Merge pull request #172 from Fate-JH/doors

Doors and Door Hacking
This commit is contained in:
Fate-JH 2017-10-18 18:45:21 -04:00 committed by GitHub
commit 3bb878ac10
43 changed files with 1486 additions and 373 deletions

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@ -3,11 +3,12 @@ package net.psforever.objects
import net.psforever.objects.definition._
import net.psforever.objects.definition.converter.{CommandDetonaterConverter, LockerContainerConverter, REKConverter}
import net.psforever.objects.serverobject.doors.DoorDefinition
import net.psforever.objects.equipment.CItem.DeployedItem
import net.psforever.objects.equipment._
import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.terminals.{CertTerminalDefinition, OrderTerminalDefinition}
import net.psforever.packet.game.objectcreate.ObjectClass
import net.psforever.objects.serverobject.locks.IFFLockDefinition
import net.psforever.objects.serverobject.terminals.{CertTerminalDefinition, OrderTerminalDefinition}
import net.psforever.types.PlanetSideEmpire
object GlobalDefinitions {
@ -1242,4 +1243,9 @@ object GlobalDefinitions {
order_terminal = new OrderTerminalDefinition
val
cert_terminal = new CertTerminalDefinition
val
lock_external = new IFFLockDefinition
val
door = new DoorDefinition
}

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@ -64,8 +64,6 @@ class Player(private val name : String,
/** Last medkituse. */
var lastMedkit : Long = 0
var death_by : Int = 0
var doors : Array[Int] = Array.ofDim(120)
var doorsTime : Array[Long] = Array.ofDim(120)
var lastSeenStreamMessage : Array[Long] = Array.fill[Long](65535)(0L)
var lastShotSeq_time : Int = -1
/** The player is shooting. */

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@ -0,0 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject
import net.psforever.objects.Player
//temporary location for these messages
object CommonMessages {
final case class Hack(player : Player)
final case class ClearHack()
}

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@ -0,0 +1,32 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject
import akka.actor.ActorRef
import net.psforever.objects.PlanetSideGameObject
/**
* An object layered on top of the standard game object class that maintains an internal `ActorRef`.
* A measure of synchronization can be managed using this `Actor`.
*/
abstract class PlanetSideServerObject extends PlanetSideGameObject {
private var actor = ActorRef.noSender
/**
* Retrieve a reference to the internal `Actor`.
* @return the internal `ActorRef`
*/
def Actor : ActorRef = actor
/**
* Assign an `Actor` to act for this server object.
* This reference is only set once, that is, as long as the internal `ActorRef` directs to `Actor.noSender` (`null`).
* @param control the `Actor` whose functionality will govern this server object
* @return the current internal `ActorRef`
*/
def Actor_=(control : ActorRef) : ActorRef = {
if(actor == ActorRef.noSender) {
actor = control
}
actor
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.builders
import akka.actor.Props
import net.psforever.objects.serverobject.doors.{Door, DoorControl, DoorDefinition}
/**
* Wrapper `Class` designed to instantiate a `Door` server object.
* @param ddef a `DoorDefinition` object, indicating the specific functionality of the resulting `Door`
* @param id the globally unique identifier to which this `Door` will be registered
*/
class DoorObjectBuilder(private val ddef : DoorDefinition, private val id : Int) extends ServerObjectBuilder[Door] {
import akka.actor.ActorContext
import net.psforever.objects.guid.NumberPoolHub
def Build(implicit context : ActorContext, guid : NumberPoolHub) : Door = {
val obj = Door(ddef)
guid.register(obj, id) //non-Actor GUID registration
obj.Actor = context.actorOf(Props(classOf[DoorControl], obj), s"${ddef.Name}_${obj.GUID.guid}")
obj
}
}
object DoorObjectBuilder {
/**
* Overloaded constructor for a `DoorObjectBuilder`.
* @param ddef a `DoorDefinition` object
* @param id a globally unique identifier
* @return a `DoorObjectBuilder` object
*/
def apply(ddef : DoorDefinition, id : Int) : DoorObjectBuilder = {
new DoorObjectBuilder(ddef, id)
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.builders
import akka.actor.Props
import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl, IFFLockDefinition}
/**
* Wrapper `Class` designed to instantiate a door lock server object that is sensitive to user faction affiliation.
* @param idef a `IFFLockDefinition` object, indicating the specific functionality
* @param id the globally unique identifier to which this `IFFLock` will be registered
*/
class IFFLockObjectBuilder(private val idef : IFFLockDefinition, private val id : Int) extends ServerObjectBuilder[IFFLock] {
import akka.actor.ActorContext
import net.psforever.objects.guid.NumberPoolHub
def Build(implicit context : ActorContext, guid : NumberPoolHub) : IFFLock = {
val obj = IFFLock(idef)
guid.register(obj, id) //non-Actor GUID registration
obj.Actor = context.actorOf(Props(classOf[IFFLockControl], obj), s"${idef.Name}_${obj.GUID.guid}")
obj
}
}
object IFFLockObjectBuilder {
/**
* Overloaded constructor for a `IFFLockObjectBuilder`.
* @param idef an `IFFLock` object
* @param id a globally unique identifier
* @return an `IFFLockObjectBuilder` object
*/
def apply(idef : IFFLockDefinition, id : Int) : IFFLockObjectBuilder = {
new IFFLockObjectBuilder(idef, id)
}
}

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@ -1,5 +1,5 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.zones
package net.psforever.objects.serverobject.builders
import akka.actor.ActorContext
import net.psforever.objects.PlanetSideGameObject
@ -7,9 +7,11 @@ import net.psforever.objects.guid.NumberPoolHub
/**
* Wrapper `Trait` designed to be extended to implement custom object instantiation logic at the `ZoneMap` level.
* @tparam A any object that extends from PlanetSideGameObject
* @see `Zone.Init`
*/
trait ServerObjectBuilder {
//TODO can we changed PlanetSideGameObject -> PlanetSideServerObject?
trait ServerObjectBuilder[A <: PlanetSideGameObject] {
/**
* Instantiate and configure the given server object
* (at a later time compared to the construction of the builder class).<br>
@ -23,5 +25,5 @@ trait ServerObjectBuilder {
* defaults to `null`
* @return the object that was created and integrated into the `Zone`
*/
def Build(implicit context : ActorContext = null, guid : NumberPoolHub = null) : PlanetSideGameObject
def Build(implicit context : ActorContext = null, guid : NumberPoolHub = null) : A
}

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@ -1,21 +1,22 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.zones
package net.psforever.objects.serverobject.builders
import net.psforever.objects.terminals.{Terminal, TerminalDefinition}
import akka.actor.Props
import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl, TerminalDefinition}
/**
* Wrapper `Class` designed to instantiate a `Terminal` server object.
* @param tdef a `TerminalDefinition` object, indicating the specific functionality of the resulting `Terminal`
* @param id the globally unique identifier to which this `Terminal` will be registered
*/
class TerminalObjectBuilder(private val tdef : TerminalDefinition, private val id : Int) extends ServerObjectBuilder {
class TerminalObjectBuilder(private val tdef : TerminalDefinition, private val id : Int) extends ServerObjectBuilder[Terminal] {
import akka.actor.ActorContext
import net.psforever.objects.guid.NumberPoolHub
def Build(implicit context : ActorContext, guid : NumberPoolHub) : Terminal = {
val obj = Terminal(tdef)
guid.register(obj, id) //non-Actor GUID registration
obj.Actor //it's necessary to register beforehand because the Actor name utilizes the GUID
obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), s"${tdef.Name}_${obj.GUID.guid}")
obj
}
}

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@ -0,0 +1,21 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.doors
import net.psforever.types.PlanetSideEmpire
/**
* A temporary class to represent "facilities" and "structures."
* @param id the map id of the base
*/
class Base(private val id : Int) {
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
def Id : Int = id
def Faction : PlanetSideEmpire.Value = faction
def Faction_=(emp : PlanetSideEmpire.Value) : PlanetSideEmpire.Value = {
faction = emp
Faction
}
}

