mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-03-19 03:50:39 +00:00
timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon
This commit is contained in:
parent
d149e07e89
commit
97e64d5edc
16 changed files with 500 additions and 136 deletions
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@ -302,7 +302,7 @@ class ResolutionCalculationsTests extends Specification {
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target1.DamageModel,
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Vector3.Zero
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)
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InfantryDamageAfterResist(resprojectile1)(50, 10) mustEqual (0, 0)
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InfantryDamage(resprojectile1)(50, 10) mustEqual (0, 0)
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val target2 = player
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val resprojectile2 = ResolvedProjectile(
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@ -312,7 +312,7 @@ class ResolutionCalculationsTests extends Specification {
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target2.DamageModel,
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Vector3.Zero
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)
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InfantryDamageAfterResist(resprojectile2)(50, 10) mustEqual (40, 10)
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InfantryDamage(resprojectile2)(50, 10) mustEqual (40, 10)
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}
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"calculate health and armor damage for infantry target" in {
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@ -346,7 +346,7 @@ class ResolutionCalculationsTests extends Specification {
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target1.DamageModel,
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Vector3.Zero
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)
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MaxDamageAfterResist(resprojectile1)(50, 10) mustEqual (0, 0)
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MaxDamage(resprojectile1)(50, 10) mustEqual (0, 0)
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val target2 = player2
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val resprojectile2 = ResolvedProjectile(
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@ -356,7 +356,7 @@ class ResolutionCalculationsTests extends Specification {
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target2.DamageModel,
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Vector3.Zero
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)
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MaxDamageAfterResist(resprojectile2)(50, 10) mustEqual (0, 40)
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MaxDamage(resprojectile2)(50, 10) mustEqual (0, 40)
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}
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"calculate health and armor damage for max target" in {
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@ -40,6 +40,7 @@ class DamageableTest extends Specification {
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"permit damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -52,6 +53,7 @@ class DamageableTest extends Specification {
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"ignore attempts at non-zero damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectileA,
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weaponA.Definition,
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@ -76,6 +78,7 @@ class DamageableTest extends Specification {
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Faction = player1.Faction
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -98,6 +101,7 @@ class DamageableTest extends Specification {
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Faction = PlanetSideEmpire.NC
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -124,6 +128,7 @@ class DamageableTest extends Specification {
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Faction = player1.Faction
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -147,6 +152,7 @@ class DamageableTest extends Specification {
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"permit jamming" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -160,6 +166,7 @@ class DamageableTest extends Specification {
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"ignore attempts at jamming if the projectile is does not cause the effect" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -174,6 +181,7 @@ class DamageableTest extends Specification {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -188,6 +196,7 @@ class DamageableTest extends Specification {
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"ignore attempts at jamming targets that are not jammable" in {
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val target = new TrapDeployable(GlobalDefinitions.tank_traps)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -207,6 +216,7 @@ class DamageableTest extends Specification {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -261,6 +271,7 @@ class DamageableEntityDamageTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -331,6 +342,7 @@ class DamageableEntityDestroyedTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -404,6 +416,7 @@ class DamageableEntityNotDestroyTwice extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -474,6 +487,7 @@ class DamageableAmenityTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -566,6 +580,7 @@ class DamageableMountableDamageTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -660,6 +675,7 @@ class DamageableMountableDestroyTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -748,6 +764,7 @@ class DamageableWeaponTurretDamageTest extends ActorTest {
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val projectile = weapon.Projectile
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val turretSource = SourceEntry(turret)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -845,6 +862,7 @@ class DamageableWeaponTurretJammerTest extends ActorTest {
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val projectile = weapon.Projectile
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val turretSource = SourceEntry(turret)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -946,6 +964,7 @@ class DamageableWeaponTurretDestructionTest extends ActorTest {
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val weaponA = Tool(GlobalDefinitions.jammer_grenade)
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val projectileA = weaponA.Projectile
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val resolvedA = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectileA,
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weaponA.Definition,
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@ -964,6 +983,7 @@ class DamageableWeaponTurretDestructionTest extends ActorTest {
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val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
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val projectileB = weaponB.Projectile
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val resolvedB = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectileB,
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weaponB.Definition,
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@ -1085,6 +1105,7 @@ class DamageableVehicleDamageTest extends ActorTest {
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val projectile = weapon.Projectile
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val vehicleSource = SourceEntry(atv)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1216,6 +1237,7 @@ class DamageableVehicleDamageMountedTest extends ActorTest {
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val projectile = weapon.Projectile
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val vehicleSource = SourceEntry(lodestar)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1363,6 +1385,7 @@ class DamageableVehicleJammeringMountedTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.jammer_grenade)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1452,6 +1475,7 @@ class DamageableVehicleDestroyTest extends ActorTest {
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val projectile = weapon.Projectile
