Commit graph

621 commits

Author SHA1 Message Date
Fate-JH ddf2f53d8a
Merge pull request #201 from Fate-JH/move-item
Move item
2018-05-08 22:22:48 -04:00
Fate-JH 7ddd0214fe
Merge pull request #200 from Fate-JH/decon-repair
Deconstruction Repair
2018-05-08 10:32:54 -04:00
FateJH 8059108042 Travis wants clarity 2018-05-08 10:23:49 -04:00
FateJH ede8786f36 AvatarService test for StowEquipment message 2018-05-08 10:04:12 -04:00
FateJH 9a17eb3741 fix for locker contents being cleared 2018-05-08 09:54:30 -04:00
FateJH e61f1dbdfc changes to how MoveItemMessage is handled; AvatarService messages for MoveItem purposes; stop shooting and put away weapon when sitting down 2018-05-08 00:07:11 -04:00
FateJH dab6a4db94 fixed timing in tests 2018-05-06 21:25:14 -04:00
FateJH 4e0085eb20 repairs to corpse removal task; postStop for vehicle deconstruction; previously unhandled condition for MoveItemMessage logic 2018-05-06 16:58:52 -04:00
FateJH 3a9058bee9 attempting to solve issue of corpses with no guid; catching vehicles with no guid as well 2018-05-06 16:09:30 -04:00
Fate-JH dd4b586bef
Merge pull request #199 from Fate-JH/v-spawn-pad-redo
Vehicle Spawn Pad, Again
2018-05-05 22:36:52 -04:00
FateJH deb0e670ba moving management of ServerVehicleOverride state to WSA from Vehicle 2018-05-05 21:36:45 -04:00
FateJH f4343bbf0d fixing import duplicity and order; accommodations for air vehicles and their spawn pads 2018-04-29 01:03:54 -04:00
FateJH 6047b9e054 adjust to vehicle spawn timing, placement of spawn pad, and a quick override packet 2018-04-29 00:18:14 -04:00
FateJH 68422401e5 Another revamp to vehicle spawn process. Wrote tests. 2018-04-29 00:16:55 -04:00
FateJH 5d5c609a2f Reorganized vehicle spawning process and wrote tests for process. 2018-04-29 00:13:15 -04:00
FateJH c87273c351 originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C 2018-04-29 00:13:15 -04:00
FateJH fde49773cd Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests. 2018-04-29 00:13:15 -04:00
Fate-JH dbc2ea8084
Merge pull request #197 from Fate-JH/med-term
Proximity Terminals/Medical
2018-04-29 00:11:18 -04:00
FateJH a31207322b accomodations for tests; adjusting conditions for proximity terminal operations; adding the medical terminals in Anguta 2018-04-19 19:51:04 -04:00
FateJH 4049be68e4 added functionality for delayed proximity terminal clearing and various other clean up tasks related to their operation 2018-04-19 08:08:02 -04:00
FateJH 35ed000ccc code documentation and tests 2018-04-19 08:03:06 -04:00
FateJH 29cf59775a working medical terminal and stubs for other proximity-based terminal operations 2018-04-19 08:01:13 -04:00
Fate-JH d8fe6bab28
Merge pull request #196 from Fate-JH/spawn-tube
The Real Resurrection Update
2018-04-19 07:45:47 -04:00
FateJH 88ddab5e0a Fixing misidentified sanctuary continents and ZoneMap names 2018-04-15 23:34:51 -04:00
FateJH 82c68ebedb Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements 2018-04-09 19:12:23 -04:00
Fate-JH fc3837268c
Merge pull request #194 from Fate-JH/pca
Packet Splitting, Bundling
2018-04-02 09:39:55 -04:00
FateJH f444a35785 Changes to AvatarService packets and support actors in regards to corpse management and tests regarding corpse management. Seriously, those tests. 2018-03-31 20:03:40 -04:00
FateJH 7f40b31a34 Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta. 2018-03-31 20:02:40 -04:00
FateJH ddc2450541 Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
