Fate-JH
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d6325d8dfc
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Merge pull request #205 from Fate-JH/loot
Press M2, Get Loot
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2018-05-12 12:45:07 -04:00 |
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FateJH
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34210fe581
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LootItwemMessage documentation
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2018-05-10 23:11:52 -04:00 |
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FateJH
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1d956c834c
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improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary
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2018-05-10 23:03:34 -04:00 |
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FateJH
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65c8de0790
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expanding Container functionality to include Fit tests; handling LootItemMessage packets
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2018-05-10 19:46:19 -04:00 |
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Fate-JH
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0590b575d0
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Merge pull request #204 from Fate-JH/destroy-v-term
Destroy the Vehicle Terminal
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2018-05-10 19:42:27 -04:00 |
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Fate-JH
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57d92f380b
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Merge pull request #203 from Fate-JH/three-grenades
Just Three More Grenades
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2018-05-10 19:39:42 -04:00 |
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FateJH
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4f1e4381a4
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added feature to reset the vehicle terminal if it should get stuck while fulfilling an order
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2018-05-09 21:28:16 -04:00 |
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Fate-JH
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89e029c11a
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Merge pull request #202 from Fate-JH/death-while-seated
Death While Seated
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2018-05-09 19:03:23 -04:00 |
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FateJH
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526ab7d5ec
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Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests
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2018-05-09 16:26:33 -04:00 |
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FateJH
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ba49b5859e
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replenishing supply of thrown grenades from player inventory; pulled in locker search for Player.Find to avoid wrongful indexing
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2018-05-08 23:55:01 -04:00 |
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Fate-JH
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ddf2f53d8a
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Merge pull request #201 from Fate-JH/move-item
Move item
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2018-05-08 22:22:48 -04:00 |
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FateJH
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3812728948
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re-organizing player unregistering when releasing while previously seated in vehicle
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2018-05-08 21:35:02 -04:00 |
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Fate-JH
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7ddd0214fe
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Merge pull request #200 from Fate-JH/decon-repair
Deconstruction Repair
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2018-05-08 10:32:54 -04:00 |
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FateJH
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8059108042
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Travis wants clarity
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2018-05-08 10:23:49 -04:00 |
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FateJH
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ede8786f36
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AvatarService test for StowEquipment message
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2018-05-08 10:04:12 -04:00 |
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FateJH
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9a17eb3741
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fix for locker contents being cleared
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2018-05-08 09:54:30 -04:00 |
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FateJH
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e61f1dbdfc
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changes to how MoveItemMessage is handled; AvatarService messages for MoveItem purposes; stop shooting and put away weapon when sitting down
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2018-05-08 00:07:11 -04:00 |
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FateJH
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dab6a4db94
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fixed timing in tests
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2018-05-06 21:25:14 -04:00 |
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FateJH
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4e0085eb20
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repairs to corpse removal task; postStop for vehicle deconstruction; previously unhandled condition for MoveItemMessage logic
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2018-05-06 16:58:52 -04:00 |
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FateJH
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3a9058bee9
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attempting to solve issue of corpses with no guid; catching vehicles with no guid as well
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2018-05-06 16:09:30 -04:00 |
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Fate-JH
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dd4b586bef
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Merge pull request #199 from Fate-JH/v-spawn-pad-redo
Vehicle Spawn Pad, Again
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2018-05-05 22:36:52 -04:00 |
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FateJH
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deb0e670ba
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moving management of ServerVehicleOverride state to WSA from Vehicle
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2018-05-05 21:36:45 -04:00 |
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FateJH
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f4343bbf0d
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fixing import duplicity and order; accommodations for air vehicles and their spawn pads
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2018-04-29 01:03:54 -04:00 |
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FateJH
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6047b9e054
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adjust to vehicle spawn timing, placement of spawn pad, and a quick override packet
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2018-04-29 00:18:14 -04:00 |
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FateJH
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68422401e5
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Another revamp to vehicle spawn process. Wrote tests.
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2018-04-29 00:16:55 -04:00 |
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FateJH
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5d5c609a2f
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Reorganized vehicle spawning process and wrote tests for process.