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val vehicleSource = SourceEntry(atv)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1577,6 +1601,7 @@ class DamageableVehicleDestroyMountedTest extends ActorTest {
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val weaponA = Tool(GlobalDefinitions.jammer_grenade)
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val projectileA = weaponA.Projectile
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val resolvedA = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectileA,
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weaponA.Definition,
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@ -1595,6 +1620,7 @@ class DamageableVehicleDestroyMountedTest extends ActorTest {
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val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
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val projectileB = weaponB.Projectile
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val resolvedB = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectileB,
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weaponB.Definition,
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@ -334,6 +334,7 @@ class ExplosiveDeployableJammerTest extends ActorTest {
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val pSource = PlayerSource(player1)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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jMineSource,
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j_mine.DamageModel,
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@ -373,7 +374,7 @@ class ExplosiveDeployableJammerTest extends ActorTest {
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assert(
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msg_local(2) match {
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case LocalServiceMessage.Deployables(SupportActor.ClearSpecific(List(target), _zone)) =>
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(target eq j_mine) && (_zone eq zone)
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(j_mine eq target) && (_zone eq zone)
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case _ => false
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}
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)
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@ -431,6 +432,7 @@ class ExplosiveDeployableJammerExplodeTest extends ActorTest {
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val pSource = PlayerSource(player1)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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hMineSource,
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h_mine.DamageModel,
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@ -476,7 +478,7 @@ class ExplosiveDeployableJammerExplodeTest extends ActorTest {
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assert(
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msg_local(3) match {
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case LocalServiceMessage.Deployables(SupportActor.ClearSpecific(List(target), _zone)) =>
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(target eq h_mine) && (_zone eq zone)
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(h_mine eq target) && (_zone eq zone)
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case _ => false
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}
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)
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@ -540,6 +542,7 @@ class ExplosiveDeployableDestructionTest extends ActorTest {
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val pSource = PlayerSource(player1)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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hMineSource,
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h_mine.DamageModel,
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@ -581,7 +584,7 @@ class ExplosiveDeployableDestructionTest extends ActorTest {
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assert(
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msg_local(2) match {
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case LocalServiceMessage.Deployables(SupportActor.ClearSpecific(List(target), _zone)) =>
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(target eq h_mine) && (_zone eq zone)
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(h_mine eq target) && (_zone eq zone)
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case _ => false
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}
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)
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@ -80,6 +80,7 @@ class GeneratorControlDamageTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -161,6 +162,7 @@ class GeneratorControlCriticalTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -251,6 +253,7 @@ class GeneratorControlDestroyedTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -381,6 +384,7 @@ class GeneratorControlKillsTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -503,6 +507,7 @@ class GeneratorControlNotDestroyTwice extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -592,6 +597,7 @@ class GeneratorControlNotDamageIfExplodingTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -685,6 +691,7 @@ class GeneratorControlNotRepairIfExplodingTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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|
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@ -378,6 +378,7 @@ class PlayerControlDamageTest extends ActorTest {
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val projectile = tool.Projectile
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val playerSource = SourceEntry(player2)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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tool.Definition,
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@ -477,6 +478,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
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val projectile = tool.Projectile
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val player1Source = SourceEntry(player1)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
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SourceEntry(player2),
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player2.DamageModel,
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@ -605,6 +607,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
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val projectile = tool.Projectile
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val player1Source = SourceEntry(player1)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
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SourceEntry(player2),
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player2.DamageModel,
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|
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@ -352,6 +352,7 @@ class ProjectileTest extends Specification {
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"construct" in {
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val obj = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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PlayerSource(player2),
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fury_dm,
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|
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@ -21,6 +21,7 @@ class VitalityTest extends Specification {
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val pSource = PlayerSource(player)
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val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(player),
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player.DamageModel,
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@ -68,6 +69,7 @@ class VitalityTest extends Specification {
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val pSource = PlayerSource(player)
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val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(player),
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player.DamageModel,
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|
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|||
Loading…
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Reference in a new issue