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@ -0,0 +1,90 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.doors
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.Player
import net.psforever.packet.game.UseItemMessage
/**
* A structure-owned server object that is a "door" that can open and can close.
* @param ddef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class Door(private val ddef : DoorDefinition) extends PlanetSideServerObject {
private var openState : Boolean = false
private var lockState : Boolean = false
def Open : Boolean = openState
def Open_=(open : Boolean) : Boolean = {
openState = open
Open
}
def Locked : Boolean = lockState
def Locked_=(lock : Boolean) : Boolean = {
lockState = lock
Locked
}
def Use(player : Player, msg : UseItemMessage) : Door.Exchange = {
if(!lockState && !openState) {
openState = true
Door.OpenEvent()
}
else if(openState) {
openState = false
Door.CloseEvent()
}
else {
Door.NoEvent()
}
}
def Definition : DoorDefinition = ddef
}
object Door {
/**
* Entry message into this `Door` that carries the request.
* @param player the player who sent this request message
* @param msg the original packet carrying the request
*/
final case class Use(player : Player, msg : UseItemMessage)
/**
* A basic `Trait` connecting all of the actionable `Door` response messages.
*/
sealed trait Exchange
/**
* Message that carries the result of the processed request message back to the original user (`player`).
* @param player the player who sent this request message
* @param msg the original packet carrying the request
* @param response the result of the processed request
*/
final case class DoorMessage(player : Player, msg : UseItemMessage, response : Exchange)
/**
* This door will open.
*/
final case class OpenEvent() extends Exchange
/**
* This door will close.
*/
final case class CloseEvent() extends Exchange
/**
* This door will do nothing.
*/
final case class NoEvent() extends Exchange
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(tdef : DoorDefinition) : Door = {
new Door(tdef)
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.doors
import akka.actor.Actor
/**
* An `Actor` that handles messages being dispatched to a specific `Door`.
* @param door the `Door` object being governed
*/
class DoorControl(door : Door) extends Actor {
def receive : Receive = {
case Door.Use(player, msg) =>
sender ! Door.DoorMessage(player, msg, door.Use(player, msg))
case _ =>
sender ! Door.NoEvent()
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.doors
import net.psforever.objects.definition.ObjectDefinition
/**
* The definition for any `Door`.
* Object Id 242 is a generic door.
*/
class DoorDefinition extends ObjectDefinition(242) {
Name = "door"
}

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@ -0,0 +1,66 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.locks
import net.psforever.objects.Player
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.Vector3
/**
* A structure-owned server object that is a "door lock."<br>
* <br>
* The "door lock" exerts an "identify friend or foe" field that detects the faction affiliation of a target player.
* It also indirectly inherits faction affiliation from the structure to which it is connected
* or it can be "hacked" whereupon the person exploiting it leaves their "faction" as the aforementioned affiliated faction.
* The `IFFLock` is ideally associated with a server map object - a `Door` - to which it acts as a gatekeeper.
* @param idef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class IFFLock(private val idef : IFFLockDefinition) extends PlanetSideServerObject {
/**
* An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received.
*/
private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
def HackedBy_=(agent : Player) : Option[(Player, PlanetSideGUID, Vector3)] = HackedBy_=(Some(agent))
/**
* Set the hack state of this object by recording important information about the player that caused it.
* Set the hack state if there is no current hack state.
* Override the hack state with a new hack state if the new user has different faction affiliation.
* @param agent a `Player`, or no player
* @return the player hack entry
*/
def HackedBy_=(agent : Option[Player]) : Option[(Player, PlanetSideGUID, Vector3)] = {
hackedBy match {
case None =>
//set the hack state if there is no current hack state
if(agent.isDefined) {
hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
}
case Some(_) =>
//clear the hack state
if(agent.isEmpty) {
hackedBy = None
}
//override the hack state with a new hack state if the new user has different faction affiliation
else if(agent.get.Faction != hackedBy.get._1.Faction) {
hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
}
}
HackedBy
}
def Definition : IFFLockDefinition = idef
}
object IFFLock {
/**
* Overloaded constructor.
* @param idef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(idef : IFFLockDefinition) : IFFLock = {
new IFFLock(idef)
}
}

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@ -0,0 +1,22 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.locks
import akka.actor.Actor
import net.psforever.objects.serverobject.CommonMessages
/**
* An `Actor` that handles messages being dispatched to a specific `IFFLock`.
* @param lock the `IFFLock` object being governed
* @see `CommonMessages`
*/
class IFFLockControl(lock : IFFLock) extends Actor {
def receive : Receive = {
case CommonMessages.Hack(player) =>
lock.HackedBy = player
case CommonMessages.ClearHack() =>
lock.HackedBy = None
case _ => ; //no default message
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.locks
import net.psforever.objects.definition.ObjectDefinition
/**
* The definition for any `IFFLock`.
* Object Id 451 is a generic external lock.
*/
class IFFLockDefinition extends ObjectDefinition(451) {
Name = "iff_lock"
}

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@ -1,5 +1,5 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.terminals
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.Player
import net.psforever.packet.game.ItemTransactionMessage

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@ -1,5 +1,5 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.terminals
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.InfantryLoadout.Simplification
import net.psforever.objects.{Player, Tool}

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@ -1,55 +1,59 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.terminals
package net.psforever.objects.serverobject.terminals
import akka.actor.{ActorContext, ActorRef, Props}
import net.psforever.objects.{PlanetSideGameObject, Player}
import net.psforever.objects.Player
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.InventoryItem
import net.psforever.packet.game.ItemTransactionMessage
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, TransactionType}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
import net.psforever.types.{ExoSuitType, TransactionType, Vector3}
/**
* na
* A structure-owned server object that is a "terminal" that can be accessed for amenities and services.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class Terminal(tdef : TerminalDefinition) extends PlanetSideGameObject {
/** Internal reference to the `Actor` for this `Terminal`, sets up by this `Terminal`. */
private var actor = ActorRef.noSender
class Terminal(tdef : TerminalDefinition) extends PlanetSideServerObject {
/**
* An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received.
*/
private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
def HackedBy_=(agent : Player) : Option[(Player, PlanetSideGUID, Vector3)] = HackedBy_=(Some(agent))
/**
* Get access to the internal `TerminalControl` `Actor` for this `Terminal`.
* If called for the first time, create the said `Actor`.
* Must be called only after the globally unique identifier has been set.
* @param context the `ActorContext` under which this `Terminal`'s `Actor` will be created
* @return the `Terminal`'s `Actor`
* Set the hack state of this object by recording important information about the player that caused it.
* Set the hack state if there is no current hack state.
* Override the hack state with a new hack state if the new user has different faction affiliation.
* @param agent a `Player`, or no player
* @return the player hack entry
*/
def Actor(implicit context : ActorContext) : ActorRef = {
if(actor == ActorRef.noSender) {
actor = context.actorOf(Props(classOf[TerminalControl], this), s"${tdef.Name}_${GUID.guid}")
def HackedBy_=(agent : Option[Player]) : Option[(Player, PlanetSideGUID, Vector3)] = {
hackedBy match {
case None =>
//set the hack state if there is no current hack state
if(agent.isDefined) {
hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
}
case Some(_) =>
//clear the hack state
if(agent.isEmpty) {
hackedBy = None
}
//override the hack state with a new hack state if the new user has different faction affiliation
else if(agent.get.Faction != hackedBy.get._1.Faction) {
hackedBy = Some(agent.get, agent.get.GUID, agent.get.Position)
}
}
actor
HackedBy
}
//the following fields and related methods are neither finalized no integrated; GOTO Request
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
private var hackedBy : Option[PlanetSideEmpire.Value] = None
//the following fields and related methods are neither finalized nor integrated; GOTO Request
private var health : Int = 100 //TODO not real health value
def Faction : PlanetSideEmpire.Value = faction
def HackedBy : Option[PlanetSideEmpire.Value] = hackedBy
def Health : Int = health
def Convert(toFaction : PlanetSideEmpire.Value) : Unit = {
hackedBy = None
faction = toFaction
}
def HackedBy(toFaction : Option[PlanetSideEmpire.Value]) : Unit = {
hackedBy = if(toFaction.contains(faction)) { None } else { toFaction }
}
def Damaged(dam : Int) : Unit = {
health = Math.max(0, Health - dam)
}
@ -148,14 +152,11 @@ object Terminal {
*/
final case class InfantryLoadout(exosuit : ExoSuitType.Value, subtype : Int = 0, holsters : List[InventoryItem], inventory : List[InventoryItem]) extends Exchange
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(tdef : TerminalDefinition) : Terminal = {
new Terminal(tdef)
}
import net.psforever.packet.game.PlanetSideGUID
def apply(guid : PlanetSideGUID, tdef : TerminalDefinition) : Terminal = {
val obj = new Terminal(tdef)
obj.GUID = guid
obj
}
}

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@ -1,12 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.terminals
package net.psforever.objects.serverobject.terminals
import akka.actor.Actor
/**
* An `Actor` that handles messages being dispatched to a specific `Terminal`.<br>
* <br>
* For now, the only important message being managed is `Terminal.Request`.
* An `Actor` that handles messages being dispatched to a specific `Terminal`.
* @param term the `Terminal` object being governed
*/
class TerminalControl(term : Terminal) extends Actor {
@ -14,18 +12,6 @@ class TerminalControl(term : Terminal) extends Actor {
case Terminal.Request(player, msg) =>
sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
case TemporaryTerminalMessages.Convert(fact) =>
term.Convert(fact)
case TemporaryTerminalMessages.Hacked(fact) =>
term.HackedBy(fact)
case TemporaryTerminalMessages.Damaged(dam) =>
term.Damaged(dam)
case TemporaryTerminalMessages.Repaired(rep) =>
term.Repair(rep)
case _ =>
sender ! Terminal.NoDeal()
}