FateJH 20b7726653 Stripped down LivePlayerList functionality, moving player lists onto the appropriate corresponding zones. Corpses are now created, stored, and deleted. 2018-03-31 19:55:44 -04:00
FateJH 8a21df429b The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class. 2018-03-31 19:54:37 -04:00
FateJH 3e9e3df0fa Simple player spawning proof of concept using buildings mapped to their spawn tube amenities in a "spawn group." 2018-03-31 19:53:45 -04:00
FateJH 001f9a40e9 Anguta, Ceryshen, the Anguta Watchower, and Anguta's two bunkers have had their amenities wired together, excluding the door locks being connected to doors. Modified how things like spectator status, fly status and speed persist. 2018-03-31 19:51:01 -04:00
Fate-JH bd76d28564
Merge pull request #193 from Fate-JH/server-init
Packets, and a Warp Gate
2018-03-15 19:44:06 -04:00
FateJH 19224e471b wrote tests for MultiPacketCollector, MultiPacketBundle, and the new functionality in PCA 2018-03-14 18:53:19 -04:00
FateJH 87d314942a added utility classes and functionality to compose SlottedMetaPacket0/MultiPacketEx combos 2018-03-13 23:00:47 -04:00
FateJH 68e3377d2e RelatedA0 and RelatedB0 have been superceded by RelatedA and RelatedB, respectively, with slots 0-3 for each; SlottedMetaAck has been removed and tests have been changed 2018-03-12 23:16:49 -04:00
FateJH adb7738268 incoming control container packet unwinding has been shifted from LSA and WSA to PCA 2018-03-12 19:18:09 -04:00
FateJH e76b4de2ea repairs to ZFCCM test 2018-03-08 21:27:19 -05:00
FateJH d965b5b3c8 added initial AvatarStatisticsMessage packet and tests; gave an Enumeration type to AvtarImplant action field 2018-03-08 15:48:19 -05:00
FateJH 2475b468b8 added initial AvatarSearchCriteriaMessage packet and tests; worked ASCM into WSA login workflow 2018-03-07 22:58:42 -05:00
FateJH 0578d291a5 add initial SetChatFilterMessage packet and tests; gave FriendsResponse a valid action enumeration; changed continent id and building id in DensityUpdateLevel to use simple data type rather than PlanetSideGUID; worked these packet changes into WSA initialization workflow 2018-03-07 22:32:27 -05:00
FateJH 2526f15406 changing continent id to normal data type in HotSpotUpdate; implementing token logic for HotSpotUpdate in WSA; updating tests 2018-03-06 15:27:17 -05:00
FateJH 4973e8df29 implemented initial HackMessage during WSA login phase on building id 2018-03-05 23:49:34 -05:00
FateJH 33a7636f5e changing continent id and building id to normal data types in BroadcastWarpgateUpdate and BuildingInfoUpdate; implementing warp gates and branched logic for warp gate initialization in WSA; updating tests 2018-03-05 23:26:38 -05:00
FateJH f0bec9cf3a changing continent id to normal data types and away from PlanetSideGUID in ZoneForcedCavernConnections and ContinentalLockUpdate; implementing ForcedZoneCavernConnections and ContinentalLockUpdate in WSA 2018-03-05 20:21:13 -05:00
FateJH b61097a22d changing continent id to normal data types and away from PlanetSideGUID in DensityLevelUpdate, ZoneInfo, and ZoneLockInfo; implementing better init ZoneInfo, ZoneLockInfo, and ZonePopulationUpdate packets in WSA 2018-03-05 20:21:13 -05:00
FateJH 3965437116 added DensityLevelUpdateMessage packet and tests; including default packet during initialization phase 2018-03-05 20:21:13 -05:00
FateJH 77b4890706 begin initialization of buildings and configuration of their amenities; reorganize entries in Maps.scala to better associate buildings and amenities 2018-03-05 20:21:13 -05:00
Fate-JH 71173c171b
Merge pull request #192 from Fate-JH/ams-spawn
AMS Efforts (misc)
2018-03-05 20:15:11 -05:00