mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
automated doors, IFF locks, and bases thus that only permissible doors can be opened by players of correct faction alignment; Base is just a prototype example, hastily created for this functionality; LocalService will eventually be used for doors messages (and other things)
This commit is contained in:
parent
fa633aa79d
commit
7fcac7fc25
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@ -3,11 +3,16 @@ package net.psforever.objects
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import net.psforever.objects.definition._
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import net.psforever.objects.definition.converter.{CommandDetonaterConverter, LockerContainerConverter, REKConverter}
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import net.psforever.objects.doors.{DoorDefinition, IFFLockDefinition}
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import net.psforever.objects.equipment.CItem.DeployedItem
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import net.psforever.objects.equipment._
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import net.psforever.objects.inventory.InventoryTile
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<<<<<<< c5ae9e477ccade5759eac2e9526ba898d0e8f16b
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import net.psforever.objects.terminals.{CertTerminalDefinition, OrderTerminalDefinition}
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import net.psforever.packet.game.objectcreate.ObjectClass
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=======
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import net.psforever.objects.terminals.OrderTerminalDefinition
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>>>>>>> automated doors, IFF locks, and bases thus that only permissible doors can be opened by players of correct faction alignment; Base is just a prototype example, hastily created for this functionality; LocalService will eventually be used for doors messages (and other things)
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import net.psforever.types.PlanetSideEmpire
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object GlobalDefinitions {
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@ -1242,4 +1247,9 @@ object GlobalDefinitions {
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order_terminal = new OrderTerminalDefinition
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val
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cert_terminal = new CertTerminalDefinition
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val
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external_lock = new IFFLockDefinition
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val
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door = new DoorDefinition
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}
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17
common/src/main/scala/net/psforever/objects/doors/Base.scala
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17
common/src/main/scala/net/psforever/objects/doors/Base.scala
Normal file
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@ -0,0 +1,17 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.doors
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import net.psforever.types.PlanetSideEmpire
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class Base(private val id : Int) {
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private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
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def Id : Int = id
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def Faction : PlanetSideEmpire.Value = faction
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def Faction_=(emp : PlanetSideEmpire.Value) : PlanetSideEmpire.Value = {
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faction = emp
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Faction
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}
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}
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@ -4,7 +4,6 @@ package net.psforever.objects.doors
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import akka.actor.{ActorContext, ActorRef, Props}
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import net.psforever.objects.{PlanetSideGameObject, Player}
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import net.psforever.packet.game.UseItemMessage
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import net.psforever.types.PlanetSideEmpire
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/**
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* na
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@ -22,26 +21,29 @@ class Door(ddef : DoorDefinition) extends PlanetSideGameObject {
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}
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private var openState : Boolean = false
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private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
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private var hackedBy : Option[PlanetSideEmpire.Value] = None
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private var lockState : Boolean = false
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def Open : Boolean = openState
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def Faction : PlanetSideEmpire.Value = faction
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def Convert(toFaction : PlanetSideEmpire.Value) : Unit = {
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hackedBy = None
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faction = toFaction
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def Open_=(open : Boolean) : Boolean = {
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openState = open
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Open
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}
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def Request(player : Player, msg : UseItemMessage) : Door.Exchange = {
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if(!openState) {
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if(faction == PlanetSideEmpire.NEUTRAL || player.Faction == faction) {
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Door.OpenEvent()
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}
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else {
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Door.NoEvent()
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}
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def Locked : Boolean = lockState
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def Locked_=(lock : Boolean) : Boolean = {
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lockState = lock
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Locked
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}
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def Use(player : Player, msg : UseItemMessage) : Door.Exchange = {
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if(!lockState && !openState) {
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openState = true
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Door.OpenEvent()
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}
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else if(openState) {
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Door.CloseEvent()
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}
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else {
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Door.NoEvent()
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@ -52,7 +54,7 @@ class Door(ddef : DoorDefinition) extends PlanetSideGameObject {
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}
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object Door {
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final case class Request(player : Player, msg : UseItemMessage)
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final case class Use(player : Player, msg : UseItemMessage)
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sealed trait Exchange
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@ -11,8 +11,8 @@ class DoorControl(door : Door) extends Actor {
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private var doorCloser : Cancellable = DoorControl.DefaultCloser
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def receive : Receive = {
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case Door.Request(player, msg) =>
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sender ! Door.DoorMessage(player, msg, door.Request(player, msg))
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case Door.Use(player, msg) =>
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sender ! Door.DoorMessage(player, msg, door.Use(player, msg))
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//doorCloser = context.system.scheduler.scheduleOnce(5000L, sender, Door.DoorMessage())
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case _ =>
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sender ! Door.NoEvent()
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@ -5,9 +5,8 @@ import net.psforever.objects.definition.ObjectDefinition
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/**
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* The definition for any `door`.
