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Merge pull request #173 from Fate-JH/char-fix
Character Select Screen Fix
This commit is contained in:
commit
b7fa5fa65c
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@ -13,8 +13,8 @@ import scala.collection.mutable
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class Player(private val name : String,
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private val faction : PlanetSideEmpire.Value,
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private val sex : CharacterGender.Value,
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private val voice : Int,
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private val head : Int
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private val head : Int,
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private val voice : Int
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) extends PlanetSideGameObject {
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private var alive : Boolean = false
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private var backpack : Boolean = false
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@ -521,11 +521,11 @@ object Player {
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final val FreeHandSlot : Int = 250
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final val HandsDownSlot : Int = 255
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def apply(name : String, faction : PlanetSideEmpire.Value, sex : CharacterGender.Value, voice : Int, head : Int) : Player = {
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new Player(name, faction, sex, voice, head)
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def apply(name : String, faction : PlanetSideEmpire.Value, sex : CharacterGender.Value, head : Int, voice : Int) : Player = {
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new Player(name, faction, sex, head, voice)
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}
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def apply(guid : PlanetSideGUID, name : String, faction : PlanetSideEmpire.Value, sex : CharacterGender.Value, voice : Int, head : Int) : Player = {
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def apply(guid : PlanetSideGUID, name : String, faction : PlanetSideEmpire.Value, sex : CharacterGender.Value, head : Int, voice : Int) : Player = {
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val obj = new Player(name, faction, sex, voice, head)
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obj.GUID = guid
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obj
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@ -3,7 +3,7 @@ package net.psforever.objects.definition.converter
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import net.psforever.objects.{EquipmentSlot, GlobalDefinitions, ImplantSlot, Player}
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import net.psforever.objects.equipment.Equipment
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import net.psforever.packet.game.objectcreate.{BasicCharacterData, CharacterAppearanceData, CharacterData, DetailedCharacterData, DrawnSlot, ImplantEffects, ImplantEntry, InternalSlot, InventoryData, PlacementData, RibbonBars, UniformStyle}
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import net.psforever.packet.game.objectcreate.{BasicCharacterData, CharacterAppearanceData, CharacterData, Cosmetics, DetailedCharacterData, DrawnSlot, ImplantEffects, ImplantEntry, InternalSlot, InventoryData, PlacementData, RibbonBars, UniformStyle}
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import net.psforever.types.{GrenadeState, ImplantType}
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import scala.annotation.tailrec
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@ -42,6 +42,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
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MakeImplantEntries(obj),
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List.empty[String], //TODO fte list
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List.empty[String], //TODO tutorial list
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MakeCosmetics(obj.BEP),
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InventoryData((MakeHolsters(obj, BuildDetailedEquipment) ++ MakeFifthSlot(obj) ++ MakeInventory(obj)).sortBy(_.parentSlot)),
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GetDrawnSlot(obj)
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)
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@ -56,7 +57,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
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private def MakeAppearanceData(obj : Player) : CharacterAppearanceData = {
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CharacterAppearanceData(
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PlacementData(obj.Position, obj.Orientation, obj.Velocity),
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BasicCharacterData(obj.Name, obj.Faction, obj.Sex, obj.Voice, obj.Head),
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BasicCharacterData(obj.Name, obj.Faction, obj.Sex, obj.Head, obj.Voice),
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0,
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false,
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false,
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@ -132,7 +133,10 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
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* @see `ImplantEntry` in `DetailedCharacterData`
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*/
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private def MakeImplantEntries(obj : Player) : List[ImplantEntry] = {
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obj.Implants.map(slot => {
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val numImplants : Int = DetailedCharacterData.numberOfImplantSlots(obj.BEP)
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val implants = obj.Implants
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(0 until numImplants).map(index => {
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val slot = implants(index)
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slot.Installed match {
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case Some(_) =>
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if(slot.Initialized) {
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@ -176,6 +180,20 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
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}
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}
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/**
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* Should this player be of battle rank 24 or higher, they will have a mandatory cosmetics object.
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* @param bep battle experience points
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* @see `Cosmetics`
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* @return the `Cosmetics` options
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*/
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protected def MakeCosmetics(bep : Long) : Option[Cosmetics] =
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if(DetailedCharacterData.isBR24(bep)) {
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Some(Cosmetics(false, false, false, false, false))
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}
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else {
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None
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}
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/**
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* Given a player with an inventory, convert the contents of that inventory into converted-decoded packet data.
