FateJH
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848929fd01
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test fix
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2018-05-21 10:48:32 -04:00 |
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FateJH
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a3f50cc8a4
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fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e9aac5514a
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more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests
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2018-05-16 19:24:50 -04:00 |
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FateJH
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a513f4996e
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working vehicle loadouts from repair/rearm silos; code documentation and expanded tests
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2018-05-16 00:27:25 -04:00 |
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FateJH
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9d7d1b0456
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split previous Loadout into separate InfantryLoadout and VehicleLoadout classes; moved new Loadout code into its own package and corrected import statements; corrected Terminal code and tests
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2018-05-13 23:06:01 -04:00 |
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FateJH
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ddc2450541
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Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.
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2018-03-31 19:59:11 -04:00 |
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FateJH
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8a21df429b
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The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.
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2018-03-31 19:54:37 -04:00 |
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FateJH
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335b40cdfc
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correction for LoadoutTest
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2017-12-30 21:44:10 -05:00 |
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FateJH
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8fbbd31967
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modified how subscriptions can subscribe and unsubscribe from specific channels (works now); vehicles now come with default loadouts at time of spawn; MoveItem is now a much more generic process that handles all Container objects; alternate fire modes now have correct ammunition values, but still do not change ammunition type properly; terminals are now distinctively split a bit more; LootItemMessage packet
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2017-12-23 01:29:48 -05:00 |
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