Packet: ArmorChangedPacket (#66)

* added packet and opcode listing; working on known functional values

* armor values in comments, and packet test

* splitting armor parameter into two parameters
This commit is contained in:
Fate-JH 2016-08-26 23:48:37 -04:00 committed by pschord
parent 88b6974edc
commit b417ef081f
3 changed files with 69 additions and 1 deletions

View file

@ -391,7 +391,7 @@ object GamePacketOpcode extends Enumeration {
case 0x3b => noDecoder(UnknownMessage59)
case 0x3c => noDecoder(GenericCollisionMsg)
case 0x3d => game.QuantityUpdateMessage.decode
case 0x3e => noDecoder(ArmorChangedMessage)
case 0x3e => game.ArmorChangedMessage.decode
case 0x3f => noDecoder(ProjectileStateMessage)
// OPCODES 0x40-4f

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@ -0,0 +1,46 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* Force a player model to change its exo-suit.
* Set all GUI elements and functional elements to be associated with that type of exo-suit.
* Inventory and holster contents are discarded.<br>
* <br>
* Due to the way armor is handled internally, a player of one faction may not spawn in the exo-suit of another faction.
* That style of exo-suit is never available through this packet.
* As MAX units do not get their weapon by default, all the MAX values produce the same faction-appropriate mechanized exo-suit body visually.
* (The MAX weapons are supplied in subsequent packets.)
* `
* 0, 0 - Agile<br>
* 1, 0 - Reinforced<br>
* 2, 0 - MAX<br>
* 2, 1 - AI MAX<br>
* 2, 2 - AV MAX<br>
* 2, 3 - AA MAX<br>
* 3, 0 - Infiltration<br>
* 4, 0 - Standard
* `
* @param player_guid the player
* @param armor the type of exo-suit
* @param subtype the exo-suit subtype, if any
*/
final case class ArmorChangedMessage(player_guid : PlanetSideGUID,
armor : Int,
subtype : Int)
extends PlanetSideGamePacket {
type Packet = ArmorChangedMessage
def opcode = GamePacketOpcode.ArmorChangedMessage
def encode = ArmorChangedMessage.encode(this)
}
object ArmorChangedMessage extends Marshallable[ArmorChangedMessage] {
implicit val codec : Codec[ArmorChangedMessage] = (
("player_guid" | PlanetSideGUID.codec) ::
("armor" | uintL(3)) ::
("subtype" | uintL(3))
).as[ArmorChangedMessage]
}

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@ -981,6 +981,28 @@ class GamePacketTest extends Specification {
}
}
"ArmorChangedMessage" should {
val string = hex"3E 11 01 4C"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case ArmorChangedMessage(player_guid, armor, subtype) =>
player_guid mustEqual PlanetSideGUID(273)
armor mustEqual 2
subtype mustEqual 3
case default =>
ko
}
}
"encode" in {
val msg = ArmorChangedMessage(PlanetSideGUID(273), 2, 3)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}
"QuantityDeltaUpdateMessage" should {
val string = hex"C4 5300 FBFFFFFF"