Fate-JH
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d0f825366a
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Merge pull request #207 from Fate-JH/arm-out
Vehicle Spawn, Put Weapon Away
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2018-05-21 07:16:29 -04:00 |
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Fate-JH
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7e7a0daab7
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Merge pull request #206 from Fate-JH/bundling
Responsible Packet Bundling
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2018-05-21 07:09:39 -04:00 |
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Fate-JH
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80c2d76c48
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Merge pull request #208 from Mazo/DontLogPasswords
Remove passwords being logged in plaintext on logins
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2018-05-21 07:08:05 -04:00 |
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Fate-JH
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6176603189
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Merge pull request #209 from Mazo/Readme
Update readme with clearer instructions for PSCrypto / issue workarounds
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2018-05-21 07:07:23 -04:00 |
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Mazo
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8971addc1e
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Update readme with clearer instructions for PSCrypto and potential workarounds for the library not being detected properly
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2018-05-20 18:37:58 +01:00 |
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Mazo
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f6bb87941e
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Remove passwords being logged in plaintext on logins
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2018-05-20 18:32:16 +01:00 |
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FateJH
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cfdc2c9ec7
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swapped arm lowering counteraction to target action: boarding the vehicle while it is being spawned
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2018-05-12 20:26:46 -04:00 |
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Fate-JH
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d6325d8dfc
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Merge pull request #205 from Fate-JH/loot
Press M2, Get Loot
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2018-05-12 12:45:07 -04:00 |
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FateJH
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0200a688e7
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mechanism for seamless bundling of packet and then emptying it towards the network
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2018-05-12 02:16:41 -04:00 |
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FateJH
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34210fe581
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LootItwemMessage documentation
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2018-05-10 23:11:52 -04:00 |
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FateJH
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1d956c834c
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improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary
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2018-05-10 23:03:34 -04:00 |
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FateJH
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65c8de0790
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expanding Container functionality to include Fit tests; handling LootItemMessage packets
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2018-05-10 19:46:19 -04:00 |
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Fate-JH
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0590b575d0
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Merge pull request #204 from Fate-JH/destroy-v-term
Destroy the Vehicle Terminal
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2018-05-10 19:42:27 -04:00 |
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Fate-JH
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57d92f380b
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Merge pull request #203 from Fate-JH/three-grenades
Just Three More Grenades
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2018-05-10 19:39:42 -04:00 |
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FateJH
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4f1e4381a4
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added feature to reset the vehicle terminal if it should get stuck while fulfilling an order
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2018-05-09 21:28:16 -04:00 |
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Fate-JH
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89e029c11a
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Merge pull request #202 from Fate-JH/death-while-seated
Death While Seated
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2018-05-09 19:03:23 -04:00 |
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FateJH
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526ab7d5ec
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Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests
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2018-05-09 16:26:33 -04:00 |
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FateJH
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ba49b5859e
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replenishing supply of thrown grenades from player inventory; pulled in locker search for Player.Find to avoid wrongful indexing
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2018-05-08 23:55:01 -04:00 |
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Fate-JH
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ddf2f53d8a
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Merge pull request #201 from Fate-JH/move-item
Move item
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2018-05-08 22:22:48 -04:00 |
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FateJH
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3812728948
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re-organizing player unregistering when releasing while previously seated in vehicle
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2018-05-08 21:35:02 -04:00 |
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Fate-JH
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7ddd0214fe
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Merge pull request #200 from Fate-JH/decon-repair
Deconstruction Repair
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2018-05-08 10:32:54 -04:00 |
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FateJH
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8059108042
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Travis wants clarity
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2018-05-08 10:23:49 -04:00 |
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FateJH
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ede8786f36
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AvatarService test for StowEquipment message
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2018-05-08 10:04:12 -04:00 |
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FateJH
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9a17eb3741
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fix for locker contents being cleared
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2018-05-08 09:54:30 -04:00 |
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FateJH
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e61f1dbdfc
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changes to how MoveItemMessage is handled; AvatarService messages for MoveItem purposes; stop shooting and put away weapon when sitting down
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2018-05-08 00:07:11 -04:00 |
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FateJH