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* @param objectId the object's identifier number
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* Object Id 242 is a generic door.
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*/
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abstract class DoorDefinition(objectId : Int) extends ObjectDefinition(objectId) {
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class DoorDefinition extends ObjectDefinition(242) {
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Name = "door"
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}
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@ -0,0 +1,28 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.doors
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import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject}
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import net.psforever.types.PlanetSideEmpire
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class IFFLock extends PlanetSideGameObject {
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private var hackedBy : Option[PlanetSideEmpire.Value] = None
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def Hacker : Option[PlanetSideEmpire.Value] = hackedBy
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def Hacker_=(hacker : PlanetSideEmpire.Value) : Option[PlanetSideEmpire.Value] = {
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Hacker = Some(hacker)
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}
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def Hacker_=(hacker : Option[PlanetSideEmpire.Value]) : Option[PlanetSideEmpire.Value] = {
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hackedBy = hacker
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Hacker
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}
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def Definition : IFFLockDefinition = GlobalDefinitions.external_lock
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}
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object IFFLock {
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def apply() : IFFLock = {
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new IFFLock
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}
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}
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@ -0,0 +1,8 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.doors
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import net.psforever.objects.definition.ObjectDefinition
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class IFFLockDefinition extends ObjectDefinition(0) {
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Name = "iff_lock"
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}
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@ -0,0 +1,32 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.zones
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import net.psforever.objects.doors.{IFFLock, IFFLockDefinition}
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/**
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* Wrapper `Class` designed to instantiate a `Door` server object.
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* @param idef a `IFFLockDefinition` object, indicating the specific functionality of the resulting `Door`
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* @param id the globally unique identifier to which this `IFFLock` will be registered
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*/
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class IFFLockObjectBuilder(private val idef : IFFLockDefinition, private val id : Int) extends ServerObjectBuilder[IFFLock] {
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import akka.actor.ActorContext
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import net.psforever.objects.guid.NumberPoolHub
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def Build(implicit context : ActorContext, guid : NumberPoolHub) : IFFLock = {
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val obj = IFFLock()
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guid.register(obj, id) //non-Actor GUID registration
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obj
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}
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}
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object IFFLockObjectBuilder {
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/**
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* Overloaded constructor for a `IFFLockObjectBuilder`.
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* @param idef an `IFFLock` object
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* @param id a globally unique identifier
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* @return an `IFFLockObjectBuilder` object
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*/
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def apply(idef : IFFLockDefinition, id : Int) : IFFLockObjectBuilder = {
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new IFFLockObjectBuilder(idef, id)
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}
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}
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@ -2,6 +2,7 @@
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package net.psforever.objects.zones
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import akka.actor.{ActorContext, ActorRef, Props}
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import net.psforever.objects.doors.Base
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import net.psforever.objects.{PlanetSideGameObject, Player}
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import net.psforever.objects.equipment.Equipment
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import net.psforever.objects.guid.NumberPoolHub
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@ -48,6 +49,8 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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/** Used by the `Zone` to coordinate `Equipment` dropping and collection requests. */
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private var ground : ActorRef = ActorRef.noSender
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private var bases : List[Base] = List()
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/**
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* Establish the basic accessible conditions necessary for a functional `Zone`.<br>
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* <br>
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@ -69,6 +72,8 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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Map.LocalObjects.foreach({ builderObject =>
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builderObject.Build
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})
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MakeBases(Map.LocalBases)
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}
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}
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@ -169,6 +174,15 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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*/
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def Ground : ActorRef = ground
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def MakeBases(num : Int) : List[Base] = {
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bases = (0 to num).map(id => new Base(id)).toList
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bases
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}
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def Base(id : Int) : Option[Base] = {
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bases.lift(id)
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}
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/**
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* Provide bulk correspondence on all map entities that can be composed into packet messages and reported to a client.
