FateJH
35ed000ccc
code documentation and tests
2018-04-19 08:03:06 -04:00
FateJH
29cf59775a
working medical terminal and stubs for other proximity-based terminal operations
2018-04-19 08:01:13 -04:00
Fate-JH
d8fe6bab28
Merge pull request #196 from Fate-JH/spawn-tube
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The Real Resurrection Update
2018-04-19 07:45:47 -04:00
FateJH
88ddab5e0a
Fixing misidentified sanctuary continents and ZoneMap names
2018-04-15 23:34:51 -04:00
FateJH
82c68ebedb
Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements
2018-04-09 19:12:23 -04:00
Fate-JH
fc3837268c
Merge pull request #194 from Fate-JH/pca
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Packet Splitting, Bundling
2018-04-02 09:39:55 -04:00
FateJH
f444a35785
Changes to AvatarService packets and support actors in regards to corpse management and tests regarding corpse management. Seriously, those tests.
2018-03-31 20:03:40 -04:00
FateJH
7f40b31a34
Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta.
2018-03-31 20:02:40 -04:00
FateJH
ddc2450541
Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.
2018-03-31 19:59:11 -04:00
FateJH
20b7726653
Stripped down LivePlayerList functionality, moving player lists onto the appropriate corresponding zones. Corpses are now created, stored, and deleted.
2018-03-31 19:55:44 -04:00
FateJH
8a21df429b
The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.
2018-03-31 19:54:37 -04:00
FateJH
3e9e3df0fa
Simple player spawning proof of concept using buildings mapped to their spawn tube amenities in a "spawn group."
2018-03-31 19:53:45 -04:00
FateJH
001f9a40e9
Anguta, Ceryshen, the Anguta Watchower, and Anguta's two bunkers have had their amenities wired together, excluding the door locks being connected to doors. Modified how things like spectator status, fly status and speed persist.
2018-03-31 19:51:01 -04:00
Fate-JH
bd76d28564
Merge pull request #193 from Fate-JH/server-init
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Packets, and a Warp Gate
2018-03-15 19:44:06 -04:00
FateJH
19224e471b
wrote tests for MultiPacketCollector, MultiPacketBundle, and the new functionality in PCA
2018-03-14 18:53:19 -04:00
FateJH
87d314942a
added utility classes and functionality to compose SlottedMetaPacket0/MultiPacketEx combos
2018-03-13 23:00:47 -04:00
FateJH
68e3377d2e
RelatedA0 and RelatedB0 have been superceded by RelatedA and RelatedB, respectively, with slots 0-3 for each; SlottedMetaAck has been removed and tests have been changed
2018-03-12 23:16:49 -04:00
FateJH
adb7738268
incoming control container packet unwinding has been shifted from LSA and WSA to PCA
2018-03-12 19:18:09 -04:00
FateJH
e76b4de2ea
repairs to ZFCCM test
2018-03-08 21:27:19 -05:00
FateJH
d965b5b3c8
added initial AvatarStatisticsMessage packet and tests; gave an Enumeration type to AvtarImplant action field
2018-03-08 15:48:19 -05:00
FateJH
2475b468b8
added initial AvatarSearchCriteriaMessage packet and tests; worked ASCM into WSA login workflow
2018-03-07 22:58:42 -05:00
FateJH
0578d291a5
add initial SetChatFilterMessage packet and tests; gave FriendsResponse a valid action enumeration; changed continent id and building id in DensityUpdateLevel to use simple data type rather than PlanetSideGUID; worked these packet changes into WSA initialization workflow
2018-03-07 22:32:27 -05:00
FateJH
2526f15406
changing continent id to normal data type in HotSpotUpdate; implementing token logic for HotSpotUpdate in WSA; updating tests
2018-03-06 15:27:17 -05:00
FateJH
4973e8df29
implemented initial HackMessage during WSA login phase on building id
2018-03-05 23:49:34 -05:00
FateJH
33a7636f5e
changing continent id and building id to normal data types in BroadcastWarpgateUpdate and BuildingInfoUpdate; implementing warp gates and branched logic for warp gate initialization in WSA; updating tests
2018-03-05 23:26:38 -05:00
FateJH
f0bec9cf3a
changing continent id to normal data types and away from PlanetSideGUID in ZoneForcedCavernConnections and ContinentalLockUpdate; implementing ForcedZoneCavernConnections and ContinentalLockUpdate in WSA
2018-03-05 20:21:13 -05:00
FateJH
b61097a22d
changing continent id to normal data types and away from PlanetSideGUID in DensityLevelUpdate, ZoneInfo, and ZoneLockInfo; implementing better init ZoneInfo, ZoneLockInfo, and ZonePopulationUpdate packets in WSA