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@ -1,5 +1,5 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.terminals
package net.psforever.objects.serverobject.terminals
import net.psforever.objects._
import net.psforever.objects.definition._

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@ -1,13 +0,0 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.terminals
import net.psforever.types.PlanetSideEmpire
//temporary location for these temporary messages
object TemporaryTerminalMessages {
//TODO send original packets along with these messages
final case class Convert(faction : PlanetSideEmpire.Value)
final case class Hacked(faction : Option[PlanetSideEmpire.Value])
final case class Damaged(dm : Int)
final case class Repaired(rep : Int)
}

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@ -2,6 +2,7 @@
package net.psforever.objects.zones
import akka.actor.{ActorContext, ActorRef, Props}
import net.psforever.objects.serverobject.doors.Base
import net.psforever.objects.{PlanetSideGameObject, Player}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.NumberPoolHub
@ -48,6 +49,8 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
/** Used by the `Zone` to coordinate `Equipment` dropping and collection requests. */
private var ground : ActorRef = ActorRef.noSender
private var bases : List[Base] = List()
/**
* Establish the basic accessible conditions necessary for a functional `Zone`.<br>
* <br>
@ -69,6 +72,8 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
Map.LocalObjects.foreach({ builderObject =>
builderObject.Build
})
MakeBases(Map.LocalBases)
}
}
@ -169,6 +174,15 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
*/
def Ground : ActorRef = ground
def MakeBases(num : Int) : List[Base] = {
bases = (0 to num).map(id => new Base(id)).toList
bases
}
def Base(id : Int) : Option[Base] = {
bases.lift(id)
}
/**
* Provide bulk correspondence on all map entities that can be composed into packet messages and reported to a client.
* These messages are sent in this fashion at the time of joining the server:<br>

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@ -2,6 +2,7 @@
package net.psforever.objects.zones
import akka.actor.Actor
import net.psforever.objects.serverobject.locks.IFFLock
/**
* na
@ -13,8 +14,48 @@ class ZoneActor(zone : Zone) extends Actor {
def receive : Receive = {
case Zone.Init() =>
zone.Init
ZoneSetupCheck()
case msg =>
log.warn(s"Received unexpected message - $msg")
}
def ZoneSetupCheck(): Unit = {
def guid(id : Int) = zone.GUID(id)
val map = zone.Map
val slog = org.log4s.getLogger(s"zone/${zone.Id}/sanity")
//check base to object associations
map.ObjectToBase.foreach({ case((object_guid, base_id)) =>
if(zone.Base(base_id).isEmpty) {
slog.error(s"expected a base #$base_id")
}
if(guid(object_guid).isEmpty) {
slog.error(s"expected object id $object_guid to exist, but it did not")
}
})
//check door to locks association
import net.psforever.objects.serverobject.doors.Door
map.DoorToLock.foreach({ case((door_guid, lock_guid)) =>
try {
if(!guid(door_guid).get.isInstanceOf[Door]) {
slog.error(s"expected id $door_guid to be a door, but it was not")
}
}
catch {
case _ : Exception =>
slog.error(s"expected a door, but looking for uninitialized object $door_guid")
}
try {
if(!guid(lock_guid).get.isInstanceOf[IFFLock]) {
slog.error(s"expected id $lock_guid to be an IFF locks, but it was not")
}
}
catch {
case _ : Exception =>
slog.error(s"expected an IFF locks, but looking for uninitialized object $lock_guid")
}
})
}
}

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@ -1,6 +1,8 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.zones
import net.psforever.objects.serverobject.builders.ServerObjectBuilder
/**
* The fixed instantiation and relation of a series of server objects.<br>
* <br>
@ -12,32 +14,55 @@ package net.psforever.objects.zones
* Use it as a blueprint.<br>
* <br>
* The "training zones" are the best example of the difference between a `ZoneMap` and a `Zone.`
* ("Course" will be used as an unofficial location and layout descriptor.)
* `tzdrtr` is the Terran Republic driving course.
* `tzdrvs` is the Vanu Sovereignty driving course.
* While each course can have different objects and object states (`Zone`),
* both courses have the same basic server objects because they are built from the same blueprint (`ZoneMap`).
* While each course can have different objects and object states, i.e., a `Zone`,
* both of these courses utilize the same basic server object layout because they are built from the same blueprint, i.e., a `ZoneMap`.
* @param name the privileged name that can be used as the first parameter in the packet `LoadMapMessage`
* @see `ServerObjectBuilder`<br>
* `LoadMapMessage`
*/
class ZoneMap(private val name : String) {
private var localObjects : List[ServerObjectBuilder] = List()
private var localObjects : List[ServerObjectBuilder[_]] = List()
private var linkDoorLock : Map[Int, Int] = Map()
private var linkObjectBase : Map[Int, Int] = Map()
private var numBases : Int = 0
def Name : String = name
/**
* Append the builder for a server object to the list of builders known to this `ZoneMap`.
* @param obj the builder for a server object
*/
def LocalObject(obj : ServerObjectBuilder) : Unit = {
localObjects = localObjects :+ obj
}
/**
* The list of all server object builder wrappers that have been assigned to this `ZoneMap`.
* @return the `List` of all `ServerObjectBuilders` known to this `ZoneMap`
*/
def LocalObjects : List[ServerObjectBuilder] = {
def LocalObjects : List[ServerObjectBuilder[_]] = {
localObjects
}
/**
* Append the builder for a server object to the list of builders known to this `ZoneMap`.
* @param obj the builder for a server object
*/
def LocalObject(obj : ServerObjectBuilder[_]) : Unit = {
localObjects = localObjects :+ obj
}
def LocalBases : Int = numBases
def LocalBases_=(num : Int) : Int = {
numBases = math.max(0, num)
LocalBases
}
def ObjectToBase : Map[Int, Int] = linkObjectBase
def ObjectToBase(object_guid : Int, base_id : Int) : Unit = {
linkObjectBase = linkObjectBase ++ Map(object_guid -> base_id)
}
def DoorToLock : Map[Int, Int] = linkDoorLock
def DoorToLock(door_guid : Int, lock_guid : Int) = {
linkDoorLock = linkDoorLock ++ Map(door_guid -> lock_guid)
}
}

View file

@ -359,7 +359,7 @@ object GamePacketOpcode extends Enumeration {
// OPCODES 0x20-2f
case 0x20 => noDecoder(UnknownMessage32)
case 0x21 => game.ActionProgressMessage.decode
case 0x22 => noDecoder(ActionCancelMessage)
case 0x22 => game.ActionCancelMessage.decode
case 0x23 => noDecoder(ActionCancelAcknowledgeMessage)
case 0x24 => game.SetEmpireMessage.decode
case 0x25 => game.EmoteMsg.decode

View file

@ -0,0 +1,29 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* na
* @param player_guid na
* @param object_guid na
* @param unk na
*/
final case class ActionCancelMessage(player_guid : PlanetSideGUID,
object_guid : PlanetSideGUID,
unk : Int)
extends PlanetSideGamePacket {
type Packet = ActionCancelMessage
def opcode = GamePacketOpcode.ActionCancelMessage
def encode = ActionCancelMessage.encode(this)
}
object ActionCancelMessage extends Marshallable[ActionCancelMessage] {
implicit val codec : Codec[ActionCancelMessage] = (
("player_guid" | PlanetSideGUID.codec) ::
("object_guid" | PlanetSideGUID.codec) ::
("unk" | uint4L)
).as[ActionCancelMessage]
}