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* These messages are sent in this fashion at the time of joining the server:<br>
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@ -13,8 +13,48 @@ class ZoneActor(zone : Zone) extends Actor {
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def receive : Receive = {
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case Zone.Init() =>
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zone.Init
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ZoneSetupCheck()
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case msg =>
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log.warn(s"Received unexpected message - $msg")
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}
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def ZoneSetupCheck(): Unit = {
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def guid(id : Int) = zone.GUID(id)
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val map = zone.Map
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val slog = org.log4s.getLogger(s"zone/${zone.Id}/sanity")
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//check base to object associations
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map.ObjectToBase.foreach({ case((object_guid, base_id)) =>
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if(zone.Base(base_id).isEmpty) {
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slog.error(s"expected a base #$base_id")
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}
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if(guid(object_guid).isEmpty) {
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slog.error(s"expected object id $object_guid to exist, but it did not")
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}
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})
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//check door to lock association
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import net.psforever.objects.doors.{Door, IFFLock}
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map.DoorToLock.foreach({ case((door_guid, lock_guid)) =>
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try {
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if(!guid(door_guid).get.isInstanceOf[Door]) {
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slog.error(s"expected id $door_guid to be a door, but it was not")
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}
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}
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catch {
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case _ : Exception =>
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slog.error(s"expected a door, but looking for uninitialized object $door_guid")
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}
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try {
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if(!guid(lock_guid).get.isInstanceOf[IFFLock]) {
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slog.error(s"expected id $lock_guid to be an IFF lock, but it was not")
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}
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}
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catch {
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case _ : Exception =>
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slog.error(s"expected an IFF lock, but looking for uninitialized object $lock_guid")
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}
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})
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}
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}
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@ -12,19 +12,31 @@ package net.psforever.objects.zones
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* Use it as a blueprint.<br>
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* <br>
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* The "training zones" are the best example of the difference between a `ZoneMap` and a `Zone.`
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* ("Course" will be used as an unofficial location and layout descriptor.)
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* `tzdrtr` is the Terran Republic driving course.
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* `tzdrvs` is the Vanu Sovereignty driving course.
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* While each course can have different objects and object states (`Zone`),
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* both courses have the same basic server objects because they are built from the same blueprint (`ZoneMap`).
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* While each course can have different objects and object states, i.e., a `Zone`,
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* both of these courses utilize the same basic server object layout because they are built from the same blueprint, i.e., a `ZoneMap`.
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* @param name the privileged name that can be used as the first parameter in the packet `LoadMapMessage`
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* @see `ServerObjectBuilder`<br>
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* `LoadMapMessage`
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*/
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class ZoneMap(private val name : String) {
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private var localObjects : List[ServerObjectBuilder[_]] = List()
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private var linkDoorLock : Map[Int, Int] = Map()
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private var linkObjectBase : Map[Int, Int] = Map()
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private var numBases : Int = 0
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def Name : String = name
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/**
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* The list of all server object builder wrappers that have been assigned to this `ZoneMap`.
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* @return the `List` of all `ServerObjectBuilders` known to this `ZoneMap`
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*/
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def LocalObjects : List[ServerObjectBuilder[_]] = {
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localObjects
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}
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/**
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* Append the builder for a server object to the list of builders known to this `ZoneMap`.
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* @param obj the builder for a server object
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@ -33,11 +45,22 @@ class ZoneMap(private val name : String) {
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localObjects = localObjects :+ obj
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}
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/**
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* The list of all server object builder wrappers that have been assigned to this `ZoneMap`.