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* The inventory is not represented in a `0x17` `Player`, so the conversion is only valid for `0x18` avatars.
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@ -236,7 +254,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
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* @param equip the game object
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* @return the game object in decoded packet form
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*/
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private def BuildDetailedEquipment(index : Int, equip : Equipment) : InternalSlot = {
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protected def BuildDetailedEquipment(index : Int, equip : Equipment) : InternalSlot = {
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InternalSlot(equip.Definition.ObjectId, equip.GUID, index, equip.Definition.Packet.DetailedConstructorData(equip).get)
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}
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@ -274,7 +292,7 @@ class AvatarConverter extends ObjectCreateConverter[Player]() {
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* @param obj the `Player` game object
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* @return the holster's Enumeration value
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*/
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private def GetDrawnSlot(obj : Player) : DrawnSlot.Value = {
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protected def GetDrawnSlot(obj : Player) : DrawnSlot.Value = {
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try { DrawnSlot(obj.DrawnSlot) } catch { case _ : Exception => DrawnSlot.None }
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}
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}
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@ -0,0 +1,102 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.definition.converter
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import net.psforever.objects.{EquipmentSlot, Player}
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import net.psforever.objects.equipment.Equipment
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import net.psforever.packet.game.objectcreate.{BasicCharacterData, CharacterAppearanceData, CharacterData, DetailedCharacterData, ImplantEntry, InternalSlot, InventoryData, PlacementData, RibbonBars}
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import net.psforever.types.{GrenadeState, ImplantType}
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import scala.annotation.tailrec
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import scala.util.{Failure, Success, Try}
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/**
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* `CharacterSelectConverter` is a simplified `AvatarConverter`
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* that is tailored for appearance of the player character on the character selection screen.
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* Details that would not be apparent on that screen such as implants or certifications are ignored.
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*/
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class CharacterSelectConverter extends AvatarConverter {
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override def ConstructorData(obj : Player) : Try[CharacterData] = Failure(new Exception("CharacterSelectConverter should not be used to generate CharacterData"))
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override def DetailedConstructorData(obj : Player) : Try[DetailedCharacterData] = {
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Success(
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DetailedCharacterData(
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MakeAppearanceData(obj),
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obj.BEP,
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obj.CEP,
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1, 1, 0, 1, 1,
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Nil,
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MakeImplantEntries(obj), //necessary for correct stream length
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Nil, Nil,
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MakeCosmetics(obj.BEP),
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InventoryData(recursiveMakeHolsters(obj.Holsters().iterator)),
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GetDrawnSlot(obj)
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)
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)
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}
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/**
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* Compose some data from a `Player` into a representation common to both `CharacterData` and `DetailedCharacterData`.
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* @param obj the `Player` game object
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* @see `AvatarConverter.MakeAppearanceData`
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* @return the resulting `CharacterAppearanceData`
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*/
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private def MakeAppearanceData(obj : Player) : CharacterAppearanceData = {
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CharacterAppearanceData(
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PlacementData(0f, 0f, 0f),
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BasicCharacterData(obj.Name, obj.Faction, obj.Sex, obj.Head, 1),
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0,
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false,
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false,
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obj.ExoSuit,
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"",
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0,
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false,
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0f,
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0f,
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true,
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GrenadeState.None,
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false,
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false,
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false,
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RibbonBars()
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)
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}
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/**
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* Transform an `Array` of `Implant` objects into a `List` of `ImplantEntry` objects suitable as packet data.
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* @param obj the `Player` game object
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* @return the resulting implant `List`
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* @see `ImplantEntry` in `DetailedCharacterData`
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*/
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private def MakeImplantEntries(obj : Player) : List[ImplantEntry] = {
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List.fill[ImplantEntry](DetailedCharacterData.numberOfImplantSlots(obj.BEP))(ImplantEntry(ImplantType.None, None))
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}
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/**
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* Given some equipment holsters, convert the contents of those holsters into converted-decoded packet data.
