Commit graph

808 commits

Author SHA1 Message Date
FateJH b01401dd6d barebones implementation of the three VoiceHost packets, for completion 2017-01-09 07:49:40 -05:00
FateJH 151e2d0ad8 working tests for packet 2017-01-07 23:53:33 -05:00
FateJH 4862b1b544 imported PlayerStateMessage packet from volatile branch 2017-01-07 20:39:32 -05:00
FateJH c873d4240e packet type is now correct 2016-12-28 00:01:48 -05:00
FateJH 6af7b79c55 re-importing modified PlayerStateMessage packet from volatile branch 2016-12-24 00:57:21 -05:00
FateJH 66a0ebe24b added proper comments; changed name of case class 2016-12-18 18:51:56 -05:00
FateJH bf05592c91 initial work on PlayerStateShiftMessage packet and working tests 2016-12-18 02:47:03 -05:00
FateJH 98c924a40a initial packet work 2016-12-10 21:33:39 -05:00
FateJH 3b9f3a6f33 exorcised bit from InventoryItem class, allowing insight on proper length of other CharacterData classes
created a trait to express the ability to calculate the bit length of an instance of a class
2016-12-09 23:52:55 -05:00
FateJH f98a648db1 removed Option from InternalSlot
refactored a chunk of CharacterData as an example
2016-12-07 22:32:13 -05:00
FateJH 9adb077d8c combining hamfisted approach and hlist approach to better manage failure cases 2016-12-06 13:26:28 -05:00
FateJH d66489a572 replaced hamfisted greedy Mold functionality with seamless codec functionality, though that did require a significant re-write, and I might have re-introduced slow compilation; inventory hobbled intentionally 2016-12-05 23:30:52 -05:00
FateJH b6eed0dbbc split all the classes formerly in ObjectCreateMessage into separate files and placed them into their own package; this restored compiled time down to normal duration from ~20 min (seriously); test failing for known reason 2016-12-03 20:55:19 -05:00
FateJH 7cd9b8f5f1 ignoring the inventory, character stream decoding is functional 2016-12-02 18:44:40 -05:00
FateJH b0b5a7005b in the middle of character decode test implementation 2016-12-02 15:16:56 -05:00
FateJH ee87e1c6ec variable field at head of weapon data accounted for; encoding and decoding of weapon data should work now 2016-11-30 08:38:20 -05:00
FateJH b38bfe8cae during debugging decoding of weapons 2016-11-29 22:55:38 -05:00
FateJH 72b400e1d0 prototype for weapon data codec 2016-11-29 18:31:22 -05:00
FateJH 1f629cf117 working encode and decode tests 2016-11-26 22:40:19 -05:00
FateJH 811bf858f8 working example of object mold (see test for decoding 9mm) but needs work for casting to object type 2016-11-26 00:55:21 -05:00
FateJH 4bbf627770 prototype of weapon mold proof-of-concept in progress 2016-11-25 22:14:48 -05:00
FateJH 87d2f256f1 initial commit to changes towards a working ObjectCreateMessage pattern 2016-11-25 20:02:28 -05:00
FateJH ccd3fe0ada adjusted fields for slot numbering of either 8u or 16u index 2016-11-22 19:28:27 -05:00
FateJH 58d7d922e4 fixing a long-standing typo 2016-10-22 16:25:38 -04:00
FateJH dfe449354a identified a field for PlayerStateMessageUpstream; modified file and tests; comments 2016-10-17 20:58:33 -04:00
FateJH de590cd4e2 fixing a mistaken parameter 2016-10-17 08:49:20 -04:00
FateJH 231c8974f5 add comments about zone modifiers to main file and tests to test file 2016-10-17 08:15:54 -04:00
FateJH 0831b1ac86 restoring the order of imported assets to original 2016-10-12 20:02:07 -04:00
FateJH 7a752a3279 wrote comments; re-named a parameter 2016-10-12 19:39:00 -04:00
FateJH 61a779b311 removed excessive import from PSPacket.scala 2016-10-11 20:54:08 -04:00
FateJH 7050027235 correct packet fields to support and added tests for 'no entry' packet; added commentary 2016-10-11 20:51:24 -04:00
FateJH 3e84e999fb solved encoding issues, but am not perfectly happy with the solution; tests pass for one friend name and many friend names; check new codec for sizedList 2016-10-11 15:20:05 -04:00
FateJH b444b4b503 changed last field to boolean 2016-10-09 00:22:04 -04:00
FateJH baf83fdeae initial FriendsRequest packet and tests; must track how server responds for more applicable testing 2016-10-08 18:16:15 -04:00
FateJH 5564d98395 initial FriendsResponse packet and tests; though the packet works, it displays odd behavior when decoded by client; might be intentional 2016-10-08 17:40:55 -04:00
FateJH 29b4eaa4e4 modification to AlignedListOfN to accomodate a variable codec for the length 2016-10-02 01:15:35 -04:00
FateJH e6c5f54647 slight file modifications; added tests 2016-09-30 13:52:44 -04:00
FateJH 51b0b6905d initial AvatarGrenadeStateMessage packet 2016-09-30 10:05:46 -04:00
FateJH dbb640f3b5 added MountVehicleMsg packet and tests 2016-09-25 01:17:18 -04:00
FateJH 7c1df1cb16 added BattleExperienceMessage packet and tests 2016-09-24 00:17:08 -04:00
FateJH 37778229dc added TrainingZoneMessage packet; rudimentary comments, but no tests 2016-09-22 21:34:00 -04:00
FateJH b1615aa4d9 alternate constructor for HotSpotInfo; testing; updated commentary 2016-09-22 16:28:09 -04:00
FateJH d40f64c053 encoding and decoding of byte-aligned Lists now working 2016-09-22 00:35:13 -04:00
FateJH 6be873c4f6 solved padding for decoding but not for encoding 2016-09-21 00:50:21 -04:00
FateJH ae579d1780 added intentionally failing tests; the endian status of the hotspot parameters is in doubt! 2016-09-20 23:47:08 -04:00
FateJH 3cfa08b3cb activating case for extra parameter now that a method is available 2016-09-20 22:03:21 -04:00
FateJH f1efc8ecc4 finished packet; added presets for known Shortcut patterns; tests 2016-09-19 18:50:48 -04:00
FateJH 008cb4e919 working version; all checks pass 2016-09-19 10:03:43 -04:00
FateJH 7052f13191 corrected comments 2016-09-18 22:35:07 -04:00
FateJH 1624ca6a10 minor field name correction 2016-09-18 20:11:39 -04:00