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* @return the `List` of all `ServerObjectBuilders` known to this `ZoneMap`
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*/
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def LocalObjects : List[ServerObjectBuilder[_]] = {
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localObjects
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def LocalBases : Int = numBases
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def LocalBases_=(num : Int) : Int = {
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numBases = math.max(0, num)
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LocalBases
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}
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def ObjectToBase : Map[Int, Int] = linkObjectBase
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def ObjectToBase(object_guid : Int, base_id : Int) : Unit = {
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linkObjectBase = linkObjectBase ++ Map(object_guid -> base_id)
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}
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def DoorToLock : Map[Int, Int] = linkDoorLock
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def DoorToLock(door_guid : Int, lock_guid : Int) = {
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linkDoorLock = linkDoorLock ++ Map(door_guid -> lock_guid)
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}
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}
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@ -1,22 +1,14 @@
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// Copyright (c) 2016 PSForever.net to present
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// Copyright (c) 2017 PSForever
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import akka.actor.Actor
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import akka.event.{ActorEventBus, SubchannelClassification}
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import akka.util.Subclassification
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import net.psforever.objects.equipment.Equipment
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import net.psforever.packet.game.objectcreate.ConstructorData
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import net.psforever.types.ExoSuitType
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import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
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import net.psforever.types.Vector3
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sealed trait Action
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sealed trait Response
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final case class Join(channel : String)
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final case class Leave()
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final case class LeaveAll()
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object AvatarAction {
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trait Action
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final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
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//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
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final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
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@ -36,6 +28,8 @@ object AvatarAction {
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}
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object AvatarServiceResponse {
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trait Response
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final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
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//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
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final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
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@ -54,30 +48,14 @@ object AvatarServiceResponse {
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// final case class ChangeWeapon(facingYaw : Int) extends Response
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}
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final case class AvatarServiceMessage(forChannel : String, actionMessage : Action)
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final case class AvatarServiceMessage(forChannel : String, actionMessage : AvatarAction.Action)
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final case class AvatarServiceResponse(toChannel : String, avatar_guid : PlanetSideGUID, replyMessage : Response)
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final case class AvatarServiceResponse(toChannel : String, avatar_guid : PlanetSideGUID, replyMessage : AvatarServiceResponse.Response) extends GenericEventBusMsg
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/*
