PSF-BotServer/src/test/scala/objects/VitalityTest.scala

96 lines
4.1 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.ballistics._
import net.psforever.objects._
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.vital._
import net.psforever.types._
import org.specs2.mutable.Specification
class VitalityTest extends Specification {
"Vitality" should {
val wep = GlobalDefinitions.galaxy_gunship_cannon
val wep_fmode = Tool(wep).FireMode
val proj = wep.ProjectileTypes.head
val vehicle = Vehicle(GlobalDefinitions.fury)
val vSource = VehicleSource(vehicle)
"accept a variety of events" in {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val pSource = PlayerSource(player)
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
val resprojectile = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(player),
player.DamageModel,
Vector3(50, 50, 0)
)
player.History(resprojectile) //ResolvedProjectile, straight-up
player.History(DamageFromProjectile(resprojectile))
player.History(HealFromKit(pSource, 10, GlobalDefinitions.medkit))
player.History(HealFromTerm(pSource, 10, 0, GlobalDefinitions.order_terminal))
player.History(HealFromImplant(pSource, 10, ImplantType.AdvancedRegen))
player.History(HealFromExoSuitChange(pSource, ExoSuitType.Standard))
player.History(RepairFromTerm(vSource, 10, GlobalDefinitions.order_terminal))
player.History(VehicleShieldCharge(vSource, 10))
player.History(PlayerSuicide(pSource))
ok
}
"return and clear the former list of vital activities" in {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val pSource = PlayerSource(player)
player.History(HealFromKit(pSource, 10, GlobalDefinitions.medkit))
player.History(HealFromTerm(pSource, 10, 0, GlobalDefinitions.order_terminal))
player.History(HealFromImplant(pSource, 10, ImplantType.AdvancedRegen))
player.History(HealFromExoSuitChange(pSource, ExoSuitType.Standard))
player.History(RepairFromTerm(vSource, 10, GlobalDefinitions.order_terminal))
player.History(VehicleShieldCharge(vSource, 10))
player.History(PlayerSuicide(pSource))
player.History.size mustEqual 7
val list = player.ClearHistory()
player.History.size mustEqual 0
list.head.isInstanceOf[PlayerSuicide] mustEqual true
list(1).isInstanceOf[VehicleShieldCharge] mustEqual true
list(2).isInstanceOf[RepairFromTerm] mustEqual true
list(3).isInstanceOf[HealFromExoSuitChange] mustEqual true
list(4).isInstanceOf[HealFromImplant] mustEqual true
list(5).isInstanceOf[HealFromTerm] mustEqual true
list(6).isInstanceOf[HealFromKit] mustEqual true
}
"get exactly one entry that was caused by projectile damage" in {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val pSource = PlayerSource(player)
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
val resprojectile = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(player),
player.DamageModel,
Vector3(50, 50, 0)
)
player.History(DamageFromProjectile(resprojectile))
player.History(HealFromKit(pSource, 10, GlobalDefinitions.medkit))
player.History(HealFromTerm(pSource, 10, 0, GlobalDefinitions.order_terminal))
player.History(HealFromImplant(pSource, 10, ImplantType.AdvancedRegen))
player.History(HealFromExoSuitChange(pSource, ExoSuitType.Standard))
player.History(RepairFromTerm(vSource, 10, GlobalDefinitions.order_terminal))
player.History(VehicleShieldCharge(vSource, 10))
player.History(PlayerSuicide(pSource))
player.LastShot match {
case Some(resolved_projectile) =>
resolved_projectile.projectile mustEqual projectile
case None =>
ko
}
}
}
}