View file

@ -6,21 +6,65 @@ import scodec.Codec
import scodec.codecs._
/**
*
* @param unk1 na
* @param unk2 na
* @param unk3 na
* @param unk4 na
* @param unk5 na
* @param unk6 na
* @param unk7 na
*/
* An `Enumeration` of the various states and activities of the hacking process.
* These values are closely tied to the condition of the hacking progress bar and/or the condition of the hacked object.<br>
* <br>
* `Start` initially displays the hacking progress bar.<br>
* `Ongoing` is a neutral state that keeps the progress bar displayed while its value updates. (unconfirmed?)<br>
* `Finished` disposes of the hacking progress bar. It does not, by itself, mean the hack was successful.<br>
* `Hacked` modifies the target of the hack.<br>
* `HackCleared` modifies the target of the hack, opposite of `Hacked`.
*/
object HackState extends Enumeration {
type Type = Value
val
Unknown0,
Start,
Unknown2,
Ongoing,
Finished,
Unknown5,
Hacked,
HackCleared
= Value
implicit val codec = PacketHelpers.createEnumerationCodec(this, uint8L)
}
/**
* Dispatched by the server to control the process of hacking.<br>
* <br>
* Part of the hacking process is regulated by the server while another part of it is automatically reset by the client.
* The visibility, update, and closing of the hacking progress bar must be handled manually, for each tick.
* When hacking is complete, using the appropriate `HackState` will cue the target to be affected by the hack.
* Terminals and door IFF panels will temporarily expose their functionality;
* the faction association of vehicles will be converted permanently;
* a protracted process of a base conversion will be enacted; etc..
* This transfer of faction association occurs to align the target with the faction of the hacking player (as indicated).
* The client will select the faction without needing to be explicitly told
* and will select the appropriate action to enact upon the target.
* Upon the hack's completion, the target on the client will automatically revert back to its original state, if possible.
* (It will still be necessary to alert this change from the server's perspective.)
* @param unk1 na;
* hack type?
* @param target_guid the target of the hack
* @param player_guid the player
* @param progress the amount of progress visible;
* visible range is 0 - 100
* @param unk5 na;
* often a large number;
* doesn't seem to be `char_id`?
* @param hack_state hack state
* @param unk7 na;
* usually, 8?
*/
final case class HackMessage(unk1 : Int,
unk2 : Int,
unk3 : Int,
unk4 : Int,
target_guid : PlanetSideGUID,
player_guid : PlanetSideGUID,
progress : Int,
unk5 : Long,
unk6 : Int,
hack_state : HackState.Value,
unk7 : Long)
extends PlanetSideGamePacket {
type Packet = HackMessage
@ -30,12 +74,12 @@ final case class HackMessage(unk1 : Int,
object HackMessage extends Marshallable[HackMessage] {
implicit val codec : Codec[HackMessage] = (
("unk1" | uint2L) ::
("unk2" | uint16L) ::
("unk3" | uint16L) ::
("unk4" | uint8L) ::
("unk5" | uint32L) ::
("unk6" | uint8L) ::
("unk7" | uint32L)
).as[HackMessage]
("unk1" | uint2L) ::
("object_guid" | PlanetSideGUID.codec) ::
("player_guid" | PlanetSideGUID.codec) ::
("progress" | uint8L) ::
("unk5" | uint32L) ::
("hack_state" | HackState.codec) ::
("unk7" | uint32L)
).as[HackMessage]
}

View file

@ -0,0 +1,29 @@
// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import scodec.bits._
class ActionCancelMessageTest extends Specification {
val string = hex"22 201ee01a10"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case ActionCancelMessage(player_guid, object_guid, unk) =>
player_guid mustEqual PlanetSideGUID(7712)
object_guid mustEqual PlanetSideGUID(6880)
unk mustEqual 1
case _ =>
ko
}
}
"encode" in {
val msg = ActionCancelMessage(PlanetSideGUID(7712), PlanetSideGUID(6880), 1)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

View file

@ -12,13 +12,13 @@ class HackMessageTest extends Specification {
"decode" in {
PacketCoding.DecodePacket(string).require match {
case HackMessage(unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
case HackMessage(unk1, target_guid, player_guid, progress, unk5, hack_state, unk7) =>
unk1 mustEqual 0
unk2 mustEqual 1024
unk3 mustEqual 3607
unk4 mustEqual 0
target_guid mustEqual PlanetSideGUID(1024)
player_guid mustEqual PlanetSideGUID(3607)
progress mustEqual 0
unk5 mustEqual 3212836864L
unk6 mustEqual 1
hack_state mustEqual HackState.Start
unk7 mustEqual 8L
case _ =>
ko
@ -26,7 +26,7 @@ class HackMessageTest extends Specification {
}
"encode" in {
val msg = HackMessage(0,1024,3607,0,3212836864L,1,8L)
val msg = HackMessage(0, PlanetSideGUID(1024), PlanetSideGUID(3607), 0, 3212836864L, HackState.Start, 8L)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}

View file

@ -1,228 +0,0 @@
// Copyright (c) 2016 PSForever.net to present
import akka.actor.Actor
import akka.event.{ActorEventBus, SubchannelClassification}
import akka.util.Subclassification
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.ExoSuitType
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.types.Vector3
sealed trait Action
sealed trait Response
final case class Join(channel : String)
final case class Leave()
final case class LeaveAll()
object AvatarAction {
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item : Equipment) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
// final case class LoadMap(msg : PlanetSideGUID) extends Action
// final case class unLoadMap(msg : PlanetSideGUID) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class Reload(player_guid : PlanetSideGUID, mag : Int) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class HitHintReturn(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class ChangeWeapon(unk1 : Int, sessionId : Long) extends Action
}
object AvatarServiceResponse {
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item : Equipment) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response
// final case class unLoadMap() extends Response
// final case class LoadMap() extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetSideAttribute(attribute_type : Int, attribute_value : Long) extends Response
final case class PlayerState(msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Response
final case class Reload(mag : Int) extends Response
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response
// final case class ChangeWeapon(facingYaw : Int) extends Response
}
final case class AvatarServiceMessage(forChannel : String, actionMessage : Action)
final case class AvatarServiceResponse(toChannel : String, avatar_guid : PlanetSideGUID, replyMessage : Response)
/*
/avatar/
*/
class AvatarEventBus extends ActorEventBus with SubchannelClassification {
type Event = AvatarServiceResponse
type Classifier = String
protected def classify(event: Event): Classifier = event.toChannel
protected def subclassification = new Subclassification[Classifier] {
def isEqual(x: Classifier, y: Classifier) = x == y
def isSubclass(x: Classifier, y: Classifier) = x.startsWith(y)
}
protected def publish(event: Event, subscriber: Subscriber): Unit = {
subscriber ! event
}
}
class AvatarService extends Actor {
//import AvatarServiceResponse._
private [this] val log = org.log4s.getLogger
override def preStart = {
log.info("Starting...")
}
val AvatarEvents = new AvatarEventBus
/*val channelMap = Map(
AvatarMessageType.CMT_OPEN -> AvatarPath("local")
)*/
def receive = {
case Join(channel) =>
val path = "/Avatar/" + channel
val who = sender()
log.info(s"$who has joined $path")
AvatarEvents.subscribe(who, path)
case Leave() =>
AvatarEvents.unsubscribe(sender())
case LeaveAll() =>
AvatarEvents.unsubscribe(sender())
case AvatarServiceMessage(forChannel, action) =>
action match {
case AvatarAction.ArmorChanged(player_guid, suit, subtype) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.ArmorChanged(suit, subtype))
)
case AvatarAction.EquipmentInHand(player_guid, slot, obj) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.EquipmentInHand(slot, obj))
)
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, obj) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.EquipmentOnGround(pos, orient, obj))
)
case AvatarAction.LoadPlayer(player_guid, pdata) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.LoadPlayer(pdata))
)
case AvatarAction.ObjectDelete(player_guid, item_guid, unk) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.ObjectDelete(item_guid, unk))
)
case AvatarAction.ObjectHeld(player_guid, slot) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.ObjectHeld(slot))
)
case AvatarAction.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, guid, AvatarServiceResponse.PlanetSideAttribute(attribute_type, attribute_value))
)
case AvatarAction.PlayerState(guid, msg, spectator, weapon) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, guid, AvatarServiceResponse.PlayerState(msg, spectator, weapon))
)
case AvatarAction.Reload(player_guid, mag) =>
AvatarEvents.publish(
AvatarServiceResponse("/Avatar/" + forChannel, player_guid, AvatarServiceResponse.Reload(mag))
)
case _ => ;
}
/*
case AvatarService.PlayerStateMessage(msg) =>
// log.info(s"NEW: ${m}")
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.avatar_guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, msg.avatar_guid,
AvatarServiceReply.PlayerStateMessage(msg.pos, msg.vel, msg.facingYaw, msg.facingPitch, msg.facingYawUpper, msg.is_crouching, msg.is_jumping, msg.jump_thrust, msg.is_cloaked)
))
}
case AvatarService.LoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.LoadMap()
))
}
case AvatarService.unLoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.unLoadMap()
))
}
case AvatarService.ObjectHeld(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.ObjectHeld()
))
}
case AvatarService.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, guid,
AvatarServiceReply.PlanetSideAttribute(attribute_type, attribute_value)
))
}
case AvatarService.PlayerStateShift(killer, guid) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, guid,
AvatarServiceReply.PlayerStateShift(killer)
))
}
case AvatarService.DestroyDisplay(killer, victim) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(victim)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, victim,
AvatarServiceReply.DestroyDisplay(killer)
))
}
case AvatarService.HitHintReturn(source_guid,victim_guid) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(source_guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, victim_guid,
AvatarServiceReply.DestroyDisplay(source_guid)
))
}
case AvatarService.ChangeWeapon(unk1, sessionId) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(sessionId)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(player.guid),
AvatarServiceReply.ChangeWeapon(unk1)
))
}
*/
case msg =>
log.info(s"Unhandled message $msg from $sender")
}
}