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/avatar/
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/Avatar/
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*/
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class AvatarEventBus extends ActorEventBus with SubchannelClassification {
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type Event = AvatarServiceResponse
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type Classifier = String
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protected def classify(event: Event): Classifier = event.toChannel
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protected def subclassification = new Subclassification[Classifier] {
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def isEqual(x: Classifier, y: Classifier) = x == y
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def isSubclass(x: Classifier, y: Classifier) = x.startsWith(y)
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}
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protected def publish(event: Event, subscriber: Subscriber): Unit = {
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subscriber ! event
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}
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}
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class AvatarService extends Actor {
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//import AvatarServiceResponse._
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private [this] val log = org.log4s.getLogger
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|
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@ -86,62 +64,58 @@ class AvatarService extends Actor {
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log.info("Starting...")
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}
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val AvatarEvents = new AvatarEventBus
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/*val channelMap = Map(
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AvatarMessageType.CMT_OPEN -> AvatarPath("local")
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)*/
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val AvatarEvents = new GenericEventBus[AvatarServiceResponse] //AvatarEventBus
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def receive = {
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case Join(channel) =>
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val path = "/Avatar/" + channel
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case Service.Join(channel) =>
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val path = s"/$channel/Avatar"
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val who = sender()
|
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log.info(s"$who has joined $path")
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|
||||
AvatarEvents.subscribe(who, path)
|
||||
case Leave() =>
|
||||
case Service.Leave() =>
|
||||
AvatarEvents.unsubscribe(sender())
|
||||
case LeaveAll() =>
|
||||
case Service.LeaveAll() =>
|
||||
AvatarEvents.unsubscribe(sender())
|
||||
|
||||
case AvatarServiceMessage(forChannel, action) =>
|
||||
action match {
|
||||
case AvatarAction.ArmorChanged(player_guid, suit, subtype) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.ArmorChanged(suit, subtype))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ArmorChanged(suit, subtype))
|
||||
)
|
||||
case AvatarAction.EquipmentInHand(player_guid, slot, obj) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.EquipmentInHand(slot, obj))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.EquipmentInHand(slot, obj))
|
||||
)
|
||||
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, obj) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.EquipmentOnGround(pos, orient, obj))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.EquipmentOnGround(pos, orient, obj))
|
||||
)
|
||||
case AvatarAction.LoadPlayer(player_guid, pdata) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.LoadPlayer(pdata))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.LoadPlayer(pdata))
|
||||
)
|
||||
case AvatarAction.ObjectDelete(player_guid, item_guid, unk) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.ObjectDelete(item_guid, unk))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ObjectDelete(item_guid, unk))
|
||||
)
|
||||
case AvatarAction.ObjectHeld(player_guid, slot) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.ObjectHeld(slot))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ObjectHeld(slot))
|
||||
)
|
||||
case AvatarAction.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, guid, AvatarServiceResponse.PlanetSideAttribute(attribute_type, attribute_value))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarServiceResponse.PlanetSideAttribute(attribute_type, attribute_value))
|
||||
)
|
||||