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* @param iter an `Iterator` of `EquipmentSlot` objects that are a part of the player's holsters
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* @param list the current `List` of transformed data
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* @param index which holster is currently being explored
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* @see `AvatarConverter.recursiveMakeHolsters`
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* @return the `List` of inventory data created from the holsters
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*/
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@tailrec private def recursiveMakeHolsters(iter : Iterator[EquipmentSlot], list : List[InternalSlot] = Nil, index : Int = 0) : List[InternalSlot] = {
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if(!iter.hasNext) {
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list
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}
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else {
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val slot : EquipmentSlot = iter.next
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if(slot.Equipment.isDefined) {
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val equip : Equipment = slot.Equipment.get
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recursiveMakeHolsters(
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iter,
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list :+ BuildDetailedEquipment(index, equip),
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index + 1
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)
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}
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else {
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recursiveMakeHolsters(iter, list, index + 1)
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}
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}
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}
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}
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@ -41,24 +41,6 @@ object UniformStyle extends Enumeration {
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implicit val codec = PacketHelpers.createEnumerationCodec(this, uintL(3))
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}
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/**
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* The different cosmetics that a player can apply to their model's head.<br>
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* <br>
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* The player gets the ability to apply these minor modifications at battle rank twenty-four, just one rank before the third uniform upgrade.
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* @param no_helmet removes the current helmet on the reinforced exo-suit and the agile exo-suit;
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* all other cosmetics require `no_helmet` to be `true` before they can be seen
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* @param beret player dons a beret
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* @param sunglasses player dons sunglasses
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* @param earpiece player dons an earpiece on the left
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* @param brimmed_cap player dons a cap;
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* the cap overrides the beret, if both are selected
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*/
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final case class Cosmetics(no_helmet : Boolean,
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beret : Boolean,
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sunglasses : Boolean,
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earpiece : Boolean,
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brimmed_cap : Boolean)
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/**
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* A part of a representation of the avatar portion of `ObjectCreateMessage` packet data.
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* This densely-packed information outlines most of the specifics of depicting some other character.<br>
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@ -118,7 +100,7 @@ final case class CharacterData(appearance : CharacterAppearanceData,
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//factor guard bool values into the base size, not its corresponding optional field
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val appearanceSize : Long = appearance.bitsize
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val effectsSize : Long = if(implant_effects.isDefined) { 4L } else { 0L }
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val cosmeticsSize : Long = if(cosmetics.isDefined) { 5L } else { 0L }
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val cosmeticsSize : Long = if(cosmetics.isDefined) { cosmetics.get.bitsize } else { 0L }
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val inventorySize : Long = if(inventory.isDefined) { inventory.get.bitsize } else { 0L }
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32L + appearanceSize + effectsSize + cosmeticsSize + inventorySize
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}
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@ -141,19 +123,6 @@ object CharacterData extends Marshallable[CharacterData] {
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def apply(appearance : CharacterAppearanceData, health : Int, armor : Int, uniform : UniformStyle.Value, cr : Int, implant_effects : Option[ImplantEffects.Value], cosmetics : Option[Cosmetics], inv : InventoryData, drawn_slot : DrawnSlot.Value) : CharacterData =
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new CharacterData(appearance, health, armor, uniform, cr, implant_effects, cosmetics, Some(inv), drawn_slot)
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/**
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* Check for the bit flags for the cosmetic items.
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* These flags are only valid if the player has acquired their third uniform upgrade.
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* @see `UniformStyle.ThirdUpgrade`
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*/
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private val cosmeticsCodec : Codec[Cosmetics] = (
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("no_helmet" | bool) ::
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("beret" | bool) ::
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("sunglasses" | bool) ::
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("earpiece" | bool) ::
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("brimmed_cap" | bool)
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).as[Cosmetics]
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implicit val codec : Codec[CharacterData] = (
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("app" | CharacterAppearanceData.codec) ::
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("health" | uint8L) :: //dead state when health == 0
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@ -163,7 +132,7 @@ object CharacterData extends Marshallable[CharacterData] {
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("command_rank" | uintL(3)) ::
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bool :: //stream misalignment when != 1
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optional(bool, "implant_effects" | ImplantEffects.codec) ::
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conditional(style == UniformStyle.ThirdUpgrade, "cosmetics" | cosmeticsCodec) ::
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conditional(style == UniformStyle.ThirdUpgrade, "cosmetics" | Cosmetics.codec) ::
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optional(bool, "inventory" | InventoryData.codec) ::
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("drawn_slot" | DrawnSlot.codec) ::
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bool //usually false
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@ -0,0 +1,41 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game.objectcreate
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import scodec.codecs._
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import scodec.Codec
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/**
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* The different cosmetics that a player can apply to their character model's head.<br>
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* <br>
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* The player gets the ability to apply these minor modifications at battle rank twenty-four, just one rank before the third uniform upgrade.