View file

@ -3,7 +3,7 @@ import java.net.InetAddress
import java.io.File
import java.util.Locale
import akka.actor.{ActorRef, ActorSystem, Props}
import akka.actor.{ActorContext, ActorRef, ActorSystem, Props}
import akka.routing.RandomPool
import ch.qos.logback.classic.LoggerContext
import ch.qos.logback.classic.joran.JoranConfigurator
@ -12,11 +12,14 @@ import ch.qos.logback.core.status._
import ch.qos.logback.core.util.StatusPrinter
import com.typesafe.config.ConfigFactory
import net.psforever.crypto.CryptoInterface
import net.psforever.objects.zones.{InterstellarCluster, TerminalObjectBuilder, Zone, ZoneMap}
import net.psforever.objects.zones._
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.serverobject.builders.{DoorObjectBuilder, IFFLockObjectBuilder, TerminalObjectBuilder}
import org.slf4j
import org.fusesource.jansi.Ansi._
import org.fusesource.jansi.Ansi.Color._
import services.avatar._
import services.local._
import scala.collection.JavaConverters._
import scala.concurrent.Await
@ -202,6 +205,7 @@ object PsLogin {
val serviceManager = ServiceManager.boot
serviceManager ! ServiceManager.Register(RandomPool(50).props(Props[TaskResolver]), "taskResolver")
serviceManager ! ServiceManager.Register(Props[AvatarService], "avatar")
serviceManager ! ServiceManager.Register(Props[LocalService], "local")
serviceManager ! ServiceManager.Register(Props(classOf[InterstellarCluster], createContinents()), "galaxy")
/** Create two actors for handling the login and world server endpoints */
@ -222,14 +226,38 @@ object PsLogin {
def createContinents() : List[Zone] = {
val map13 = new ZoneMap("map13") {
import net.psforever.objects.GlobalDefinitions._
LocalObject(DoorObjectBuilder(door, 330))
LocalObject(DoorObjectBuilder(door, 332))
LocalObject(DoorObjectBuilder(door, 372))
LocalObject(DoorObjectBuilder(door, 373))
LocalObject(IFFLockObjectBuilder(lock_external, 556))
LocalObject(IFFLockObjectBuilder(lock_external, 558))
LocalObject(TerminalObjectBuilder(cert_terminal, 186))
LocalObject(TerminalObjectBuilder(cert_terminal, 187))
LocalObject(TerminalObjectBuilder(cert_terminal, 188))
LocalObject(TerminalObjectBuilder(order_terminal, 853))
LocalObject(TerminalObjectBuilder(order_terminal, 855))
LocalObject(TerminalObjectBuilder(order_terminal, 860))
LocalBases = 30
ObjectToBase(330, 29)
ObjectToBase(332, 29)
ObjectToBase(556, 29)
ObjectToBase(558, 29)
DoorToLock(330, 558)
DoorToLock(332, 556)
}
val home3 = new Zone("home3", map13, 13) {
override def Init(implicit context : ActorContext) : Unit = {
super.Init(context)
import net.psforever.types.PlanetSideEmpire
Base(2).get.Faction = PlanetSideEmpire.VS //HART building C
Base(29).get.Faction = PlanetSideEmpire.NC //South Villa Gun Tower
}
}
val home3 = Zone("home3", map13, 13)
home3 ::
Nil