case AvatarAction.PlayerState(guid, msg, spectator, weapon) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, guid, AvatarServiceResponse.PlayerState(msg, spectator, weapon))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarServiceResponse.PlayerState(msg, spectator, weapon))
|
||||
)
|
||||
case AvatarAction.Reload(player_guid, mag) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.Reload(mag))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.Reload(mag))
|
||||
)
|
||||
case _ => ;
|
||||
}
|
||||
|
|
|
|||
58
pslogin/src/main/scala/LocalService.scala
Normal file
58
pslogin/src/main/scala/LocalService.scala
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
import akka.actor.Actor
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
|
||||
object LocalAction {
|
||||
trait Action
|
||||
|
||||
final case class Door(player_guid : PlanetSideGUID) extends Action
|
||||
}
|
||||
|
||||
object LocalServiceResponse {
|
||||
trait Response
|
||||
|
||||
final case class Door(player_guid : PlanetSideGUID) extends Response
|
||||
}
|
||||
|
||||
final case class LocalServiceMessage(forChannel : String, actionMessage : LocalAction.Action)
|
||||
|
||||
final case class LocalServiceResponse(toChannel : String, avatar_guid : PlanetSideGUID, replyMessage : LocalServiceResponse.Response) extends GenericEventBusMsg
|
||||
|
||||
/*
|
||||
/LocalEnvironment/
|
||||
*/
|
||||
|
||||
class LocalService extends Actor {
|
||||
//import LocalService._
|
||||
private [this] val log = org.log4s.getLogger
|
||||
|
||||
override def preStart = {
|
||||
log.info("Starting...")
|
||||
}
|
||||
|
||||
val LocalEvents = new GenericEventBus[LocalServiceResponse]
|
||||
|
||||
def receive = {
|
||||
case Service.Join(channel) =>
|
||||
val path = s"/$channel/LocalEnvironment"
|
||||
val who = sender()
|
||||
log.info(s"$who has joined $path")
|
||||
LocalEvents.subscribe(who, path)
|
||||
case Service.Leave() =>
|
||||
LocalEvents.unsubscribe(sender())
|
||||
case Service.LeaveAll() =>
|
||||
LocalEvents.unsubscribe(sender())
|
||||
|
||||
case LocalServiceMessage(forChannel, action) =>
|
||||
action match {
|
||||
case LocalAction.Door(player_guid) =>
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$forChannel/LocalEnvironment" + forChannel, player_guid, LocalServiceResponse.Door(player_guid))
|
||||
)
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
case msg =>
|
||||
log.info(s"Unhandled message $msg from $sender")
|
||||
}
|
||||
}
|
||||
|
|
@ -3,7 +3,7 @@ import java.net.InetAddress
|
|||
import java.io.File
|
||||
import java.util.Locale
|
||||
|
||||
import akka.actor.{ActorRef, ActorSystem, Props}
|
||||
import akka.actor.{ActorContext, ActorRef, ActorSystem, Props}
|
||||
import akka.routing.RandomPool
|
||||
import ch.qos.logback.classic.LoggerContext
|
||||
import ch.qos.logback.classic.joran.JoranConfigurator
|
||||
|
|
@ -202,6 +202,7 @@ object PsLogin {
|
|||
val serviceManager = ServiceManager.boot
|
||||
serviceManager ! ServiceManager.Register(RandomPool(50).props(Props[TaskResolver]), "taskResolver")
|
||||
serviceManager ! ServiceManager.Register(Props[AvatarService], "avatar")
|
||||
serviceManager ! ServiceManager.Register(Props[LocalService], "local")
|
||||
serviceManager ! ServiceManager.Register(Props(classOf[InterstellarCluster], createContinents()), "galaxy")
|
||||
|
||||
/** Create two actors for handling the login and world server endpoints */
|
||||
|
|
@ -222,20 +223,38 @@ object PsLogin {
|
|||
def createContinents() : List[Zone] = {
|
||||
val map13 = new ZoneMap("map13") {
|
||||
import net.psforever.objects.GlobalDefinitions._
|
||||
val ddef = new net.psforever.objects.doors.DoorDefinition(242) {} //generic door
|
||||
|
||||
LocalObject(DoorObjectBuilder(ddef, 330))
|
||||
LocalObject(DoorObjectBuilder(ddef, 332))
|
||||
LocalObject(DoorObjectBuilder(ddef, 372))
|
||||
LocalObject(DoorObjectBuilder(ddef, 373))
|
||||
LocalObject(DoorObjectBuilder(door, 330))
|
||||
LocalObject(DoorObjectBuilder(door, 332))
|
||||
LocalObject(DoorObjectBuilder(door, 372))
|
||||
LocalObject(DoorObjectBuilder(door, 373))
|
||||
LocalObject(IFFLockObjectBuilder(external_lock, 556))
|
||||
LocalObject(IFFLockObjectBuilder(external_lock, 558))
|
||||
LocalObject(TerminalObjectBuilder(cert_terminal, 186))
|
||||
LocalObject(TerminalObjectBuilder(cert_terminal, 187))
|
||||
LocalObject(TerminalObjectBuilder(cert_terminal, 188))
|
||||
LocalObject(TerminalObjectBuilder(order_terminal, 853))
|
||||
LocalObject(TerminalObjectBuilder(order_terminal, 855))
|
||||
LocalObject(TerminalObjectBuilder(order_terminal, 860))
|
||||
|
||||
LocalBases = 30
|
||||
|
||||
ObjectToBase(330, 29)
|
||||
ObjectToBase(332, 29)
|
||||
ObjectToBase(556, 29)
|
||||
ObjectToBase(558, 29)
|
||||
DoorToLock(330, 558)
|
||||
DoorToLock(332, 556)
|
||||
}
|
||||
val home3 = new Zone("home3", map13, 13) {
|
||||
override def Init(implicit context : ActorContext) : Unit = {
|
||||
super.Init(context)
|
||||
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
Base(2).get.Faction = PlanetSideEmpire.VS //HART building C
|
||||
Base(29).get.Faction = PlanetSideEmpire.NC //South Villa Gun Tower
|
||||
}
|
||||
}
|
||||
