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corrected comments
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@ -6,21 +6,16 @@ import scodec.Codec
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import scodec.codecs._
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/**
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* Switch the reference group of shortcuts on the HUD's hotbar.<br>
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* Switch the set of shortcuts displayed on the HUD's hotbar.<br>
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* <br>
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* The hotbar contains eight slots for user shortcuts - medkits, implants, and text macros.
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* Next to the first slot are up and down arrow buttons with a number.
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* By progressing through the options available from the arrows, eight sets of eight shortcut slots are revealed.
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* Which set is visible determines the effect of the activating the respective of eight binding keys for the hotbar.
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* Each set is called a "bank."<br>
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* <br>
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* When shortcuts are manipulated, the bank acts as a reference point to the set and moves that set of eight shortcuts onto the HUD.
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* Adding a shortcut to the first slot when viewing the second bank is the same as added a shortcut to the ninth slot when viewing the first bank.
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* Obviously, there is no ninth slot.
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* The slot value merely wraps back around into the next bank.
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* The `bank` value can also wrap around through the first set, so requesting bank 8 (`80`) is the equivalent of requesting bank 1 (`00`).
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* Which set is visible determines the effect of the activating the respective of eight binding keys (the Function keys) for the hotbar.
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* Each set is called a "bank."
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* @param player_guid the player
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* @param bank the shortcut bank (zero-indexed)
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* @param bank the shortcut bank (zero-indexed);
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* 0-7 are the valid banks
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*/
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final case class ChangeShortcutBankMessage(player_guid : PlanetSideGUID,
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bank : Int)
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