FateJH
0a4bac8ab5
door hacking now clears in 60s
2017-10-13 14:58:21 -04:00
FateJH
74b718c536
doors open and async close now via LocalEnvironment and DoorCloseActor
2017-10-13 14:58:21 -04:00
FateJH
1c41972d69
moved terminals, doors, and locks, into their own package; iff panels hack and doors open
2017-10-13 14:58:21 -04:00
FateJH
3dd2d72117
initial ActionCancelMessage packet work and tests; borrowed aphedox hack message to pry at door
2017-10-13 14:58:21 -04:00
FateJH
249eb96cc5
hack testing; RepairMessage is suitable for a progress bar for now but it needs replacing with the correct operation and the last part feels wrong
2017-10-13 14:58:21 -04:00
FateJH
7fcac7fc25
automated doors, IFF locks, and bases thus that only permissible doors can be opened by players of correct faction alignment; Base is just a prototype example, hastily created for this functionality; LocalService will eventually be used for doors messages (and other things)
2017-10-13 14:58:21 -04:00
FateJH
fa633aa79d
started doors
2017-10-13 14:58:21 -04:00
FateJH
d2ae3dfab9
initial TriggerSoundMessage packet work and tests
2017-10-07 22:04:15 -04:00
Fate-JH
973f8f3640
Merge pull request #169 from aphedox/hackmessage
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Add HackMessage skeleton
2017-10-07 15:39:06 -04:00
Fate-JH
9b8f5ca251
Merge pull request #168 from Fate-JH/cert-term
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Certification Terminals
2017-10-07 15:38:51 -04:00
Aphedox
bd7d2da375
Add HackMessage skeleton
2017-10-06 23:34:37 -05:00
FateJH
5de1c4e202
created Definition for cert_terminal, involving the definition itself and an entry in GlobalDefinitions; wired up the three terminals in the closest HART building such that the player can get and let go of certifications; fixed typo in certification enum; added a comment to PSAM
2017-10-04 22:12:05 -04:00
SouNourS
063d4967bc
ActionProgressMessage
2017-10-04 17:15:57 +02:00
Fate-JH
ddba33ffc7
Merge pull request #164 from Fate-JH/guid2
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Unique Number System
2017-10-02 19:57:32 -04:00
FateJH
ddeb5b8188
initial work on packet and tests
2017-09-30 21:31:30 -04:00
FateJH
92b6883fa0
switched NumberPoolAccessorActor out for UniqueNumberSystem; created file that enumerates object types for future reference
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cleaned up folder object/guid, except for contents of objects/guid/selectors
2017-09-27 22:12:36 -04:00
FateJH
0a0a416585
standardized UNS reporting and recovery; added tests for UNS and better accommodated future Actor testing by splitting out ActorTest into its own file
2017-09-26 23:33:08 -04:00
FateJH
cc383420c8
combined NumberPoolHubActor and NumberPoolAccessorActor into UniqueNumberSystem; fixed issue with using NumberPoolHub straight-up
2017-09-26 15:51:37 -04:00
Fate-JH
bf178a1b34
Merge branch 'master' into continents
2017-09-23 21:57:48 -04:00
FateJH
61535bc232
moved files from /continent/ to /zones/; separated Actor for managing items on the ground; added comments
2017-09-23 20:34:41 -04:00
FateJH
186c4ccba9
introduced a 'more elegant' method of adding objects to the Zones via ServerObjectBuilder; pushed information about specifics of Zone into ZoneMap object; shuffled around initialization responsibility to make this agreeable
2017-09-22 21:34:08 -04:00
FateJH
2076100b50
reorganized initialization of Zones and Terminals
2017-09-21 22:38:41 -04:00
FateJH
981acadae5
using three Terminals known to the continent home3
2017-09-21 12:24:28 -04:00
FateJH
0c7c4dc58f
prototyping utility addition to Zones; resolved issue with Avatar registration causing onFailure case to fire on success
2017-09-20 23:19:19 -04:00
FateJH
402d4c5b3e
renamed Continent* to Zone*; fleshed out example loading fucntionality
2017-09-19 20:51:48 -04:00
FateJH
ce8d61a4d3
transferred control of dropping and collecting objects to the Continent scope; solve a bug that had to do with collecting dropped equipment
2017-09-16 02:04:34 -04:00
FateJH
99b019714b
added basic Continent management system as a service; hooked it into WSA, at least as far as home3 is concerned; transferred GUID test functions to continent-level
