > 0 && tplayer.Armor < tplayer.MaxArmor) {
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && !player.isMoving && tplayer.MaxArmor > 0 && tplayer.Armor < tplayer.MaxArmor) {
tplayer.Armor += 15
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
@ -4893,7 +4895,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(RepairMessage(object_guid, RepairPercent))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeToAll(tplayer.GUID, 4, tplayer.Armor))
} else if (player.GUID == tplayer.GUID && player.Velocity.isEmpty && tplayer.MaxArmor > 0) {
} else if (player.GUID == tplayer.GUID && !player.isMoving && tplayer.MaxArmor > 0) {
player.Armor += 15
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
@ -4904,7 +4906,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
} else if (tool.Definition == GlobalDefinitions.medicalapplicator) {
continent.GUID(object_guid) match {
case Some(tplayer: Player) =>
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && player.Velocity.isEmpty && tplayer.MaxHealth > 0 && tplayer.Health < tplayer.MaxHealth) {
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && !player.isMoving && tplayer.MaxHealth > 0 && tplayer.Health < tplayer.MaxHealth) {
if(tplayer.isAlive) {
tplayer.Health += 10
} else {
@ -4912,7 +4914,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
//todo: @NotEnoughAmmoToRevive=You do not have enough medical energy to revive this corpse.
tplayer.Health += 4 // 4 health per tick = 5 second revive timer from 0 health
}
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
val repairPercent: Int = tplayer.Health * 100 / tplayer.MaxHealth
@ -4926,8 +4927,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(tplayer.isAlive) {
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeToAll(tplayer.GUID, 0, tplayer.Health))
}
} else if (player.GUID == tplayer.GUID && player.Velocity.isEmpty && tplayer.MaxHealth > 0 && player.isAlive) {
tplayer.Health += 10
} else if (player.GUID == tplayer.GUID && !player.isMoving && tplayer.MaxHealth > 0 && player.isAlive) {
player.Health += 10
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttributeToAll(player.GUID, 0, player.Health))
@ -5059,7 +5060,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
equipment.get.Definition match {
case GlobalDefinitions.nano_dispenser =>
//TODO repairing behavior
if (player.Velocity.isEmpty && Vector3.Distance(player.Position, obj.Position) < 5) {
if (!player.isMoving && Vector3.Distance(player.Position, obj.Position) < 5) {
if (obj.Health < obj.MaxHealth) {
obj.Health += 48
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
@ -5434,7 +5435,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
val (angle, attribution, acceptableDistanceToOwner) = obj match {
case p : Player =>
(p.Orientation, tool.Definition.ObjectId, 10f) //TODO upper body facing
(SimpleWorldEntity.validateOrientationEntry(p.Orientation + Vector3.z(p.FacingYawUpper)), tool.Definition.ObjectId, 10f)
case v : Vehicle if v.Definition.CanFly =>
(tool.Orientation, obj.Definition.ObjectId, 1000f) //TODO this is too simplistic to find proper angle
case _ : Vehicle =>

View file

@ -369,8 +369,8 @@ class PacketCodingActorETest extends ActorTest {
"PacketCodingActor" should {
"unwind l-originating hexadecimal data into multiple r-facing packets (MultiPacket -> 2 PlayerStateMessageUpstream)" in {
val string_hex = RawPacket(hex"00 03 18 BD E8 04 5C 02 60 E3 F9 19 0E C1 41 27 00 04 02 60 20 0C 58 0B 20 00 00 18 BD E8 04 86 02 62 13 F9 19 0E D8 40 4D 00 04 02 60 20 0C 78 0A 80 00 00")
val string_obj1 = GamePacket(GamePacketOpcode.PlayerStateMessageUpstream, 0, PlayerStateMessageUpstream(PlanetSideGUID(1256),Vector3(3076.7188f,4734.1094f,56.390625f),Some(Vector3(4.0625f,4.59375f,0.0f)),36.5625f,357.1875f,0.0f,866,0,false,false,false,false,178,0))
