PSF-BotServer/common/src/test/scala/objects/LoadoutTest.scala
2018-05-21 10:48:32 -04:00

152 lines
6.8 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects._
import net.psforever.objects.loadouts._
import net.psforever.types.{CharacterGender, ExoSuitType, PlanetSideEmpire}
import net.psforever.objects.GlobalDefinitions._
import org.specs2.mutable._
class LoadoutTest extends Specification {
val avatar = Avatar("TestCharacter", PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
def CreatePlayer() : Player = {
new Player(avatar) {
Slot(0).Equipment = Tool(beamer)
Slot(2).Equipment = Tool(suppressor)
Slot(4).Equipment = Tool(forceblade)
Slot(6).Equipment = ConstructionItem(ace)
Slot(9).Equipment = AmmoBox(bullet_9mm)
Slot(12).Equipment = AmmoBox(bullet_9mm)
Slot(33).Equipment = Kit(medkit)
Slot(39).Equipment = SimpleItem(remote_electronics_kit)
}
}
"test sample player" in {
val player = CreatePlayer()
player.Holsters()(0).Equipment.get.Definition mustEqual beamer
player.Holsters()(2).Equipment.get.Definition mustEqual suppressor
player.Holsters()(4).Equipment.get.Definition mustEqual forceblade
player.Slot(6).Equipment.get.Definition mustEqual ace
player.Slot(9).Equipment.get.Definition mustEqual bullet_9mm
player.Slot(12).Equipment.get.Definition mustEqual bullet_9mm
player.Slot(33).Equipment.get.Definition mustEqual medkit
player.Slot(39).Equipment.get.Definition mustEqual remote_electronics_kit
}
"create a loadout that contains a player's inventory" in {
val player = CreatePlayer()
val obj = Loadout.Create(player, "test").asInstanceOf[InfantryLoadout]
obj.label mustEqual "test"
obj.exosuit mustEqual ExoSuitType.Standard
obj.subtype mustEqual 0
obj.visible_slots.length mustEqual 3
val holsters = obj.visible_slots.sortBy(_.index)
holsters.head.index mustEqual 0
holsters.head.item.asInstanceOf[Loadout.ShorthandTool].definition mustEqual beamer
holsters(1).index mustEqual 2
holsters(1).item.asInstanceOf[Loadout.ShorthandTool].definition mustEqual suppressor
holsters(2).index mustEqual 4
holsters(2).item.asInstanceOf[Loadout.ShorthandTool].definition mustEqual forceblade
obj.inventory.length mustEqual 5
val inventory = obj.inventory.sortBy(_.index)
inventory.head.index mustEqual 6
inventory.head.item.asInstanceOf[Loadout.ShorthandConstructionItem].definition mustEqual ace
inventory(1).index mustEqual 9
inventory(1).item.asInstanceOf[Loadout.ShorthandAmmoBox].definition mustEqual bullet_9mm
inventory(2).index mustEqual 12
inventory(2).item.asInstanceOf[Loadout.ShorthandAmmoBox].definition mustEqual bullet_9mm
inventory(3).index mustEqual 33
inventory(3).item.asInstanceOf[Loadout.ShorthandKit].definition mustEqual medkit
inventory(4).index mustEqual 39
inventory(4).item.asInstanceOf[Loadout.ShorthandSimpleItem].definition mustEqual remote_electronics_kit
}
"create a loadout that contains a vehicle's inventory" in {
val vehicle = Vehicle(mediumtransport)
vehicle.Inventory += 30 -> AmmoBox(bullet_9mm)
vehicle.Inventory += 33 -> AmmoBox(bullet_9mm_AP)
val obj = Loadout.Create(vehicle, "test").asInstanceOf[VehicleLoadout]
obj.label mustEqual "test"
obj.vehicle_definition mustEqual mediumtransport
obj.visible_slots.length mustEqual 2
val holsters = obj.visible_slots.sortBy(_.index)
holsters.head.index mustEqual 5
holsters.head.item.asInstanceOf[Loadout.ShorthandTool].definition mustEqual mediumtransport_weapon_systemA
holsters(1).index mustEqual 6
holsters(1).item.asInstanceOf[Loadout.ShorthandTool].definition mustEqual mediumtransport_weapon_systemB
obj.inventory.length mustEqual 2
val inventory = obj.inventory.sortBy(_.index)
inventory.head.index mustEqual 30
inventory.head.item.asInstanceOf[Loadout.ShorthandAmmoBox].definition mustEqual bullet_9mm
inventory(1).index mustEqual 33
inventory(1).item.asInstanceOf[Loadout.ShorthandAmmoBox].definition mustEqual bullet_9mm_AP
}
"distinguish MAX subtype information" in {
val player = CreatePlayer()
val slot = player.Slot(0)
slot.Equipment = None //only an unequipped slot can have its Equipment Size changed (Rifle -> Max)
player.ExoSuit = ExoSuitType.MAX
val ldout1 = Loadout.Create(player, "weaponless").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_dualcycler)
val ldout2 = Loadout.Create(player, "cycler").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_pounder)
val ldout3 = Loadout.Create(player, "pounder").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_burster)
val ldout4 = Loadout.Create(player, "burster").asInstanceOf[InfantryLoadout]
ldout1.subtype mustEqual 0
ldout2.subtype mustEqual 1
ldout3.subtype mustEqual 2
ldout4.subtype mustEqual InfantryLoadout.DetermineSubtype(player) //example
}
"players have additional uniform subtype" in {
val player = CreatePlayer()
val slot = player.Slot(0)
slot.Equipment = None //only an unequipped slot can have its Equipment Size changed (Rifle -> Max)
player.ExoSuit = ExoSuitType.Standard
val ldout0 = Loadout.Create(player, "standard").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.Agile
val ldout1 = Loadout.Create(player, "agile").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.Reinforced
val ldout2 = Loadout.Create(player, "rein").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.Infiltration
val ldout7 = Loadout.Create(player, "inf").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.MAX
val ldout3 = Loadout.Create(player, "weaponless").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_dualcycler)
val ldout4 = Loadout.Create(player, "cycler").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_pounder)
val ldout5 = Loadout.Create(player, "pounder").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_burster)
val ldout6 = Loadout.Create(player, "burster").asInstanceOf[InfantryLoadout]
InfantryLoadout.DetermineSubtypeB(ldout0.exosuit, ldout0.subtype) mustEqual 0
InfantryLoadout.DetermineSubtypeB(ldout1.exosuit, ldout1.subtype) mustEqual 1
InfantryLoadout.DetermineSubtypeB(ldout2.exosuit, ldout2.subtype) mustEqual 2
InfantryLoadout.DetermineSubtypeB(ldout3.exosuit, ldout3.subtype) mustEqual 3
InfantryLoadout.DetermineSubtypeB(ldout4.exosuit, ldout4.subtype) mustEqual 4
InfantryLoadout.DetermineSubtypeB(ldout5.exosuit, ldout5.subtype) mustEqual 5
InfantryLoadout.DetermineSubtypeB(ldout6.exosuit, ldout6.subtype) mustEqual 6
InfantryLoadout.DetermineSubtypeB(ldout7.exosuit, ldout7.subtype) mustEqual 7
}
}