2017-09-15 22:26:36 -04:00
FateJH
5444048e8d
fixes for MeritCommendation tests
2017-09-08 20:12:36 -04:00
FateJH
5b4ba246e1
simplified the implant management process by removing an unnecessary middleman object; corrected tests that included implants; worked implants into player PacketConverter
2017-09-08 19:58:20 -04:00
FateJH
5962227ad2
added OCM UniformStyle selection and command rank selection for AvatarConverter; more helpers for GlobalDefinitions
2017-09-08 19:58:20 -04:00
FateJH
a0252e8d9a
DetailedCharData now divides Lists using pattern matching; restored spontaneous avatar in WSA
2017-09-08 19:58:20 -04:00
FateJH
976c31da2b
set up rudimentary certification and implant list-building calls in AvatarConverter, as supported by (existing) data structures in Player
2017-09-08 19:58:20 -04:00
FateJH
69af5124ba
added an Enumeration of certifications
2017-09-08 19:58:20 -04:00
FateJH
db8d3fc7ca
optional field spacing data (CCRIDER sample)
2017-09-08 19:58:20 -04:00
FateJH
4c5e67ca89
more accomodations for bep field decoding/encoding
2017-09-08 19:58:20 -04:00
FateJH
2b70b98e35
checked BR6, BR12, and BR18 field Codecs against bep values; corrected extra field in BR18 Codec
2017-09-08 19:58:20 -04:00
FateJH
9566eb4381
adjusted packet Codec to deal with players with BR19+ levels of BEP
2017-09-08 19:58:20 -04:00
Fate-JH
a4b14e5da4
Merge pull request #160 from SouNourS/update
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Merits mistake
2017-09-08 19:56:39 -04:00
Fate-JH
d19cae7fdf
Merge pull request #161 from Fate-JH/locker-container
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Locker Container
2017-09-01 08:39:09 -04:00
FateJH
85a6eb00fd
added a LockerContainer global definition; adjusted how the lockers inhabit the fifthtSlot on players and how they are accessed; fixed converter tests to account for contents and added a quick content test; Live players will now register and unregister the contents of their fifthslot
2017-08-30 20:20:33 -04:00
SouNourS
efd7cef5ce
Merits mistake
2017-08-31 00:50:55 +02:00
FateJH
48e3f77d48
changing from an Option[List[_] to an Option[InventoryData] in DLockerCont to match the existing LockerContainer object and the existing LockerContainerData Codec
2017-08-30 09:50:04 -04:00
FateJH
a73e2f129c
added DetailedLockerContainerData Codec; modified PacketConverter for LockerContainer; modified tests (2)
2017-08-30 09:35:38 -04:00
FateJH
110dcdf675
added DetailedLockerContainerData Codec; modified PacketConverter for LockerContainer; modified tests
2017-08-30 09:35:18 -04:00
FateJH
294d5335c9
initial RelatedA0 and RelatedB0 packets
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modified HandleGamePacket so that it should encode properly; modified CSA so that it attempt to detect packets that encode into ByteVectors that are 'too big' and will attempt to split them up
separated the ControlPacket tests into invdividual files and wrote tests for RelatedA0, RelatedB0, and HandleGamePacket
proof of concept MTU packet split in CSA; example in WSA @ character select
modified session pipeline to accept n queued Actors rather than just two; special packet decoder in progress
some effort separating useful sub-operations in encryption/decryption/encoding/decoding functions; introduced PacketCodingActor , devoted to encoding and decoding packets; simplified CSA so that it is devoted just to encrypting and decrypting
2017-08-25 21:20:07 -04:00
Fate-JH
3e5e8a2573
Merge pull request #157 from Fate-JH/player-avatar-2
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The Suppressor Update
2017-08-25 21:01:19 -04:00
FateJH
5a453b6bb8
separating test classes, but keeping them in one file
2017-08-18 10:11:10 -04:00
FateJH
02ee06fd97
corrected missing Tile size for CUD and Laze Pointer; changed MoveItem tests to account for spatial inconsistency between modular holster slots and regional inventory cells
2017-08-18 09:40:29 -04:00
FateJH
e6646c2352
deleted unnecessary intermediary class; modified current Actor tests to operate under akka-testkit, which required changing the dependencies
2017-08-16 18:23:09 -04:00
FateJH
478de8e0ef
swicthing to nanoTime() for Travis CI
2017-08-16 00:10:27 -04:00