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adding a variety of Punisher ammo for testing
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1 changed files with 4 additions and 4 deletions
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@ -1136,12 +1136,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
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player.Slot(0).Equipment = Tool(GlobalDefinitions.StandardPistol(player.Faction))
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player.Slot(2).Equipment = Tool(punisher) //suppressor
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player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
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player.Slot(6).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
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player.Slot(9).Equipment = AmmoBox(bullet_9mm)
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//player.Slot(12).Equipment = AmmoBox(bullet_9mm)
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player.Slot(6).Equipment = AmmoBox(bullet_9mm, 20) //bullet_9mm
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player.Slot(9).Equipment = AmmoBox(rocket, 11) //bullet_9mm
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player.Slot(12).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
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player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
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player.Slot(36).Equipment = AmmoBox(GlobalDefinitions.StandardPistolAmmo(player.Faction))
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player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
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player.Slot(39).Equipment = AmmoBox(plasma_cartridge) //SimpleItem(remote_electronics_kit)
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player.Slot(5).Equipment.get.asInstanceOf[LockerContainer].Inventory += 0 -> SimpleItem(remote_electronics_kit)
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//TODO end temp player character auto-loading
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self ! ListAccountCharacters
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