FateJH
e78afe0d0d
Merge branch 'create-shortcut'
2017-01-10 07:46:43 -05:00
FateJH
3284e1d391
merge of master and friends-request
2017-01-09 23:48:59 -05:00
FateJH
b8f40bd016
Merge branch 'friends-response'
2017-01-09 23:40:05 -05:00
FateJH
8cb5165c8b
combined initial friend and formal list of friends into one list
2017-01-09 23:39:16 -05:00
FateJH
a3ef754da3
changing coordinate and scaling systems for spots and fixing tests
2017-01-09 21:05:31 -05:00
FateJH
151e2d0ad8
working tests for packet
2017-01-07 23:53:33 -05:00
FateJH
66a0ebe24b
added proper comments; changed name of case class
2016-12-18 18:51:56 -05:00
FateJH
bf05592c91
initial work on PlayerStateShiftMessage packet and working tests
2016-12-18 02:47:03 -05:00
FateJH
3b9f3a6f33
exorcised bit from InventoryItem class, allowing insight on proper length of other CharacterData classes
...
created a trait to express the ability to calculate the bit length of an instance of a class
2016-12-09 23:52:55 -05:00
FateJH
f98a648db1
removed Option from InternalSlot
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refactored a chunk of CharacterData as an example
2016-12-07 22:32:13 -05:00
FateJH
9adb077d8c
combining hamfisted approach and hlist approach to better manage failure cases
2016-12-06 13:26:28 -05:00
FateJH
d66489a572
replaced hamfisted greedy Mold functionality with seamless codec functionality, though that did require a significant re-write, and I might have re-introduced slow compilation; inventory hobbled intentionally
2016-12-05 23:30:52 -05:00
FateJH
b6eed0dbbc
split all the classes formerly in ObjectCreateMessage into separate files and placed them into their own package; this restored compiled time down to normal duration from ~20 min (seriously); test failing for known reason
2016-12-03 20:55:19 -05:00
FateJH
7cd9b8f5f1
ignoring the inventory, character stream decoding is functional
2016-12-02 18:44:40 -05:00
FateJH
b0b5a7005b
in the middle of character decode test implementation
2016-12-02 15:16:56 -05:00
FateJH
ee87e1c6ec
variable field at head of weapon data accounted for; encoding and decoding of weapon data should work now
2016-11-30 08:38:20 -05:00
FateJH
b38bfe8cae
during debugging decoding of weapons
2016-11-29 22:55:38 -05:00
FateJH
1f629cf117
working encode and decode tests
2016-11-26 22:40:19 -05:00
FateJH
811bf858f8
working example of object mold (see test for decoding 9mm) but needs work for casting to object type
2016-11-26 00:55:21 -05:00
FateJH
87d2f256f1
initial commit to changes towards a working ObjectCreateMessage pattern
2016-11-25 20:02:28 -05:00
FateJH
ccd3fe0ada
adjusted fields for slot numbering of either 8u or 16u index
2016-11-22 19:28:27 -05:00
FateJH
dfe449354a
identified a field for PlayerStateMessageUpstream; modified file and tests; comments
2016-10-17 20:58:33 -04:00
FateJH
de590cd4e2
fixing a mistaken parameter
2016-10-17 08:49:20 -04:00
FateJH
231c8974f5
add comments about zone modifiers to main file and tests to test file
2016-10-17 08:15:54 -04:00
FateJH
7a752a3279
wrote comments; re-named a parameter
2016-10-12 19:39:00 -04:00
FateJH
7050027235
correct packet fields to support and added tests for 'no entry' packet; added commentary
2016-10-11 20:51:24 -04:00
FateJH
3e84e999fb
solved encoding issues, but am not perfectly happy with the solution; tests pass for one friend name and many friend names; check new codec for sizedList
2016-10-11 15:20:05 -04:00
FateJH
b444b4b503
changed last field to boolean
2016-10-09 00:22:04 -04:00
FateJH
baf83fdeae
initial FriendsRequest packet and tests; must track how server responds for more applicable testing
2016-10-08 18:16:15 -04:00
FateJH
5564d98395
initial FriendsResponse packet and tests; though the packet works, it displays odd behavior when decoded by client; might be intentional
2016-10-08 17:40:55 -04:00
FateJH
e6c5f54647
slight file modifications; added tests
2016-09-30 13:52:44 -04:00
FateJH
dbb640f3b5
added MountVehicleMsg packet and tests
2016-09-25 01:17:18 -04:00
FateJH
7c1df1cb16
added BattleExperienceMessage packet and tests
2016-09-24 00:17:08 -04:00
FateJH
b1615aa4d9
alternate constructor for HotSpotInfo; testing; updated commentary
2016-09-22 16:28:09 -04:00
FateJH
d40f64c053
encoding and decoding of byte-aligned Lists now working
2016-09-22 00:35:13 -04:00
FateJH
6be873c4f6
solved padding for decoding but not for encoding
2016-09-21 00:50:21 -04:00
FateJH
ae579d1780
added intentionally failing tests; the endian status of the hotspot parameters is in doubt!
2016-09-20 23:47:08 -04:00
FateJH
f1efc8ecc4
finished packet; added presets for known Shortcut patterns; tests
2016-09-19 18:50:48 -04:00
FateJH
008cb4e919
working version; all checks pass
2016-09-19 10:03:43 -04:00
FateJH
b551220a9a
added ChangeShortcutBankMessage packet and tests
2016-09-18 20:10:24 -04:00
FateJH
ce165aa9a5
added (failing) tests for unhandled situation; unworking code that leads towards handling that situation
2016-09-18 15:18:38 -04:00
FateJH
758eab167b
added initial CreateShortcutMessage packet and tests
2016-09-18 02:47:55 -04:00
FateJH
4529006490
corrections to the structure of the packet and the data in the List; comments
2016-09-16 21:57:03 -04:00
FateJH
6786d9934d
added initial HotSpotUpdateMessage packet and tests for the clear condition (size=0)
2016-09-16 09:12:35 -04:00
FateJH
bc2a231d45
handling Infantry packets, which have an extra field; added tests and comments
2016-09-14 19:37:15 -04:00
FateJH
3789bc2ae5
added FavoritesMessage packet and tests
2016-09-14 00:18:08 -04:00
FateJH
38a4e128b6
initial coding for packet and its tests; includes commented-out extended functionality
2016-09-11 00:57:04 -04:00
Fate-JH
daa22c572e
Packet: ZonePopulationUpdateMessage ( #65 )
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* added ZonePopulationUpdateMessage packet and tests
* updated parameters and comments based on IDA feedback and better testing
2016-08-26 23:49:51 -04:00
Fate-JH
b417ef081f
Packet: ArmorChangedPacket ( #66 )
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* added packet and opcode listing; working on known functional values
* armor values in comments, and packet test
* splitting armor parameter into two parameters
2016-08-26 23:48:37 -04:00
Fate-JH
4a25298920
Packet: TimeOfDayMessage ( #63 )
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* init TimeOfDayMessage; the comments are more important than the packet itself for now
* stashing sucks; commiting instead
* TimeOfDayMessage packet, commentary, and testing
2016-08-19 03:12:47 -04:00