View file

@ -2,24 +2,30 @@
import java.util.concurrent.atomic.AtomicInteger
import akka.actor.{Actor, ActorRef, Cancellable, MDCContextAware}
import net.psforever.packet.{PlanetSideGamePacket, _}
import net.psforever.packet._
import net.psforever.packet.control._
import net.psforever.packet.game.{ObjectCreateDetailedMessage, _}
import net.psforever.packet.game._
import scodec.Attempt.{Failure, Successful}
import scodec.bits._
import org.log4s.MDC
import MDCContextAware.Implicits._
import ServiceManager.Lookup
import net.psforever.objects._
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.zones.{InterstellarCluster, Zone}
import net.psforever.objects.entity.IdentifiableEntity
import net.psforever.objects.equipment._
import net.psforever.objects.guid.{Task, TaskResolver}
import net.psforever.objects.guid.actor.{Register, Unregister}
import net.psforever.objects.inventory.{GridInventory, InventoryItem}
import net.psforever.objects.terminals.Terminal
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.packet.game.objectcreate._
import net.psforever.types._
import services._
import services.avatar._
import services.local._
import scala.annotation.tailrec
import scala.util.Success
@ -31,18 +37,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
var sessionId : Long = 0
var leftRef : ActorRef = ActorRef.noSender
var rightRef : ActorRef = ActorRef.noSender
var avatarService = Actor.noSender
var taskResolver = Actor.noSender
var galaxy = Actor.noSender
var avatarService : ActorRef = ActorRef.noSender
var localService : ActorRef = ActorRef.noSender
var taskResolver : ActorRef = Actor.noSender
var galaxy : ActorRef = Actor.noSender
var continent : Zone = null
var progressBarValue : Option[Float] = None
var clientKeepAlive : Cancellable = WorldSessionActor.DefaultCancellable
var progressBarUpdate : Cancellable = WorldSessionActor.DefaultCancellable
override def postStop() = {
if(clientKeepAlive != null)
clientKeepAlive.cancel()
avatarService ! Leave()
avatarService ! Service.Leave()
localService ! Service.Leave()
LivePlayerList.Remove(sessionId) match {
case Some(tplayer) =>
if(tplayer.HasGUID) {
@ -64,11 +74,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(pipe.hasNext) {
rightRef = pipe.next
rightRef !> HelloFriend(sessionId, pipe)
} else {
}
else {
rightRef = sender()
}
context.become(Started)
ServiceManager.serviceManager ! Lookup("avatar")
ServiceManager.serviceManager ! Lookup("local")
ServiceManager.serviceManager ! Lookup("taskResolver")
ServiceManager.serviceManager ! Lookup("galaxy")
@ -81,6 +93,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case ServiceManager.LookupResult("avatar", endpoint) =>
avatarService = endpoint
log.info("ID: " + sessionId + " Got avatar service " + endpoint)
case ServiceManager.LookupResult("local", endpoint) =>
localService = endpoint
log.info("ID: " + sessionId + " Got local service " + endpoint)
case ServiceManager.LookupResult("taskResolver", endpoint) =>
taskResolver = endpoint
log.info("ID: " + sessionId + " Got task resolver service " + endpoint)
@ -206,6 +221,48 @@ class WorldSessionActor extends Actor with MDCContextAware {
case _ => ;
}
case LocalServiceResponse(_, guid, reply) =>
reply match {
case LocalServiceResponse.DoorOpens(door_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(door_guid, 16)))
}
case LocalServiceResponse.DoorCloses(door_guid) => //door closes for everyone
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(door_guid, 17)))
case LocalServiceResponse.HackClear(target_guid, unk1, unk2) =>
sendResponse(PacketCoding.CreateGamePacket(0, HackMessage(0, target_guid, guid, 0, unk1, HackState.HackCleared, unk2)))
case LocalServiceResponse.HackObject(target_guid, unk1, unk2) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, HackMessage(0, target_guid, guid, 100, unk1, HackState.Hacked, unk2)))
}
case LocalServiceResponse.TriggerSound(sound, pos, unk, volume) =>
sendResponse(PacketCoding.CreateGamePacket(0, TriggerSoundMessage(sound, pos, unk, volume)))
}
case Door.DoorMessage(tplayer, msg, order) =>
val door_guid = msg.object_guid
order match {
case Door.OpenEvent() =>
continent.GUID(door_guid) match {
case Some(door : Door) =>
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(door_guid, 16)))
localService ! LocalServiceMessage(continent.Id, LocalAction.DoorOpens (tplayer.GUID, continent, door) )
case _ =>
log.warn(s"door $door_guid wanted to be opened but could not be found")
}
case Door.CloseEvent() =>
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(door_guid, 17)))
localService ! LocalServiceMessage(continent.Id, LocalAction.DoorCloses(tplayer.GUID, door_guid))
case Door.NoEvent() => ;
}
case Terminal.TerminalMessage(tplayer, msg, order) =>
order match {
case Terminal.BuyExosuit(exosuit, subtype) =>
@ -532,6 +589,35 @@ class WorldSessionActor extends Actor with MDCContextAware {
continent.Actor ! Zone.DropItemOnGround(item, item.Position, item.Orientation) //restore
}
case ItemHacking(tplayer, target, tool_guid, delta, completeAction, tickAction) =>
progressBarUpdate.cancel
if(progressBarValue.isDefined) {
val progressBarVal : Float = progressBarValue.get + delta
val vis = if(progressBarVal == 0L) { //hack state for progress bar visibility
HackState.Start
}
else if(progressBarVal > 100L) {
HackState.Finished
}
else {
HackState.Ongoing
}
sendResponse(PacketCoding.CreateGamePacket(0, HackMessage(1, target.GUID, player.GUID, progressBarVal.toInt, 0L, vis, 8L)))
if(progressBarVal > 100) { //done
progressBarValue = None
log.info(s"Hacked a $target")
sendResponse(PacketCoding.CreateGamePacket(0, HackMessage(0, target.GUID, player.GUID, 100, 1114636288L, HackState.Hacked, 8L)))
completeAction()
}
else { //continue next tick
tickAction.getOrElse(() => Unit)()
progressBarValue = Some(progressBarVal)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
progressBarUpdate = context.system.scheduler.scheduleOnce(250 milliseconds, self, ItemHacking(tplayer, target, tool_guid, delta, completeAction))
}
}
case ResponseToSelf(pkt) =>
log.info(s"Received a direct message: $pkt")
sendResponse(pkt)
@ -714,7 +800,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
})
avatarService ! Join(player.Continent)
avatarService ! Service.Join(player.Continent)
localService ! Service.Join(player.Continent)
self ! SetCurrentAvatar(player)
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
@ -776,6 +863,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ ChangeFireStateMessage_Stop(item_guid) =>
log.info("ChangeFireState_Stop: " + msg)
progressBarUpdate.cancel
case msg @ EmoteMsg(avatar_guid, emote) =>
log.info("Emote: " + msg)
@ -945,15 +1033,53 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.info("UseItem: " + msg)
// TODO: Not all fields in the response are identical to source in real packet logs (but seems to be ok)
// TODO: Not all incoming UseItemMessage's respond with another UseItemMessage (i.e. doors only send out GenericObjectStateMsg)
if (itemType != 121) sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType)))
if (itemType == 121 && !unk3){ // TODO : medkit use ?!
sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, 0, unk3, unk4, unk5, unk6, unk7, unk8, itemType)))
sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(avatar_guid, 0, 100))) // avatar with 100 hp
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(PlanetSideGUID(unk1), 2)))
}
if (unk1 == 0 && !unk3 && unk7 == 25) {
// TODO: This should only actually be sent to doors upon opening; may break non-door items upon use
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(object_guid, 16)))
continent.GUID(object_guid) match {
case Some(door : Door) =>
continent.Map.DoorToLock.get(object_guid.guid) match { //check for IFF Lock
case Some(lock_guid) =>
val lock_hacked = continent.GUID(lock_guid).get.asInstanceOf[IFFLock].HackedBy match {
case Some((tplayer, _, _)) =>
tplayer.Faction == player.Faction
case None =>
false
}
continent.Map.ObjectToBase.get(lock_guid) match { //check for associated base
case Some(base_id) =>
if(continent.Base(base_id).get.Faction == player.Faction || lock_hacked) { //either base allegiance aligns or locks is hacked
door.Actor ! Door.Use(player, msg)
}
case None =>
if(lock_hacked) { //is lock hacked? this may be a weird case
door.Actor ! Door.Use(player, msg)
}
}
case None =>
door.Actor ! Door.Use(player, msg) //let door open freely
}
case Some(panel : IFFLock) =>
player.Slot(player.DrawnSlot).Equipment match {
case Some(tool : SimpleItem) =>
if(tool.Definition == GlobalDefinitions.remote_electronics_kit) {
//TODO get player hack level (for now, presume 15s in intervals of 4/s)
progressBarValue = Some(-2.66f)
self ! WorldSessionActor.ItemHacking(player, panel, tool.GUID, 2.66f, FinishHackingDoor(panel, 1114636288L))
log.info("Hacking a door~")
}
case _ => ;
}
case Some(obj : PlanetSideGameObject) =>
if(itemType != 121) {
sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType)))
}
else if(itemType == 121 && !unk3) { // TODO : medkit use ?!
sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, 0, unk3, unk4, unk5, unk6, unk7, unk8, itemType)))
sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(avatar_guid, 0, 100))) // avatar with 100 hp
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(PlanetSideGUID(unk1), 2)))
}
case None => ;
}
case msg @ UnuseItemMessage(player_guid, item) =>
@ -1059,6 +1185,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ TargetingImplantRequest(list) =>
log.info("TargetingImplantRequest: "+msg)
case msg @ ActionCancelMessage(u1, u2, u3) =>
log.info("Cancelled: "+msg)
case default => log.error(s"Unhandled GamePacket $pkt")
}
@ -1500,6 +1629,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
/**
* The process of hacking the `Door` `IFFLock` is completed.
* Pass the message onto the lock and onto the local events system.
* @param target the `IFFLock` belonging to the door that is being hacked
* @param unk na;
* used by `HackingMessage` as `unk5`
* @see `HackMessage`
*/
//TODO add params here depending on which params in HackMessage are important
//TODO sound should be centered on IFFLock, not on player
private def FinishHackingDoor(target : IFFLock, unk : Long)() : Unit = {
target.Actor ! CommonMessages.Hack(player)
localService ! LocalServiceMessage(continent.Id, LocalAction.TriggerSound(player.GUID, TriggeredSound.HackDoor, player.Position, 30, 0.49803925f))
localService ! LocalServiceMessage(continent.Id, LocalAction.HackTemporarily(player.GUID, continent, target, unk))
}
def failWithError(error : String) = {
log.error(error)
sendResponse(PacketCoding.CreateControlPacket(ConnectionClose()))
@ -1531,6 +1676,23 @@ object WorldSessionActor {
private final case class ListAccountCharacters()
private final case class SetCurrentAvatar(tplayer : Player)
/**
* A message that indicates the user is using a remote electronics kit to hack some server object.
* Each time this message is sent for a given hack attempt counts as a single "tick" of progress.
* The process of "making progress" with a hack involves sending this message repeatedly until the progress is 100 or more.
* @param tplayer the player
* @param target the object being hacked
* @param tool_guid the REK
* @param delta how much the progress bar value changes each tick
* @param completeAction a custom action performed once the hack is completed
* @param tickAction an optional action is is performed for each tick of progress
*/
private final case class ItemHacking(tplayer : Player,
target : PlanetSideServerObject,
tool_guid : PlanetSideGUID,
delta : Float,
completeAction : () => Unit,
tickAction : Option[() => Unit] = None)
/**
* A placeholder `Cancellable` object.
*/

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@ -0,0 +1,34 @@
// Copyright (c) 2017 PSForever
package services
import akka.event.{ActorEventBus, SubchannelClassification}
import akka.util.Subclassification
import net.psforever.packet.game.PlanetSideGUID
object Service {
final val defaultPlayerGUID : PlanetSideGUID = PlanetSideGUID(0)
final case class Join(channel : String)
final case class Leave()
final case class LeaveAll()
}
trait GenericEventBusMsg {
def toChannel : String
}
class GenericEventBus[A <: GenericEventBusMsg] extends ActorEventBus with SubchannelClassification {
type Event = A
type Classifier = String
protected def classify(event: Event): Classifier = event.toChannel
protected def subclassification = new Subclassification[Classifier] {
def isEqual(x: Classifier, y: Classifier) = x == y
def isSubclass(x: Classifier, y: Classifier) = x.startsWith(y)
}
protected def publish(event: Event, subscriber: Subscriber): Unit = {
subscriber ! event
}
}

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@ -0,0 +1,28 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, Vector3}
object AvatarAction {
trait Action
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item : Equipment) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
// final case class LoadMap(msg : PlanetSideGUID) extends Action
// final case class unLoadMap(msg : PlanetSideGUID) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class Reload(player_guid : PlanetSideGUID, mag : Int) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class HitHintReturn(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class ChangeWeapon(unk1 : Int, sessionId : Long) extends Action
}