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* These flags are only valid if the player has:
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* for `DetailedCharacterData`, achieved at least battle rank twenty-four (battle experience points greater than 2286230),
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* or, for `CharacterData`, achieved at least battle rank twenty-five (acquired their third uniform upgrade).
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* `CharacterData`, as implied, will not display these options until one battle rank after they would have become available.
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* @param no_helmet removes the current helmet on the reinforced exo-suit and the agile exo-suit;
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* all other cosmetics require `no_helmet` to be `true` before they can be seen
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* @param beret player dons a beret
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* @param sunglasses player dons sunglasses
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* @param earpiece player dons an earpiece on the left
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* @param brimmed_cap player dons a cap;
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* the cap overrides the beret, if both are selected
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* @see `UniformStyle.ThirdUpgrade`
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*/
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final case class Cosmetics(no_helmet : Boolean,
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beret : Boolean,
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sunglasses : Boolean,
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earpiece : Boolean,
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brimmed_cap : Boolean
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) extends StreamBitSize {
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override def bitsize : Long = 5L
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}
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object Cosmetics {
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implicit val codec : Codec[Cosmetics] = (
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("no_helmet" | bool) ::
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("beret" | bool) ::
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("sunglasses" | bool) ::
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("earpiece" | bool) ::
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("brimmed_cap" | bool)
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).as[Cosmetics]
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}
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@ -70,6 +70,9 @@ final case class ImplantEntry(implant : ImplantType.Value,
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* @param tutorials the `List` of tutorials completed by this avatar;
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* the size field is a 32-bit number;
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* the first entry may be padded
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* @param cosmetics optional decorative features that are added to the player's head model by console/chat commands;
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* they become available at battle rank 24;
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* these flags do not exist if they are not applicable
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* @param inventory the avatar's inventory
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* @param drawn_slot the holster that is initially drawn
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* @see `CharacterAppearanceData`<br>
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@ -93,6 +96,7 @@ final case class DetailedCharacterData(appearance : CharacterAppearanceData,
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implants : List[ImplantEntry],
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firstTimeEvents : List[String],
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tutorials : List[String],
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cosmetics : Option[Cosmetics],
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inventory : Option[InventoryData],
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drawn_slot : DrawnSlot.Value = DrawnSlot.None
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) extends ConstructorData {
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@ -116,13 +120,16 @@ final case class DetailedCharacterData(appearance : CharacterAppearanceData,
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for(str <- tutorials) {
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tutorialListSize += StreamBitSize.stringBitSize(str)
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}
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val br24 = DetailedCharacterData.isBR24(bep) //character is at least BR24
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val extraBitSize : Long = if(br24) { 33L } else { 46L }
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val cosmeticsSize : Long = if(br24) { cosmetics.get.bitsize } else { 0L }
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val inventorySize : Long = if(inventory.isDefined) { //inventory
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inventory.get.bitsize
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}
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else {
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0L
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}
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649L + appearanceSize + certSize + implantSize + eventListSize + tutorialListSize + inventorySize
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603L + appearanceSize + certSize + implantSize + eventListSize + extraBitSize + cosmeticsSize + tutorialListSize + inventorySize
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}
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}
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@ -145,8 +152,8 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
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* @param drawn_slot the holster that is initially drawn
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* @return a `DetailedCharacterData` object
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*/
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def apply(appearance : CharacterAppearanceData, bep : Long, cep : Long, healthMax : Int, health : Int, armor : Int, staminaMax : Int, stamina : Int, certs : List[CertificationType.Value], implants : List[ImplantEntry], firstTimeEvents : List[String], tutorials : List[String], inventory : InventoryData, drawn_slot : DrawnSlot.Value) : DetailedCharacterData =
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new DetailedCharacterData(appearance, bep, cep, healthMax, health, armor, 1, 7, 7, staminaMax, stamina, certs, implants, firstTimeEvents, tutorials, Some(inventory), drawn_slot)
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def apply(appearance : CharacterAppearanceData, bep : Long, cep : Long, healthMax : Int, health : Int, armor : Int, staminaMax : Int, stamina : Int, certs : List[CertificationType.Value], implants : List[ImplantEntry], firstTimeEvents : List[String], tutorials : List[String], cosmetics : Option[Cosmetics], inventory : InventoryData, drawn_slot : DrawnSlot.Value) : DetailedCharacterData =
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new DetailedCharacterData(appearance, bep, cep, healthMax, health, armor, 1, 7, 7, staminaMax, stamina, certs, implants, firstTimeEvents, tutorials, cosmetics, Some(inventory), drawn_slot)
|
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|
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/**
|
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* `Codec` for entries in the `List` of implants.
