corrected comments

This commit is contained in:
FateJH 2016-09-18 22:35:07 -04:00
parent 1624ca6a10
commit 7052f13191

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@ -6,21 +6,16 @@ import scodec.Codec
import scodec.codecs._
/**
* Switch the reference group of shortcuts on the HUD's hotbar.<br>
* Switch the set of shortcuts displayed on the HUD's hotbar.<br>
* <br>
* The hotbar contains eight slots for user shortcuts - medkits, implants, and text macros.
* Next to the first slot are up and down arrow buttons with a number.
* By progressing through the options available from the arrows, eight sets of eight shortcut slots are revealed.
* Which set is visible determines the effect of the activating the respective of eight binding keys for the hotbar.
* Each set is called a "bank."<br>
* <br>
* When shortcuts are manipulated, the bank acts as a reference point to the set and moves that set of eight shortcuts onto the HUD.
* Adding a shortcut to the first slot when viewing the second bank is the same as added a shortcut to the ninth slot when viewing the first bank.
* Obviously, there is no ninth slot.
* The slot value merely wraps back around into the next bank.
* The `bank` value can also wrap around through the first set, so requesting bank 8 (`80`) is the equivalent of requesting bank 1 (`00`).
* Which set is visible determines the effect of the activating the respective of eight binding keys (the Function keys) for the hotbar.
* Each set is called a "bank."
* @param player_guid the player
* @param bank the shortcut bank (zero-indexed)
* @param bank the shortcut bank (zero-indexed);
* 0-7 are the valid banks
*/
final case class ChangeShortcutBankMessage(player_guid : PlanetSideGUID,
bank : Int)