adding a variety of Punisher ammo for testing

This commit is contained in:
FateJH 2018-01-15 09:23:51 -05:00
parent 1f04c840d2
commit 065cd0c885

View file

@ -1136,12 +1136,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.Slot(0).Equipment = Tool(GlobalDefinitions.StandardPistol(player.Faction))
player.Slot(2).Equipment = Tool(punisher) //suppressor
player.Slot(4).Equipment = Tool(GlobalDefinitions.StandardMelee(player.Faction))
player.Slot(6).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
player.Slot(9).Equipment = AmmoBox(bullet_9mm)
//player.Slot(12).Equipment = AmmoBox(bullet_9mm)
player.Slot(6).Equipment = AmmoBox(bullet_9mm, 20) //bullet_9mm
player.Slot(9).Equipment = AmmoBox(rocket, 11) //bullet_9mm
player.Slot(12).Equipment = AmmoBox(frag_cartridge) //bullet_9mm
player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
player.Slot(36).Equipment = AmmoBox(GlobalDefinitions.StandardPistolAmmo(player.Faction))
player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
player.Slot(39).Equipment = AmmoBox(plasma_cartridge) //SimpleItem(remote_electronics_kit)
player.Slot(5).Equipment.get.asInstanceOf[LockerContainer].Inventory += 0 -> SimpleItem(remote_electronics_kit)
//TODO end temp player character auto-loading
self ! ListAccountCharacters