FateJH
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5855348209
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initial work on DisconnectMessage; it's pretty straightforward, I think
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2017-01-27 21:16:32 -05:00 |
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FateJH
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2a4cda557e
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Merge branch 'avatar-grenade'
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2017-01-27 00:04:54 -05:00 |
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FateJH
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2ae217caf1
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changes made to grenade states
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2017-01-27 00:01:42 -05:00 |
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FateJH
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dc71256457
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comments and constructor param modifications
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2017-01-26 19:02:54 -05:00 |
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FateJH
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34e3dcd501
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initial OrbitalStrikeWaypointMessage packet work and tests
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2017-01-26 17:49:48 -05:00 |
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FateJH
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a1b8589f1a
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work on packet and tests; I think this is all we can do with this packet, actually
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2017-01-25 23:19:46 -05:00 |
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FateJH
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1bf189b34f
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work on BugReportMessage packet and tests
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2017-01-21 18:05:58 -05:00 |
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FateJH
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aee720ae84
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modifying packet for previously unhandled fields (all)
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2017-01-19 13:39:54 -05:00 |
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FateJH
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c392b1c500
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modifying packet to account for previously unhandled fields (2 of 3 groups)
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2017-01-19 08:50:18 -05:00 |
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FateJH
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e06fb91b1f
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Merge branch 'mount-vehicle'
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2017-01-18 22:23:35 -05:00 |
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FateJH
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3805133c7c
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updating comments
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2017-01-18 22:20:03 -05:00 |
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FateJH
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8b28eda470
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Merge branch 'object-create'
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2017-01-15 00:25:01 -05:00 |
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FateJH
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509ab8ec57
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working encoding and decoding of some objects for ObjectCreateMessage; check tests and WSActor
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2017-01-15 00:09:24 -05:00 |
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FateJH
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5001556dfe
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Merge branch 'player-state'
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2017-01-12 08:06:20 -05:00 |
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FateJH
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84265d8d45
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Merge branch 'player-shift'
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2017-01-11 23:57:21 -05:00 |
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FateJH
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4143732977
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changing the conditions for the original first int value, and the conditions for the last int value; rewrote tests
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2017-01-11 23:56:38 -05:00 |
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FateJH
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0e784d217f
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Merge branch 'training-zone'
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2017-01-11 22:36:03 -05:00 |
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FateJH
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13e0f55f39
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adding a field to TrainingZone for divided byte-length
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2017-01-11 22:27:08 -05:00 |
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FateJH
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dc008c3e4b
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Merge branch 'packet-updates'
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2017-01-11 15:21:59 -05:00 |
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FateJH
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3a798264b2
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changes to BuildingInfo, TimeOfDay, ZonePopulationUpdate, PlayerStateUpstream, and AvatarJump; TimeOfDay still makes no sense
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2017-01-11 15:19:19 -05:00 |
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FateJH
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5552a22d26
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Merge branch 'battle-experience'
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2017-01-10 23:39:35 -05:00 |
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FateJH
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af0e896c1f
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merge with object-attach
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2017-01-10 17:18:12 -05:00 |
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FateJH
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ba5583e583
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Merge branch 'favorites'
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2017-01-10 14:52:03 -05:00 |
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FateJH
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23d4b3f93c
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merge with ChangeShortcutBankMessage
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2017-01-10 08:13:33 -05:00 |
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FateJH
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e78afe0d0d
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Merge branch 'create-shortcut'
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2017-01-10 07:46:43 -05:00 |
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FateJH
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3284e1d391
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merge of master and friends-request
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2017-01-09 23:48:59 -05:00 |
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FateJH
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b8f40bd016
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Merge branch 'friends-response'
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2017-01-09 23:40:05 -05:00 |
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FateJH
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8cb5165c8b
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combined initial friend and formal list of friends into one list
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2017-01-09 23:39:16 -05:00 |
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FateJH
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a3ef754da3
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changing coordinate and scaling systems for spots and fixing tests
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2017-01-09 21:05:31 -05:00 |
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FateJH
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151e2d0ad8
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working tests for packet
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2017-01-07 23:53:33 -05:00 |
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FateJH
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66a0ebe24b
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added proper comments; changed name of case class
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2016-12-18 18:51:56 -05:00 |
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FateJH
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bf05592c91
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initial work on PlayerStateShiftMessage packet and working tests
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2016-12-18 02:47:03 -05:00 |
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FateJH
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3b9f3a6f33
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exorcised bit from InventoryItem class, allowing insight on proper length of other CharacterData classes
created a trait to express the ability to calculate the bit length of an instance of a class
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2016-12-09 23:52:55 -05:00 |
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FateJH
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f98a648db1
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removed Option from InternalSlot
refactored a chunk of CharacterData as an example
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2016-12-07 22:32:13 -05:00 |
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FateJH
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9adb077d8c
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combining hamfisted approach and hlist approach to better manage failure cases
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2016-12-06 13:26:28 -05:00 |
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FateJH
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d66489a572
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replaced hamfisted greedy Mold functionality with seamless codec functionality, though that did require a significant re-write, and I might have re-introduced slow compilation; inventory hobbled intentionally
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2016-12-05 23:30:52 -05:00 |
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FateJH
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b6eed0dbbc
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split all the classes formerly in ObjectCreateMessage into separate files and placed them into their own package; this restored compiled time down to normal duration from ~20 min (seriously); test failing for known reason
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2016-12-03 20:55:19 -05:00 |
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FateJH
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7cd9b8f5f1
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ignoring the inventory, character stream decoding is functional
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2016-12-02 18:44:40 -05:00 |
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FateJH
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b0b5a7005b
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in the middle of character decode test implementation
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2016-12-02 15:16:56 -05:00 |
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FateJH
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ee87e1c6ec
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variable field at head of weapon data accounted for; encoding and decoding of weapon data should work now
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2016-11-30 08:38:20 -05:00 |
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FateJH
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b38bfe8cae
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during debugging decoding of weapons
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2016-11-29 22:55:38 -05:00 |
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FateJH
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1f629cf117
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working encode and decode tests
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2016-11-26 22:40:19 -05:00 |
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FateJH
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811bf858f8
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working example of object mold (see test for decoding 9mm) but needs work for casting to object type
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2016-11-26 00:55:21 -05:00 |
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FateJH
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87d2f256f1
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initial commit to changes towards a working ObjectCreateMessage pattern
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2016-11-25 20:02:28 -05:00 |
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FateJH
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ccd3fe0ada
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adjusted fields for slot numbering of either 8u or 16u index
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2016-11-22 19:28:27 -05:00 |
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FateJH
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dfe449354a
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identified a field for PlayerStateMessageUpstream; modified file and tests; comments
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2016-10-17 20:58:33 -04:00 |
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FateJH
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de590cd4e2
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fixing a mistaken parameter
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2016-10-17 08:49:20 -04:00 |
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FateJH
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231c8974f5
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add comments about zone modifiers to main file and tests to test file
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2016-10-17 08:15:54 -04:00 |
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FateJH
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7a752a3279
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wrote comments; re-named a parameter
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2016-10-12 19:39:00 -04:00 |
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FateJH
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7050027235
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correct packet fields to support and added tests for 'no entry' packet; added commentary
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2016-10-11 20:51:24 -04:00 |
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