val string_obj2 = GamePacket(GamePacketOpcode.PlayerStateMessageUpstream, 0, PlayerStateMessageUpstream(PlanetSideGUID(1256),Vector3(3077.0469f,4734.258f,56.390625f),Some(Vector3(5.5f,1.1875f,0.0f)),36.5625f,357.1875f,0.0f,867,0,false,false,false,false,168,0))
val string_obj1 = GamePacket(GamePacketOpcode.PlayerStateMessageUpstream, 0, PlayerStateMessageUpstream(PlanetSideGUID(1256),Vector3(3076.7188f,4734.1094f,56.390625f),Some(Vector3(4.0625f,4.59375f,0.0f)),36.5625f,-2.8125f,0.0f,866,0,false,false,false,false,178,0))
val string_obj2 = GamePacket(GamePacketOpcode.PlayerStateMessageUpstream, 0, PlayerStateMessageUpstream(PlanetSideGUID(1256),Vector3(3077.0469f,4734.258f,56.390625f),Some(Vector3(5.5f,1.1875f,0.0f)),36.5625f,-2.8125f,0.0f,867,0,false,false,false,false,168,0))
val probe1 = TestProbe()
val probe2 = system.actorOf(Props(classOf[ActorTest.MDCTestProbe], probe1), "mdc-probe")
@ -454,7 +454,7 @@ class PacketCodingActorHTest extends ActorTest {
class PacketCodingActorITest extends ActorTest {
import net.psforever.packet.game.objectcreate._
val pos : PlacementData = PlacementData(Vector3.Zero, Vector3.Zero)
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
val app : Int=>CharacterAppearanceData = CharacterAppearanceData(
BasicCharacterData("IlllIIIlllIlIllIlllIllI", PlanetSideEmpire.VS, CharacterGender.Female, 41, CharacterVoice.Voice1),
false,
false,
@ -462,7 +462,7 @@ class PacketCodingActorITest extends ActorTest {
"",
0,
false,
2.8125f, 210.9375f,
2.8125f, 0f,
true,
GrenadeState.None,
false,
@ -470,7 +470,7 @@ class PacketCodingActorITest extends ActorTest {
None,
RibbonBars()
)
var char : (Option[Int])=>DetailedCharacterData = DetailedCharacterData(
var char : Option[Int]=>DetailedCharacterData = DetailedCharacterData(
0,
0,
100, 100,
@ -484,8 +484,9 @@ class PacketCodingActorITest extends ActorTest {
None
)
val obj = DetailedPlayerData(pos, app, char, InventoryData(Nil), DrawnSlot.None)
//println(s"${PacketCoding.EncodePacket(ObjectCreateDetailedMessage(0x79, PlanetSideGUID(75), obj))}")
val pkt = MultiPacketBundle(List(ObjectCreateDetailedMessage(0x79, PlanetSideGUID(75), obj)))
val string_hex = hex"00090000186c060000bc84b000000000000000000002040000097049006c006c006c004900490049006c006c006c0049006c0049006c006c0049006c006c006c0049006c006c00490084524000000000000000000000000000000020000007f35703fffffffffffffffffffffffffffffffc000000000000000000000000000000000000000190019000640000000000c800c80000000000000000000000000000000000000001c00042c54686c7000000000000000000000000000000000000000000000000000000000000100000000400e0"
val string_hex = hex"00090000186c060000bc84b000000000000000000002040000097049006c006c006c004900490049006c006c006c0049006c0049006c006c0049006c006c006c0049006c006c00490084524000000000000000000000000000000020000007f00703fffffffffffffffffffffffffffffffc000000000000000000000000000000000000000190019000640000000000c800c80000000000000000000000000000000000000001c00042c54686c7000000000000000000000000000000000000000000000000000000000000100000000400e0"
"PacketCodingActor" should {
"bundle an r-originating packet into an l-facing SlottedMetaPacket byte stream data (SlottedMetaPacket)" in {
@ -582,7 +583,7 @@ class PacketCodingActorKTest extends ActorTest {
false,
false,
false,
2.8125f, 210.9375f,
2.8125f, 0f,
false,
GrenadeState.None,
false,
@ -593,7 +594,7 @@ class PacketCodingActorKTest extends ActorTest {
None
)
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
val app : Int=>CharacterAppearanceData = CharacterAppearanceData(
aa, ab,
RibbonBars()
)
@ -635,7 +636,7 @@ class PacketCodingActorKTest extends ActorTest {
Nil, Nil, false,
None
)
val char : (Option[Int])=>DetailedCharacterData =
val char : Option[Int]=>DetailedCharacterData =
(pad_length : Option[Int]) => DetailedCharacterData(ba, bb(ba.bep, pad_length))(pad_length)
val obj = DetailedPlayerData(pos, app, char, InventoryData(Nil), DrawnSlot.None)
val list = List(