2018-03-05 20:21:13 -05:00
FateJH
3965437116
added DensityLevelUpdateMessage packet and tests; including default packet during initialization phase
2018-03-05 20:21:13 -05:00
FateJH
77b4890706
begin initialization of buildings and configuration of their amenities; reorganize entries in Maps.scala to better associate buildings and amenities
2018-03-05 20:21:13 -05:00
Fate-JH
71173c171b
Merge pull request #192 from Fate-JH/ams-spawn
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AMS Efforts (misc)
2018-03-05 20:15:11 -05:00
FateJH
eea01c8072
additional matrix terminal tests and error message correction
2018-03-01 11:09:17 -05:00
FateJH
72b7c35b3f
tests and corrections
2018-03-01 10:39:34 -05:00
FateJH
74863858f7
adding tests for utilities and fixing tests for AMS; adding information to PAMessage; scaling back modifications to WSA
2018-03-01 10:24:56 -05:00
FateJH
e93c510d22
added initial DestroyMessage packet and tests
2018-03-01 10:24:42 -05:00
FateJH
4b2e3763f1
adding the ams utility: matrix terminal c; gave it an binding sound action in WSA
2018-03-01 10:24:14 -05:00
FateJH
df3b60882b
Anguta, Ceryshen ground vehicle terminal stuff
2018-03-01 10:24:14 -05:00
FateJH
e1581c94e7
adding the ams utility: ams respawn tube
2018-03-01 10:23:53 -05:00
Fate-JH
02c4fb26c7
Merge pull request #191 from SouNourS/HP
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10 / 100 * 255 = 0
2018-03-01 07:18:48 -05:00
Fate-JH
ce04ffae90
Merge pull request #189 from Fate-JH/send-response
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Send Response
2018-03-01 07:18:33 -05:00
SouNourS
d34817c5a8
10 / 100 * 255 = 0
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When a player dont have full life, he is on ground with 0 HP ;)
2018-02-22 16:02:16 +01:00
FateJH
b12155526b
simplifying sendResponse in WSA to cut out explicit invocation of middleman PacketCoding for game packets and control packets
2018-02-21 22:55:33 -05:00
Fate-JH
599d767598
Merge pull request #188 from Fate-JH/ams-deploy
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AMS Deployment
2018-02-21 22:43:58 -05:00
FateJH
b9fe4ca129
reloading vehicle seat access permissions upon deployment
2018-02-20 08:08:40 -05:00
FateJH
86a30861b8
activating the service manager
2018-02-17 20:47:57 -05:00
FateJH
051283337c
rebase did not flag these conflicts during operation, so they had to be manually corrected
2018-02-17 17:57:04 -05:00
FateJH
0fe46311ad
Deployment:
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Class and Actor mixins for Deployment state. The logic is surprisingly self-contained, mostly.
DriveState:
This is not the former DriveState Enumeration of /packet/game/objectcreate/. This is now a /types/ Enumeration shared across /common/ objects and serves the functionality of both, at least to the extent that it is understood. Functions are includes that define the logic order or state changes and divides states into (two) groups.
VehicleService:
The directory /pslogin/src/test has been created and tests have been migrated there. Originally, the tests were located in the wrong place and were being skipped when not executed manually. They should now appear in coverage reports and be run as a part of continuous integration.
2018-02-17 17:37:53 -05:00
Fate-JH
27d86af015
Merge pull request #187 from Fate-JH/ams-terminal
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AMS Terminals
2018-02-17 17:34:02 -05:00
FateJH
62b2c54b67
added utility filtering so that only valid indexed utilities are assigned GUIDs and are translated into OCM
2018-02-12 09:59:07 -05:00
FateJH
860edf9a97
Utility:
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A container class for vehicle-installed Amenity objects that are owned by the vehicle. It not only constructs the internalized Amenity but harbors logic that is required to setup the object at a more appropriate time (at start of VehicleControl).
OrderTerminalABDefinition:
Terminals built into the sides of the advanced mobile spawn, accessible when it deploys.
OCM packet converters, GUID registrtaion, and setup code allows the code to wire into the vehicle.
2018-02-12 00:22:57 -05:00
Fate-JH
fb1c365bc2
Merge pull request #186 from Fate-JH/facilities
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Buildings and Stuff
2018-02-10 15:15:03 -05:00