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swapped arm lowering counteraction to target action: boarding the vehicle while it is being spawned
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parent
d6325d8dfc
commit
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@ -1043,6 +1043,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case VehicleSpawnPad.StartPlayerSeatedInVehicle(vehicle, pad) =>
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val vehicle_guid = vehicle.GUID
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PlayerActionsToCancel()
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if(player.VisibleSlots.contains(player.DrawnSlot)) {
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player.DrawnSlot = Player.HandsDownSlot
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sendResponse(ObjectHeldMessage(player.GUID, Player.HandsDownSlot, true))
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
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}
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 1L)) //mount points off?
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 21, player.GUID.guid)) //fte and ownership?
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@ -3841,11 +3847,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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shooting = None
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case None => ;
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}
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if(player != null && player.isAlive && player.VisibleSlots.contains(player.DrawnSlot)) {
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player.DrawnSlot = Player.HandsDownSlot
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sendResponse(ObjectHeldMessage(player.GUID, Player.HandsDownSlot, true))
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
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}
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if(flying) {
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sendResponse(ChatMsg(ChatMessageType.CMT_FLY, false, "", "off", None))
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flying = false
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