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|
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@ -179,7 +186,7 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
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* @param bep battle experience points
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* @return the number of accessible implant slots
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*/
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private def numberOfImplantSlots(bep : Long) : Int = {
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def numberOfImplantSlots(bep : Long) : Int = {
|
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if(bep > 754370) { //BR18+
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3
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}
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|
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@ -209,7 +216,7 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
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implantOffset += entry.bitsize.toInt
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})
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val resultB : Int = resultA - (implantOffset % 8)
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if(resultB < 0) { 8 - resultB } else { resultB }
|
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if(resultB < 0) { 8 + resultB } else { resultB }
|
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}
|
||||
|
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/**
|
||||
|
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@ -269,6 +276,8 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
}
|
||||
}
|
||||
|
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def isBR24(bep : Long) : Boolean = bep > 2286230
|
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|
||||
implicit val codec : Codec[DetailedCharacterData] = (
|
||||
("appearance" | CharacterAppearanceData.codec) >>:~ { app =>
|
||||
("bep" | uint32L) >>:~ { bep =>
|
||||
|
|
@ -297,10 +306,14 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
(("tutorial_length" | uint32L) >>:~ { len2 =>
|
||||
conditional(len2 > 0, "tutorial_firstEntry" | PacketHelpers.encodedStringAligned(tutPadding(len, len2, implantFieldPadding(implants, CharacterAppearanceData.altModelBit(app))))) ::
|
||||
("tutorial_list" | PacketHelpers.listOfNSized(len2 - 1, PacketHelpers.encodedString)) ::
|
||||
ignore(207) ::
|
||||
optional(bool, "inventory" | InventoryData.codec_detailed) ::
|
||||
("drawn_slot" | DrawnSlot.codec) ::
|
||||
bool //usually false
|
||||
ignore(160) ::
|
||||
(bool >>:~ { br24 => //BR24+
|
||||
newcodecs.binary_choice(br24, ignore(33), ignore(46)) ::
|
||||
conditional(br24, Cosmetics.codec) ::
|
||||
optional(bool, "inventory" | InventoryData.codec_detailed) ::
|
||||
("drawn_slot" | DrawnSlot.codec) ::
|
||||
bool //usually false
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
|
|
@ -308,14 +321,14 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
}
|
||||
).exmap[DetailedCharacterData] (
|
||||
{
|
||||
case app :: bep :: cep :: _ :: hpmax :: hp :: _ :: armor :: _ :: u1 :: _ :: u2 :: u3 :: stamax :: stam :: _ :: certs :: _ :: _ :: implants :: _ :: _ :: fte0 :: fte1 :: _ :: tut0 :: tut1 :: _ :: inv :: drawn :: false :: HNil =>
|
||||
case app :: bep :: cep :: _ :: hpmax :: hp :: _ :: armor :: _ :: u1 :: _ :: u2 :: u3 :: stamax :: stam :: _ :: certs :: _ :: _ :: implants :: _ :: _ :: fte0 :: fte1 :: _ :: tut0 :: tut1 :: _ :: _ :: _ :: cosmetics :: inv :: drawn :: false :: HNil =>
|
||||
//prepend the displaced first elements to their lists
|
||||
val fteList : List[String] = if(fte0.isDefined) { fte0.get +: fte1 } else fte1
|
||||
val tutList : List[String] = if(tut0.isDefined) { tut0.get +: tut1 } else tut1
|
||||
Attempt.successful(DetailedCharacterData(app, bep, cep, hpmax, hp, armor, u1, u2, u3, stamax, stam, certs, implants, fteList, tutList, inv, drawn))
|
||||
val fteList : List[String] = if(fte0.isDefined) { fte0.get +: fte1 } else { fte1 }
|
||||
val tutList : List[String] = if(tut0.isDefined) { tut0.get +: tut1 } else { tut1 }