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@ -0,0 +1,150 @@
// Copyright (c) 2017 PSForever
package services.avatar
import akka.actor.Actor
import services.{GenericEventBus, Service}
class AvatarService extends Actor {
//import AvatarServiceResponse._
private [this] val log = org.log4s.getLogger
override def preStart = {
log.info("Starting...")
}
val AvatarEvents = new GenericEventBus[AvatarServiceResponse] //AvatarEventBus
def receive = {
case Service.Join(channel) =>
val path = s"/$channel/Avatar"
val who = sender()
log.info(s"$who has joined $path")
AvatarEvents.subscribe(who, path)
case Service.Leave() =>
AvatarEvents.unsubscribe(sender())
case Service.LeaveAll() =>
AvatarEvents.unsubscribe(sender())
case AvatarServiceMessage(forChannel, action) =>
action match {
case AvatarAction.ArmorChanged(player_guid, suit, subtype) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ArmorChanged(suit, subtype))
)
case AvatarAction.EquipmentInHand(player_guid, slot, obj) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.EquipmentInHand(slot, obj))
)
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, obj) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.EquipmentOnGround(pos, orient, obj))
)
case AvatarAction.LoadPlayer(player_guid, pdata) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.LoadPlayer(pdata))
)
case AvatarAction.ObjectDelete(player_guid, item_guid, unk) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ObjectDelete(item_guid, unk))
)
case AvatarAction.ObjectHeld(player_guid, slot) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ObjectHeld(slot))
)
case AvatarAction.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarServiceResponse.PlanetSideAttribute(attribute_type, attribute_value))
)
case AvatarAction.PlayerState(guid, msg, spectator, weapon) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarServiceResponse.PlayerState(msg, spectator, weapon))
)
case AvatarAction.Reload(player_guid, mag) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.Reload(mag))
)
case _ => ;
}
/*
case AvatarService.PlayerStateMessage(msg) =>
// log.info(s"NEW: ${m}")
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.avatar_guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, msg.avatar_guid,
AvatarServiceReply.PlayerStateMessage(msg.pos, msg.vel, msg.facingYaw, msg.facingPitch, msg.facingYawUpper, msg.is_crouching, msg.is_jumping, msg.jump_thrust, msg.is_cloaked)
))
}
case AvatarService.LoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.LoadMap()
))
}
case AvatarService.unLoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.unLoadMap()
))
}
case AvatarService.ObjectHeld(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.ObjectHeld()
))
}
case AvatarService.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, guid,
AvatarServiceReply.PlanetSideAttribute(attribute_type, attribute_value)
))
}
case AvatarService.PlayerStateShift(killer, guid) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, guid,
AvatarServiceReply.PlayerStateShift(killer)
))
}
case AvatarService.DestroyDisplay(killer, victim) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(victim)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, victim,
AvatarServiceReply.DestroyDisplay(killer)
))
}
case AvatarService.HitHintReturn(source_guid,victim_guid) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(source_guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, victim_guid,
AvatarServiceReply.DestroyDisplay(source_guid)
))
}
case AvatarService.ChangeWeapon(unk1, sessionId) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(sessionId)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(player.guid),
AvatarServiceReply.ChangeWeapon(unk1)
))
}
*/
case msg =>
log.info(s"Unhandled message $msg from $sender")
}
}

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@ -0,0 +1,4 @@
// Copyright (c) 2017 PSForever
package services.avatar
final case class AvatarServiceMessage(forChannel : String, actionMessage : AvatarAction.Action)

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@ -0,0 +1,34 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, Vector3}
import services.GenericEventBusMsg
final case class AvatarServiceResponse(toChannel : String,
avatar_guid : PlanetSideGUID,
replyMessage : AvatarServiceResponse.Response
) extends GenericEventBusMsg
object AvatarServiceResponse {
trait Response
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item : Equipment) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response
// final case class unLoadMap() extends Response
// final case class LoadMap() extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetSideAttribute(attribute_type : Int, attribute_value : Long) extends Response
final case class PlayerState(msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Response
final case class Reload(mag : Int) extends Response
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response
// final case class ChangeWeapon(facingYaw : Int) extends Response
}

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@ -0,0 +1,18 @@
// Copyright (c) 2017 PSForever
package services.local
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
import net.psforever.types.Vector3
object LocalAction {
trait Action
final case class DoorOpens(player_guid : PlanetSideGUID, continent : Zone, door : Door) extends Action
final case class DoorCloses(player_guid : PlanetSideGUID, door_guid : PlanetSideGUID) extends Action
final case class HackClear(player_guid : PlanetSideGUID, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class HackTemporarily(player_guid : PlanetSideGUID, continent : Zone, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class TriggerSound(player_guid : PlanetSideGUID, sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Action
}

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@ -0,0 +1,73 @@
// Copyright (c) 2017 PSForever
package services.local
import akka.actor.{Actor, Props}
import services.local.support.{DoorCloseActor, HackClearActor}
import services.{GenericEventBus, Service}
class LocalService extends Actor {
//import LocalService._
private val doorCloser = context.actorOf(Props[DoorCloseActor], "local-door-closer")
private val hackClearer = context.actorOf(Props[HackClearActor], "local-hack-clearer")
private [this] val log = org.log4s.getLogger
override def preStart = {
log.info("Starting...")
}
val LocalEvents = new GenericEventBus[LocalServiceResponse]
def receive = {
case Service.Join(channel) =>
val path = s"/$channel/LocalEnvironment"
val who = sender()
log.info(s"$who has joined $path")
LocalEvents.subscribe(who, path)
case Service.Leave() =>
LocalEvents.unsubscribe(sender())
case Service.LeaveAll() =>
LocalEvents.unsubscribe(sender())
case LocalServiceMessage(forChannel, action) =>
action match {
case LocalAction.DoorOpens(player_guid, zone, door) =>
doorCloser ! DoorCloseActor.DoorIsOpen(door, zone)
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.DoorOpens(door.GUID))
)
case LocalAction.DoorCloses(player_guid, door_guid) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.DoorCloses(door_guid))
)
case LocalAction.HackClear(player_guid, target, unk1, unk2) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.HackClear(target.GUID, unk1, unk2))
)
case LocalAction.HackTemporarily(player_guid, zone, target, unk1, unk2) =>
hackClearer ! HackClearActor.ObjectIsHacked(target, zone, unk1, unk2)
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.HackObject(target.GUID, unk1, unk2))
)
case LocalAction.TriggerSound(player_guid, sound, pos, unk, volume) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.TriggerSound(sound, pos, unk, volume))
)
case _ => ;
}
//response from DoorCloseActor
case DoorCloseActor.CloseTheDoor(door_guid, zone_id) =>
LocalEvents.publish(
LocalServiceResponse(s"/$zone_id/LocalEnvironment", Service.defaultPlayerGUID, LocalServiceResponse.DoorCloses(door_guid))
)
//response from HackClearActor
case HackClearActor.ClearTheHack(target_guid, zone_id, unk1, unk2) =>
LocalEvents.publish(
LocalServiceResponse(s"/$zone_id/LocalEnvironment", Service.defaultPlayerGUID, LocalServiceResponse.HackClear(target_guid, unk1, unk2))
)
case msg =>
log.info(s"Unhandled message $msg from $sender")
}
}

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@ -0,0 +1,4 @@
// Copyright (c) 2017 PSForever
package services.local
final case class LocalServiceMessage(forChannel : String, actionMessage : LocalAction.Action)

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@ -0,0 +1,21 @@
// Copyright (c) 2017 PSForever
package services.local
import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
import net.psforever.types.Vector3
import services.GenericEventBusMsg
final case class LocalServiceResponse(toChannel : String,
avatar_guid : PlanetSideGUID,
replyMessage : LocalServiceResponse.Response
) extends GenericEventBusMsg
object LocalServiceResponse {
trait Response
final case class DoorOpens(door_guid : PlanetSideGUID) extends Response
final case class DoorCloses(door_guid : PlanetSideGUID) extends Response
final case class HackClear(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class HackObject(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class TriggerSound(sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Response
}