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dab6a4db94
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fixed timing in tests
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2018-05-06 21:25:14 -04:00 |
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FateJH
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4e0085eb20
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repairs to corpse removal task; postStop for vehicle deconstruction; previously unhandled condition for MoveItemMessage logic
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2018-05-06 16:58:52 -04:00 |
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FateJH
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3a9058bee9
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attempting to solve issue of corpses with no guid; catching vehicles with no guid as well
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2018-05-06 16:09:30 -04:00 |
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Fate-JH
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dd4b586bef
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Merge pull request #199 from Fate-JH/v-spawn-pad-redo
Vehicle Spawn Pad, Again
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2018-05-05 22:36:52 -04:00 |
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FateJH
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deb0e670ba
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moving management of ServerVehicleOverride state to WSA from Vehicle
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2018-05-05 21:36:45 -04:00 |
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FateJH
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f4343bbf0d
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fixing import duplicity and order; accommodations for air vehicles and their spawn pads
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2018-04-29 01:03:54 -04:00 |
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FateJH
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6047b9e054
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adjust to vehicle spawn timing, placement of spawn pad, and a quick override packet
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2018-04-29 00:18:14 -04:00 |
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FateJH
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68422401e5
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Another revamp to vehicle spawn process. Wrote tests.
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2018-04-29 00:16:55 -04:00 |
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FateJH
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5d5c609a2f
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Reorganized vehicle spawning process and wrote tests for process.
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2018-04-29 00:13:15 -04:00 |
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FateJH
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c87273c351
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originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C
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2018-04-29 00:13:15 -04:00 |
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FateJH
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fde49773cd
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Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests.
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2018-04-29 00:13:15 -04:00 |
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Fate-JH
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dbc2ea8084
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Merge pull request #197 from Fate-JH/med-term
Proximity Terminals/Medical
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2018-04-29 00:11:18 -04:00 |
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FateJH
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a31207322b
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accomodations for tests; adjusting conditions for proximity terminal operations; adding the medical terminals in Anguta
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2018-04-19 19:51:04 -04:00 |
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FateJH
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4049be68e4
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added functionality for delayed proximity terminal clearing and various other clean up tasks related to their operation
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2018-04-19 08:08:02 -04:00 |
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FateJH
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35ed000ccc
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code documentation and tests
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2018-04-19 08:03:06 -04:00 |
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FateJH
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29cf59775a
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working medical terminal and stubs for other proximity-based terminal operations
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2018-04-19 08:01:13 -04:00 |
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Fate-JH
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d8fe6bab28
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Merge pull request #196 from Fate-JH/spawn-tube
The Real Resurrection Update
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2018-04-19 07:45:47 -04:00 |
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FateJH
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88ddab5e0a
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Fixing misidentified sanctuary continents and ZoneMap names
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2018-04-15 23:34:51 -04:00 |
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FateJH
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82c68ebedb
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Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements
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2018-04-09 19:12:23 -04:00 |
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Fate-JH
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fc3837268c
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Merge pull request #194 from Fate-JH/pca
Packet Splitting, Bundling
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2018-04-02 09:39:55 -04:00 |
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FateJH
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f444a35785
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Changes to AvatarService packets and support actors in regards to corpse management and tests regarding corpse management. Seriously, those tests.
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2018-03-31 20:03:40 -04:00 |
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FateJH
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7f40b31a34
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Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta.
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2018-03-31 20:02:40 -04:00 |
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FateJH
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ddc2450541
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Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.
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2018-03-31 19:59:11 -04:00 |
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FateJH
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20b7726653
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Stripped down LivePlayerList functionality, moving player lists onto the appropriate corresponding zones. Corpses are now created, stored, and deleted.
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2018-03-31 19:55:44 -04:00 |
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FateJH
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8a21df429b
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The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.
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2018-03-31 19:54:37 -04:00 |
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