|
||||
Attempt.successful(DetailedCharacterData(app, bep, cep, hpmax, hp, armor, u1, u2, u3, stamax, stam, certs, implants, fteList, tutList, cosmetics, inv, drawn))
|
||||
},
|
||||
{
|
||||
case DetailedCharacterData(app, bep, cep, hpmax, hp, armor, u1, u2, u3, stamax, stam, certs, implants, fteList, tutList, inv, drawn) =>
|
||||
case DetailedCharacterData(app, bep, cep, hpmax, hp, armor, u1, u2, u3, stamax, stam, certs, implants, fteList, tutList, cos, inv, drawn) =>
|
||||
val implantCapacity : Int = numberOfImplantSlots(bep)
|
||||
val implantList = if(implants.length > implantCapacity) {
|
||||
implants.slice(0, implantCapacity)
|
||||
|
|
@ -334,7 +347,9 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
case ((f : String) +: (rest : List[String])) => (Some(f), rest)
|
||||
case Nil => (None, Nil)
|
||||
}
|
||||
Attempt.successful(app :: bep :: cep :: () :: hpmax :: hp :: () :: armor :: () :: u1 :: () :: u2 :: u3 :: stamax :: stam :: () :: certs :: None :: () :: implantList :: () :: fteList.size.toLong :: firstEvent :: fteListCopy :: tutList.size.toLong :: firstTutorial :: tutListCopy :: () :: inv :: drawn :: false :: HNil)
|
||||
val br24 : Boolean = isBR24(bep)
|
||||
val cosmetics : Option[Cosmetics] = if(br24) { cos } else { None }
|
||||
Attempt.successful(app :: bep :: cep :: () :: hpmax :: hp :: () :: armor :: () :: u1 :: () :: u2 :: u3 :: stamax :: stam :: () :: certs :: None :: () :: implantList :: () :: fteList.size.toLong :: firstEvent :: fteListCopy :: tutList.size.toLong :: firstTutorial :: tutListCopy :: () :: br24 :: () :: cosmetics :: inv :: drawn :: false :: HNil)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,9 +11,12 @@ import shapeless.{::, HNil}
|
|||
* This data will help construct the "tool" called a Remote Electronics Kit.<br>
|
||||
* <br>
|
||||
* Of note is the first portion of the data which resembles the `DetailedWeaponData` format.
|
||||
* @param unk na
|
||||
* @param unk1 na
|
||||
* @param unk2 na
|
||||
*/
|
||||
final case class DetailedREKData(unk : Int) extends ConstructorData {
|
||||
final case class DetailedREKData(unk1 : Int,
|
||||
unk2 : Int = 0
|
||||
) extends ConstructorData {
|
||||
override def bitsize : Long = 67L
|
||||
}
|
||||
|
||||
|
|
@ -25,17 +28,17 @@ object DetailedREKData extends Marshallable[DetailedREKData] {
|
|||
uint4L ::
|
||||
uint16L ::
|
||||
uint4L ::
|
||||
uintL(15)
|
||||
("unk2" | uintL(15))
|
||||
).exmap[DetailedREKData] (
|
||||
{
|
||||
case code :: 8 :: 0 :: 2 :: 0 :: 8 :: 0 :: HNil =>
|
||||
Attempt.successful(DetailedREKData(code))
|
||||
case code :: 8 :: 0 :: 2 :: 0 :: 8 :: unk2 :: HNil =>
|
||||
Attempt.successful(DetailedREKData(code, unk2))
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid rek data format"))
|
||||
},
|
||||
{
|
||||
case DetailedREKData(code) =>
|
||||
Attempt.successful(code :: 8 :: 0 :: 2 :: 0 :: 8 :: 0 :: HNil)
|
||||
case DetailedREKData(code, unk2) =>
|
||||
Attempt.successful(code :: 8 :: 0 :: 2 :: 0 :: 8 :: unk2 :: HNil)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,7 +23,9 @@ import scodec.codecs._
|
|||
*/
|
||||
object ImplantType extends Enumeration {
|
||||
type Type = Value
|
||||
val AdvancedRegen,
|
||||
|
||||
val
|
||||
AdvancedRegen,
|
||||
Targeting,
|
||||
AudioAmplifier,
|
||||
DarklightVision,
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import net.psforever.objects.definition.converter.{ACEConverter, REKConverter}
|
||||
import net.psforever.objects.definition.converter.{ACEConverter, CharacterSelectConverter, REKConverter}
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.definition._
|
||||
import net.psforever.objects.equipment.CItem.{DeployedItem, Unit}
|
||||
|
|
@ -130,7 +130,7 @@ class ConverterTest extends Specification {
|
|||
}
|
||||
|
||||
"Player" should {
|
||||
"convert to packet" in {
|
||||
val obj : Player = {
|
||||
/*
|
||||
Create an AmmoBoxDefinition with which to build two AmmoBoxes
|
||||
Create a ToolDefinition with which to create a Tool
|
||||
|
|
@ -157,9 +157,64 @@ class ConverterTest extends Specification {
|
|||
obj.Slot(2).Equipment = tool
|
||||
obj.Slot(5).Equipment.get.GUID = PlanetSideGUID(94)
