Commit graph

135 commits

Author SHA1 Message Date
FateJH
5855348209 initial work on DisconnectMessage; it's pretty straightforward, I think 2017-01-27 21:16:32 -05:00
FateJH
2a4cda557e Merge branch 'avatar-grenade' 2017-01-27 00:04:54 -05:00
FateJH
2ae217caf1 changes made to grenade states 2017-01-27 00:01:42 -05:00
FateJH
dc71256457 comments and constructor param modifications 2017-01-26 19:02:54 -05:00
FateJH
34e3dcd501 initial OrbitalStrikeWaypointMessage packet work and tests 2017-01-26 17:49:48 -05:00
FateJH
a1b8589f1a work on packet and tests; I think this is all we can do with this packet, actually 2017-01-25 23:19:46 -05:00
FateJH
1bf189b34f work on BugReportMessage packet and tests 2017-01-21 18:05:58 -05:00
FateJH
aee720ae84 modifying packet for previously unhandled fields (all) 2017-01-19 13:39:54 -05:00
FateJH
c392b1c500 modifying packet to account for previously unhandled fields (2 of 3 groups) 2017-01-19 08:50:18 -05:00
FateJH
e06fb91b1f Merge branch 'mount-vehicle' 2017-01-18 22:23:35 -05:00
FateJH
3805133c7c updating comments 2017-01-18 22:20:03 -05:00
FateJH
8b28eda470 Merge branch 'object-create' 2017-01-15 00:25:01 -05:00
FateJH
509ab8ec57 working encoding and decoding of some objects for ObjectCreateMessage; check tests and WSActor 2017-01-15 00:09:24 -05:00
FateJH
5001556dfe Merge branch 'player-state' 2017-01-12 08:06:20 -05:00
FateJH
84265d8d45 Merge branch 'player-shift' 2017-01-11 23:57:21 -05:00
FateJH
4143732977 changing the conditions for the original first int value, and the conditions for the last int value; rewrote tests 2017-01-11 23:56:38 -05:00
FateJH
0e784d217f Merge branch 'training-zone' 2017-01-11 22:36:03 -05:00
FateJH
13e0f55f39 adding a field to TrainingZone for divided byte-length 2017-01-11 22:27:08 -05:00
FateJH
dc008c3e4b Merge branch 'packet-updates' 2017-01-11 15:21:59 -05:00
FateJH
3a798264b2 changes to BuildingInfo, TimeOfDay, ZonePopulationUpdate, PlayerStateUpstream, and AvatarJump; TimeOfDay still makes no sense 2017-01-11 15:19:19 -05:00
FateJH
5552a22d26 Merge branch 'battle-experience' 2017-01-10 23:39:35 -05:00
FateJH
af0e896c1f merge with object-attach 2017-01-10 17:18:12 -05:00
FateJH
ba5583e583 Merge branch 'favorites' 2017-01-10 14:52:03 -05:00
FateJH
23d4b3f93c merge with ChangeShortcutBankMessage 2017-01-10 08:13:33 -05:00
FateJH
e78afe0d0d Merge branch 'create-shortcut' 2017-01-10 07:46:43 -05:00
FateJH
3284e1d391 merge of master and friends-request 2017-01-09 23:48:59 -05:00
FateJH
b8f40bd016 Merge branch 'friends-response' 2017-01-09 23:40:05 -05:00
FateJH
8cb5165c8b combined initial friend and formal list of friends into one list 2017-01-09 23:39:16 -05:00
FateJH
a3ef754da3 changing coordinate and scaling systems for spots and fixing tests 2017-01-09 21:05:31 -05:00
FateJH
151e2d0ad8 working tests for packet 2017-01-07 23:53:33 -05:00
FateJH
66a0ebe24b added proper comments; changed name of case class 2016-12-18 18:51:56 -05:00
FateJH
bf05592c91 initial work on PlayerStateShiftMessage packet and working tests 2016-12-18 02:47:03 -05:00
FateJH
3b9f3a6f33 exorcised bit from InventoryItem class, allowing insight on proper length of other CharacterData classes
created a trait to express the ability to calculate the bit length of an instance of a class
2016-12-09 23:52:55 -05:00
FateJH
f98a648db1 removed Option from InternalSlot
refactored a chunk of CharacterData as an example
2016-12-07 22:32:13 -05:00
FateJH
9adb077d8c combining hamfisted approach and hlist approach to better manage failure cases 2016-12-06 13:26:28 -05:00
FateJH
d66489a572 replaced hamfisted greedy Mold functionality with seamless codec functionality, though that did require a significant re-write, and I might have re-introduced slow compilation; inventory hobbled intentionally 2016-12-05 23:30:52 -05:00
FateJH
b6eed0dbbc split all the classes formerly in ObjectCreateMessage into separate files and placed them into their own package; this restored compiled time down to normal duration from ~20 min (seriously); test failing for known reason 2016-12-03 20:55:19 -05:00
FateJH
7cd9b8f5f1 ignoring the inventory, character stream decoding is functional 2016-12-02 18:44:40 -05:00
FateJH
b0b5a7005b in the middle of character decode test implementation 2016-12-02 15:16:56 -05:00
FateJH
ee87e1c6ec variable field at head of weapon data accounted for; encoding and decoding of weapon data should work now 2016-11-30 08:38:20 -05:00
FateJH
b38bfe8cae during debugging decoding of weapons 2016-11-29 22:55:38 -05:00
FateJH
1f629cf117 working encode and decode tests 2016-11-26 22:40:19 -05:00
FateJH
811bf858f8 working example of object mold (see test for decoding 9mm) but needs work for casting to object type 2016-11-26 00:55:21 -05:00
FateJH
87d2f256f1 initial commit to changes towards a working ObjectCreateMessage pattern 2016-11-25 20:02:28 -05:00
FateJH
ccd3fe0ada adjusted fields for slot numbering of either 8u or 16u index 2016-11-22 19:28:27 -05:00
FateJH
dfe449354a identified a field for PlayerStateMessageUpstream; modified file and tests; comments 2016-10-17 20:58:33 -04:00
FateJH
de590cd4e2 fixing a mistaken parameter 2016-10-17 08:49:20 -04:00
FateJH
231c8974f5 add comments about zone modifiers to main file and tests to test file 2016-10-17 08:15:54 -04:00
FateJH
7a752a3279 wrote comments; re-named a parameter 2016-10-12 19:39:00 -04:00
FateJH
7050027235 correct packet fields to support and added tests for 'no entry' packet; added commentary 2016-10-11 20:51:24 -04:00