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2018-04-29 00:13:15 -04:00 |
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FateJH
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c87273c351
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originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C
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2018-04-29 00:13:15 -04:00 |
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FateJH
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fde49773cd
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Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests.
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2018-04-29 00:13:15 -04:00 |
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Fate-JH
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dbc2ea8084
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Merge pull request #197 from Fate-JH/med-term
Proximity Terminals/Medical
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2018-04-29 00:11:18 -04:00 |
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FateJH
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a31207322b
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accomodations for tests; adjusting conditions for proximity terminal operations; adding the medical terminals in Anguta
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2018-04-19 19:51:04 -04:00 |
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FateJH
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4049be68e4
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added functionality for delayed proximity terminal clearing and various other clean up tasks related to their operation
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2018-04-19 08:08:02 -04:00 |
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FateJH
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35ed000ccc
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code documentation and tests
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2018-04-19 08:03:06 -04:00 |
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FateJH
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29cf59775a
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working medical terminal and stubs for other proximity-based terminal operations
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2018-04-19 08:01:13 -04:00 |
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Fate-JH
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d8fe6bab28
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Merge pull request #196 from Fate-JH/spawn-tube
The Real Resurrection Update
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2018-04-19 07:45:47 -04:00 |
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FateJH
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88ddab5e0a
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Fixing misidentified sanctuary continents and ZoneMap names
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2018-04-15 23:34:51 -04:00 |
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FateJH
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82c68ebedb
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Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements
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2018-04-09 19:12:23 -04:00 |
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Fate-JH
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fc3837268c
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Merge pull request #194 from Fate-JH/pca
Packet Splitting, Bundling
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2018-04-02 09:39:55 -04:00 |
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FateJH
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f444a35785
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Changes to AvatarService packets and support actors in regards to corpse management and tests regarding corpse management. Seriously, those tests.
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2018-03-31 20:03:40 -04:00 |
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FateJH
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7f40b31a34
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Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta.
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2018-03-31 20:02:40 -04:00 |
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FateJH
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ddc2450541
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Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.
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2018-03-31 19:59:11 -04:00 |
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FateJH
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20b7726653
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Stripped down LivePlayerList functionality, moving player lists onto the appropriate corresponding zones. Corpses are now created, stored, and deleted.
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2018-03-31 19:55:44 -04:00 |
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FateJH
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8a21df429b
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The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.
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2018-03-31 19:54:37 -04:00 |
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FateJH
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3e9e3df0fa
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Simple player spawning proof of concept using buildings mapped to their spawn tube amenities in a "spawn group."
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2018-03-31 19:53:45 -04:00 |
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FateJH
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001f9a40e9
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Anguta, Ceryshen, the Anguta Watchower, and Anguta's two bunkers have had their amenities wired together, excluding the door locks being connected to doors. Modified how things like spectator status, fly status and speed persist.
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2018-03-31 19:51:01 -04:00 |
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Fate-JH
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bd76d28564
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Merge pull request #193 from Fate-JH/server-init
Packets, and a Warp Gate
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2018-03-15 19:44:06 -04:00 |
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FateJH
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19224e471b
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wrote tests for MultiPacketCollector, MultiPacketBundle, and the new functionality in PCA
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2018-03-14 18:53:19 -04:00 |
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FateJH
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87d314942a
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added utility classes and functionality to compose SlottedMetaPacket0/MultiPacketEx combos
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2018-03-13 23:00:47 -04:00 |
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FateJH
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68e3377d2e
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RelatedA0 and RelatedB0 have been superceded by RelatedA and RelatedB, respectively, with slots 0-3 for each; SlottedMetaAck has been removed and tests have been changed
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2018-03-12 23:16:49 -04:00 |
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FateJH
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adb7738268
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incoming control container packet unwinding has been shifted from LSA and WSA to PCA
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2018-03-12 19:18:09 -04:00 |
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FateJH
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e76b4de2ea
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repairs to ZFCCM test
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2018-03-08 21:27:19 -05:00 |
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