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@ -0,0 +1,135 @@
// Copyright (c) 2017 PSForever
package services.local.support
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import scala.annotation.tailrec
import scala.concurrent.duration._
/**
* Close an opened door after a certain amount of time has passed.
* This `Actor` is intended to sit on top of the event system that handles broadcast messaging regarding doors opening.
* @see `LocalService`
*/
class DoorCloseActor() extends Actor {
/** The periodic `Executor` that checks for doors to be closed */
private var doorCloserTrigger : Cancellable = DoorCloseActor.DefaultCloser
/** A `List` of currently open doors */
private var openDoors : List[DoorCloseActor.DoorEntry] = Nil
//private[this] val log = org.log4s.getLogger
def receive : Receive = {
case DoorCloseActor.DoorIsOpen(door, zone, time) =>
openDoors = openDoors :+ DoorCloseActor.DoorEntry(door, zone, time)
if(openDoors.size == 1) { //we were the only entry so the event must be started from scratch
import scala.concurrent.ExecutionContext.Implicits.global
doorCloserTrigger = context.system.scheduler.scheduleOnce(DoorCloseActor.timeout, self, DoorCloseActor.TryCloseDoors())
}
case DoorCloseActor.TryCloseDoors() =>
doorCloserTrigger.cancel
val now : Long = System.nanoTime
val (doorsToClose, doorsLeftOpen) = PartitionEntries(openDoors, now)
openDoors = doorsLeftOpen
doorsToClose.foreach(entry => {
entry.door.Open = false //permissible break from synchronization
context.parent ! DoorCloseActor.CloseTheDoor(entry.door.GUID, entry.zone.Id) //call up to the main event system
})
if(doorsLeftOpen.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, DoorCloseActor.timeout_time - (now - doorsLeftOpen.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
doorCloserTrigger = context.system.scheduler.scheduleOnce(short_timeout, self, DoorCloseActor.TryCloseDoors())
}
case _ => ;
}
/**
* Iterate over entries in a `List` until an entry that does not exceed the time limit is discovered.
* Separate the original `List` into two:
* a `List` of elements that have exceeded the time limit,
* and a `List` of elements that still satisfy the time limit.
* As newer entries to the `List` will always resolve later than old ones,
* and newer entries are always added to the end of the main `List`,
* processing in order is always correct.
* @param list the `List` of entries to divide
* @param now the time right now (in nanoseconds)
* @see `List.partition`
* @return a `Tuple` of two `Lists`, whose qualifications are explained above
*/
private def PartitionEntries(list : List[DoorCloseActor.DoorEntry], now : Long) : (List[DoorCloseActor.DoorEntry], List[DoorCloseActor.DoorEntry]) = {
val n : Int = recursivePartitionEntries(list.iterator, now)
(list.take(n), list.drop(n)) //take and drop so to always return new lists
}
/**
* Mark the index where the `List` of elements can be divided into two:
* a `List` of elements that have exceeded the time limit,
* and a `List` of elements that still satisfy the time limit.
* @param iter the `Iterator` of entries to divide
* @param now the time right now (in nanoseconds)
* @param index a persistent record of the index where list division should occur;
* defaults to 0
* @return the index where division will occur
*/
@tailrec private def recursivePartitionEntries(iter : Iterator[DoorCloseActor.DoorEntry], now : Long, index : Int = 0) : Int = {
if(!iter.hasNext) {
index
}
else {
val entry = iter.next()
if(now - entry.time >= DoorCloseActor.timeout_time) {
recursivePartitionEntries(iter, now, index + 1)
}
else {
index
}
}
}
}
object DoorCloseActor {
/** The wait before an open door closes; as a Long for calculation simplicity */
private final val timeout_time : Long = 5000000000L //nanoseconds (5s)
/** The wait before an open door closes; as a `FiniteDuration` for `Executor` simplicity */
private final val timeout : FiniteDuration = timeout_time nanoseconds
private final val DefaultCloser : Cancellable = new Cancellable() {
override def cancel : Boolean = true
override def isCancelled : Boolean = true
}
/**
* Message that carries information about a door that has been opened.
* @param door the door object
* @param zone the zone in which the door resides
* @param time when the door was opened
* @see `DoorEntry`
*/
final case class DoorIsOpen(door : Door, zone : Zone, time : Long = System.nanoTime())
/**
* Message that carries information about a door that needs to close.
* Prompting, as compared to `DoorIsOpen` which is reactionary.
* @param door_guid the door
* @param zone_id the zone in which the door resides
*/
final case class CloseTheDoor(door_guid : PlanetSideGUID, zone_id : String)
/**
* Internal message used to signal a test of the queued door information.
*/
private final case class TryCloseDoors()
/**
* Entry of door information.
* The `zone` is maintained separately to ensure that any message resulting in an attempt to close doors is targetted.
* @param door the door object
* @param zone the zone in which the door resides
* @param time when the door was opened
* @see `DoorIsOpen`
*/
private final case class DoorEntry(door : Door, zone : Zone, time : Long)
}

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// Copyright (c) 2017 PSForever
package services.local.support
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import scala.annotation.tailrec
import scala.concurrent.duration._
/**
* Restore original functionality to an object that has been hacked after a certain amount of time has passed.
* This `Actor` is intended to sit on top of the event system that handles broadcast messaging regarding hacking events.
* @see `LocalService`
*/
class HackClearActor() extends Actor {
/** The periodic `Executor` that checks for server objects to be unhacked */
private var clearTrigger : Cancellable = HackClearActor.DefaultClearer
/** A `List` of currently hacked server objects */
private var hackedObjects : List[HackClearActor.HackEntry] = Nil
//private[this] val log = org.log4s.getLogger
def receive : Receive = {
case HackClearActor.ObjectIsHacked(target, zone, unk1, unk2, time) =>
hackedObjects = hackedObjects :+ HackClearActor.HackEntry(target, zone, unk1, unk2, time)
if(hackedObjects.size == 1) { //we were the only entry so the event must be started from scratch
import scala.concurrent.ExecutionContext.Implicits.global
clearTrigger = context.system.scheduler.scheduleOnce(HackClearActor.timeout, self, HackClearActor.TryClearHacks())
}
case HackClearActor.TryClearHacks() =>
clearTrigger.cancel
val now : Long = System.nanoTime
//TODO we can just walk across the list of doors and extract only the first few entries
val (unhackObjects, stillHackedObjects) = PartitionEntries(hackedObjects, now)
hackedObjects = stillHackedObjects
unhackObjects.foreach(entry => {
entry.target.Actor ! CommonMessages.ClearHack()
context.parent ! HackClearActor.ClearTheHack(entry.target.GUID, entry.zone.Id, entry.unk1, entry.unk2) //call up to the main event system
})
if(stillHackedObjects.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, HackClearActor.timeout_time - (now - stillHackedObjects.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
clearTrigger = context.system.scheduler.scheduleOnce(short_timeout, self, HackClearActor.TryClearHacks())
}
case _ => ;
}
/**
* Iterate over entries in a `List` until an entry that does not exceed the time limit is discovered.
* Separate the original `List` into two:
* a `List` of elements that have exceeded the time limit,
* and a `List` of elements that still satisfy the time limit.
* As newer entries to the `List` will always resolve later than old ones,
* and newer entries are always added to the end of the main `List`,
* processing in order is always correct.
* @param list the `List` of entries to divide
* @param now the time right now (in nanoseconds)
* @see `List.partition`
* @return a `Tuple` of two `Lists`, whose qualifications are explained above
*/
private def PartitionEntries(list : List[HackClearActor.HackEntry], now : Long) : (List[HackClearActor.HackEntry], List[HackClearActor.HackEntry]) = {
val n : Int = recursivePartitionEntries(list.iterator, now)
(list.take(n), list.drop(n)) //take and drop so to always return new lists
}
/**
* Mark the index where the `List` of elements can be divided into two:
* a `List` of elements that have exceeded the time limit,
* and a `List` of elements that still satisfy the time limit.
* @param iter the `Iterator` of entries to divide
* @param now the time right now (in nanoseconds)
* @param index a persistent record of the index where list division should occur;
* defaults to 0
* @return the index where division will occur
*/
@tailrec private def recursivePartitionEntries(iter : Iterator[HackClearActor.HackEntry], now : Long, index : Int = 0) : Int = {
if(!iter.hasNext) {
index
}
else {
val entry = iter.next()
if(now - entry.time >= HackClearActor.timeout_time) {
recursivePartitionEntries(iter, now, index + 1)
}
else {
index
}
}
}
}
object HackClearActor {
/** The wait before a server object is to unhack; as a Long for calculation simplicity */
private final val timeout_time : Long = 60000000000L //nanoseconds (60s)
/** The wait before a server object is to unhack; as a `FiniteDuration` for `Executor` simplicity */
private final val timeout : FiniteDuration = timeout_time nanoseconds
private final val DefaultClearer : Cancellable = new Cancellable() {
override def cancel : Boolean = true
override def isCancelled : Boolean = true
}
/**
* Message that carries information about a server object that has been hacked.
* @param target the server object
* @param zone the zone in which the object resides
* @param time when the object was hacked
* @see `HackEntry`
*/
final case class ObjectIsHacked(target : PlanetSideServerObject, zone : Zone, unk1 : Long, unk2 : Long, time : Long = System.nanoTime())
/**
* Message that carries information about a server object that needs its functionality restored.
* Prompting, as compared to `ObjectIsHacked` which is reactionary.
* @param door_guid the server object
* @param zone_id the zone in which the object resides
*/
final case class ClearTheHack(door_guid : PlanetSideGUID, zone_id : String, unk1 : Long, unk2 : Long)
/**
* Internal message used to signal a test of the queued door information.
*/
private final case class TryClearHacks()
/**
* Entry of hacked server object information.
* The `zone` is maintained separately to ensure that any message resulting in an attempt to close doors is targetted.
* @param target the server object
* @param zone the zone in which the object resides
* @param time when the object was hacked
* @see `ObjectIsHacked`
*/
private final case class HackEntry(target : PlanetSideServerObject, zone : Zone, unk1 : Long, unk2 : Long, time : Long)
}