val home3 = Zone("home3", map13, 13)
|
||||
|
||||
home3 ::
|
||||
Nil
|
||||
|
|
|
|||
29
pslogin/src/main/scala/Service.scala
Normal file
29
pslogin/src/main/scala/Service.scala
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
import akka.event.{ActorEventBus, SubchannelClassification}
|
||||
import akka.util.Subclassification
|
||||
|
||||
object Service {
|
||||
final case class Join(channel : String)
|
||||
final case class Leave()
|
||||
final case class LeaveAll()
|
||||
}
|
||||
|
||||
trait GenericEventBusMsg {
|
||||
def toChannel : String
|
||||
}
|
||||
|
||||
class GenericEventBus[A <: GenericEventBusMsg] extends ActorEventBus with SubchannelClassification {
|
||||
type Event = A
|
||||
type Classifier = String
|
||||
|
||||
protected def classify(event: Event): Classifier = event.toChannel
|
||||
|
||||
protected def subclassification = new Subclassification[Classifier] {
|
||||
def isEqual(x: Classifier, y: Classifier) = x == y
|
||||
def isSubclass(x: Classifier, y: Classifier) = x.startsWith(y)
|
||||
}
|
||||
|
||||
protected def publish(event: Event, subscriber: Subscriber): Unit = {
|
||||
subscriber ! event
|
||||
}
|
||||
}
|
||||
|
|
@ -11,7 +11,7 @@ import org.log4s.MDC
|
|||
import MDCContextAware.Implicits._
|
||||
import ServiceManager.Lookup
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.doors.Door
|
||||
import net.psforever.objects.doors.{Door, IFFLock}
|
||||
import net.psforever.objects.zones.{InterstellarCluster, Zone}
|
||||
import net.psforever.objects.entity.IdentifiableEntity
|
||||
import net.psforever.objects.equipment._
|
||||
|
|
@ -32,9 +32,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
var sessionId : Long = 0
|
||||
var leftRef : ActorRef = ActorRef.noSender
|
||||
var rightRef : ActorRef = ActorRef.noSender
|
||||
var avatarService = Actor.noSender
|
||||
var taskResolver = Actor.noSender
|
||||
var galaxy = Actor.noSender
|
||||
var avatarService : ActorRef = ActorRef.noSender
|
||||
var localService : ActorRef = ActorRef.noSender
|
||||
var taskResolver : ActorRef = Actor.noSender
|
||||
var galaxy : ActorRef = Actor.noSender
|
||||
var continent : Zone = null
|
||||
|
||||
var clientKeepAlive : Cancellable = WorldSessionActor.DefaultCancellable
|
||||
|
|
@ -43,7 +44,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
if(clientKeepAlive != null)
|
||||
clientKeepAlive.cancel()
|
||||
|
||||
avatarService ! Leave()
|
||||
avatarService ! Service.Leave()
|
||||
LivePlayerList.Remove(sessionId) match {
|
||||
case Some(tplayer) =>
|
||||
if(tplayer.HasGUID) {
|
||||
|
|
@ -70,6 +71,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
context.become(Started)
|
||||
ServiceManager.serviceManager ! Lookup("avatar")
|
||||
ServiceManager.serviceManager ! Lookup("local")
|
||||
ServiceManager.serviceManager ! Lookup("taskResolver")
|
||||
ServiceManager.serviceManager ! Lookup("galaxy")
|
||||
|
||||
|
|
@ -82,6 +84,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case ServiceManager.LookupResult("avatar", endpoint) =>
|
||||
avatarService = endpoint
|
||||
log.info("ID: " + sessionId + " Got avatar service " + endpoint)
|
||||
case ServiceManager.LookupResult("local", endpoint) =>
|
||||
localService = endpoint
|
||||
log.info("ID: " + sessionId + " Got local service " + endpoint)
|
||||
case ServiceManager.LookupResult("taskResolver", endpoint) =>
|
||||
taskResolver = endpoint
|
||||
log.info("ID: " + sessionId + " Got task resolver service " + endpoint)
|
||||
|
|
@ -724,7 +729,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
)
|
||||
})
|
||||
|
||||
avatarService ! Join(player.Continent)
|
||||
avatarService ! Service.Join(player.Continent)
|
||||
self ! SetCurrentAvatar(player)
|
||||
|
||||
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
|
||||
|
|
@ -957,8 +962,23 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
// TODO: Not all incoming UseItemMessage's respond with another UseItemMessage (i.e. doors only send out GenericObjectStateMsg)
|
||||
continent.GUID(object_guid) match {
|
||||
case Some(door : Door) =>
|
||||
log.info("Door action!")
|
||||
door.Actor ! Door.Request(player, msg)
|
||||
continent.Map.DoorToLock.get(object_guid.guid) match { //check for IFFLock
|
||||
case Some(lock_guid) =>
|
||||
val lock_hacked = continent.GUID(lock_guid).get.asInstanceOf[IFFLock].Hacker.contains(player.Faction)
|
||||
continent.Map.ObjectToBase.get(lock_guid) match { //check for associated base
|
||||
case Some(base_id) =>
|
||||
if(continent.Base(base_id).get.Faction == player.Faction || lock_hacked) { //either base allegiance aligns or lock is hacked
|
||||
door.Actor ! Door.Use(player, msg)
|
||||
}
|
||||
case None =>
|
||||
if(lock_hacked) { //is lock hacked?
|
||||
door.Actor ! Door.Use(player, msg)
|
||||
}
|
||||
}
|
||||
case None =>
|
||||
door.Actor ! Door.Use(player, msg) //let door open freely
|
||||
}
|
||||
|
||||
case Some(obj : PlanetSideGameObject) =>
|
||||
if(itemType != 121) {
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType)))
|
||||
|
|
|
|||
Loading…
Reference in a new issue