|
||||
obj.Inventory += 8 -> box2
|
||||
obj
|
||||
}
|
||||
val converter = new CharacterSelectConverter
|
||||
|
||||
obj.Definition.Packet.DetailedConstructorData(obj).isSuccess mustEqual true
|
||||
ok //TODO write more of this test
|
||||
"convert to packet (BR < 24)" in {
|
||||
obj.BEP = 0
|
||||
obj.Definition.Packet.DetailedConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
ok
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
obj.Definition.Packet.ConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
ok
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"convert to packet (BR >= 24)" in {
|
||||
obj.BEP = 10000000
|
||||
obj.Definition.Packet.DetailedConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
ok
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
obj.Definition.Packet.ConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
ok
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
}
|
||||
|
||||
"convert to simple packet (BR < 24)" in {
|
||||
obj.BEP = 0
|
||||
converter.DetailedConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
ok
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
converter.ConstructorData(obj).isFailure mustEqual true
|
||||
converter.ConstructorData(obj).get must throwA[Exception]
|
||||
}
|
||||
|
||||
"convert to simple packet (BR >= 24)" in {
|
||||
obj.BEP = 10000000
|
||||
converter.DetailedConstructorData(obj) match {
|
||||
case Success(pkt) =>
|
||||
ok
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
converter.ConstructorData(obj).isFailure mustEqual true
|
||||
converter.ConstructorData(obj).get must throwA[Exception]
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -415,7 +415,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
|
||||
case ListAccountCharacters =>
|
||||
import net.psforever.objects.definition.converter.CharacterSelectConverter
|
||||
val gen : AtomicInteger = new AtomicInteger(1)
|
||||
val converter : CharacterSelectConverter = new CharacterSelectConverter
|
||||
|
||||
//load characters
|
||||
SetCharacterSelectScreenGUID(player, gen)
|
||||
|
|
@ -424,7 +426,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
val armor = player.Armor
|
||||
player.Spawn
|
||||
sendResponse(PacketCoding.CreateGamePacket(0,
|
||||
ObjectCreateMessage(ObjectClass.avatar, player.GUID, player.Definition.Packet.ConstructorData(player).get)
|
||||
ObjectCreateDetailedMessage(ObjectClass.avatar, player.GUID, converter.DetailedConstructorData(player).get)
|
||||
))
|
||||
if(health > 0) { //player can not be dead; stay spawned as alive
|
||||
player.Health = health
|
||||
|
|
@ -652,6 +654,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
log.info(s"New world login to $server with Token:$token. $clientVersion")
|
||||
self ! ListAccountCharacters
|
||||
|
||||
import scala.concurrent.duration._
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
clientKeepAlive.cancel
|
||||
clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
|
||||
|
||||
case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
|
||||
log.info("Handling " + msg)
|
||||
sendResponse(PacketCoding.CreateGamePacket(0, ActionResultMessage(true, None)))
|
||||
|
|
@ -668,11 +675,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
//TODO if yes, get continent guid accessors
|
||||
//TODO if no, get sanctuary guid accessors and reset the player's expectations
|
||||
galaxy ! InterstellarCluster.GetWorld("home3")
|
||||
|
||||
import scala.concurrent.duration._
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
clientKeepAlive.cancel
|
||||
clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
|
||||
case default =>
|
||||
log.error("Unsupported " + default + " in " + msg)
|
||||
}
|
||||
|
|
@ -699,7 +701,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
)
|
||||
})
|
||||
//render Equipment that was dropped into zone before the player arrived
|
||||
continent.EquipmentOnGround.toList.foreach(item => {
|
||||
continent.EquipmentOnGround.foreach(item => {
|
||||
val definition = item.Definition
|
||||
sendResponse(
|
||||
PacketCoding.CreateGamePacket(0,
|
||||
|
|
|
|||
Loading…
Reference in a new issue